Search found 1720 matches

by StormSaint373
Wed Oct 09, 2019 7:49 pm
Forum: Graphics
Topic: Polishable unit images in AOS
Replies: 109
Views: 4656

Re: Polishable unit images in AOS

Erm, Endru1241 , the pixels between the legs was the back part of the chain mail hauberk. White is typically used to depict knights Templar... The beige I thought was tan. To show the dirt and sand that stained the cloth. And so it would set them apar from Templars, Hospitallers, and the knights of ...
by StormSaint373
Mon Oct 07, 2019 10:00 pm
Forum: Unit - infantry
Topic: Hashashins(Order of Assassin's)
Replies: 23
Views: 887

Re: Hashashins(Order of Assassin's)

Understandable. . . I don't like the fact that the assassin dissapears after a kill.

It is fragile with 6 hp?
And can be stepped on.
by StormSaint373
Mon Oct 07, 2019 9:06 pm
Forum: Graphics
Topic: Polishable unit images in AOS
Replies: 109
Views: 4656

Re: Polishable unit images in AOS

Sorry, @Endru1241 , I'm no @patroid ...

But I tried to perform his style of shading...

BEHOLD!!! The knights of Christindom, The Crusaders!!!
by StormSaint373
Mon Oct 07, 2019 8:02 pm
Forum: Unit - infantry
Topic: Pikeman IMPLEMENTED
Replies: 25
Views: 1323

Re: Pikeman

Not bad, the imgs could do with some polishing... Maybe edit from standard AoS units like spearman and Broad swordsman, so the Armor can match. From there, we can see what to do next. 1st tier: Edit from Spearman 2nd & 3rd: Edit from Halberdier, for 3 give (a little) gold like Man At Arms Or post Sp...
by StormSaint373
Mon Oct 07, 2019 7:55 pm
Forum: Unit - infantry
Topic: dismounted knights IMPLEMENTED
Replies: 140
Views: 11874

Re: dismounted knights ACCEPTED

Seems ok...

Hp seems kinda low, imho.

Maybe raise 3rd tier hp to 35 instead of 31. But, I think theres a cap isn't there?

It seems -10 hp is a trend for dismounted knight.

Other than that, perfect! :D
by StormSaint373
Mon Oct 07, 2019 7:47 pm
Forum: Techs
Topic: Chivalry and New Mercenary Hiring
Replies: 6
Views: 401

Re: Chivalry and New Mercenary Hiring

That's... Actually. . . Really good!

I like that idea!

Gives more purpose to cost 1 peasants.
by StormSaint373
Mon Oct 07, 2019 7:37 pm
Forum: Unit - infantry
Topic: Re: Poleaxeman
Replies: 24
Views: 933

Re: Poleaxeman

Alright, I'll go for poleaxe.

Got any idea as to what to call it besides Poleaxeman?

So, I can change topic name to an appropriate one?
by StormSaint373
Mon Oct 07, 2019 7:30 pm
Forum: Unit - infantry
Topic: Pikeman IMPLEMENTED
Replies: 25
Views: 1323

Re: Pikeman

Yes, I've seen. . . Many. Lol.
by StormSaint373
Mon Oct 07, 2019 5:03 pm
Forum: Unit - infantry
Topic: Re: Poleaxeman
Replies: 24
Views: 933

Re: Halberdier

The broad-headed axe] was succeeded by the berdiche, a pole-axe, longer in shaft and having the narrow lower end of tall blade rounded inward and braced against the shaft. At first this lower end of the blade merely touched the wooden shaft; it then became fastened to it; next it embraced the shaft,...
by StormSaint373
Mon Oct 07, 2019 4:57 pm
Forum: Unit - infantry
Topic: Pikeman IMPLEMENTED
Replies: 25
Views: 1323

Pikeman IMPLEMENTED

Description: Equipped with a very long pole, much longer than that of a normal spear, pikemen were known to make excellent formations to bar cavalry charges, and keep other soldiers away long enough to have other units to deal with them. Pikeman Cost: 3 Hp: 13/15 Att: 5/7 Rng: 2 Armor: 1/0,2/1 Speed...
by StormSaint373
Mon Oct 07, 2019 4:45 pm
Forum: Unit - infantry
Topic: Re: Poleaxeman
Replies: 24
Views: 933

Re: Halberdier

Understandable. . . I was thinking a pole axe, spear on top, axe one one side and a hammer on the other, (most versatile pole arm used) However, it had been noted that there was a discussion that it would be too similar to the halberd. So, Poleaxeman? Will work, unless there is something better. As ...
by StormSaint373
Mon Oct 07, 2019 4:36 pm
Forum: Unit - infantry
Topic: Hashashins(Order of Assassin's)
Replies: 23
Views: 887

Re: Hashashins(Order of Assassin's)

Well, even so... If these "infected" get in. . .

I would want zombies. :lol:
Which would have a similar mechanic.

