Search found 1816 matches

by Tankhead
Thu Aug 02, 2018 3:04 pm
Forum: Scaledfolk
Topic: Claws, Tails and Poison. Scaledfolk Race.
Replies: 437
Views: 34444

Re: Claws, Tails and Poison. Scaledfolk Race.

Oh yea......forgot about that but it seems so unfitting for some reason.
by Tankhead
Thu Aug 02, 2018 2:58 pm
Forum: Scaledfolk
Topic: Claws, Tails and Poison. Scaledfolk Race.
Replies: 437
Views: 34444

Re: Claws, Tails and Poison. Scaledfolk Race.

Feel like dinosaurs would go with a different "age of" game in the future
by Tankhead
Thu Aug 02, 2018 2:55 pm
Forum: Others
Topic: Reposting about AI
Replies: 102
Views: 7615

Re: Reposting about AI

Found another thing, AI humans spawns in healers and other units at the workshop
by Tankhead
Thu Aug 02, 2018 2:09 pm
Forum: Undead
Topic: undead siege
Replies: 54
Views: 8325

Re: undead siege

A seige that shoots poison? Fitting for undead but thinking outta the box can't they use something else besides poison? Like idk bones that do bonus damage to infantry and maybe some mounted units?
by Tankhead
Thu Aug 02, 2018 2:01 pm
Forum: Others
Topic: More Slots & Color Discussing
Replies: 70
Views: 5024

Re: More player Slots & Color ANSWERED

Fel elves, interesting twist. Yea that sounds great, we just gotta hope and wait it happens
by Tankhead
Thu Aug 02, 2018 12:50 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Beastclans - ANSWERED
Replies: 239
Views: 23256

Re: The Beastlike race or Beastclans.

Eventually, I will help but right now i can't do so right now. Just give me time :P
by Tankhead
Thu Aug 02, 2018 12:44 pm
Forum: Others
Topic: More Slots & Color Discussing
Replies: 70
Views: 5024

Re: More player Slots & Color ANSWERED

Sounds interesting, would love to know how the alliance happened and why orcs are neutral when ready
by Tankhead
Thu Aug 02, 2018 12:28 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Beastclans - ANSWERED
Replies: 239
Views: 23256

Re: The Beastlike race or Beastclans.

Im assuming this will be implemented in the game as a beta race the update after the next or 2 updates down?
by Tankhead
Thu Aug 02, 2018 12:19 pm
Forum: Others
Topic: More Slots & Color Discussing
Replies: 70
Views: 5024

Re: More player Slots & Color ANSWERED

Btw maka is that a campaign with a story behind it or a skirmish map?
by Tankhead
Thu Aug 02, 2018 6:53 am
Forum: Others
Topic: Reposting about AI
Replies: 102
Views: 7615

Re: Reposting about AI

Not sure you know but AI for dwarves can't figure out to get across the water unless this already been notified
by Tankhead
Thu Aug 02, 2018 6:50 am
Forum: Undead
Topic: Skull cove- Undead docks - IMPLEMENTED
Replies: 97
Views: 7115

Re: Ship graveyard - Undead docks

Yea pretty much, a Large transport ship.
Capacity 2
by Tankhead
Thu Aug 02, 2018 6:45 am
Forum: Human
Topic: Clerics
Replies: 50
Views: 3485

Re: Clerics

Oooo this might actually get me to build and use the church units. If your wondering why i don't use them its because i really only play against AI and AI love archers, which archers tend to kill healers pretty quickly. I know how to prevent this but it's too much trouble considering i have all upgr...
by Tankhead
Thu Aug 02, 2018 6:35 am
Forum: Undead
Topic: Skull cove- Undead docks - IMPLEMENTED
Replies: 97
Views: 7115

Re: Ship graveyard - Undead docks

Honestly been thinking that for awhile, even a small change as in changing the color yellow to black and put on the top a skull flag or something.
You also opened my eyes to think of a undead ship. Only 1 considering they can already go across water.
by Tankhead
Thu Aug 02, 2018 6:03 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Beastclans - ANSWERED
Replies: 239
Views: 23256

Re: The Beastlike race or Beastclans.

