Search found 1841 matches

by Tankhead
Thu Jul 26, 2018 7:31 pm
Forum: Undead
Topic: Shadow
Replies: 14
Views: 1347

Re: Shadow

Thanks, will do. I have a endless supply of ideas so your feedback helps
by Tankhead
Thu Jul 26, 2018 7:26 pm
Forum: Human
Topic: Magical archer
Replies: 11
Views: 1406

Re: Magical archer

Hmm how bout this Hp 25 Atk 8 Spd: moderate Cost: 4 Armor: not exactly sure but low armor Skill 1: haste - last 2 turns Cooldown 3 Skill 2: Self regeneration last 3 turns Cooldown 4 Skill 3: fire bolt last 3 turns cool down 5 ( when skill activated; burning affect, and the electric part was just sup...
by Tankhead
Thu Jul 26, 2018 7:17 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: The Golden army
Replies: 6
Views: 979

Re: The Golden army

Im sure people will come around to it but your right they would be a pain. My solution to that, they need a common weakness or something that would put them near on the same level as the other races. And lets say these mechanical beings have a core in they're chest that can easily be destroyed using...
by Tankhead
Thu Jul 26, 2018 7:06 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Mother Nature - OUTDATED
Replies: 16
Views: 1527

Re: Mother Nature

Well if that's the case what about i replace the healing with toughened? Or haste( more movement speed) it just weird elves don't have a boost in forest when that's they're domain
by Tankhead
Thu Jul 26, 2018 6:59 pm
Forum: Others
Topic: Weather and Night Time
Replies: 70
Views: 4709

Weather and Night Time

We can have a icon in the corner of the screen show what time of day it is and weather that changes every certain amount of turns. Certain weather or time of day affects certain Ex 1: undead gets a tough or morale boost a night Ex 2: all range units have reduce range at night Ex 3: windy days or nig...
by Tankhead
Thu Jul 26, 2018 6:49 pm
Forum: Undead
Topic: Shadow
Replies: 14
Views: 1347

Re: Shadow

It would be weird if shadows had armor so no armor. The cost should be cheap so 3 turns.
And considering they're shadows i would assume they are very fast but i haven't thought of an exact speed yet
by Tankhead
Thu Jul 26, 2018 6:44 pm
Forum: Subraces and Subfactions
Topic: Demons
Replies: 165
Views: 14626

Re: Demons

Why hasn't anyone thought of an Evoker.....powerful beings but im not sure what they would do here
by Tankhead
Thu Jul 26, 2018 6:37 pm
Forum: Undead
Topic: Succubus
Replies: 6
Views: 1003

Re: Succubus

Well, dang
by Tankhead
Thu Jul 26, 2018 6:29 pm
Forum: Undead
Topic: Succubus
Replies: 6
Views: 1003

Succubus

Surprised no one suggested this yet but i feel like this unit should be in the game.
Hp 20
Atk 12
Cost: 3
Not a unique unit
Can fly
Skill 1: charm ( gets enemies to fight for her )
Skill 2: life link ×2 ( reason being cause succubus drain your life force by sexual pleasures)
by Tankhead
Thu Jul 26, 2018 6:16 pm
Forum: Undead
Topic: Shadow
Replies: 14
Views: 1347

Re: Shadow

Thanks for help
by Tankhead
Thu Jul 26, 2018 6:16 pm
Forum: Undead
Topic: Shadow
Replies: 14
Views: 1347

Re: Shadow

200px-Shadow_demon.JPG
by Tankhead
Thu Jul 26, 2018 6:10 pm
Forum: Undead
Topic: Shadow
Replies: 14
Views: 1347

Re: Shadow

Do you know how to post images? If you know you could tell me so i can post it. Or if you have your own idea on what it should look like that's great too
by Tankhead
Thu Jul 26, 2018 5:57 pm
Forum: Undead
Topic: Shadow
Replies: 14
Views: 1347

Re: Shadow

Hmm sorry the link didn't work, not sure on how to link it so you could see for yourself
by Tankhead
Thu Jul 26, 2018 5:55 pm
Forum: Undead
Topic: Shadow
Replies: 14
Views: 1347

Re: Shadow

Not familiar on how to post pictures as I've never done so on here, but i have a general idea.
content://media/external/file/23147/u]
by Tankhead
Thu Jul 26, 2018 5:48 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Mother Nature - OUTDATED
Replies: 16
Views: 1527

Re: Mother Nature

That was my original thought but i thought maybe that was to low. But seeing that it heals all in the forest, 10% sounds good.
by Tankhead
Thu Jul 26, 2018 5:46 pm
Forum: Undead
Topic: Shadow
Replies: 14
Views: 1347

Shadow

A shadow that feeds off the emotions of living beings.

