Search found 166 matches

by Patrol3110
Mon Mar 12, 2018 7:49 pm
Forum: Techs
Topic: Dismounting
Replies: 7
Views: 785

Dismounting

Gives mounted units a 25% chance to spawn a dismounted rider (eg. knight to foot knight) on death of the mentioned unit. This would require some coding and a lot of new unbuildable units, but it would make the game more realistic. Give your opinion on the topic. The tech should cost at least 7 turns...
by Patrol3110
Mon Mar 12, 2018 6:35 pm
Forum: Technologies, Spells & Abilities
Topic: Critical hits - ANSWERED
Replies: 9
Views: 1005

Re: Critical hits

Good idea, but this doesnt really need a new unit. It can be a tech that gives diffrent units diffrent % chance. I dont believe its only after getting suggested
by Patrol3110
Wed Feb 21, 2018 8:03 pm
Forum: Old Votes - ARCHIVED
Topic: Valentine's Vote <3
Replies: 78
Views: 5097

Re: Valentine's Vote <3

was templar knight upgrade voteable? lol i didnt even know.... i would have voted for it
by Patrol3110
Wed Feb 21, 2018 7:55 pm
Forum: Buildings
Topic: Mega buildings in AOW
Replies: 93
Views: 4242

Re: Mega buildings in AOW

exactly! And, who said it has to be castle size. A 2 by 2 building fits AoWW better imho
by Patrol3110
Tue Feb 20, 2018 7:43 pm
Forum: Buildings
Topic: Mega buildings in AOW
Replies: 93
Views: 4242

Re: Mega buildings in AOW

Maybe it doesnt have to be 2×3, I have an idea: ' Field Headquarters' a 2×2 building. i have no idea for an image or what it could build.
by Patrol3110
Mon Feb 19, 2018 9:07 pm
Forum: Undead
Topic: Golden skeletons - ACCEPTED
Replies: 10
Views: 1236

Re: Golden skeletons

Like sunrise said, this is required. There is no escaping it, we need the rest of the golden skeleton army.
by Patrol3110
Sun Feb 18, 2018 10:29 pm
Forum: Space
Topic: Interceptor
Replies: 2
Views: 353

Re: Interceptor

maybe bring the cost to 3 and give it 1/1 armor
by Patrol3110
Sun Feb 18, 2018 10:15 pm
Forum: Undead
Topic: Expansion of death knight
Replies: 52
Views: 2650

Re: Blood knight

hmmmmm.... After all it sounds good but maybe some other name. Since when i read the title i thought of some kind of a berserker, maybe: fallen captain
by Patrol3110
Fri Feb 16, 2018 11:33 pm
Forum: Undead
Topic: Expansion of death knight
Replies: 52
Views: 2650

Re: Blood knight

Is this another mounted unit, if it is then it probably wont be implemented
by Patrol3110
Fri Feb 16, 2018 11:30 pm
Forum: Elf
Topic: Coral defenses
Replies: 38
Views: 1797

Re: Coral defenses

Maybe add in archer mermen as well?
by Patrol3110
Thu Feb 15, 2018 10:01 pm
Forum: ARCHIVED - Answered suggestions
Topic: Crossbowman Upgrade - ANSWERED
Replies: 14
Views: 1279

Re: Crossbowman Upgrade

bad idea, crossbows are already v. strong
by Patrol3110
Thu Feb 15, 2018 9:59 pm
Forum: Unit - ranged (like archers)
Topic: Skirmisher Horse Rider - IMPLEMENTED
Replies: 39
Views: 10363

Re: Re Jinetes

Puss_in_Boots wrote:Heck, jinetes are much better name for this unit.

It's unfortunate that the unit didn't get any pierce armor... I suggest 5.
you are right they are skirmishers they need pierce armor
by Patrol3110
Thu Feb 15, 2018 9:58 pm
Forum: Unit - ranged (like archers)
Topic: Skirmisher Horse Rider - IMPLEMENTED
Replies: 39
Views: 10363

Re: Skirmisher Horse Rider

COOLguy wrote:Great idea! Maybe it could be called "Javelin Knight"? Or something like that?
maybe 'javelin light cav.' or 'skirmisher kight' or 'skirmishing raider'
just a few suggestions on the name. tell me what you think
by Patrol3110
Thu Feb 15, 2018 9:52 pm
Forum: Unit - ranged (like archers)
Topic: Composite Bowman - Longbowman Upgrade IMPLEMENTED
Replies: 44
Views: 2112

