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by Tankhead
Tue Apr 16, 2019 11:51 pm
Forum: DEVELOPER version changes
Topic: version 1.086
Replies: 11
Views: 597

Re: version 1.086

Stratego (dev) wrote:
Tue Apr 16, 2019 2:07 pm
New neutral gnoll units for map and campaigns/ gnoll raider, gnoll bandit, etc.
New map only Phantom units/ rogue phantom shielder, rogue phantom knight, etc.

thanks to general grave!

uos 5
Gnolls aren't hostiles?
Like phantoms?
by Tankhead
Sun Apr 14, 2019 7:36 pm
Forum: Others
Topic: Commands
Replies: 10
Views: 668

Re: Commands

@Stratego (dev) are these possible or would require a bit of time before considering it?
by Tankhead
Sun Apr 14, 2019 7:32 pm
Forum: Others
Topic: New AI role - new hard AI
Replies: 8
Views: 502

Re: New AI role - new hard AI

Ok
by Tankhead
Sat Apr 13, 2019 8:33 pm
Forum: Others
Topic: New AI role - new hard AI
Replies: 8
Views: 502

Re: New AI role - new hard AI

Stratego (dev) wrote:
Sat Apr 13, 2019 2:24 pm
everything is possible :)
Ok well now ik its possible.

Next question is do you accept it?
by Tankhead
Sat Apr 13, 2019 2:20 pm
Forum: Others
Topic: New AI role - new hard AI
Replies: 8
Views: 502

Re: New AI role

Stratego (dev) wrote:
Sat Mar 30, 2019 4:51 am
you mean separate definition in buildables list?
Well is it possible?
by Tankhead
Thu Apr 04, 2019 4:54 pm
Forum: DEVELOPER version changes
Topic: version 1.085
Replies: 12
Views: 635

Re: version 1.085

I never said they weren't but I don't see much stuff happening.

Also a far as bugs, if I activate a random map I made then I try to delete it from random maps section my game crashes
by Tankhead
Wed Apr 03, 2019 11:39 pm
Forum: DEVELOPER version changes
Topic: version 1.085
Replies: 12
Views: 635

Re: version 1.085

Rip Work progression
@Stratego (dev) how much do you guys get done on a month in aos?
by Tankhead
Tue Apr 02, 2019 2:56 pm
Forum: Feedback about this forum
Topic: Hall of fames update
Replies: 10
Views: 3834

Re: Hall of fames update

Country - United states or US

Also if you don't mind May you also put my pixel image under my name
unit_tankhead.png
unit_tankhead.png (1.02 KiB) Viewed 3480 times
Ill send text and my picture through email
by Tankhead
Sat Mar 30, 2019 8:22 am
Forum: Others
Topic: New AI role - new hard AI
Replies: 8
Views: 502

Re: New AI role

Stratego (dev) wrote:
Sat Mar 30, 2019 4:51 am
you mean separate definition in buildables list?
Yes
by Tankhead
Sat Mar 30, 2019 3:36 am
Forum: Others
Topic: New AI role - new hard AI
Replies: 8
Views: 502

New AI role - new hard AI

So a simpler easier way to make aI harder is a new role. It'll be exactly the same a cheap units role but this version is with powerful units. If it can't be like cheap units can atleast keep concept and have something similar trigger the role. ( honestly the roles for units for AI to trigger to use...
by Tankhead
Wed Mar 27, 2019 3:43 pm
Forum: Races
Topic: Dwarves rework
Replies: 56
Views: 1248

Re: Dwarves rework

Its still sketchy to me to have 3 important categories shoved in one building. Wouldn't mind 2 but 3 imo too much. Especially seeing that the level of value for other buildings are none. So my suggestion I think range, and barrel techs should be researched in shooting stand. Armor and swords in barr...
by Tankhead
Wed Mar 27, 2019 3:29 pm
Forum: Races
Topic: Scalefolk rework
Replies: 213
Views: 5674

Re: Scalefolk rework

1. Its not a unit upgrade
Its a mutation that gives you an ability:
Flight and has CD

2. Primal or not you can still upgrade primal weapons.
For example a sharp stick
You could upgrade it to where it has a sharp stone with a vine around it
Its still primal but its upgraded
by Tankhead
Wed Mar 27, 2019 11:14 am
Forum: DEVELOPER version changes
Topic: version 1.084
Replies: 9
Views: 640

Re: version 1.084

Alot of those aren't bugs at all
by Tankhead
Tue Mar 26, 2019 3:47 pm
Forum: DEVELOPER version changes
Topic: version 1.084
Replies: 9
Views: 640

Re: version 1.084

Yes please fix fast
AI are mass spamming dragons using Liches cause AI doesn't register CD
by Tankhead
Tue Mar 26, 2019 3:04 pm
Forum: Races
Topic: Dwarves rework
Replies: 56
Views: 1248

