Search found 1122 matches

by Hardeep
Sun Nov 01, 2015 7:37 am
Forum: Campaign map discussions
Topic: FAN Maps Sent to be implemented
Replies: 179
Views: 46547

Re: FAN Maps Sent to be implemented

Siege On tapping(in tutorial section ) it booted me back to campaign section without crash Castle:same as above^^ Castle 2 0/0/0 Easy as heck Castle 3 0/0/0 Literally unplayable (stuck on obsticle terrain) Crusaider quest 0/0/0 Easy,slow,mindless Frozen land 1/0/0 Super slow, no purpose Defense A fu...
by Hardeep
Sun Nov 01, 2015 6:19 am
Forum: Unit - ranged (like archers)
Topic: Skirmisher Horse Rider - IMPLEMENTED
Replies: 39
Views: 11113

Skirmisher Horse Rider - IMPLEMENTED

A unit similar to the light cavalry, except he carries javelins in a quiver (for lack of a better word) on his back. Can down light cavalry easily (1 or 2 shot) same bonuses as a skirmisher Hp:whatever light cavalry have Attack power:6-7 (momentum) Armour: 0 Pierce armour: 0 Sight:same as light cava...
by Hardeep
Sun Nov 01, 2015 5:36 am
Forum: ARCHIVED - Answered suggestions
Topic: Flying Units - ANSWERED
Replies: 4
Views: 2960

Re: Flying Units

COOLguy wrote:Just warning you: You will have to find a historically accurate example. If you look around you will notice that Daniel (the dev) is not fond of the flying units more than necessary. :| And he's the boss here. :)
Stone cold man, Stone cold, what a stunner :|
Its his first post, go easy on him
by Hardeep
Sun Nov 01, 2015 5:23 am
Forum: ARCHIVED - Answered suggestions
Topic: hybridiser. we can work on the name - ANSWERED
Replies: 21
Views: 2427

Re: hybridiser. we can work on the name

This seems over complicated, i love the concept, but the execution (programming) might be a bit too much. Perhaps daniel could pull it off though. "Better to assume too much than too little" the saying goes.
by Hardeep
Sun Nov 01, 2015 5:14 am
Forum: IMPLEMENTED - Infantry
Topic: Banner bearer - IMPLEMENTED
Replies: 64
Views: 15163

Banner/Standard

A banner that is built off of you team colour,it would give +1 armour and +1 attack for a range of 3 tiles
20 health
2 armour
4 pierce armour
3 sight
Garrisonable:no

The name could be standard or banner. What do you think? Lets get some votes or suggestions going.
by Hardeep
Wed Jun 17, 2015 9:26 pm
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 119
Views: 34110

Re: Map design - TRIGGERS (eg. if the hero dies)

How can I make it so the unit I apply a obj change ____ become a negative value? I only get positive.
by Hardeep
Tue Jun 16, 2015 3:39 am
Forum: Solved/Answered
Topic: Absence of save/load features in map editor IMPLEMENTED
Replies: 9
Views: 3461

Re: Absence of save/load features in map editor UNANSWERED

Daniel (the dev) wrote:ok, i see!
the soft menu button behaviour is now fixed, please check.

up on server in 10 minutes.

thanks
It works! Thanks for the quick fix! :D
by Hardeep
Mon Jun 15, 2015 9:33 pm
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 119
Views: 34110

Re: Map design - TRIGGERS (eg. if the hero dies)

Daniel (the dev) wrote:no, send me the instead of saving if you want it to be persistently stored.
Bad news for moria, but I have a backup stored
by Hardeep
Sun Jun 14, 2015 8:53 pm
Forum: Solved/Answered
Topic: Absence of save/load features in map editor IMPLEMENTED
Replies: 9
Views: 3461

Re: Absence of save/load features in map editor UNANSWERED

Okay so something weird happened, I suddenly got the save load features in the menu I remember getting before when I booted into editor mode, but I can't access that one regularly because the ... menu button in the corner shows the menu you see when playing normally (with the score thing). The thing...
by Hardeep
Sun Jun 14, 2015 8:21 pm
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 119
Views: 34110