Usually the main would be wolf/dog people from alot of fantasy games/books/movies. Although since this is our thing i think the main ones should be
Micemen
Birdmen
Wolf/dog men
One of those 3 in my opinion because those 3 can reproduce the fastest and breed a large number at once.
by Tankhead
Thu Aug 02, 2018 4:20 am
Forum: Undead
Topic: Phantom Guard - Undead Elite - Long post! ACCEPTED
Replies: 224
Views: 26682

Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Weird that this isn't listed as IMPLEMENTED
by Tankhead
Wed Aug 01, 2018 10:35 pm
Forum: Undead Technologies
Topic: Doom Spell
Replies: 13
Views: 1722

Re: Doom Spell

Is it too OP?
by Tankhead
Wed Aug 01, 2018 10:34 pm
Forum: Undead Technologies
Topic: X Serum
Replies: 4
Views: 619

Re: X Serum

I gave it that name to make it more taboo/banned.
Originally all races had what you called "super potion" but would kill its subjects. So it was a taboo to used until undead got they're hands on it called X Serum but if you want a name change that's alright too
by Tankhead
Wed Aug 01, 2018 10:23 pm
Forum: Undead Technologies
Topic: X Serum
Replies: 4
Views: 619

Re: X Serum

I agree but sadly until that changes what do you think of the idea?
by Tankhead
Wed Aug 01, 2018 8:27 pm
Forum: Map & campaign ideas
Topic: Dead island
Replies: 4
Views: 666

Dead island

You and 3 other players are trap on an island in the 4 corners ( all human ) with full of undead structures/units in the middle. Your job is to cleanse the undead and defeat all other players on the island.
by Tankhead
Wed Aug 01, 2018 8:19 pm
Forum: Undead Technologies
Topic: Hypnosis
Replies: 1
Views: 376

Hypnosis

The spell casted on are trick into thinking your allies are your enemies. Unlike persuasion you can easily knock them out of it with damage OR after 2 turns return to normal. Only AI can control the hypnotize unit Cooldown: 4 Units only If this spell OP for the undead because of the persuasive spell...
by Tankhead
Wed Aug 01, 2018 8:10 pm
Forum: Undead Technologies
Topic: Disbelief
Replies: 1
Views: 379

Disbelief

This spell cause anyone casted on lose the will to fight and turns into a neutral unit.
Cooldown: 6
Units only
Not sure who to give this spell to
by Tankhead
Wed Aug 01, 2018 8:07 pm
Forum: Undead Technologies
Topic: Doom Spell
Replies: 13
Views: 1722

Doom Spell

Anyone affected by the doom spell will vanish without a trace after 3 turns. No skeleton leftover.
Cooldown: 5
Units only
Not sure who should i attach this spell too
by Tankhead
Wed Aug 01, 2018 8:02 pm
Forum: Undead Technologies
Topic: Bone configuration
Replies: 2
Views: 396

Bone configuration

Skeletions that die have a very low chance the skeleton will still appear after death.
Like how a human dies and the skeleton appears, same for skeletons but at very low chance. 5% I wanna say.
by Tankhead
Wed Aug 01, 2018 7:55 pm
Forum: Undead Technologies
Topic: X Serum
Replies: 4
Views: 619

X Serum

Zombie units have a chance of becoming immune to the following
Fire 10% chance
Posion 25% chance
Any other debuffing effects 15%
If the percentages of each one are too weird then just set each one to 10%
by Tankhead
Wed Aug 01, 2018 12:46 pm
Forum: ARCHIVED
Topic: Vote week 01/08/2018 07/08/2017
Replies: 15
Views: 2154

Re: Vote week 01/08/2018 07/08/2017

1. Golden skeletons
2. Knighthood
3. Improved shields
by Tankhead
Wed Aug 01, 2018 12:34 pm
Forum: ARCHIVED
Topic: Vote 22/03/18 05/04/18
Replies: 15
Views: 1996

Re: Vote 22/03/18 05/04/18

1.golden skeletons
2.headless horseman
3.pirate skeleton + upgrades
by Tankhead
Wed Aug 01, 2018 6:55 am
Forum: Undead
Topic: Phantom Guard - Undead Elite - Long post! ACCEPTED
Replies: 224
Views: 26682

Re: Phantom Guard - Undead Elite - Long post! ACCEPTED

Well damn i can't relate to y'all, im more on the AI perspective
by Tankhead
Wed Aug 01, 2018 1:24 am
Forum: OFF Topics
Topic: AoF and Aos memes?
Replies: 43
Views: 7423

Re: AoF and Aos memes?

That phantom crossbow one had me dying of laughter especially after what i read today
by Tankhead
Wed Aug 01, 2018 1:18 am
Forum: OFF Topics
Topic: Important.
Replies: 2
Views: 967

Re: Important.

Go for it
by Tankhead
Wed Aug 01, 2018 1:16 am
Forum: OFF Topics
Topic: Happy birthday Pussinboots!
Replies: 10
Views: 1920

Re: Happy birthday Pussinboots!

Why he leave?

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