Search found 1122 matches

by Hardeep
Thu Nov 12, 2015 9:49 pm
Forum: Map & campaign ideas
Topic: Lone Wolf
Replies: 6
Views: 2364

Re: Lone Wolf

Alexander82 wrote:I would play that :D
But we need to implement the kai powers :D
Not to mention the whole choice system :D
It'd take tons of time plus some serious triggering
by Hardeep
Wed Nov 11, 2015 5:21 pm
Forum: IMPLEMENTED - Infantry
Topic: Yari Ashigaru - IMPLEMENTED
Replies: 32
Views: 11799

Re: Yari Ashigaru - IMPLEMENTED

Alexander82 wrote:This is the yari ashigaru, not tanegashima ashigaru
Oh yeah, the weird spear and flag guy, i guess he was just left behind
by Hardeep
Wed Nov 11, 2015 5:10 pm
Forum: IMPLEMENTED - Infantry
Topic: Yari Ashigaru - IMPLEMENTED
Replies: 32
Views: 11799

Re: Yari Ashigaru - IMPLEMENTED

I am thinking that this unit got forgottened by people because it is now a old topic. This unit is still not available for making inside the game. It is only available for map editor. I think it should now be added to castles (or somewhere else) so it can be used for multiplayer games. What are you...
by Hardeep
Tue Nov 10, 2015 6:51 pm
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 119
Views: 34068

Re: Map design - TRIGGERS (eg. if the hero dies)

you have not answered to this: "you still can not give negative values?" but i presume you can, but with no effect at the end. I dont understand... i see the - symbol if thats what you mean. But do you mean it specifically for the obj change hp? Id imagine it'd do nothing since the increase(+) does...
by Hardeep
Tue Nov 10, 2015 6:50 am
Forum: Others
Topic: AOS Desing Leader elected!
Replies: 19
Views: 4247

Re: Desing Leader elected!

patroid wrote:I ever knew...
COOLguy is the choosen one.
Hold on a second :|
Shouldn't it be
patroid wrote: Hi,
I ever knew...
COOLguy is the choosen one.
Patroid.
WHO ARE YOU AND WHAT HAVE YOU DONE WITH PATROID!!!!
by Hardeep
Mon Nov 09, 2015 1:21 am
Forum: Unit - water (ships)
Topic: demolition ship IMPLEMENTED
Replies: 23
Views: 3896

Re: demolition ship

If you played age of empires II, you should know this unit. For people who dont, i will describe it shortly. So it should be a ship that will explode if you want. Then, what is obvious the tiles around explosion will be affected by damage from explosion. So like the fire ship in AoE III? Then thats...
by Hardeep
Sun Nov 08, 2015 6:55 pm
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 119
Views: 34068

Re: Map design - TRIGGERS (eg. if the hero dies)

Daniel (the dev) wrote:showmessage: message toast or dialog.
Im sure the trigger was executed, because all the changes to actions and attack worked and they were situated with the obj change health trigger effect, the actions and attack changed but no hp
by Hardeep
Sun Nov 08, 2015 6:57 am
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 119
Views: 34068

Re: Map design - TRIGGERS (eg. if the hero dies)

Also i noticed when using change obj hp it did not work at all, absolutely zero change you mean a) you still can not give negative values, b) or despite you give value it will not change the unit hp on trigger execution? if the "b", please put a showmessage on the trigger event, sou you can be sure...
by Hardeep
Sun Nov 08, 2015 12:53 am
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 119
Views: 34068

Re: Map design - TRIGGERS (eg. if the hero dies)

What happens, i wonder, if two trigger deactivate triggers would be targeted at the same trigger, but be in differnt triggers themselves(not under same cond.)
by Hardeep
Sun Nov 08, 2015 12:28 am
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 119
Views: 34068

Re: Map design - TRIGGERS (eg. if the hero dies)

And i feel that there should be a trigger for change obj. Conversion resistance for campaign heroes going up against enemy preists, b/c it would suck having to fight against the converted hero knowing full well that you will lose even IF you triumph.
Maybe even conversion range
by Hardeep
Sun Nov 08, 2015 12:20 am
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 119
Views: 34068

Re: Map design - TRIGGERS (eg. if the hero dies)