Re: Map design - TRIGGERS (eg. if the hero dies)

For saving/loading, does it stick with your account if you switch devices?
by Hardeep
Tue Jun 09, 2015 11:20 pm
Forum: Solved/Answered
Topic: Absence of save/load features in map editor IMPLEMENTED
Replies: 9
Views: 3461

Re: Absence of save/load features in map editor UNANSWERED

Daniel (the dev) wrote:interesting... i will think how that can happen...

what features u have?
I get trigger editor, menu button, unit placement, zoom, ect. Everything but save and load
by Hardeep
Tue Jun 09, 2015 5:38 pm
Forum: Solved/Answered
Topic: Absence of save/load features in map editor IMPLEMENTED
Replies: 9
Views: 3461

Re: Absence of save/load features in map editor ANSWERED

Daniel (the dev) wrote:that is not in editor mode - you missed to check the "modify map" checkbox before launching - didnt u?
No I did do modify map, I get the map editor features and all but no save load
by Hardeep
Tue Jun 09, 2015 3:09 pm
Forum: Solved/Answered
Topic: Absence of save/load features in map editor IMPLEMENTED
Replies: 9
Views: 3461

Re: Absence of save/load features in map editor

Daniel (the dev) wrote:no, they are still there. under the "menu" button comes up a dialog with save and load (and other options)
Interesting, I only see the withdraw, help, ok, upgrades, quit game, and music. No save/load
by Hardeep
Mon Jun 08, 2015 5:53 pm
Forum: Solved/Answered
Topic: Absence of save/load features in map editor IMPLEMENTED
Replies: 9
Views: 3461

Absence of save/load features in map editor IMPLEMENTED

Hello guys, has anyone else noticed that the save/load options are gone from the map editor?
by Hardeep
Mon Jun 08, 2015 4:26 pm
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 119
Views: 34110

Re: Map design - TRIGGERS (eg. if the hero dies)

Hi Someone please explain me how to use the objects change ownere in area, because it doesnt work for me. I add the area, the unit type and the player number who will receivd the converted units. Did I do something wrong? I think you need to add first player number who units are affected then who w...
by Hardeep
Mon May 04, 2015 8:11 pm
Forum: Human
Topic: New Unit: Tower Guardians (special)
Replies: 24
Views: 6681

Re: New Unit: Tower Guardians (special)

About one year I believe :D Not even close :| its may 4th, get with the times Besides, you posted it like 2 days before I joined, so I probably saw it, and that means I had it in mind when posted this, so Its an entirely different Unit edit: to frustrating seeing you post on the exact same time :ev...
by Hardeep
Mon May 04, 2015 8:08 pm
Forum: Human
Topic: New Unit: Tower Guardians (special)
Replies: 24
Views: 6681

Re: New Unit: Tower Guardians (special)

balint wrote:You are late mate ;)
I mentioned these dueing the first few days of the forum :D
You mentioned the regalia, not the gondor tower guard
by Hardeep
Mon May 04, 2015 8:00 pm
Forum: Human
Topic: New Unit: Tower Guardians (special)
Replies: 24
Views: 6681

Re: New Unit: Tower Guardians (special)

balint wrote:Yeah I named it keep guard and I posted ot on the 3rd of May 2014 :D
You have no proof, plus we need one that the common user can find that doesnt require a search that requires the dedication of one condemned
edit: again with the simultaneous posts! :D
by Hardeep
Mon May 04, 2015 7:56 pm
Forum: Map & campaign ideas
Topic: lotr campaign team
Replies: 104
Views: 26104

Re: lotr campaign team

balint wrote:nice, i will make the helms deep, cause at the moment it is halfway ready
WhaT about the uruk pikemen
by Hardeep
Sun May 03, 2015 11:13 pm
Forum: Dev asks for Help
Topic: WANTED: Finish the Unfinished campaigns of "Master" Deptusi
Replies: 34
Views: 8009

Re: WANTED: Finish the Unfinished campaigns of "Master" Dept

balint wrote:My only problem is that the maps that deptusi made a impossible to beat, and at several parts the colouring is bad.

