Search found 58 matches

by rikoargatha
Wed Sep 12, 2018 3:53 am
Forum: ARCHIVED
Topic: Don't Use ( Failure )
Replies: 58
Views: 6245

Re: Hero images and stats only

Please remove me from the list? I didn't agree on this. U r already in a skirmish (And buggy btw) If Lord of ales wants his character removed then just replace him with a witch king or just a Nazgul on that Skirmish. I don't think he got the chance to say anything before this update about it. Gimme...
by rikoargatha
Tue Sep 11, 2018 7:51 am
Forum: Map & campaign ideas
Topic: Lack of campaign maps
Replies: 17
Views: 3153

Re: Lack of campaign maps

I had sended some skirmish maps before update, but after update I didn't see it, maybe my maps unaccepted or something?
by rikoargatha
Tue Sep 11, 2018 7:38 am
Forum: ARCHIVED
Topic: Don't Use ( Failure )
Replies: 58
Views: 6245

Re: Hero images and stats only

Gimme Hero images and stats for me, please. :)
by rikoargatha
Sun Jul 29, 2018 10:19 am
Forum: Map & campaign ideas
Topic: Lack of campaign maps
Replies: 17
Views: 3153

Re: Lack of campaign maps

I can make a lot of maps with triggers if I may. Moreover, I have some skirmish maps that ready to publish
by rikoargatha
Tue Jul 17, 2018 11:34 am
Forum: Other
Topic: Inroducing myself and Russian AOS cup
Replies: 109
Views: 19811

Re: Inroducing myself and Russian AOS cup

O boi, I'm late to join this cup :shock:
by rikoargatha
Tue Jul 17, 2018 8:54 am
Forum: Scaledfolk
Topic: Storm Dragon
Replies: 50
Views: 3992

Re: Storm Dragon

The stat is ok, but I think the sight must be raised to 8/9 if the speed is 8
by rikoargatha
Tue Jul 10, 2018 7:05 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Beastclans - ANSWERED
Replies: 239
Views: 19942

Re: The Beastlike race or Beastclans.

But, I suggests the name is beast lore :B)
by rikoargatha
Tue Jul 10, 2018 7:02 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Beastclans - ANSWERED
Replies: 239
Views: 19942

Re: The Beastlike race or Beastclans.

I'm agree with this idea, and we can put elite units such as chimera, guminho, behemoth, bahamut, etc for this race
by rikoargatha
Thu Jun 21, 2018 11:06 am
Forum: Game
Topic: Flying ground unit UNCONFIRMED
Replies: 6
Views: 788

Re: Flying ground unit UNCONFIRMED

Mediterranean 20*20 map
by rikoargatha
Wed Jun 20, 2018 7:22 am
Forum: Game
Topic: Flying ground unit UNCONFIRMED
Replies: 6
Views: 788

Re: Flying ground unit UNCONFIRMED

No, that's multiplayer battle
by rikoargatha
Mon Jun 18, 2018 2:39 pm
Forum: Elf
Topic: Moon Hunters pack
Replies: 101
Views: 6782

Re: Elven Hunters pack

Okay, Thanks for the corrections
by rikoargatha
Sun Jun 17, 2018 4:05 pm
Forum: Elf
Topic: Moon Hunters pack
Replies: 101
Views: 6782

Re: Elven Hunters pack

*sigh* Sorry for the difference, I will make something better
by rikoargatha
Sun Jun 17, 2018 3:48 pm
Forum: Elf
Topic: Moon Hunters pack
Replies: 101
Views: 6782

Re: Elven Hunters pack

I have made this for javelineer. Is there anything that needs to be change or improve?
by rikoargatha
Thu Jun 14, 2018 6:46 pm
Forum: Unit - infantry
Topic: Crusaders - ACCEPTED
Replies: 11
Views: 2143

Re: Crusaders

DoomCarrot wrote:Well if we add crusaders it would make sense to add them at church or cathedral.

