Search found 1841 matches

by Tankhead
Sun Jul 29, 2018 2:06 am
Forum: Scaledfolk
Topic: Claws, Tails and Poison. Scaledfolk Race.
Replies: 437
Views: 37710

Re: Claws, Tails and Poison. Scaledfolk Race.

Finally got done playing against AI with scalefolk race and you guys are not joking when you say they are too op right now. Some of them didn't even make sense why they are with Scalefolk race. If this was coded into AI they would have mope everything in sight
by Tankhead
Sat Jul 28, 2018 11:57 pm
Forum: Others
Topic: Helping Development AOF
Replies: 8
Views: 864

Re: Helping Development AOF

Then I guess ill wait until i get a personal computer and teach myself about AI coding
by Tankhead
Sat Jul 28, 2018 10:26 pm
Forum: Others
Topic: Helping Development AOF
Replies: 8
Views: 864

Re: Helping Development AOF

Well i know that but i was wondering what was your process like before actually helping out with development.
by Tankhead
Sat Jul 28, 2018 9:03 pm
Forum: Others
Topic: Helping Development AOF
Replies: 8
Views: 864

Helping Development AOF

In the future i would like to help develop this game besides making suggestions that somewhat get answered. Do i need a computer? Certain skills? And if your wondering what i would like to work on it would be the AI coding since it's kinda outdated or something with AI involved. Note if this does ha...
by Tankhead
Sat Jul 28, 2018 8:56 pm
Forum: Others
Topic: More Slots & Color Discussing
Replies: 70
Views: 5554

Re: More player Slots & Color ANSWERED

I'm sure theirs plenty more people looking at this topic, what do YOU think?
by Tankhead
Sat Jul 28, 2018 3:14 pm
Forum: Others
Topic: More Slots & Color Discussing
Replies: 70
Views: 5554

Re: More player Slots & Color ANSWERED

Really hope this gets thought over again.
by Tankhead
Fri Jul 27, 2018 10:06 pm
Forum: Others
Topic: More Slots & Color Discussing
Replies: 70
Views: 5554

Re: More player Slots & Color ANSWERED

I keep forgetting im one of the few who ever play solo all the time (that's why i complain about AI so much). And agreed i wouldn't think people would actually add 8 players in multiplayer battles and even if they did im sure you could block the option for that to happen.
@Stratego (dev)
by Tankhead
Fri Jul 27, 2018 10:02 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Some female units concepts
Replies: 44
Views: 6828

Re: Some female units concepts

I thought we agreed women have 30% chance of spawning in?
by Tankhead
Fri Jul 27, 2018 5:46 pm
Forum: Others
Topic: Reposting about AI
Replies: 102
Views: 8287

Re: Reposting about AI

Oh gotcha @Stratego (dev)
by Tankhead
Fri Jul 27, 2018 5:41 pm
Forum: Human
Topic: Female Mage or Sorceresses
Replies: 34
Views: 3233

Re: Female Mage or Sorceresses

Theirs a reason i put 30%. I really don't wanna seem sexist but males were the more dominant role on the battlefield. So putting 30% seem semi realistic
And their is plenty of fantasy games, books and movies that support what im saying
by Tankhead
Fri Jul 27, 2018 4:06 pm
Forum: Others
Topic: Reposting about AI
Replies: 102
Views: 8287

Re: Reposting about AI

I don't know
by Tankhead
Fri Jul 27, 2018 4:04 pm
Forum: Others
Topic: Weather and Night Time
Replies: 70
Views: 4705

Re: Weather and nightime

This should be a thing when elements matter in the game
by Tankhead
Fri Jul 27, 2018 4:03 pm
Forum: Others
Topic: Upgrade organization
Replies: 5
Views: 866

Re: Upgrade organization

This isn't a must but a small detail that could help players (Dev to see)
by Tankhead
Fri Jul 27, 2018 4:01 pm
Forum: Others
Topic: More Slots & Color Discussing
Replies: 70
Views: 5554

Re: More player Slots & Color

This is a must before anymore races get added
(For dev to see)
by Tankhead
Fri Jul 27, 2018 4:00 pm
Forum: Others
Topic: Reposting about AI
Replies: 102
Views: 8287

Re: Reposting about AI

Just commenting in hopes of Dev seeing this
by Tankhead
Fri Jul 27, 2018 3:47 pm
Forum: Scaledfolk
Topic: Claws, Tails and Poison. Scaledfolk Race.
Replies: 437
Views: 37710

Re: Claws, Tails and Poison. Scaledfolk Race.

Are you guys talking about giving some of the dragons that scalefolk have to other races?
by Tankhead
Fri Jul 27, 2018 3:41 pm
Forum: Human
Topic: Female Mage or Sorceresses
Replies: 34
Views: 3233

Re: Female Mage or Sorceresses

30%
by Tankhead
Fri Jul 27, 2018 6:36 am
Forum: Elf
Topic: Wild riders
Replies: 36
Views: 4077

Re: Wild riders

Nice, elves do need more melee units
by Tankhead
Fri Jul 27, 2018 6:32 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Traps
Replies: 58
Views: 6459

Re: Traps

A limitation without a limitation, like that concept
by Tankhead
Fri Jul 27, 2018 6:29 am
Forum: Undead
Topic: Witch
Replies: 36
Views: 5217

Re: Witch

I support the idea
by Tankhead
Fri Jul 27, 2018 6:25 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Traps
Replies: 58
Views: 6459

Re: Traps

I can see these traps turning the tides on the battlefield. Sounds great
by Tankhead
Fri Jul 27, 2018 6:20 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Beastclans - ANSWERED
Replies: 239
Views: 25244

Re: The Beastlike race or Beastclans.

If you don't mind ill like to see the images
by Tankhead
Fri Jul 27, 2018 6:17 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Traps
Replies: 58
Views: 6459

Re: Traps

The amount you can put or are these unlimited?
by Tankhead
Fri Jul 27, 2018 6:12 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Lancer - IMPLEMENTED
Replies: 43
Views: 4611

Re: Lancer

This should have been in the game. Orcs AI and players love spawning in Raptor riders which is pretty much a pike horseman. I support the idea
by Tankhead
Fri Jul 27, 2018 6:03 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Traps
Replies: 58
Views: 6459

Re: Traps

Yea sounds good, are their limits to these traps?
by Tankhead
Fri Jul 27, 2018 6:01 am
Forum: Others
Topic: Reposting about AI
Replies: 102
Views: 8287

Re: Reposting about AI

That would be swell. Differently would make AI more challenging.
by Tankhead
Fri Jul 27, 2018 5:58 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Traps
Replies: 58
Views: 6459

Re: Traps

Hnmmm unsure. I pretty much see traps as another set of defense along with towers to protect towns.
by Tankhead
Fri Jul 27, 2018 5:55 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Beastclans - ANSWERED
Replies: 239
Views: 25244

Re: The Beastlike race or Beastclans.

I already made a post about that in the others section. In there i was talking about adding 2 more player slots and more color choices. For more details just go in the (others) part
by Tankhead
Fri Jul 27, 2018 5:53 am
Forum: Others
Topic: Reposting about AI
Replies: 102
Views: 8287

Re: Reposting about AI

Oh :(
by Tankhead
Fri Jul 27, 2018 5:50 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Beastclans - ANSWERED
Replies: 239
Views: 25244

Re: The Beastlike race or Beastclans.

I can differently see this being the 7th race in AOF

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