Deptusi. I sent you a pm, so we can discuss this issue.
Wait, last time I heard you said you hadn't a clue how to trigger. You have grown much, then.
by Hardeep
Sun May 03, 2015 9:53 pm
Forum: Multiplayer discussions
Topic: Island Challenge
Replies: 7
Views: 1488

Re: Island Challenge

ollie444 wrote:Sorry, should work now.
You liar :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
by Hardeep
Sun May 03, 2015 9:48 pm
Forum: Dev asks for Help
Topic: WANTED: Finish the Unfinished campaigns of "Master" Deptusi
Replies: 34
Views: 8009

Re: WANTED: Finish the Unfinished campaigns of "Master" Dept

balint wrote:Then it is time to get this work done :)

(sorry for doing nothing after offering my help...)
Lol :lol:
by Hardeep
Sat May 02, 2015 10:22 pm
Forum: Feedback about this forum
Topic: What are these spider user(s)?
Replies: 7
Views: 5335

Re: BOTS SIGHTING

COOLguy wrote: But they don't spam us.
A bot is a bot in my books, no guarantees ;)
by Hardeep
Sat May 02, 2015 9:20 pm
Forum: Multiplayer discussions
Topic: Island Challenge
Replies: 7
Views: 1488

Re: Island Challenge

ollie444 wrote:
Password: 444
No it isnt :cry:
by Hardeep
Sat May 02, 2015 9:10 pm
Forum: Feedback about this forum
Topic: What are these spider user(s)?
Replies: 7
Views: 5335

Re: BOTS SIGHTING

Oh so I dont get to cut them open if I see them? :|
by Hardeep
Sat May 02, 2015 7:27 pm
Forum: Feedback about this forum
Topic: What are these spider user(s)?
Replies: 7
Views: 5335

BOTS SIGHTING

I have noticed a Yahoo(bot) and Google(bot) on the forum recently! :o
if you have seen them, please report here to prove I am not entirely insane!
If I ever get my hands on those bots ill wring their necks with my own two hands! :twisted:
by Hardeep
Sat May 02, 2015 4:11 am
Forum: Implementeds/Answered/Closed
Topic: Voices - Look at me when I'm talking to you! - PEND
Replies: 22
Views: 8277

Re: Voices - Look at me when I'm talking to you!

But maybe, Daniel, you can take down the "HUH?" guy - very disrespectful. When I first noticed it I deleted every unit that said it. :D Taught them what for. ;) Lol every time I hear that guy I facepalm and despair at the sheer lack of discipline and competence in my forces, its so embarrassing, I ...
by Hardeep
Sat May 02, 2015 3:52 am
Forum: IMPLEMENTED - Neutrals
Topic: New structure: House - IMPLEMENTED
Replies: 16
Views: 6675

Re: New structure: House

silentz27 wrote:Maybe 3 capacity for mother father and child in short a family capacity haha
The carry capacity is for military occupation, the family stays there indefinitely
Edit: haha I just saw that :D
by Hardeep
Fri May 01, 2015 9:28 pm
Forum: Others
Topic: Mapeditor/trigger suggestions
Replies: 6
Views: 1489

Re: Mapeditor/trigger suggestions

Implementing the change obj 'sight' and one for each movemnt, actions, range, and area affect These triggers will allow things like sprints, levitated firing angles, berserking, and one time improvised area affect strikes (arrow hail, charge impact) good ideas! Will come! it is up on server in 10 m...
by Hardeep
Fri May 01, 2015 9:23 pm
Forum: Map & campaign ideas
Topic: lotr campaign team
Replies: 104
Views: 26104

Re: lotr campaign team

stop traininng: a disabled factory will not train. I mean the thing you did with nyhados strategy, you restrict the units you can make, if you do the same thing here then we can avoid having to disable the churches so they can still heal And could you please implement the obj change sight and armou...

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