Search found 1122 matches

by Hardeep
Fri May 01, 2015 4:34 pm
Forum: IMPLEMENTED - Neutrals
Topic: New structure: House - IMPLEMENTED
Replies: 16
Views: 6663

Re: New structure: House

Maybe make the door team coloured so when neutral it seems unremarkable
By the way it looks great
I say
hp 25
pierce armour 2
sight 3
carry capacity 1
by Hardeep
Fri May 01, 2015 4:23 pm
Forum: Map & campaign ideas
Topic: lotr campaign team
Replies: 104
Views: 26077

Re: lotr campaign team

:twisted: and here are a few things that still have to be changed in moria: -church should only be able to heal, not to recruit units -you win the map when you kill everything or when you cross the bridge. i'm not sure about this one: -you lose when someone dies. But than it will be too hard i thin...
by Hardeep
Fri May 01, 2015 7:17 am
Forum: IMPLEMENTED - Infantry
Topic: New unit: Civilian - IMPLEMENTED
Replies: 9
Views: 1883

Re: New unit: Civilian

Hp 10
no armour
attack power 1
movement 3
range 1
sight 4
in particular maps where you really want a more durable civilian ( due to the protecting factor) you can simply trigger it so his hp goes up. ;)
by Hardeep
Fri May 01, 2015 12:03 am
Forum: Unit - mounted
Topic: New unit: Heavy cavalry (hammer)
Replies: 8
Views: 3714

Re: New unit: Heavy cavalry (special)

ollie444 wrote:OK sorry what name do you propose?
Thats the thing, im not sure :?
Perhaps Imperial Knights?
by Hardeep
Thu Apr 30, 2015 2:46 pm
Forum: IMPLEMENTED - Neutrals
Topic: New structure: House - IMPLEMENTED
Replies: 16
Views: 6663

New structure: House - IMPLEMENTED

This does nothing, paired with the civilian we could make a legit town without having to tell the user its a city/town
also good for, protect the innocents like maps
We need an image :)
by Hardeep
Thu Apr 30, 2015 2:41 pm
Forum: IMPLEMENTED - Infantry
Topic: New unit: Civilian - IMPLEMENTED
Replies: 9
Views: 1883

Re: New unit: Civilian

silentz27 wrote:A aha I think this is a dummy like unit right so what is their ability?
The unit does NOTHING AT ALL. Thats the point, protect the helpless
by Hardeep
Thu Apr 30, 2015 6:31 am
Forum: Structures
Topic: Structure: Palisade wall IMPLEMENTED
Replies: 44
Views: 15352

Re: Structure: Palisade wall

Daniel (the dev) wrote:ok, it can come tru votes
I think there are 7supporters (including me)
coolguy, alex, ollie, patroid, balint?, riverraider, and silent
by Hardeep
Thu Apr 30, 2015 6:26 am
Forum: Abstract
Topic: DEPRECATED - Map design - How can i create map? OLD WAY!
Replies: 82
Views: 55090

Re: Map design - How can i create user (community) map?

Daniel (the dev) wrote:sorry but i will not ever update the "allunits tileset" for Tiled - as i wrote: from now i support on-device map editing only - sorry :)
its okay its actually better for me like this anyway :) just curious
by Hardeep
Wed Apr 29, 2015 10:36 pm
Forum: Dev asks for Help
Topic: WANTED: Finish the Unfinished campaigns of "Master" Deptusi
Replies: 34
Views: 7994

Re: WANTED: Finish the Unfinished campaigns of "Master" Dept

Excuse me guys but I cant help but notice that the descriptions deptusi put here are not on the game!
by Hardeep
Wed Apr 29, 2015 9:52 pm
Forum: Abstract
Topic: DEPRECATED - Map design - How can i create map? OLD WAY!
Replies: 82
Views: 55090

Re: Map design - How can i create user (community) map?

Hey daniel could you please update the tileset with all upgrade units on them
a whole lot of the special upgrade/just plain unique (crusader knight) arent on there Thanks in advance :D
by Hardeep
Wed Apr 29, 2015 9:06 pm
Forum: Structures
Topic: Structure: Palisade wall IMPLEMENTED
Replies: 44
Views: 15352

Re: Structure: Palisade wall

Make it consstructable in forests and then implement it please daniel
by Hardeep
Wed Apr 29, 2015 9:03 pm
Forum: Structures
Topic: Tavern
Replies: 4
Views: 1470

Re: Tavern

If heroes are implemented and are mercenary based, sure
by Hardeep
Wed Apr 29, 2015 9:02 pm
Forum: IMPLEMENTED - Ranged
Topic: Ranger - IMPLEMENTED
Replies: 46
Views: 17442

Re: New unit: Rangers (upgrade)

You have my thanks
by Hardeep
Wed Apr 29, 2015 9:01 pm
Forum: Techs
Topic: New tech: Woodworking
Replies: 10
Views: 2862

Re: New tech: Woodworking

Well the tech is sort of a filler, so to speak. Its just ununavoidable so it shouldn't be such a nuisance as ballistics
by Hardeep
Wed Apr 29, 2015 8:55 pm
Forum: Unit - mounted
Topic: New unit: Heavy cavalry (hammer)
Replies: 8
Views: 3714

Re: New unit: Heavy cavalry (special)

I dont see any anti building mounted units with warhammers, but this is the the wrong section :oops: I seem to have a knack at putting stuff in the wrong section
plus I was asking for a better name :)
by Hardeep
Wed Apr 29, 2015 8:49 pm
Forum: IMPLEMENTED - Siege
Topic: Siege shield - IMPLEMENTED
Replies: 61
Views: 20046

