Search found 1839 matches

by Tankhead
Fri Jul 27, 2018 5:37 am
Forum: Others
Topic: Reposting about AI
Replies: 102
Views: 7950

Re: Reposting about AI

For dragon units? So they do spawn the dragon temple?
by Tankhead
Fri Jul 27, 2018 5:30 am
Forum: Others
Topic: Reposting about AI
Replies: 102
Views: 7950

Reposting about AI

Had this in the wrong topic so im reposting here Yes and while that at it, they can also update AI to more things like Humans: Use blacksmith and they're upgrades Use the blue dragon in mages hut Use catapults more often Use imperial troops a little more often Undead: use phantom garrison, phantom t...
by Tankhead
Fri Jul 27, 2018 1:00 am
Forum: Races
Topic: Demons
Replies: 165
Views: 13439

Re: Demons

Clearly this topic gotten outta hand. Maybe we should just leave it alone
by Tankhead
Fri Jul 27, 2018 12:51 am
Forum: Races
Topic: Demons
Replies: 165
Views: 13439

Re: Demons

For what it takes thou this wasn't a bad idea. Loved it actually but yea, the balance of this game is broken
by Tankhead
Fri Jul 27, 2018 12:44 am
Forum: Others
Topic: Upgrade organization
Replies: 5
Views: 841

Re: Upgrade organization

Yea..... What i meant is when you click or touch the upgrades button on the menu, all listed races pop up
Like this
Orcs
Dwarves
Humans
Elves
Undead
Scalefolk
When you click on whatever race you want to click on all listed upgrades for that race pop up making it easier to locate things
by Tankhead
Fri Jul 27, 2018 12:38 am
Forum: Others
Topic: Upgrade organization
Replies: 5
Views: 841

Upgrade organization

Something small but when you go to upgrades I feel all 6 races should show up on a list.when you click that race all upgrades show for it, making it easier to find what your looking for.
by Tankhead
Fri Jul 27, 2018 12:32 am
Forum: Races
Topic: Demons
Replies: 165
Views: 13439

Re: Demons

Yea now when i understand mechanic of game itself i have much easier time of creating ideas and balancing them. 2 @Tankhead: again... mechanical race to stand against orcs, dwarves will need either cheap and heavy units (and this way they will be EVEN MORE painful for others) or more armored (= mor...
by Tankhead
Fri Jul 27, 2018 12:22 am
Forum: Races
Topic: Demons
Replies: 165
Views: 13439

Re: Demons

*COUGH machine race COUGH*
by Tankhead
Fri Jul 27, 2018 12:14 am
Forum: Races
Topic: Demons
Replies: 165
Views: 13439

Re: Demons

LordOfAles wrote:
Fri Jul 27, 2018 12:08 am
If we have get demons we will need angels. And angels are superior.
So basically if demons becomes a race angels will also have a race? Seems a bit much considering other races still need working on.
Maybe they should be a subrace
by Tankhead
Fri Jul 27, 2018 12:03 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Expansion of death knight
Replies: 52
Views: 4064

Re: Blood knight

Alright
by Tankhead
Thu Jul 26, 2018 11:59 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Expansion of death knight
Replies: 52
Views: 4064

Re: Blood knight

How about removing bloodlust aura ability
Drop his attack by 2 so 11 to 9
Reduce speed by 1 so 5 to 4
Don't wanna rewrite this unit so I'm not sure what really needs fixing. Oh maybe drop the armor by 1 so 2 to 1
by Tankhead
Thu Jul 26, 2018 11:51 pm
Forum: Human
Topic: Magical archer
Replies: 11
Views: 1345

Re: Magical archer

Oh well if it can't be help then sure 8 turns
by Tankhead
Thu Jul 26, 2018 11:41 pm
Forum: Others
Topic: More Slots & Color Discussing
Replies: 70
Views: 5286

Re: More player Slots & Color

Chaos, it would come down to who can spawn the fastest first
by Tankhead
Thu Jul 26, 2018 11:03 pm
Forum: Human
Topic: Alchemist or Potionmaster
Replies: 20
Views: 1752

Re: Alchemist or Potionmaster

Wait what, then what time era is this game. I understand dwarves are better than humans as far as building but it doesn't make sense why dwarves are so far advance than everyone else.
Besides alchemists were very smart and advance in creating things
by Tankhead
Thu Jul 26, 2018 10:41 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Expansion of death knight
Replies: 52
Views: 4064

