Search found 1605 matches

by samuelch
Sat Apr 09, 2016 9:42 am
Forum: Infantry
Topic: Infantry Designs
Replies: 44
Views: 8078

Re: Infantry Designs

A French MG. Now I will start making riflemen ;) .
by samuelch
Sat Apr 09, 2016 9:11 am
Forum: Infantry
Topic: Infantry Designs
Replies: 44
Views: 8078

Re: Infantry Designs

An Italian MG.
by samuelch
Sat Mar 26, 2016 4:56 am
Forum: Old Votes - ARCHIVED
Topic: March Vote
Replies: 56
Views: 4591

Re: March Vote

This Is three of my favorite
1.Mongolian horseman
2.Ninja
3.Roman Sagitarus
by samuelch
Thu Mar 24, 2016 2:37 am
Forum: FAQ
Topic: The Red Dragon?
Replies: 2
Views: 2037

Re: The Red Dragon?

The red dragon is not trainable by any race. It's just appear on custom level. Human race trains blue dragons.
by samuelch
Wed Mar 23, 2016 11:58 am
Forum: Orc
Topic: Orc's Armored Wagon
Replies: 1
Views: 391

Re: Orc's Armored Wagon

It acts like a mantlet from AOS with faster speed.
by samuelch
Wed Mar 23, 2016 11:56 am
Forum: Orc
Topic: Orc's Armored Wagon
Replies: 1
Views: 391

Orc's Armored Wagon

Stronger version of the wagon with more HP, pierce armor, armor, and faster speed. It carries 4 units. It also can burn itselves to burn enemy buildings.
by samuelch
Wed Mar 23, 2016 11:49 am
Forum: Dev asks for Help
Topic: Unique wagon images for units IMPLEMENTED
Replies: 21
Views: 7210

Re: Unique wagon images for units

My first try for the Orc Wagon. I don't have any good idea to put the team color :( .
by samuelch
Wed Mar 23, 2016 11:11 am
Forum: Dev asks for Help
Topic: Unique wagon images for units IMPLEMENTED
Replies: 21
Views: 7210

Re: Unique wagon images for units

My first try for the undead bone cart.
by samuelch
Sun Mar 20, 2016 3:53 pm
Forum: Orc
Topic: Orc's Arsonist
Replies: 0
Views: 649

Orc's Arsonist

An orc that throw torch that can burn down buildings and ents. Trained from orc tents.
Cost:1
HP:20
Range:2
Speed:4
Power:4
Armor:0
Pierce armor:4
by samuelch
Sun Mar 20, 2016 8:48 am
Forum: Others
Topic: New Heavy Knights Design Idea
Replies: 11
Views: 3270

Re: New Heavy Knights Design Idea

How about now?
by samuelch
Sun Mar 20, 2016 8:33 am
Forum: ARCHIVED
Topic: Spells descriptions IMPLEMENTED
Replies: 28
Views: 8274

Re: Spells descriptions

I still don't understand some of them.
by samuelch
Sun Mar 20, 2016 8:32 am
Forum: ARCHIVED
Topic: Spells descriptions IMPLEMENTED
Replies: 28
Views: 8274

Re: Spells descriptions

<string name="EFFECT_TXT_FIRE_ARROWS">Burning arrow that will burns buildings to the ground</string> <string name="EFFECT_TXT_IMMEDIATE_CONVERSION">Converts enemy units into your side</string> <string name="EFFECT_TXT_TRANSFORM1">Transforms this unit into something else</string> <string name="EFFECT...
by samuelch
Sat Mar 19, 2016 2:22 pm
Forum: Others
Topic: New Heavy Knights Design Idea
Replies: 11
Views: 3270

Re: New Heavy Knights Design Idea

It's the heavy knight.
by samuelch
Fri Mar 18, 2016 12:58 pm
Forum: Infantry
Topic: Infantry Designs
Replies: 44
Views: 8078

Re: Infantry Designs

I have found a bug on the IJA's hat. Here is the newest one.
by samuelch
Fri Mar 18, 2016 11:32 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Templar - ANSWERED
Replies: 1
Views: 1703

Re: Templar

They can heal other units. Put the themplar beside the unit you want to heal and press next turn. The themplar will automaticly heal the unit with the fewest health.
by samuelch
Fri Mar 18, 2016 11:25 am
Forum: Others
Topic: New Heavy Knights Design Idea
Replies: 11
Views: 3270

Re: New Heavy Knights Design Idea

I have made a new knight.
by samuelch
Tue Mar 08, 2016 11:48 am
Forum: Human
Topic: Longswordman
Replies: 25
Views: 1773

Re: Longswordman

:D yes, I think you are right. How about this one?
by samuelch
Tue Mar 08, 2016 11:00 am
Forum: Human
Topic: Longswordman
Replies: 25
Views: 1773

Re: Longswordman

How about now?
by samuelch
Mon Mar 07, 2016 12:48 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Allies-Medic
Replies: 9
Views: 3005

Re: Allies-Medic

I have modified your medic :) . Do you like it?
by samuelch
Mon Mar 07, 2016 11:28 am
Forum: Human
Topic: Longswordman
Replies: 25
Views: 1773

Re: Longswordman

My first attempt for longswordman.
by samuelch
Mon Mar 07, 2016 10:51 am
Forum: Human
Topic: Longswordman
Replies: 25
Views: 1773

Longswordman

A strong heavy unit. Trainable from the castle. Good against heavy unit but very slow speed.
Cost:3
health:26
Speed:2
Armor:4
Pierce armor:0
Power:10
Builder:Castle
by samuelch
Sun Mar 06, 2016 2:38 pm
Forum: Infantry
Topic: Infantry Designs
Replies: 44
Views: 8078

Re: Infantry Designs

I have also made Soviet MG. It's quite difficult to make the ushanka actually :D .
by samuelch
Sun Mar 06, 2016 1:59 pm
Forum: Infantry
Topic: Infantry Designs
Replies: 44
Views: 8078

Re: Infantry Designs

Also to IJA.
by samuelch
Sun Mar 06, 2016 1:56 pm
Forum: Infantry
Topic: Infantry Designs
Replies: 44
Views: 8078

Re: Infantry Designs

New shadow to German MG.
by samuelch
Sun Mar 06, 2016 1:52 pm
Forum: Infantry
Topic: Infantry Designs
Replies: 44
Views: 8078

Re: Infantry Designs

How about now with the new shadow?
by samuelch
Sun Feb 21, 2016 9:39 am
Forum: Infantry
Topic: Infantry Designs
Replies: 44
Views: 8078

Re: Infantry Designs

I have also recolored the IJA.
by samuelch
Sun Feb 21, 2016 9:29 am
Forum: Infantry
Topic: Infantry Designs
Replies: 44
Views: 8078

Re: Infantry Designs

I have changed the guns that the German Machinegunners use.
by samuelch
Fri Feb 19, 2016 12:39 pm
Forum: Infantry
Topic: Infantry Designs
Replies: 44
Views: 8078

Re: Infantry Designs

Japanese IJA (Imperial Japanese Army). :)
by samuelch
Fri Feb 19, 2016 11:53 am
Forum: Infantry
Topic: Infantry Designs
Replies: 44
Views: 8078

Re: Infantry Designs

German machinegunner (Soldat).
by samuelch
Tue Feb 16, 2016 10:58 am
Forum: Infantry
Topic: Infantry Designs
Replies: 44
Views: 8078

Re: Infantry Designs

I have made a new one. I remove the mustaches because I think it's strange to have all British trooper with mustaches :D .

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