Search found 1816 matches

by Tankhead
Fri Jul 27, 2018 6:01 am
Forum: Others
Topic: Reposting about AI
Replies: 102
Views: 7224

Re: Reposting about AI

That would be swell. Differently would make AI more challenging.
by Tankhead
Fri Jul 27, 2018 5:58 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Traps
Replies: 58
Views: 5747

Re: Traps

Hnmmm unsure. I pretty much see traps as another set of defense along with towers to protect towns.
by Tankhead
Fri Jul 27, 2018 5:55 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Beastclans - ANSWERED
Replies: 239
Views: 22371

Re: The Beastlike race or Beastclans.

I already made a post about that in the others section. In there i was talking about adding 2 more player slots and more color choices. For more details just go in the (others) part
by Tankhead
Fri Jul 27, 2018 5:53 am
Forum: Others
Topic: Reposting about AI
Replies: 102
Views: 7224

Re: Reposting about AI

Oh :(
by Tankhead
Fri Jul 27, 2018 5:50 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Beastclans - ANSWERED
Replies: 239
Views: 22371

Re: The Beastlike race or Beastclans.

I can differently see this being the 7th race in AOF
by Tankhead
Fri Jul 27, 2018 5:48 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Traps
Replies: 58
Views: 5747

Re: Traps

Im not with it simply cause i can't see AI handling the traps well. But if they can handle it im down for it
by Tankhead
Fri Jul 27, 2018 5:44 am
Forum: Others
Topic: Reposting about AI
Replies: 102
Views: 7224

Re: Reposting about AI

Oh, so your in charge of AI?
by Tankhead
Fri Jul 27, 2018 5:37 am
Forum: Others
Topic: Reposting about AI
Replies: 102
Views: 7224

Re: Reposting about AI

For dragon units? So they do spawn the dragon temple?
by Tankhead
Fri Jul 27, 2018 5:30 am
Forum: Others
Topic: Reposting about AI
Replies: 102
Views: 7224

Reposting about AI

Had this in the wrong topic so im reposting here Yes and while that at it, they can also update AI to more things like Humans: Use blacksmith and they're upgrades Use the blue dragon in mages hut Use catapults more often Use imperial troops a little more often Undead: use phantom garrison, phantom t...
by Tankhead
Fri Jul 27, 2018 1:00 am
Forum: Races
Topic: Demons
Replies: 165
Views: 11657

Re: Demons

Clearly this topic gotten outta hand. Maybe we should just leave it alone
by Tankhead
Fri Jul 27, 2018 12:51 am
Forum: Races
Topic: Demons
Replies: 165
Views: 11657

Re: Demons

For what it takes thou this wasn't a bad idea. Loved it actually but yea, the balance of this game is broken
by Tankhead
Fri Jul 27, 2018 12:44 am
Forum: Others
Topic: Upgrade organization
Replies: 5
Views: 734

Re: Upgrade organization

Yea..... What i meant is when you click or touch the upgrades button on the menu, all listed races pop up
Like this
Orcs
Dwarves
Humans
Elves
Undead
Scalefolk
When you click on whatever race you want to click on all listed upgrades for that race pop up making it easier to locate things
by Tankhead
Fri Jul 27, 2018 12:38 am
Forum: Others
Topic: Upgrade organization
Replies: 5
Views: 734

Upgrade organization

Something small but when you go to upgrades I feel all 6 races should show up on a list.when you click that race all upgrades show for it, making it easier to find what your looking for.
by Tankhead
Fri Jul 27, 2018 12:32 am
Forum: Races
Topic: Demons
Replies: 165
Views: 11657

Re: Demons

Yea now when i understand mechanic of game itself i have much easier time of creating ideas and balancing them. 2 @Tankhead: again... mechanical race to stand against orcs, dwarves will need either cheap and heavy units (and this way they will be EVEN MORE painful for others) or more armored (= mor...
by Tankhead
Fri Jul 27, 2018 12:22 am
Forum: Races
Topic: Demons
Replies: 165
Views: 11657

