Search found 164 matches

by Patrol3110
Tue Sep 04, 2018 8:21 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Forum heroes
Replies: 388
Views: 25628

Re: Forum heroes

You posted same image twice, fix it before you get a transform spell without changing image.
by Patrol3110
Sun Sep 02, 2018 9:38 am
Forum: Orc
Topic: Goblin rowboat
Replies: 21
Views: 1711

Re: Goblin rowboat

I'd say just give sunrise stats +5 hp and its ok
by Patrol3110
Sat Sep 01, 2018 8:33 pm
Forum: Orc
Topic: Goblin rowboat
Replies: 21
Views: 1711

Re: Goblin rowboat

There is also the option of making it an siege/anti ship unit:
Hp: 40
Dmg:10
Armour: 4/4
Range:5
Speed:3
Sight:6
Abbilities:Burning weapon (active effect)
High bonuses vs ships and normal bonus vs buildings

But it wouldnt be a rowboat then
by Patrol3110
Sat Sep 01, 2018 8:23 pm
Forum: Orc
Topic: Goblin rowboat
Replies: 21
Views: 1711

Goblin rowboat

Basically goblin rowboat which has an archer on it, here are some stats i was thinking about: Cost: 3 Hp:25 Dmg:8, affectable by goblin upgrades. Range: 4, affectable by goblin upgrades Speed: 4 or 5 Sight: 6Armour: 1 P. Armour: 2 Can get goblin grenade. Its main purpose would be sucicidal. The stat...
by Patrol3110
Mon Aug 27, 2018 8:57 pm
Forum: Races
Topic: Demons
Replies: 165
Views: 9191

Re: Demons

Maybe make the life drain 15 dmg and lower his base dmg to 50? Other than that it seems good
by Patrol3110
Wed Aug 22, 2018 12:18 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Forum heroes
Replies: 388
Views: 25628

Re: Forum heroes

Is there still a possibility to bring my dmg up to 18? I feel that im the weakest of the heroes.
by Patrol3110
Tue Aug 21, 2018 11:01 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Forum heroes
Replies: 388
Views: 25628

Re: Forum heroes

How about range 2 on the ap, it deals a lot of dmg and you plan to have 2 actions. Either this or bring it down to 20 dmg, 30 dmg that bypasses armor is too strong. I understand it can be cast once per turn but its still too strong.
by Patrol3110
Tue Aug 21, 2018 9:47 pm
Forum: Human
Topic: Paladin
Replies: 171
Views: 10188

Re: Paladin

makazuwr32 wrote:
Tue Aug 21, 2018 8:49 pm
Uhm... is he a hobbit paladin?
lol, hobbit paladin. Sounds like a very unique unit
by Patrol3110
Thu Aug 16, 2018 5:56 pm
Forum: Dwarf
Topic: More tavern units for dwarves
Replies: 13
Views: 1214

Re: More tavern units for dwarves

The word gains fooled me, now that i understand it, it seems balance
by Patrol3110
Thu Aug 16, 2018 5:43 pm
Forum: Dwarf
Topic: More tavern units for dwarves
Replies: 13
Views: 1214

Re: More tavern units for dwarves

My bad, i thought it gives, sorry.
by Patrol3110
Thu Aug 16, 2018 5:30 pm
Forum: Dwarf
Topic: More tavern units for dwarves
Replies: 13
Views: 1214

Re: More tavern units for dwarves

Cool ideas, panic seems a bit op though. Maybe +8/8 armour but make it last 2 turns. Everything else seems balanced enough.
by Patrol3110
Wed Aug 15, 2018 9:00 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Dwarven Dragoon
Replies: 11
Views: 1018

Re: Dwarven Dragoon

I just hope there will be no more name fails like that
by Patrol3110
Thu Aug 09, 2018 1:03 am
Forum: Map & campaign ideas
Topic: Warcraft Campaing 'remastered'
Replies: 13
Views: 1783

Re: Warcraft Campaing 'remastered'

So option 5? It sounds the most reasonable anyways, i already made the first map, ill start working on the next ones tomorow.I would post a screeshot of the map but its size is too large. Anyways, ill start sending the maps to daniel once i make at least 3.
by Patrol3110
Thu Aug 09, 2018 12:49 am
Forum: Map & campaign ideas
Topic: Warcraft Campaing 'remastered'
Replies: 13
Views: 1783

Re: Warcraft Campaing 'remastered'

General Brave wrote:
Thu Aug 09, 2018 12:46 am
Perhaps give them units or abilities who knows.
Who do you mean by "them"
by Patrol3110
Thu Aug 09, 2018 12:13 am
Forum: Map & campaign ideas
Topic: Warcraft Campaing 'remastered'
Replies: 13
Views: 1783

Re: Warcraft Campaing 'remastered'

