Search found 1791 matches

by Tankhead
Thu Feb 21, 2019 5:48 am
Forum: Technologies, Spells & Abilities
Topic: Reduce Armor ability
Replies: 15
Views: 807

Re: Reduce Armor ability

makazuwr32 wrote:
Thu Feb 21, 2019 4:51 am
Should it ignore spell resist or not?
Debatable
In games it works as an on hit affect that doesn't get affect by spell Resistance while others it castable on unit that can ve affected by SR
by Tankhead
Thu Feb 21, 2019 2:57 am
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 2231

Re: Veteran Limit

General Brave wrote:
Wed Feb 20, 2019 11:31 pm
I would say leave it at it is, I make new versions instead.
Current one would still need a limit
Whole point of me making this topic is to either change, nerf or limit current veteran
by Tankhead
Wed Feb 20, 2019 10:15 pm
Forum: Technologies, Spells & Abilities
Topic: Lighting spell change
Replies: 21
Views: 943

Lighting spell change

I find lighting spell really useless compared to fireball Low damage spell that only affects units not so great so I thought what if we added a stun affect to it Upon hit enemy units are stunned for 1 turn I believe this is possible to do since their is a curse affect. So I all is needed is to mix t...
by Tankhead
Wed Feb 20, 2019 10:12 pm
Forum: Technologies, Spells & Abilities
Topic: Reduce Attack ability
Replies: 3
Views: 345

Reduce Attack ability

Similar to Armor reduction this can cut a enemy unit(s) atk by half for 2 turns

I think this ability will help against high hitting enemies
by Tankhead
Wed Feb 20, 2019 10:10 pm
Forum: Technologies, Spells & Abilities
Topic: Reduce Armor ability
Replies: 15
Views: 807

Reduce Armor ability

This ability is a big thing in alot of games.

Where It cuts a enemy unit(s) defence by Half so In the case an ability that can cut a unit Armor by half for 2 turns ( same with atk which ill make sperate topic )

I think this can work just as good as people wanting a ignore armor ability
by Tankhead
Wed Feb 20, 2019 10:03 pm
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 2231

Re: Veteran Limit

ok, but we need a general thing here. this is a general logic: - on given event (now on kill) - add given stat modifier json to unit - this could be any kind of stat not only armor and hp but anyway - if enemy let a unit get buffed that much by sending his own units to die - istn it his fault? :) s...
by Tankhead
Wed Feb 20, 2019 7:36 pm
Forum: Technologies, Spells & Abilities
Topic: Veteran Limit
Replies: 43
Views: 2231

Veteran Limit

The ability Veteran needs some form of limit.
This ability I see too many times suggested knowing who gets this gets infinite armor, hp or attack.
@Stratego (dev) any way to set a limit?
by Tankhead
Tue Feb 19, 2019 8:56 pm
Forum: Undead Technologies
Topic: undead: strenght feast ACCEPTED
Replies: 25
Views: 5520

Re: undead: strenght feast ACCEPTED

Ok I see but must it have 100% Regeneration?
Can it not be 50% Regeneration?
by Tankhead
Tue Feb 19, 2019 9:17 am
Forum: Dwarf
Topic: Shield Maiden
Replies: 15
Views: 1413

Re: Shield Maiden

Sounds great to me
by Tankhead
Tue Feb 19, 2019 9:15 am
Forum: Undead
Topic: Rotting stable
Replies: 22
Views: 1601

Re: Rotting stable

Alexander82 wrote:
Tue Feb 19, 2019 7:46 am
That we would just build more graveyard, i guess
No no :lol:
I mean wouldn't it be ok to have a stables for undead?
by Tankhead
Tue Feb 19, 2019 9:13 am
Forum: Undead Technologies
Topic: undead: strenght feast ACCEPTED
Replies: 25
Views: 5520

Re: undead: strenght feast ACCEPTED

This tech have been made before the gravedigger I also think it can be op this way (especially the armor bonus) We might reconsider it to give a different kind of bonus For example 100% regeneration and a higher but temporary bonus (+5 attack for 3 turns and you can only have one instance of this e...
by Tankhead
Mon Feb 18, 2019 10:07 pm
Forum: OFF Topics
Topic: Grrrrrr....Time to give this thing a justice!
Replies: 205
Views: 19509

Re: Grrrrrr....Time to give this thing a justice!