Re: Blood knight

Well after all undead do need more options. This really doesn't sound so bad
by Tankhead
Thu Jul 26, 2018 10:38 pm
Forum: Human
Topic: Female Mage or Sorceresses
Replies: 34
Views: 3127

Re: Female Mage or Sorceresses

Yet another great idea forgotten
by Tankhead
Thu Jul 26, 2018 10:36 pm
Forum: Human
Topic: Stone Golem
Replies: 12
Views: 1369

Re: Stone Golem

Well the dwarves are out so what's gonna happen now?
by Tankhead
Thu Jul 26, 2018 10:28 pm
Forum: Human
Topic: Alchemist or Potionmaster
Replies: 20
Views: 1752

Re: Alchemist or Potionmaster

I feel like this unit needs some type of range even if its a small radius
by Tankhead
Thu Jul 26, 2018 9:08 pm
Forum: Human
Topic: Alchemist or Potionmaster
Replies: 20
Views: 1752

Re: Alchemist or Potionmaster

Something like that yea
by Tankhead
Thu Jul 26, 2018 8:59 pm
Forum: Human
Topic: Alchemist or Potionmaster
Replies: 20
Views: 1752

Re: Alchemist or Potionmaster

Not sure, you think this unit should have some type of fantasy gun?
by Tankhead
Thu Jul 26, 2018 8:55 pm
Forum: Human
Topic: Alchemist or Potionmaster
Replies: 20
Views: 1752

Re: Alchemist or Potionmaster

Yea i feel this unit should be more of a supporting unit
by Tankhead
Thu Jul 26, 2018 8:37 pm
Forum: Human
Topic: Alchemist or Potionmaster
Replies: 20
Views: 1752

Re: Alchemist or Potionmaster

Nothing much, was gonna ask should a chemist be with dwarves or humans and then from that i was gonna think up some stats. And as far as your options, i prefer the cheapest options to make it more produce able. And for that last choice you put i choose the second option. Imma bring back some old top...
by Tankhead
Thu Jul 26, 2018 8:26 pm
Forum: Human
Topic: Alchemist or Potionmaster
Replies: 20
Views: 1752

Re: Alchemist or Potionmaster

Was about to post something similar to this, it's a shame no one supported this idea
by Tankhead
Thu Jul 26, 2018 8:16 pm
Forum: Human
Topic: Magical archer
Replies: 11
Views: 1345

Re: Magical archer

Its range should be that of a longbow archer, and i was going for a strong yet more produce able troop. The hp can increase by 10 so 35 Hp 40 tops? And as far as cost i was trying to avoid 8 turns so what about 6? I do wanna hear your other reasons thou
by Tankhead
Thu Jul 26, 2018 8:04 pm
Forum: Races
Topic: The Golden army
Replies: 6
Views: 919

Re: The Golden army

Well it was just a thought anyway, i do require more time to think out the rest of it. And if dwarves and orcs can kill of the machines easily i could and hopefully you can think up some anti troops so that doesn't happen. Btw here's the backstory on how this race develop ( my own idea ) A person go...
by Tankhead
Thu Jul 26, 2018 7:38 pm
Forum: Elf Technologies
Topic: Mother Nature
Replies: 16
Views: 1494

Re: Mother Nature

Interesting, thanks for info and feedback
by Tankhead
Thu Jul 26, 2018 7:36 pm
Forum: Others
Topic: Weather and Night Time
Replies: 70
Views: 4374

Re: Weather and nightime

Ok what about instead of having a exact AOF time every certain amount of turns the icon shows day and night time?
by Tankhead
Thu Jul 26, 2018 7:31 pm
Forum: Undead
Topic: Shadow
Replies: 14
Views: 1315

Re: Shadow

Thanks, will do. I have a endless supply of ideas so your feedback helps
by Tankhead
Thu Jul 26, 2018 7:26 pm
Forum: Human
Topic: Magical archer
Replies: 11
Views: 1345

Re: Magical archer

Hmm how bout this Hp 25 Atk 8 Spd: moderate Cost: 4 Armor: not exactly sure but low armor Skill 1: haste - last 2 turns Cooldown 3 Skill 2: Self regeneration last 3 turns Cooldown 4 Skill 3: fire bolt last 3 turns cool down 5 ( when skill activated; burning affect, and the electric part was just sup...

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