Search found 1562 matches

by Lynx Shafir
Wed Dec 18, 2019 8:37 am
Forum: Techs
Topic: Smoke bomb for ninja
Replies: 7
Views: 248

Re: Smoke bomb for ninja

For anim we may use dragon breath recolored
by Lynx Shafir
Wed Dec 18, 2019 8:19 am
Forum: Graphics
Topic: Berserker redesign IMPLEMENTED
Replies: 16
Views: 385

Berserker redesign IMPLEMENTED

Thinking of old one isn't terrifying nor the most historical accurate, made this design

Wears Wolf hide, is half naked and got bigger weapon
by Lynx Shafir
Wed Dec 18, 2019 7:58 am
Forum: Techs
Topic: War paint and/or Tatooes IMPLEMENTED
Replies: 8
Views: 353

Re: War paint and/or Tatooes

L.
by Lynx Shafir
Tue Dec 17, 2019 8:32 pm
Forum: Techs
Topic: Smoke bomb for ninja
Replies: 7
Views: 248

Re: Smoke bomb for ninja

;) lol
Soon ninjas will be the game most sofisticated units.

I have an icon smoke grenade in some dwarven topic, lemme see.
by Lynx Shafir
Sat Nov 30, 2019 10:14 am
Forum: Undead
Topic: Drowned/Lacedon
Replies: 8
Views: 1256

Re: Drowned/Lacedon

Draft
by Lynx Shafir
Sat Nov 30, 2019 10:10 am
Forum: Techs
Topic: Kusarigamajitsu IMPLEMENTED
Replies: 15
Views: 563

Re: Kusarigamajitsu


gimme facepalm emoji

🙅
Sigh
by Lynx Shafir
Sat Nov 30, 2019 10:01 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 194
Views: 6472

Re: Buidlings' images redesign request

Savra wrote:
Thu Nov 28, 2019 1:46 pm
Combined it with one of lynx's a bit.
May keep the stairs too ;)
And roof sectors down



I'm Wondering how to make more magi... ¿enchanted bricks¿XD
by Lynx Shafir
Sat Nov 30, 2019 9:31 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Mutant Variants
Replies: 36
Views: 4136

Re: Mutant Variants

Can you sum up briefly thr various effects? Also would all ghouls cost 4 and spawn at random? Yes Cost increase because potent effects and better stats For now I name them after colours, later may change The two main variants would be 1."GREY " current one Has sharp claws, bleeding passive (-2hp/t ...
by Lynx Shafir
Sat Nov 30, 2019 9:15 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Mutant Variants
Replies: 36
Views: 4136

Re: Mutant Variants

Shaded more, made limbs thinner
by Lynx Shafir
Sat Nov 30, 2019 9:10 am
Forum: Unit - water (ships)
Topic: Carrack IMPLEMENTED
Replies: 55
Views: 3416

Re: Carrack IMPLEMENTED

It can be used without gunpowder. Gunpowder is only needed for effect action - Cannonball. I was thinking of adding some new milestone techs - techs, which are only used as requirements to define progress. In this case it could require some sort of sailing tech - something related to ship corpse co...
by Lynx Shafir
Sat Nov 30, 2019 8:22 am
Forum: Techs
Topic: Kusarigamajitsu IMPLEMENTED
Replies: 15
Views: 563

Re: Kusarigamajitsu

Well, there are kusaris witch have bigger blades than the sample I showed
Tho
by Lynx Shafir
Fri Nov 29, 2019 3:53 pm
Forum: Techs
Topic: Kusarigamajitsu IMPLEMENTED
Replies: 15
Views: 563

Re: Kusarigamajitsu

SirPat wrote:
Thu Nov 28, 2019 10:22 pm
the proportion between the blade and the handle are too different. make handle a bit taller, and make blade a fraction of the size
Ur right, looks much better :) thx
by Lynx Shafir
Fri Nov 29, 2019 3:23 pm
Forum: Unit - infantry
Topic: Dancer/Singer, to give another turn to used units.
Replies: 19
Views: 1165

Re: Dancer/Singer, to give another turn to used units.

It needed some fashion, 8-) nows perfect
by Lynx Shafir
Thu Nov 28, 2019 9:17 am
Forum: Unit - infantry
Topic: Sai ninja IMPLEMENTED
Replies: 7
Views: 731

Re: Sai ninja

L.
by Lynx Shafir
Thu Nov 28, 2019 9:16 am
Forum: Techs
Topic: Kusarigamajitsu IMPLEMENTED
Replies: 15
Views: 563

Re: Kusarigamajitsu

L.
by Lynx Shafir
Thu Nov 28, 2019 8:55 am
Forum: Techs
Topic: Slave-keeping
Replies: 4
Views: 239

Re: Slave-keeping

Here's the link for discussion we had about slaves

I prefer img in this post, hand cuffs and side wiew, but it's a bit tall..
http://www.ageofstrategy.net/viewtopic. ... ave#p79801
May merge too
by Lynx Shafir
Thu Nov 28, 2019 8:51 am
Forum: Unit - infantry
Topic: nomad worker
Replies: 6
Views: 245

Re: nomad worker

Maybe instead of worker
Nomads (basic foot) can build their camp - only
?
by Lynx Shafir
Thu Nov 28, 2019 8:43 am
Forum: Unit - infantry
Topic: Maulman
Replies: 23
Views: 444

Re: Maulman

The image looks odd

Remove horns! and colouring eh like fat mutant aboriginal tribal warrior in a reed skirt..
Better edit pikeman..