Re: Dwarves rework

I know but the fact of the matter 3 different things are in one
by Tankhead
Tue Mar 26, 2019 2:44 pm
Forum: Others
Topic: Clans, factions
Replies: 6
Views: 488

Re: Clans, factions

Cool ok
by Tankhead
Tue Mar 26, 2019 2:43 pm
Forum: Others
Topic: Commands
Replies: 10
Views: 668

Re: Commands

Lots of question so ill answer best of my ability The defend command will work by setting a unit to defend another. For melee units, if the enemy within the defender movement range, that unit will attack it. For range units, they can easily strike an enemy within its range Patrol, better in one plac...
by Tankhead
Tue Mar 26, 2019 2:31 pm
Forum: Races
Topic: Dwarves rework
Replies: 56
Views: 1248

Re: Dwarves rework

Ummm
Really wish that workers, siege, and blacksmith wasn't all in one.
Not sure what fantasy you guys seen where sieges are made in the same place as a blacksmith.
by Tankhead
Tue Mar 26, 2019 1:33 pm
Forum: Races
Topic: Scalefolk rework
Replies: 213
Views: 5674

Re: Scalefolk rework

Camouflage - certain lizardmen and snakemen go invisible 1 - 2 turns, moderate to high Cd Kobolds involve into high kobold where Kobolds have wings and Can fly ( flying is an ability and has Cd ) Snakemen able to have dodge % Lizardmen gets another tougher scales tech Snakemen able to swim Sturdy/du...
by Tankhead
Tue Mar 26, 2019 12:51 pm
Forum: Races
Topic: Dwarves rework
Replies: 56
Views: 1248

Re: Dwarves rework

Miss chance???
You think they can't handle their beer???

Well anyways the heal rate better be high to give such a bad side affect
by Tankhead
Tue Mar 26, 2019 10:07 am
Forum: Others
Topic: New Parameters: Mana/MP.
Replies: 25
Views: 1026

Re: New Parameters: Mana/MP.

Would seem so
by Tankhead
Tue Mar 26, 2019 10:06 am
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 88
Views: 4353

Re: Dwarven blacksmith tech tree

Currently ranged.
Im assuming its a problem Dev or brave will fix eventually
by Tankhead
Tue Mar 26, 2019 10:05 am
Forum: Races
Topic: Dwarves rework
Replies: 56
Views: 1248

Re: Dwarves rework

Ok
Well what you think bumping 2 cost units to 3 with buff stats?
by Tankhead
Tue Mar 26, 2019 9:46 am
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 88
Views: 4353

Re: Dwarven blacksmith tech tree

Alexander82 wrote:
Tue Mar 26, 2019 9:45 am
Tankhead wrote:
Tue Mar 26, 2019 9:03 am
I prefer the way that isn't like humans.
Isn't it already implemented? This way we can just add the additional levels
Oh is it?
Sorry then ( only recognize dwarves really )
by Tankhead
Tue Mar 26, 2019 9:45 am
Forum: Races
Topic: Dwarves rework
Replies: 56
Views: 1248

Re: Dwarves rework

Seems like a complete rework on units.

Then Imo

Dwarven warrior
Dwarven billman
Dwarven crossbow man
And any other unit that cost 2 should be bumped to 3 with the perk tho of buff stats.

Should I make seperate topics on rework on units separately?
by Tankhead
Tue Mar 26, 2019 9:38 am
Forum: Others
Topic: Clans, factions
Replies: 6
Views: 488

Re: Clans, factions

Not much I can suggest benefiting a clan but I get the feeling people would still make one just cause.
Maybe @Stratego (dev) can add input as well on what he thinks
by Tankhead
Tue Mar 26, 2019 9:33 am
Forum: Others
Topic: Commands
Replies: 10
Views: 668

Re: Commands

Hmmm alright
@Stratego (dev) is this possible?
by Tankhead
Tue Mar 26, 2019 9:03 am
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 88
Views: 4353

Re: Dwarven blacksmith tech tree

I prefer the way that isn't like humans.
Also let me quickly practice making tech jsons since this will be my first.
Id imagine it's not so hard tho
by Tankhead
Mon Mar 25, 2019 7:53 am
Forum: Races
Topic: Dwarf concept
Replies: 5
Views: 368

Re: Dwarf concept

I also really hope people put in their input this time. And on the side note its kinda annoying to see races that are doing well get love and attention ( Orcs, humans, Elves ) While others are progressively getting worse and left behind ( dwarves, Undeads ) Idk how many times I see the word balance ...
by Tankhead
Mon Mar 25, 2019 7:46 am
Forum: Races
Topic: Dwarf concept
Replies: 5
Views: 368

Re: Dwarf concept

Alex wants a full revamp on dwarves cause they are gonna have similar upgrade system like humans only difference dwarves will have runes system too, which means alot of stats figuring out - Unit tier upgrades - Blacksmith - Runesmith Mithrils will no longer be elites due to the fact basic units are ...

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