Hp: 20
Atk: 10
Cost: 3
Not a unique unit
Passive skill: life link (takes Hp from the enemy being attacked)
by Tankhead
Thu Jul 26, 2018 5:40 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Mother Nature - OUTDATED
Replies: 16
Views: 1527

Mother Nature - OUTDATED

All elven units heal a certain amount in the forest passively. I say about 15%
by Tankhead
Thu Jul 26, 2018 5:35 pm
Forum: Human
Topic: Magical archer
Replies: 11
Views: 1406

Magical archer

( for humans ) Can only be made in mages hut or the castle. Hp 25 Atk: 15 Cost: 5 Not a unique unit. Has three abilites Skill 1: regeneration 25% of health ( last 4 turns) Skill 2: haste ( increases movement spd ) ( last 3 turns) Skill 3: fire bolt arrow- combination of fire and electricity: enchant...
by Tankhead
Thu Jul 26, 2018 5:26 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: The Golden army
Replies: 6
Views: 979

The Golden army

Inspired by Hellboy 2, i was wondering what if we make something like the golden army a race? Mechanical type race would surely have to be stronger than the other races. Resists fire but has a big weakness to electricity and maybe water ( maybe have a weakening affect around water?) these seems like...
by Tankhead
Thu Jul 26, 2018 2:21 pm
Forum: AoF Votes and Polls
Topic: Suggestion: Full update of unit type list. WARNING! EXTREME WALL OF TEXT
Replies: 40
Views: 3682

Re: Suggestion: Full update of unit type list. WARNING! EXTREME WALL OF TEXT

Yes and while that at it, they can also update AI to more things like Humans: Use blacksmith and they're upgrades Use the blue dragon in mages hut Use catapults more often Use imperial troops a little more often Undead: use phantom garrison, phantom troops and upgrades Upgrade armored undead knight ...
by Tankhead
Wed Jul 25, 2018 12:56 pm
Forum: Others
Topic: The AI
Replies: 3
Views: 546

The AI

I like to play solo, so i was excited for the update but the AI won't use any of the New stuff. Lizardman used the new lizard troops but won't use the other new features they have. Same goes for the undead. Will i have to wait next update for it to be implemented?
by Tankhead
Tue Jul 24, 2018 5:33 am
Forum: Others
Topic: Update 2
Replies: 6
Views: 897

Re: Update 2

That would be splendid
by Tankhead
Mon Jul 23, 2018 7:55 am
Forum: Others
Topic: Update 2
Replies: 6
Views: 897

Re: Update 2

Thanks, i was hoping humans would get something this update but i guess not
by Tankhead
Mon Jul 23, 2018 3:47 am
Forum: Others
Topic: Update 2
Replies: 6
Views: 897

Update 2

Wondering what date is the update, and what's for sure in this update. Just wanna prepare changing things up early on ( my strategy play in each race )
by Tankhead
Fri Jul 20, 2018 1:39 pm
Forum: Others
Topic: Updates
Replies: 12
Views: 1677

Re: Updates

All look really good to put in the game. So for the ones that don't get pick would they get put in later in another update?
by Tankhead
Fri Jul 20, 2018 3:49 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Hybrid Humans
Replies: 2
Views: 1149

Hybrid Humans

Although regular humans and hybrid humans don't look eye to eye on things, they still need eachother to do everday and military task. They usually live in a village near a capital. Im not very good with the stat thing so ill leave most of it too y'all and maybe some of the names of the troops. Bearm...
by Tankhead
Fri Jul 20, 2018 2:59 am
Forum: Others
Topic: More Slots & Color Discussing
Replies: 70
Views: 5555

Re: More player Slots & Color

Purple and Dark green then?( since theirs blue and light blue )
by Tankhead
Fri Jul 20, 2018 12:05 am
Forum: Others
Topic: More Slots & Color Discussing
Replies: 70
Views: 5555

More Slots & Color Discussing

Can we add 8 player slots and more colors? Maps 20/20 and smaller should not have the option to go to 8 players. If not that then maps 25/25 and smaller should not have the option to go up to 8 players. As far as colors; pink, dark green, purple, grey, black ( not so sure ), Brown. I was thinking ou...
by Tankhead
Thu Jul 19, 2018 11:54 pm
Forum: Others
Topic: Updates
Replies: 12
Views: 1677

Updates

Just wondering but has every update been once a month?
by Tankhead
Fri Jul 13, 2018 4:45 am
Forum: Others
Topic: Dwarves and Elfs AI to powerful
Replies: 4
Views: 1379

Re: Dwarves and Elfs AI to powerful

Oh, well that's nice to know that. AI undead were pretty powerful before when they spammed Mummies constantly but for some reason that stop. Human AI was also powerful before when they spawned in more catapults then they do now.
Wonder what happened.

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