For 4 cost I think can have slowing 2 passive
Or to cause crippled status - 2 speed, - 2hp/turn(bleeding)
by Lynx Shafir
Thu Nov 28, 2019 8:30 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Mutant Variants
Replies: 36
Views: 4136

Re: Mutant Variants

Time for necroposting :twisted: Alexander82 , so my question is Would you support more ghoul variants with random production with different traits? If yes than I'll make some variants and stats The current One with bleeding passive Than ;paralysis, aquatic, and tank at least With cost 4 random varia...
by Lynx Shafir
Tue Nov 19, 2019 3:27 pm
Forum: Reporting Issues
Topic: Various impossible maps - to rebalance
Replies: 10
Views: 477

Re: Various impossible maps - to rebalance

A while ago we started to organise them Unfortunately with the many changes there may be even more :| *sigh* among those I checked Prince of Demacia - campaign is the biggest issue Don't include "new" maps http://www.ageofstrategy.net/viewtopic.php?f=60&t=6171&p=73559&sid=62bbdd3366c02c8b1a6a49206c7...
by Lynx Shafir
Fri Nov 15, 2019 5:21 pm
Forum: Elf
Topic: Nymph expansion
Replies: 34
Views: 3055

Re: Nymph expansion

L.

Dryad
Image

Oread Image

Slyph Image
by Lynx Shafir
Tue Nov 12, 2019 6:13 am
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 853

Re: Glade Skyguard

Wood elves should not have so many flying units IMHO
While names will do, I remind you that there were the Eagle mounts idea if still actual

With so many units flying I see no point of sub
Where would fit better...
by Lynx Shafir
Mon Nov 11, 2019 5:52 pm
Forum: Undead
Topic: Werewolf
Replies: 9
Views: 352

Re: Werewolf

We set to make
Whanishing Wolf (3+)- - - >, human drop and initial CD transform

That's not problem :)
by Lynx Shafir
Mon Nov 11, 2019 5:46 pm
Forum: Undead
Topic: Wendigo
Replies: 31
Views: 1844

Re: Wendigo

Here we go

Need minor adjustments,
or more starving look?
BUT
Needs some love too , discussing stats if anyone interested ;)
by Lynx Shafir
Mon Nov 11, 2019 5:39 pm
Forum: Undead
Topic: The Phantom Update
Replies: 285
Views: 12733

Re: The Phantom Update

Avoid using the same pattern for every race,
I feel phantoms need anything but captains :(
Especially for "mindless"undead there's no inspiration leaders
by Lynx Shafir
Mon Nov 11, 2019 5:34 pm
Forum: Unit - ranged (like archers)
Topic: arquebusier - ACCEPTED
Replies: 76
Views: 5481

Re: arquebusier - ACCEPTED

Well @Gral.Sturnn
AS best as I could, this model, I did..


Yours was to big, flat and missing team colour..
I put it on the feather.
Seems a bit colourful for me Idk
by Lynx Shafir
Mon Nov 11, 2019 5:27 pm
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 853

Re: Glade Skyguard

Just to remind you all, there are 2 elven subs what need content so may save them some flying units ;) Don't feel like huge selection of evrithig is the right way Sky keeper and now a guard.. Meh 2.THE Img Savra, may you make less dark and maybe change beak (red blue whatever) - to easily differenti...
by Lynx Shafir
Mon Nov 11, 2019 5:17 pm
Forum: Structures
Topic: Mercenary camps
Replies: 22
Views: 416

Re: Mercenary camps

I'd like some Neutral mercenary camps what are generated along TCs
-far from starting point and few (1-2 max depending map size)
and train neutral units (what wander wander around camp) what you can convert with couriers.
by Lynx Shafir
Mon Nov 11, 2019 5:13 pm
Forum: Undead
Topic: Werewolf
Replies: 9
Views: 352

Re: Werewolf

On discord we set the things, just image is left (n ofc coding) Werewolf as trainable will be Human As for undeads may introduce lycans, LATER Be patient if wanna ask more in detail feel free to ask me, (I keep track most of that stuff from official Dev team) but for now isn't a priority. Thx, lynx

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