However, I personally think these would be best implemented in a nations gamemode, unless we can find a way to make them viable units in a normal game.
Agreed with him, maybe something like Crusader training camp?
by rikoargatha
Thu Jun 14, 2018 6:35 pm
Forum: Voting
Topic: Units List for the Vote
Replies: 104
Views: 42525

Re: Units List for the Vote

I'm vote for musketeer, flamethrower,and crusader units
by rikoargatha
Thu Jun 14, 2018 6:31 pm
Forum: Unit - infantry
Topic: Ninja - ACCEPTED
Replies: 82
Views: 24366

Re: Ninja - ACCEPTED

Ninja is right now in map editor only Ninja cannot throw shuriken (There is throw shuriken button and there is showed range but instead of throwing we got information "no name") Ninja cannot transform into backstab mode (No button) Everything other seems about right Yea that's the problem, except t...
by rikoargatha
Thu Jun 14, 2018 5:22 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Sergeant - IMPLEMENTED
Replies: 99
Views: 10259

Re: Sergeant

So here is the stats. Cost: 4 Power: 12-11 Armor: 1-2 Penetrating Armor 1-2 Range: 1 Spell resistance: 50% Speed: 3 Builders: Castle Bonuses: Same bonuses as warrior Sight: 4 Hp: 28 Abilities: Leadership(give +1-2 attack and 1/1 armor to each human unit in radius of 4) Is this good for the sergeant...
by rikoargatha
Thu Jun 14, 2018 5:09 pm
Forum: Undead
Topic: Cryomancer
Replies: 97
Views: 9070

Re: Cryomancer

That looks great!
by rikoargatha
Sat Jun 09, 2018 8:23 pm
Forum: Implemented/Answered
Topic: ninja - Shuriken and backstab problem IMPLEMENTED
Replies: 4
Views: 1432

Re: About ninja

From Google play
by rikoargatha
Wed Jun 06, 2018 12:12 pm
Forum: Game
Topic: Flying ground unit UNCONFIRMED
Replies: 6
Views: 788

Flying ground unit UNCONFIRMED

When I put my unit in the tc with a ninja inside, the unit became flying. Please fix it thanks
by rikoargatha
Wed Jun 06, 2018 11:45 am
Forum: Implemented/Answered
Topic: ninja - Shuriken and backstab problem IMPLEMENTED
Replies: 4
Views: 1432

ninja - Shuriken and backstab problem IMPLEMENTED

I suggest that ninjas must have 2 actions per turn, because they can wield even 2 kunai(s) or 2 katana(s) and I have a problem, why ninja's skill ( throwing shuriken ) can't be used, instead written over there "missing name". Please fix it, thanks.
by rikoargatha
Sun Jun 03, 2018 4:08 am
Forum: Pixel Art
Topic: come get your AVATAR!
Replies: 48
Views: 4610

Re: come get your AVATAR!

Great, thanks belfry!
by rikoargatha
Fri Jun 01, 2018 2:08 pm
Forum: Campaign map discussions
Topic: The Suhari Kingdom
Replies: 34
Views: 9225

Re: The Suhari Kingdom

Ah, I see. Thanks for the tips :)
by rikoargatha
Fri Jun 01, 2018 3:50 am
Forum: Campaign map discussions
Topic: The Suhari Kingdom
Replies: 34
Views: 9225

Re: The Suhari Kingdom

Excuse me, would you please fix the 2nd map? I can't finish the map under 0 turn XD and I've tried to remove the prince but nothing happens.
by rikoargatha
Wed May 30, 2018 4:34 am
Forum: Dwarf
Topic: Dwarf Race
Replies: 191
Views: 13624

Re: Dwarf Race

Sunrise Samurai wrote:I'd go with workers having 2 actions and 8 mend rate. This evens out the cost of workers to alchemists, so that alchemists aren't worth 3 workers, while keeping total mending pretty much the same.

An engineer with higher mend rate is a good idea I'd say.
Agreed with him
by rikoargatha
Mon May 28, 2018 7:04 am
Forum: Championship
Topic: League Championship: Round 1 Turn 1
Replies: 207
Views: 20892

Re: League Championship: Recruting Groups

Hello, I want to join the tournament. Any group for me?
by rikoargatha
Mon May 28, 2018 6:42 am
Forum: Pixel Art
Topic: come get your AVATAR!
Replies: 48
Views: 4610

Re: come get your AVATAR!

Hey Belfry, would you please make me a pixel avatar?

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