Re: Demons

*COUGH machine race COUGH*
by Tankhead
Fri Jul 27, 2018 12:14 am
Forum: Races
Topic: Demons
Replies: 165
Views: 11657

Re: Demons

LordOfAles wrote:
Fri Jul 27, 2018 12:08 am
If we have get demons we will need angels. And angels are superior.
So basically if demons becomes a race angels will also have a race? Seems a bit much considering other races still need working on.
Maybe they should be a subrace
by Tankhead
Fri Jul 27, 2018 12:03 am
Forum: Undead
Topic: Expansion of death knight
Replies: 52
Views: 3509

Re: Blood knight

Alright
by Tankhead
Thu Jul 26, 2018 11:59 pm
Forum: Undead
Topic: Expansion of death knight
Replies: 52
Views: 3509

Re: Blood knight

How about removing bloodlust aura ability
Drop his attack by 2 so 11 to 9
Reduce speed by 1 so 5 to 4
Don't wanna rewrite this unit so I'm not sure what really needs fixing. Oh maybe drop the armor by 1 so 2 to 1
by Tankhead
Thu Jul 26, 2018 11:51 pm
Forum: Human
Topic: Magical archer
Replies: 11
Views: 1193

Re: Magical archer

Oh well if it can't be help then sure 8 turns
by Tankhead
Thu Jul 26, 2018 11:41 pm
Forum: Others
Topic: More Slots & Color Discussing
Replies: 70
Views: 4769

Re: More player Slots & Color

Chaos, it would come down to who can spawn the fastest first
by Tankhead
Thu Jul 26, 2018 11:03 pm
Forum: Human
Topic: Alchemist or Potionmaster
Replies: 20
Views: 1516

Re: Alchemist or Potionmaster

Wait what, then what time era is this game. I understand dwarves are better than humans as far as building but it doesn't make sense why dwarves are so far advance than everyone else.
Besides alchemists were very smart and advance in creating things
by Tankhead
Thu Jul 26, 2018 10:41 pm
Forum: Undead
Topic: Expansion of death knight
Replies: 52
Views: 3509

Re: Blood knight

Well after all undead do need more options. This really doesn't sound so bad
by Tankhead
Thu Jul 26, 2018 10:38 pm
Forum: Human
Topic: Female Mage or Sorceresses
Replies: 34
Views: 2657

Re: Female Mage or Sorceresses

Yet another great idea forgotten
by Tankhead
Thu Jul 26, 2018 10:36 pm
Forum: Human
Topic: Stone Golem
Replies: 12
Views: 1167

Re: Stone Golem

Well the dwarves are out so what's gonna happen now?
by Tankhead
Thu Jul 26, 2018 10:28 pm
Forum: Human
Topic: Alchemist or Potionmaster
Replies: 20
Views: 1516

Re: Alchemist or Potionmaster

I feel like this unit needs some type of range even if its a small radius
by Tankhead
Thu Jul 26, 2018 9:08 pm
Forum: Human
Topic: Alchemist or Potionmaster
Replies: 20
Views: 1516

Re: Alchemist or Potionmaster

Something like that yea
by Tankhead
Thu Jul 26, 2018 8:59 pm
Forum: Human
Topic: Alchemist or Potionmaster
Replies: 20
Views: 1516

Re: Alchemist or Potionmaster

Not sure, you think this unit should have some type of fantasy gun?
by Tankhead
Thu Jul 26, 2018 8:55 pm
Forum: Human
Topic: Alchemist or Potionmaster
Replies: 20
Views: 1516

Re: Alchemist or Potionmaster

Yea i feel this unit should be more of a supporting unit
by Tankhead
Thu Jul 26, 2018 8:37 pm
Forum: Human
Topic: Alchemist or Potionmaster
Replies: 20
Views: 1516

Re: Alchemist or Potionmaster

Nothing much, was gonna ask should a chemist be with dwarves or humans and then from that i was gonna think up some stats. And as far as your options, i prefer the cheapest options to make it more produce able. And for that last choice you put i choose the second option. Imma bring back some old top...

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