That is kind of what i was thinking about. Making a "side quest" system for campaings, each side quest giving a gem for completing. But then i thought how much work that would take. I dont know, maybe just add easter eggs for completing a side quest instead.
by Patrol3110
Wed Aug 08, 2018 11:58 pm
Forum: Map & campaign ideas
Topic: Warcraft Campaing 'remastered'
Replies: 13
Views: 1783

Re: Warcraft Campaing 'remastered'

Also the campaing will probably be renamed to Warcraft v2
by Patrol3110
Wed Aug 08, 2018 11:56 pm
Forum: Map & campaign ideas
Topic: Warcraft Campaing 'remastered'
Replies: 13
Views: 1783

Re: Warcraft Campaing 'remastered'

If anybody is still interested, im still working on the campaing but i bumped into a problem. So as you know, warcraft has side quests which are optional, and i dont know what to do with them to make them work effectivelly. For example; a map takes 37 turns to complete if you do all side quests, but...
by Patrol3110
Tue Aug 07, 2018 10:07 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Forum heroes
Replies: 388
Views: 25628

Re: Forum heroes

I guess i have to wait for official version, lol. I wish i could test them myself alredy.
by Patrol3110
Fri Aug 03, 2018 9:25 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Horse archer + upgrades - IMPLEMENTED
Replies: 35
Views: 2482

Re: Horse archer + upgrades

I propose that the basic one just gets put in while the rest stay as a vote. Does anyone agree?
by Patrol3110
Fri Aug 03, 2018 9:19 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Gates for every race
Replies: 58
Views: 4260

Re: Gates for every race

Just a little texture editing might work as well. But, the guard tower shouldnt be able to be built on water in my opinion, unless like you said island towers.
by Patrol3110
Fri Aug 03, 2018 9:03 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Gates for every race
Replies: 58
Views: 4260

Re: Gates for every race

The problem is that undead dont really walk on water, they just walk across the bottom. Although humans should be able to build on water (towers, walls, gates).
by Patrol3110
Wed Aug 01, 2018 1:23 pm
Forum: ARCHIVED
Topic: Vote week 01/08/2018 07/08/2017
Replies: 15
Views: 1674

Re: Vote week 01/08/2018 07/08/2017

1.Headless horseman
2. Skeleton pirate
3.Knighthood
by Patrol3110
Fri Jul 20, 2018 12:27 am
Forum: Map & campaign ideas
Topic: Warcraft Campaing 'remastered'
Replies: 13
Views: 1783

Re: Warcraft Campaing 'remastered'

bump
by Patrol3110
Tue Jul 17, 2018 4:29 pm
Forum: Championship
Topic: League Championship: Round 1 Turn 1
Replies: 207
Views: 20075

Re: League Championship: Round 1 Turn 1

Mak, youre opposite to constantin so if anything you would spoil your strategy to him, also, can you be so kind and spoil GoK's strategy? :lol:
by Patrol3110
Mon Jul 16, 2018 7:09 pm
Forum: Championship
Topic: League Championship: Round 1 Turn 1
Replies: 207
Views: 20075

Re: League Championship: Round 1 Turn 1

that is because we are too far from each other to fight, but not for long
by Patrol3110
Sun Jul 15, 2018 11:39 am
Forum: Map & campaign ideas
Topic: The Cracked Stone Campaign %1
Replies: 13
Views: 1378

Re: The Cracked Stone Campaign %1

lol, didnt i just do that. Its great, one the best campaings i have seen, keep it up. I didnt see any bugs playing it and enjoyed it. Nicely done general. (is that enough or do i have to keep talking ;) )
by Patrol3110
Sun Jul 15, 2018 11:12 am
Forum: Map & campaign ideas
Topic: Warcraft Campaing 'remastered'
Replies: 13
Views: 1783

Warcraft Campaing 'remastered'

Hi, i noticed that the warcraft campaing is not done to its finest and has custom lore. I would like to remake the campaing to match the actual lore and to make it better. Can i get permission to do it? Thanks in advance.
by Patrol3110
Sun Jul 15, 2018 9:10 am
Forum: Map & campaign ideas
Topic: The Cracked Stone Campaign %1
Replies: 13
Views: 1378

Re: The Cracked Stone Campaign %1

very good campaing, i cant wait to see the next maps. Also btw i won the boss fight on my first try if anyone is interested.
by Patrol3110
Fri Jul 13, 2018 7:45 pm
Forum: Dwarf
Topic: More Flying units for Dwarves: Gryphon Rider, Gryphon Shaman, Sky Conqueror (unique)
Replies: 30
Views: 3101

Re: More Flying units for Dwarves: Gryphon Rider, Gryphon Shaman, Skybreaker (unique)

interesting ideas, everything sounds balanced. Although the skybreaker has a little low health for its cost, i would advice to bring it up by 50 or by 100
by Patrol3110
Sat Jun 09, 2018 10:30 pm
Forum: Championship
Topic: League Championship: Round 1 Turn 1
Replies: 207
Views: 20075

Re: League Championship: Round 1 Turn 1

Joined, sorry i took so long

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