Re: Heavy Longbowman - Longbowman Upgrade

Good idea since in a normal game they are a crossbow with +1 range for an additional turn this would make them more used, also dont name it 'heavy' there are too many 'heavy' units already, anything except heavy. Master (lile you said) or veteran or royal
by Patrol3110
Thu Feb 15, 2018 9:48 pm
Forum: Unit - infantry
Topic: Kensai
Replies: 18
Views: 2464

Re: Kensai

How long does it take to leave?And since hes a mercenary maybe give him imunity to retaliation or something like that?
by Patrol3110
Thu Feb 15, 2018 9:41 pm
Forum: Implemented/Closed ones
Topic: P-38 lighting(U.S)! IMPLEMENTED
Replies: 28
Views: 2164

Re: p38 lighting(u.s)

interesting, but whats special about it? maybe gibe it 2 range
by Patrol3110
Thu Feb 15, 2018 9:32 pm
Forum: Old Votes - ARCHIVED
Topic: Valentine's Vote <3
Replies: 78
Views: 5097

Re: Valentine's Vote <3

1 spahi
2 spacious chariot
3 shield knight
by Patrol3110
Wed Feb 14, 2018 8:36 pm
Forum: Unit - ranged (like archers)
Topic: Axe Thrower Master Upgrade ACCEPTED
Replies: 25
Views: 5873

Re: Master Axeman

understood wrong sorry :D :roll:
by Patrol3110
Wed Feb 14, 2018 8:14 pm
Forum: Orc
Topic: goblin outpost
Replies: 65
Views: 5663

Re: goblin outpost

Czarniecki wrote:Goblin outpost stats:
HP:70
Attack:6-8-9
Speed:0
Sight:20
Comment it!!!!!
I think my original idea was better
by Patrol3110
Wed Feb 14, 2018 8:10 pm
Forum: Unit - ranged (like archers)
Topic: Axe Thrower Master Upgrade ACCEPTED
Replies: 25
Views: 5873

Re: Master Axeman

A third upgrade would be OP I'm against
by Patrol3110
Wed Feb 14, 2018 8:09 pm
Forum: Unit balancing
Topic: Rebalance for Axeman IMPLEMENTED
Replies: 27
Views: 2150

Re: Rebalance for Axeman

Good idea but axe thrower is cost 2 and there were several topics about this already
by Patrol3110
Tue Feb 13, 2018 8:05 pm
Forum: Unit - mounted
Topic: Templar Knight Upgrade - IMPLEMENTED
Replies: 32
Views: 2571

Re: Templar Knight Upgrade

Like i said before in another post,this needs to get implemeted. Templars are one of the stongest foot units and a very average mounted unit
by Patrol3110
Tue Feb 13, 2018 7:58 pm
Forum: ARCHIVED - Answered suggestions
Topic: Elite Skirmisher Upgrade - ANSWERED
Replies: 33
Views: 2398

Re: Elite Skirmisher Upgrade

this is a good idea since swordman would be never used if it didnt have man at arms. And i actually never, never saw a skirmisher being used so the upgrade would be useful
by Patrol3110
Mon Feb 12, 2018 10:23 pm
Forum: Orc
Topic: goblin outpost
Replies: 65
Views: 5663

Re: goblin outpost

good now make it to look like its aof 2D
by Patrol3110
Sun Feb 04, 2018 8:51 pm
Forum: Unit - infantry
Topic: Paladin and other holy knights
Replies: 35
Views: 2809

Re: Paladin and other holy knights

no, the srcond one should be a based on a foot templer knight
by Patrol3110
Sun Feb 04, 2018 5:18 pm
Forum: Unit - infantry
Topic: Paladin and other holy knights
Replies: 35
Views: 2809

Re: Paladin and other holy knights

GoK the first one looks good. The second one would look better with a templar foot knight instead of a knight
by Patrol3110
Sun Feb 04, 2018 1:13 pm
Forum: Unit - infantry
Topic: Paladin and other holy knights
Replies: 35
Views: 2809

Re: Paladin and other holy knights

yea, a paladin should be horseback and should be an upgrade to the teplar knight
by Patrol3110
Sat Feb 03, 2018 10:06 pm
Forum: Unit - infantry
Topic: Paladin and other holy knights
Replies: 35
Views: 2809

Re: Paladin and other holy knights

ok lets go back to the topic
by Patrol3110
Sat Feb 03, 2018 10:05 pm
Forum: Techs
Topic: spacious chariots - IMPLEMENTED
Replies: 65
Views: 4442

Re: hevy chariot

chariots are too cheap for 2 capacity. 3 turns and they are kinda fast
by Patrol3110
Fri Feb 02, 2018 10:51 pm
Forum: Orc
Topic: goblin outpost
Replies: 65
Views: 5663

Re: goblin outpost

image of the unit was suposed to be made, not of a map

Go to advanced search