The thing I fear most is the games goes to the point where gems are getting handed out easily and everyone gets upgrades quickly
by Tankhead
Mon Feb 18, 2019 7:05 am
Forum: Undead Technologies
Topic: undead: strenght feast ACCEPTED
Replies: 25
Views: 5520

Re: undead: strenght feast

I think it might be ok since those who mostly rely on arrows are elves, that are those against whom the undeads struggle more. Any other opinions? I strongly ask you reconsider This is Too Op like way too op. Allowing every undead to pretty much have veteran is too much. People will just use grave ...
by Tankhead
Mon Feb 18, 2019 6:57 am
Forum: Undead Technologies
Topic: undead: strenght feast ACCEPTED
Replies: 25
Views: 5520

Re: undead: strenght feast ACCEPTED

Use this to upgrade the existing consume corpse spell. Requires and replaces consume corpse. Feast Consume adjacent corpse to heal for 15, gain 5 max hp, and 1 power. Currently, consume corpse is a waste of corpses. You can get 10 or so life from a corpse, or you can get a whole new skeleton, addin...
by Tankhead
Sun Feb 17, 2019 10:27 pm
Forum: Others
Topic: Ready unit suggestions for AOF
Replies: 90
Views: 4795

Re: Ready unit suggestions for AOF

@Stratego (dev) do you have a gmail?
by Tankhead
Sat Feb 16, 2019 11:50 pm
Forum: Dwarf
Topic: Shield Maiden
Replies: 15
Views: 1413

Re: Shield Maiden

This also need rethought about ( stat wise )
by Tankhead
Sat Feb 16, 2019 11:47 pm
Forum: Dwarf
Topic: War Lord
Replies: 27
Views: 2322

Re: War Lord

Its been awhile stats need rethought about
by Tankhead
Sat Feb 16, 2019 11:31 pm
Forum: Dwarf
Topic: Shield Maiden
Replies: 15
Views: 1413

Re: Shield Maiden

Here's second @Alexander82
( and it shield Maiden, not war, my mistake )
by Tankhead
Sat Feb 16, 2019 11:29 pm
Forum: Dwarf
Topic: War Lord
Replies: 27
Views: 2322

Re: War Lord

@Alexander82
Here's one
by Tankhead
Fri Feb 15, 2019 8:52 am
Forum: Dev asks for Help
Topic: AOF Unit, tech flavour texts
Replies: 40
Views: 1875

Re: AOF Unit, tech flavour texts

Id help If I knew what you mean
by Tankhead
Thu Feb 14, 2019 10:43 pm
Forum: DEVELOPER version changes
Topic: version 1.079
Replies: 10
Views: 786

Re: version 1.078

Stratego (dev) wrote:
Thu Feb 14, 2019 10:28 pm
version 1.075 76 77 is published
Are you getting any of the Maps Im sending?
by Tankhead
Thu Feb 14, 2019 9:16 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Argent Pavaise Crossbowman
Replies: 30
Views: 1508

Re: Argent Pavaise Crossbowman

Bonus to undead would be cool to have
by Tankhead
Thu Feb 14, 2019 9:00 pm
Forum: Others
Topic: Ask for favour
Replies: 29
Views: 1303

Re: Ask for favour

Unexpected to see this.

So dwarves and scalefolk need rework ehh
by Tankhead
Thu Feb 14, 2019 12:23 am
Forum: Others
Topic: Phantom Rouge Hostiles
Replies: 4
Views: 336

Re: Phantom Rouge Hostiles

Alexander82 wrote:
Thu Feb 14, 2019 12:02 am
Mostly knight
Noted
by Tankhead
Wed Feb 13, 2019 9:26 pm
Forum: Others
Topic: Phantom Rouge Hostiles
Replies: 4
Views: 336

Re: Phantom Rouge Hostiles

these really are strong units so be moderate with that. Also some are too similar to the original unit they were taken from, so we need to reshade/add details/remove others Probably won't make anything this powerful as a hostile again, and in fact I think ill remove the abilities. As far as what lo...
by Tankhead
Wed Feb 13, 2019 5:21 am
Forum: Others
Topic: Phantom Rouge Hostiles
Replies: 4
Views: 336

Phantom Rouge Hostiles

Accepted by Alexander already, and also stated that some images need polishing although Idk which ones he was talking about Also not these Hostiles Powerful compared to the ones already in game so dont go crazy adding these everywhere when making random maps. These also will do well as skirmish or c...
by Tankhead
Tue Feb 12, 2019 6:58 pm
Forum: Undead
Topic: The Veil - Concept.
Replies: 105
Views: 6029

Re: The Veil - Concept.

May be true but thats why I say game wise.
Anyone who sees a unit that huge gonna assume its a giant and treat it as a giant unless you clearly stats in the description its not
by Tankhead
Tue Feb 12, 2019 5:12 pm
Forum: Undead
Topic: The Veil - Concept.
Replies: 105
Views: 6029

Re: The Veil - Concept.

Game wise im pretty sure they are the size of giants, which means these units will count as giants
by Tankhead
Tue Feb 12, 2019 4:55 pm
Forum: Undead
Topic: The Veil - Concept.
Replies: 105
Views: 6029

Re: The Veil - Concept.

What are those sizes again?

Go to advanced search