Also i noticed when using change obj hp it did not work at all, absolutely zero change
by Hardeep
Sun Nov 08, 2015 12:19 am
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 119
Views: 34068

Re: Map design - TRIGGERS (eg. if the hero dies)

Mapeditor: this was a bug that you was not able to put in negative values. it is fixed up on server in 10 minutes. All these years... :cry: after emails and posts... AND IT WAS A BUG THAT COULD BE FIXED WITHIN 10 MINUTES! GOSHDARNET DANIEL :cry: Ive been requesting this since the Moria map came out!
by Hardeep
Sat Nov 07, 2015 8:58 am
Forum: Guns
Topic: Mobile Ordnance (artillery)
Replies: 6
Views: 1165

Re: Mobile Ordnance (artillery)

What do the French get? ;) I like the Katyusha in the game Frozen Front. Well the french could get a gun based on the german nebelwerfer modified to fire canisters with pamphlets announcing that they surrender, allowing the message to be spread quickly. However i think that this would be ridiculous...
by Hardeep
Sat Nov 07, 2015 3:37 am
Forum: Guns
Topic: Mobile Ordnance (artillery)
Replies: 6
Views: 1165

Mobile Ordnance (artillery)

Germans
Heavy
Hummel self propelled artillery
Anti infantry
Nebelwerfers
Sdkfz "walking stukas"

Commonwealth
Medium
Priest self propelled artillery

Russian
?
Katyusha

Western allies
Anti infantry/structures
Sherman callioupe
by Hardeep
Sat Nov 07, 2015 3:21 am
Forum: Buildings
Topic: Stationary defenses (bunkers, nests, ordnance, AA, AT, etc)
Replies: 3
Views: 791

Stationary defenses (bunkers, nests, ordnance, AA, AT, etc)

Self explanatory title :) Germans At/AA .88cm flak AA/anti infantry Whatever the name of the one used in CoH(quad barreled flak) Anti infantry Mg42 nest AT Pantherturn Support Tank repair bunker Medic bunker Commonwealth Artillery 25 pounder AT 17 pounder Light At/AA Bofors cannon Russians No idea F...
by Hardeep
Sat Nov 07, 2015 2:58 am
Forum: Tanks
Topic: tank-list
Replies: 13
Views: 3242

Re: tank-list

German tank upgrades could include Jagdpanthers and Jagdtigers They were basically the cannon from a king tiger mounted on a panther or tiger chassis, as the name implies they are also tank hunters (jagd literally means hunting) Commonwealth should get new variations of the churchill like crocodiles...
by Hardeep
Fri Nov 06, 2015 5:29 pm
Forum: Map Design
Topic: Map design - Modifying built in maps with ondevice mapeditor
Replies: 25
Views: 9963

Re: Map design - Modifying built in maps with ondevice maped

terrain should have changed, but in old maps the visibility and stuff is changed in the launchercode, so you need to tell me which maps to change visibilty. In the moria map a well didn't appear and the visibilty should be all black (not just fog of war), but i need to change one thing anyway so if...
by Hardeep
Fri Nov 06, 2015 5:25 pm
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 119
Views: 34068

Re: Map design - TRIGGERS (eg. if the hero dies)

Hardeep wrote:How can I make it so the unit I apply a obj change ____ become a negative value? I only get positive.
Anyone know? I could use some insight
by Hardeep
Fri Nov 06, 2015 1:04 am
Forum: Map Design
Topic: Map design - Modifying built in maps with ondevice mapeditor
Replies: 25
Views: 9963

Re: Map design - Modifying built in maps with ondevice maped

Hello, does modifying maps also give the power to change the terrain and map setup (ex. Visibility)? Cause i noticed that a map modification I sent to Daniel only carried over changes made to the unit layer and trigger edits, and not terrain or visibility. Was this a mistake or can you just not do it?
by Hardeep
Thu Nov 05, 2015 12:40 am
Forum: Map & campaign ideas
Topic: lotr campaign team
Replies: 104
Views: 26077

Re: lotr campaign team

Hey guys if you update you can try out my reworked version of Moria and tell me what you think. Any problems or malfunctions you notice will be appreciated
by Hardeep
Wed Nov 04, 2015 2:06 am
Forum: Map & campaign ideas
Topic: lotr campaign team
Replies: 104
Views: 26077

