Search found 180 matches

by Patrol3110
Tue Apr 17, 2018 7:11 am
Forum: Orc
Topic: goblin outpost
Replies: 65
Views: 7236

Re: goblin outpost

shouldnt the range be the same as of a goblin archer?
7 is too high of a range for orcs
by Patrol3110
Wed Apr 04, 2018 11:24 am
Forum: Championship
Topic: Warfell Tournament: Stronger Together.
Replies: 39
Views: 3009

Re: Warfell Tournament: Stronger Together.

I am not going to spam dragons, at least not early game.
by Patrol3110
Tue Apr 03, 2018 5:59 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Forum heroes
Replies: 388
Views: 31511

Re: Forum heroes

Wow, this project is growing fast.

Also, im totally fine with my image, it looks incredible
by Patrol3110
Tue Apr 03, 2018 11:31 am
Forum: Championship
Topic: Warfell Tournament: Stronger Together.
Replies: 39
Views: 3009

Re: Warfell Tournament: Stronger Together.

I will join as orcs
by Patrol3110
Mon Mar 26, 2018 5:00 pm
Forum: ARCHIVED
Topic: Vote 22/03/18 05/04/18
Replies: 15
Views: 2056

Re: Vote 22/03/18 05/04/18

1. Golden skeletons
2. Goblin batrider
3. Orc slaver
by Patrol3110
Wed Mar 21, 2018 9:45 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: A Kraken
Replies: 10
Views: 2836

Re: A Kraken

i think you meant size 2x2
4x4 is as big as 2 castles
by Patrol3110
Wed Mar 21, 2018 9:19 pm
Forum: ARCHIVED - Answered suggestions
Topic: First Person / VR mode - ANSWERED
Replies: 3
Views: 930

Re: First Person / VR mode

I dont think you realise how much work that would need.
by Patrol3110
Wed Mar 21, 2018 6:53 pm
Forum: Orc
Topic: goblin outpost
Replies: 65
Views: 7236

Re: goblin outpost

Wow, looks very good
by Patrol3110
Sat Mar 17, 2018 11:18 pm
Forum: Orc
Topic: goblin outpost
Replies: 65
Views: 7236

Re: goblin outpost

And now we need an image, i cant do pixel art so im not even going to try
by Patrol3110
Wed Mar 14, 2018 9:03 pm
Forum: Orc
Topic: goblin outpost
Replies: 65
Views: 7236

Re: goblin outpost

This is what i think: hp:45 dmg: same as goblin archer (gets upgrades except bomb) range: once again same as goblin archer sight: 5 or 6 (lets not make it op) Carry capacity: 0 cost: 7 (because of the specials) Specials: Can see invisible units Spawns a goblin archer ( same lvl as your normal ones) ...
by Patrol3110
Wed Mar 14, 2018 2:01 pm
Forum: Orc
Topic: goblin outpost
Replies: 65
Views: 7236

Re: goblin outpost

Also the cost should be at least 4
by Patrol3110
Wed Mar 14, 2018 7:52 am
Forum: Championship
Topic: Tournament of Dragons
Replies: 739
Views: 63183

Re: Tournament of Dragons

Outposts are unvoteable, they need an image and as you said some balancing.
Here is the link if you need it
viewtopic.php?f=85&t=5163
by Patrol3110
Tue Mar 13, 2018 9:42 pm
Forum: OFF Topics
Topic: How did you get your nickname?
Replies: 49
Views: 4553

Re: How did you get your nickname?

There isnt much to tell about my username.
Patrol was the first nickname, and I just kept it, for 9 years.
3110 is bassicaly the day and month of my birth (31st Oct.)
I also am called mismabc222 in some games (smacking away at the keyboard trying to get a unique name) that is all to it
by Patrol3110
Tue Mar 13, 2018 9:15 pm
Forum: Techs
Topic: Dismounting
Replies: 7
Views: 1188

Re: Dismounting

i think the knight after falling off should have 10 less hp and light cavalary should have 5 less 4 less dmg for the knight and 2 less for light cav. hussar: 10hp less. 5 less dmg hun. hussar: 7 less hp 3 less dmg camel rider:7 less hp 4 less dmg Heavy Knight and Elite light cav. should have the sam...
by Patrol3110
Mon Mar 12, 2018 7:49 pm
Forum: Techs
Topic: Dismounting
Replies: 7
Views: 1188

Dismounting

Gives mounted units a 25% chance to spawn a dismounted rider (eg. knight to foot knight) on death of the mentioned unit. This would require some coding and a lot of new unbuildable units, but it would make the game more realistic. Give your opinion on the topic. The tech should cost at least 7 turns...
by Patrol3110
Mon Mar 12, 2018 6:35 pm
Forum: Technologies, Spells & Abilities
Topic: Critical hits - ANSWERED
Replies: 9
Views: 1427