Re: Siege shield

Call it a Mantlet, and give it 2 mov, 2 capacity
by Hardeep
Wed Apr 29, 2015 8:35 pm
Forum: Others
Topic: Mapeditor/trigger suggestions
Replies: 6
Views: 1484

Re: Mapeditor/trigger suggestions

Hello daniel I what playernr1 number to spawn in units neutral? I tried 0 and the game doesnt work (the error message comez up) and I found the goblin spiker :) to get coordinates make the white square (the one that shows you selected a unit) come up every time you tap a tile, then in the bottom lef...
by Hardeep
Wed Apr 29, 2015 1:04 pm
Forum: Others
Topic: Mapeditor/trigger suggestions
Replies: 6
Views: 1484

Mapeditor/trigger suggestions

I think that you should include a turn obj neutral trigger and a turn neutral in rect affect When in modify map mode make it so the coordinates show when you tap any tile (easier to identify where the triggers area affect takes place) While you also think that you should include a turn obj neutral t...
by Hardeep
Tue Apr 28, 2015 6:32 pm
Forum: Structures
Topic: Structure: Palisade wall IMPLEMENTED
Replies: 44
Views: 15352

Re: Palisade

ollie444 wrote:How about these are given the stats of the current wall, minus about half health, and the current wall can only be made after masonry, requires more turns or has a palisade to wall upgrade.?
If it were an upgrade then it the part were it goes in forests would be ruined
by Hardeep
Tue Apr 28, 2015 1:27 pm
Forum: Multiplayer discussions
Topic: Ultra mega challenge
Replies: 4
Views: 1033

Re: Ultra mega challenge

Which map do you think is best?
by Hardeep
Tue Apr 28, 2015 6:14 am
Forum: Multiplayer discussions
Topic: Ultra mega challenge
Replies: 4
Views: 1033

Ultra mega challenge

2 human vs 4 AI hard
WHO DARES STAND BY MY SIDE IN THE FACE OF THIS ONSLAUGHT!
(Quiet voice)
map is undecided
by Hardeep
Tue Apr 28, 2015 2:58 am
Forum: IMPLEMENTED - Infantry
Topic: New unit: Civilian - IMPLEMENTED
Replies: 9
Views: 1883

New unit: Civilian - IMPLEMENTED

This unit does NOTHING
He is solely for trigger/aambiance effects
can be neutral
This unit is required in my mind
Lets make it happen :D
by Hardeep
Tue Apr 28, 2015 2:52 am
Forum: IMPLEMENTED - Infantry
Topic: Roman Legionaire - IMPLEMENTED
Replies: 57
Views: 22970

Re: Legionary - IMPLEMENTED

Legates could provide the boosters
by Hardeep
Tue Apr 28, 2015 2:44 am
Forum: Unit - mounted
Topic: New unit: Heavy cavalry (hammer)
Replies: 8
Views: 3714

New unit: Heavy cavalry (hammer)

A mounted iron mass of menace, heavy armour and a warhammer Hp 32 attack 15 Armour 3 pierce armour 5 Speed 3 conversion rest. 50% Cost 6-7 passive: intimidating: adjacent units (1 tile) -1 damage and armour to friend n foe alike :twisted: works best alone advantages 100% buildings/ships 60% against ...
by Hardeep
Tue Apr 28, 2015 1:07 am
Forum: Techs
Topic: New tech: Woodworking
Replies: 10
Views: 2862

New tech: Woodworking

A very primal tech that allows the construction of all wood based units
ex. Catapults, ballistae, (up and coming ones like mantlets, pallisades, siege towers etc.)
Cost 1 turn (im feelin generous) :)
by Hardeep
Tue Apr 28, 2015 1:00 am
Forum: IMPLEMENTED - Siege
Topic: Siege shield - IMPLEMENTED
Replies: 61
Views: 20046

New Siege engine: Mantlet

A large wood shield
2 capacity
10 pierce armour
2 armour
2 mov
40 hp
3 cost
perhaps requires woodworking? No gem unit
by Hardeep
Tue Apr 28, 2015 12:48 am
Forum: Structures
Topic: Tavern
Replies: 4
Views: 1470

Tavern

A good old wayward tavern
healing property on entree
recruits mercenary units and Corsairs
by Hardeep
Tue Apr 28, 2015 12:41 am
Forum: Structures
Topic: Structure: Palisade wall IMPLEMENTED
Replies: 44
Views: 15352

Re: Palisade

There could be a tech required, a primal one, mind you. Woodworking. Lets say 1 turn
by Hardeep
Tue Apr 28, 2015 12:37 am
Forum: Unit - water (ships)
Topic: New unit: Corsairs
Replies: 9
Views: 1385

New unit: Corsairs

The Scallywags of the seven seas mostly dark colours with a saber good hp, good attack, 4 movement? No armour whatsoever, only trained from tavern(if approved) http://www.ageofstrategy.net/viewtopic.php?f=80&t=1666&sid=e782970385160954131af3519b997c5b quite a flavourful character hmm? Id say 2 turns...
by Hardeep
Tue Apr 28, 2015 12:27 am
Forum: IMPLEMENTED - Ranged
Topic: Ranger - IMPLEMENTED
Replies: 46
Views: 17442

Ranger - IMPLEMENTED

Masters of the forest excellent bowmen dark green cloaks with bows at the ready, looks stealthy
high pierce armour low melee, good attack power, 5 or 4 mov, 6 attack range, moderate hp Same advantages
cost 4-5
Please put in suggestions and values as you see fit thanks!

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