Search found 1790 matches

by Tankhead
Thu Mar 07, 2019 8:11 am
Forum: Dwarf
Topic: Shield Maiden
Replies: 15
Views: 1392

Re: Shield Maiden

Dwarven_Shield_Maiden.png First attempt at dwarven maiden from StormSaint373 First off, NO BEARDS ON DWARF FEMALES Don't waste your time mentioning it cause it absolutely will not happen Also please help come up with 1 appropriate ability or aura Stats are discussable but keep in mind she is not a ...
by Tankhead
Mon Mar 04, 2019 10:39 pm
Forum: DEVELOPER version changes
Topic: version 1.081
Replies: 10
Views: 745

Re: version 1.081

Stratego (dev) wrote:
Mon Mar 04, 2019 8:48 pm
please always ping them in email
Ping?
by Tankhead
Mon Mar 04, 2019 7:43 pm
Forum: DEVELOPER version changes
Topic: version 1.081
Replies: 10
Views: 745

Re: version 1.081

Stratego (dev) wrote:
Mon Mar 04, 2019 6:01 pm
?
My maps?
The buildlist?
The questions?
by Tankhead
Mon Mar 04, 2019 5:55 pm
Forum: DEVELOPER version changes
Topic: version 1.081
Replies: 10
Views: 745

Re: version 1.081

@Stratego (dev)
Did you get something though gmail?
by Tankhead
Thu Feb 28, 2019 9:40 am
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 2210

Re: Veteran Limit

Stratego (dev) wrote:
Thu Feb 28, 2019 8:44 am
than i suggest changing it when they are about to get in (i dont think many units should get such feature, seems unique here - was an mtg idea as i remember)
Well Ill keep in mind, but would you also think about Alex proposal if possible too?
by Tankhead
Thu Feb 28, 2019 8:33 am
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 2210

Re: Veteran Limit

i just mean to be able to give smaller values than 1. i did not propose any change on which stat to change - i think the whole veteraning could stay as it is now - i never faced overbuffed unit. (however i have met some of tese units), but if u think than ok, lets change. Im mainly mentioned this i...
by Tankhead
Wed Feb 27, 2019 12:49 pm
Forum: Others
Topic: Ready unit suggestions for AOF
Replies: 90
Views: 4761

Re: Ready unit suggestions for AOF

@Stratego (dev)
Again Dev do you have a gmail?
by Tankhead
Wed Feb 27, 2019 6:48 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Basic unit: Human shielder - IMPLEMENTED
Replies: 15
Views: 1044

Re: Basic unit: Human shielder

Basic human shielder with big shield. Similar to the one from aos. Stats: Cost - 2 turns, trainable at tc and barracks. Hp - 18 + 5/level, max hp - 28 Attack - 6 +2/level, max attack - 10 (+2 from blacksmith) Armor - 2/6 (+4/+4 from blacksmith) Speed - 2 Sight - 4 Spell resist - 10% Standart bonuse...
by Tankhead
Wed Feb 27, 2019 6:46 am
Forum: Human
Topic: Ballista
Replies: 3
Views: 365

Re: Ballista

makazuwr32 wrote:
Wed Feb 27, 2019 6:08 am
Uhm. Ballista has no burning weapon.
It can BE burned but it DOESN'T apply burning.
Oh sorry, I read through it so fast I mix some parts up
by Tankhead
Wed Feb 27, 2019 5:34 am
Forum: Human
Topic: Ballista
Replies: 3
Views: 365

Re: Ballista

My question is will that Fire arrow make some sort of Aoe because of the power range ( applying fire to burnable targets )

If so is their anyway to avoid it?
by Tankhead
Tue Feb 26, 2019 11:32 pm
Forum: Others
Topic: Negative bonus ANSWERED
Replies: 7
Views: 487

Re: Negative bonus

I feel dumb not thinking of that sooner
Especially seeing that's a thing in games
by Tankhead
Tue Feb 26, 2019 10:51 am
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 2210

Re: Veteran Limit

Alexander82 wrote:
Tue Feb 26, 2019 8:05 am
Yes. Dodge is monk's armor

Also I'd like some change in dodge because right now there are too many turnaround against it
What do you mean in change?
by Tankhead
Tue Feb 26, 2019 8:02 am
Forum: Technologies, Spells & Abilities
Topic: Rotten Revamp
Replies: 8
Views: 676

Re: Rotten Revamp

You've made a simple spell into some overpowered ability

It can easily get Poison effect with tune up of damage
by Tankhead
Tue Feb 26, 2019 12:55 am
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 2210

Re: Veteran Limit

So that Orc unit with veteran? If that's the case it needs unit tier upgrades cause they don't do blacksmiths techs Also for those who don't know, If this ( most likely will ) gets in Monks arrow and melee dodge are being reduced to 30% Also for units with veteran that can't use smith upgrades, I fe...
by Tankhead
Sun Feb 24, 2019 5:23 pm
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 2210

Re: Veteran Limit

Midonik wrote:
Sun Feb 24, 2019 3:05 pm
That... Sounds reasonable I think. Tho 5 max hp is a bit too much imo.
Most likely the unit will die fast not living long cause most ppl would get a clue and use the unit that has bonus to it
by Tankhead
Sun Feb 24, 2019 5:06 pm
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 2210

Re: Veteran Limit

Alexander82 wrote:
Sun Feb 24, 2019 2:53 pm
Since armor is equip related and veteraning is about experience, what about giving a 1% to all dodges instead?