Re: lotr campaign team

*voice of barely supressed rage :evil: When i modify a map, and i go to test all of the sweet triggers implemented. I DONT expect for not A SINGLE ONE to remain intact when i go to play IT to test the triggers. GoodDurnit! *Punches wall :cry: * And it helps that the Bloodern Bluggering LOAD FEATURE ...
by Hardeep
Wed Nov 04, 2015 12:30 am
Forum: Map & campaign ideas
Topic: lotr campaign team
Replies: 104
Views: 26077

Re: lotr campaign team

I have a serious problem with the heroes stats... they are all so weak. I suggest Hobbits +5 attack (elven blades) +10 health Frodo to have a crap ton of armour (mithril mail) Aragorn +12 attack (Andüril) +20 health Boromir +8 attack (badass) +20 health +1 armour(pierce and melee, shield) Gimli +6 a...
by Hardeep
Mon Nov 02, 2015 1:40 am
Forum: Campaign map discussions
Topic: FAN Maps Sent to be implemented
Replies: 179
Views: 46504

Re: FAN Maps Sent to be implemented

The gaul map is made by me and i had sent it to dev because i wanted to take dev's opinion on the design and units. Well i have a suggestion on the terrain, a lot of the things in the walled area are actually obstacles and would make moving very hard, i suggest you look under the "obst." Heading in...
by Hardeep
Sun Nov 01, 2015 7:54 pm
Forum: Campaign map discussions
Topic: FAN Maps Sent to be implemented
Replies: 179
Views: 46504

Re: FAN Maps Sent to be implemented

I wish there was a way that we could contact the creators of the maps we are rejecting. I mean, yes there are plenty of horrible (and seemingly unfinished) maps, but we could tell them the reasons why the map will not be implemented as well as give them tips to make it better. It would be a very ro...
by Hardeep
Sun Nov 01, 2015 6:53 pm
Forum: Campaign map discussions
Topic: FAN Maps Sent to be implemented
Replies: 179
Views: 46504

Re: FAN Maps Sent to be implemented

hardeep: read this section and u will understand why they are there, and they are only for forumers who know why are they there. (ghaul map was an exception i put that only for myself to see the progress of the map.) I know why they are there, but how are the maps given to you if they are not finis...
by Hardeep
Sun Nov 01, 2015 6:52 pm
Forum: Campaign map discussions
Topic: FAN Maps Sent to be implemented
Replies: 179
Views: 46504

Re: FAN Maps Sent to be implemented

hardeep: read this section and u will understand why they are there, and they are only for forumers who know why are they there. (ghaul map was an exception i put that only for myself to see the progress of the map.) I know why they are there, but how are the maps given to you if they are not finis...
by Hardeep
Sun Nov 01, 2015 6:45 pm
Forum: Map & campaign ideas
Topic: lotr campaign team
Replies: 104
Views: 26077

Re: lotr campaign team

Daniel (the dev) wrote:do u have the dev version?
Yes
And i updated it about 3 seconds ago
by Hardeep
Sun Nov 01, 2015 3:23 pm
Forum: Map & campaign ideas
Topic: lotr campaign team
Replies: 104
Views: 26077

Re: lotr campaign team

How do you guys even get into the LOTR storyline? Greyed out for me
by Hardeep
Sun Nov 01, 2015 3:14 pm
Forum: Campaign map discussions
Topic: FAN Maps Sent to be implemented
Replies: 179
Views: 46504

Re: FAN Maps Sent to be implemented

You're saying the maps i rated aren't finished, i hope so cause a part of me died seeing all of those maps :(
If they aren't done than why have they been submitted? :|
Thebluephoenix i think you might need an update
by Hardeep
Sun Nov 01, 2015 8:04 am
Forum: Campaign map discussions
Topic: FAN Maps Sent to be implemented
Replies: 179
Views: 46504

Re: FAN Maps Sent to be implemented

DANIEL if the ondevice map editor is on the public version, you MUST take it off! At the very least the ability to submit the map to you! If this continues there will be no army that can hold such a tsunami of steaming moldy horse manure back, you will be a husk of your former self, along with any o...

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