Re: Critical hits

Good idea, but this doesnt really need a new unit. It can be a tech that gives diffrent units diffrent % chance. I dont believe its only after getting suggested
by Patrol3110
Wed Feb 21, 2018 8:03 pm
Forum: Old Votes - ARCHIVED
Topic: Valentine's Vote <3
Replies: 78
Views: 6381

Re: Valentine's Vote <3

was templar knight upgrade voteable? lol i didnt even know.... i would have voted for it
by Patrol3110
Wed Feb 21, 2018 7:55 pm
Forum: Buildings
Topic: Mega buildings in AOW
Replies: 99
Views: 6956

Re: Mega buildings in AOW

exactly! And, who said it has to be castle size. A 2 by 2 building fits AoWW better imho
by Patrol3110
Tue Feb 20, 2018 7:43 pm
Forum: Buildings
Topic: Mega buildings in AOW
Replies: 99
Views: 6956

Re: Mega buildings in AOW

Maybe it doesnt have to be 2×3, I have an idea: ' Field Headquarters' a 2×2 building. i have no idea for an image or what it could build.
by Patrol3110
Mon Feb 19, 2018 9:07 pm
Forum: Undead
Topic: Golden skeletons - ACCEPTED
Replies: 10
Views: 1735

Re: Golden skeletons

Like sunrise said, this is required. There is no escaping it, we need the rest of the golden skeleton army.
by Patrol3110
Sun Feb 18, 2018 10:29 pm
Forum: Space
Topic: Interceptor
Replies: 2
Views: 660

Re: Interceptor

maybe bring the cost to 3 and give it 1/1 armor
by Patrol3110
Sun Feb 18, 2018 10:15 pm
Forum: Undead
Topic: Expansion of death knight
Replies: 52
Views: 3896

Re: Blood knight

hmmmmm.... After all it sounds good but maybe some other name. Since when i read the title i thought of some kind of a berserker, maybe: fallen captain
by Patrol3110
Fri Feb 16, 2018 11:33 pm
Forum: Undead
Topic: Expansion of death knight
Replies: 52
Views: 3896

Re: Blood knight

Is this another mounted unit, if it is then it probably wont be implemented
by Patrol3110
Fri Feb 16, 2018 11:30 pm
Forum: Elf
Topic: Coral defenses
Replies: 38
Views: 2851

Re: Coral defenses

Maybe add in archer mermen as well?
by Patrol3110
Thu Feb 15, 2018 10:01 pm
Forum: ARCHIVED - Answered suggestions
Topic: Crossbowman Upgrade - ANSWERED
Replies: 14
Views: 1876

Re: Crossbowman Upgrade

bad idea, crossbows are already v. strong
by Patrol3110
Thu Feb 15, 2018 9:59 pm
Forum: Unit - ranged (like archers)
Topic: Skirmisher Horse Rider - IMPLEMENTED
Replies: 39
Views: 11403

Re: Re Jinetes

Puss_in_Boots wrote:Heck, jinetes are much better name for this unit.

It's unfortunate that the unit didn't get any pierce armor... I suggest 5.
you are right they are skirmishers they need pierce armor
by Patrol3110
Thu Feb 15, 2018 9:58 pm
Forum: Unit - ranged (like archers)
Topic: Skirmisher Horse Rider - IMPLEMENTED
Replies: 39
Views: 11403

Re: Skirmisher Horse Rider

COOLguy wrote:Great idea! Maybe it could be called "Javelin Knight"? Or something like that?
maybe 'javelin light cav.' or 'skirmisher kight' or 'skirmishing raider'
just a few suggestions on the name. tell me what you think
by Patrol3110
Thu Feb 15, 2018 9:52 pm
Forum: Unit - ranged (like archers)
Topic: Composite Bowman - Longbowman Upgrade IMPLEMENTED
Replies: 44
Views: 3203

Re: Heavy Longbowman - Longbowman Upgrade

Good idea since in a normal game they are a crossbow with +1 range for an additional turn this would make them more used, also dont name it 'heavy' there are too many 'heavy' units already, anything except heavy. Master (lile you said) or veteran or royal
by Patrol3110
Thu Feb 15, 2018 9:48 pm
Forum: Unit - infantry
Topic: Kensai
Replies: 18
Views: 3252

Re: Kensai

How long does it take to leave?And since hes a mercenary maybe give him imunity to retaliation or something like that?
by Patrol3110
Thu Feb 15, 2018 9:41 pm
Forum: Implemented/Closed ones
Topic: P-38 lighting(U.S)! IMPLEMENTED
Replies: 28
Views: 2974

Re: p38 lighting(u.s)

interesting, but whats special about it? maybe gibe it 2 range

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