So +1 attack, +maxhp (even 5) and 1% to every dodge? (so they can still be hit by unit with the bonus against them)
Sure I like it
by Tankhead
Fri Feb 22, 2019 8:35 pm
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 2210

Re: Veteran Limit

Unless this chance is Low I still think the armor part too much I ask for a limit so people can calculate how strong it can get in total and also having more units to use this ability.( prevent anything ever becoming Op ) This is a strategy game not an Rpg. Its not a huge deal now of veteran units c...
by Tankhead
Fri Feb 22, 2019 8:29 pm
Forum: Technologies, Spells & Abilities
Topic: Reduce Armor ability
Replies: 15
Views: 792

Re: Reduce Armor ability

Personally I think this can the closet thing to ignoring armor
You may not be able to straight bypass armor but atleast it can be cut in half
by Tankhead
Fri Feb 22, 2019 5:33 am
Forum: Technologies, Spells & Abilities
Topic: Lighting spell change
Replies: 21
Views: 931

Re: Lighting spell change

Seems all 3 of us has mix Ideas

Alex Or Dev what you think on the matter?
by Tankhead
Fri Feb 22, 2019 1:27 am
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 2210

Re: Veteran Limit

Of course
That's the cost for unlimited buffing
by Tankhead
Fri Feb 22, 2019 1:25 am
Forum: Technologies, Spells & Abilities
Topic: Lighting spell change
Replies: 21
Views: 931

Re: Lighting spell change

Ofc. The reason why metal would be more effective... Metal, or at least most metals, are excellent conductors of electricity. When a circuit is established, metal is a main receptor. Someone in armor, unless protected, would be fried. Period. Thus the thunderstorm spell would allow extra dmg vs arm...
by Tankhead
Thu Feb 21, 2019 7:16 pm
Forum: Technologies, Spells & Abilities
Topic: Reduce Armor ability
Replies: 15
Views: 792

Re: Reduce Armor ability

Alexander82 wrote:
Thu Feb 21, 2019 1:01 pm
I don't like the 50% cut

Why not a straight value?
Because We already have 3 straight value spells that does that already
StormSaint373 wrote:
Thu Feb 21, 2019 5:48 pm
There is already
• disarmor
• fear
• screaming

Those 3 alone are used by every race except for orcs and elves
Was trying to change it up
by Tankhead
Thu Feb 21, 2019 7:13 pm
Forum: Technologies, Spells & Abilities
Topic: Lighting spell change
Replies: 21
Views: 931

Re: Lighting spell change

I agree to the ones that make somewhat logical sense Extra damage on water ( for obvious reasons ) And the chain lighting tech ( I can see the user training the spell to become better at using it ) That different stun ( Cause its still a stun of some sort ) What I don't agree with is Lightning doing...
by Tankhead
Thu Feb 21, 2019 6:59 pm
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 2210

Re: Veteran Limit

None of those matter besides bypassing attacks Which more likely veteran units bound to be supported by supporter units. And this Really isn't A Rpg. Again I mentioned this cause im seeing too many units suggested with veteran knowing its too powerful. That's why I'd go for fractions So you have act...
by Tankhead
Thu Feb 21, 2019 12:46 pm
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 2210

Re: Veteran Limit

Logically makes no sense why a unit gets infinite Increase in a stat like that and even more so in armor

Also the very reason its underused is simply cause its broken
The attack is ok kinda
But adding armor +1/+1 a very powerful ability without a limit
by Tankhead
Thu Feb 21, 2019 7:10 am
Forum: Technologies, Spells & Abilities
Topic: Reduce Armor ability
Replies: 15
Views: 792

Re: Reduce Armor ability

makazuwr32 wrote:
Thu Feb 21, 2019 6:02 am
Definately no for on-hit effect unless it will finally have only chance to apply.
Same is for reduce attack.
Like Lighting weapon, burn weapon etc?
by Tankhead
Thu Feb 21, 2019 7:08 am
Forum: Technologies, Spells & Abilities
Topic: Lighting spell change
Replies: 21
Views: 931

Re: Lighting spell change

Not understanding how 1 turn stun too powerful
I find slowing one too weak

Maybe slowing 2 or something
by Tankhead
Thu Feb 21, 2019 5:50 am
Forum: Technologies, Spells & Abilities
Topic: Lighting spell change
Replies: 21
Views: 931

Re: Lighting spell change

makazuwr32 wrote:
Thu Feb 21, 2019 4:54 am
Lighting spell is not low damage. It deals same 10 damage as fireball.

Alas aftereffect is needed but stun is i think too powerful. Instead i would prefer to see slowing 1 aftereffect for 3 turns.
A 1 turn stun too powerful?
by Tankhead
Thu Feb 21, 2019 5:49 am
Forum: Technologies, Spells & Abilities
Topic: Reduce Attack ability
Replies: 3
Views: 343

Re: Reduce Attack ability

Same here in What I put about Reduce Armor reduction
by Tankhead
Thu Feb 21, 2019 5:48 am
Forum: Technologies, Spells & Abilities
Topic: Reduce Armor ability
Replies: 15
Views: 792

Re: Reduce Armor ability

makazuwr32 wrote:
Thu Feb 21, 2019 4:51 am
Should it ignore spell resist or not?
Debatable
In games it works as an on hit affect that doesn't get affect by spell Resistance while others it castable on unit that can ve affected by SR

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