Because I have thought up at least half a dozen campaign ideas for them alone.
by StormSaint373
Mon Oct 07, 2019 1:43 pm
Forum: Unit - infantry
Topic: Re: Poleaxeman
Replies: 24
Views: 933

Re: Halberdier

Would someone please post an img, so I may make tiers?

(Halberdier)

Kinda like that img too much.
by StormSaint373
Mon Oct 07, 2019 1:41 pm
Forum: Unit - infantry
Topic: Re: Poleaxeman
Replies: 24
Views: 933

Re: Halberdier

Endru1241 , Stratego (dev) , this infantry unit shou be able to counteract the cavalry discussions... As tested in AoF, they are more costly, but have enough dmg to take down a horseman of the same tier even after taking a hit... The Halberdier will be affected by ALL the normal smithing techs... +...
by StormSaint373
Mon Oct 07, 2019 1:36 pm
Forum: Unit - infantry
Topic: Re: Poleaxeman
Replies: 24
Views: 933

Re: Poleaxeman

: An infatry unit that is adept at dealing with cavalry and holding off infantry, for a higher cost of course...

Cost: 3
Hp: 16/19/22
Attack: 8/11/14
Armor: 0/0,1/1,2/2
Speed: 3
Vision: 4
SR: 0
Action/Turn: 1

Bonus: 200% vs cavalry, 50% vs infantry, 400 vs elephants

Working on imgs
by StormSaint373
Mon Oct 07, 2019 1:26 pm
Forum: Graphics
Topic: Polishable unit images in AOS
Replies: 109
Views: 4656

Re: Polishable unit images in AOS

And now, Arbalest.
by StormSaint373
Mon Oct 07, 2019 1:00 pm
Forum: Graphics
Topic: Polishable unit images in AOS
Replies: 109
Views: 4656

Re: Polishable unit images in AOS

Here's Crossbowman.
by StormSaint373
Mon Oct 07, 2019 12:12 pm
Forum: Graphics
Topic: Polishable unit images in AOS
Replies: 109
Views: 4656

Re: Polishable unit images in AOS

Perhaps, I can edit...

Tunic looks too small . . . And flat.

I'll try to use my design, just at a different angle
by StormSaint373
Mon Oct 07, 2019 12:10 pm
Forum: Unit - infantry
Topic: dismounted knights IMPLEMENTED
Replies: 140
Views: 11874

Re: dismounted knights ACCEPTED

Edited, better now, @Endru1241 ?
by StormSaint373
Sun Oct 06, 2019 7:43 pm
Forum: Graphics
Topic: Polishable unit images in AOS
Replies: 109
Views: 4656

Re: Polishable unit images in AOS

Why not just make use of this Crossbow?

Armor like longbowman...
by StormSaint373
Wed Oct 02, 2019 2:04 pm
Forum: Graphics
Topic: Polishable unit images in AOS
Replies: 109
Views: 4656

Re: Polishable unit images in AOS

Not bad, but I suggest that the Crossbowmen actually HOLD the weapons. Instead of it being drawn in front of them.

Not only that, but the stalk looks bent, and not in the right way.
by StormSaint373
Mon Sep 30, 2019 7:12 pm
Forum: Unit - infantry
Topic: dismounted knights IMPLEMENTED
Replies: 140
Views: 11874

Re: dismounted knights ACCEPTED

That's a hauberk...

I can't darken team color for the purpose that it will not be registered as such.
by StormSaint373
Mon Sep 30, 2019 6:06 pm
Forum: Unit - infantry
Topic: dismounted knights IMPLEMENTED
Replies: 140
Views: 11874

Re: dismounted knights ACCEPTED

This better? @Endru1241 ?
by StormSaint373
Mon Sep 30, 2019 4:53 pm
Forum: Reporting Issues
Topic: Spirit tower delaying vanishing aura - overlapping bug
Replies: 6
Views: 969

Re: Spirit tower delaying vanishing aura - overlapping bug

I too, have also witnessed this...

Recently.
by StormSaint373
Wed Sep 25, 2019 11:41 pm
Forum: Structures
Topic: Monastery IMPLEMENTED
Replies: 69
Views: 3499

Re: Monastery

Sorry, @patroid , but I think they want a mega or mini mega.

If possible...

Maybe you can do something with this... Made by @Savra .

I like how the towers were done.
by StormSaint373
Wed Sep 25, 2019 8:19 pm
Forum: Graphics
Topic: Polishable unit images in AOS
Replies: 109
Views: 4656

Re: Polishable unit images in AOS

Spain-1 (1.66KIB) looks good
by StormSaint373
Wed Sep 25, 2019 6:09 pm
Forum: Structures
Topic: Monastery IMPLEMENTED
Replies: 69
Views: 3499

Re: Monastery

Non steppable?
by StormSaint373
Wed Sep 25, 2019 2:05 pm
Forum: Structures
Topic: Monastery IMPLEMENTED
Replies: 69
Views: 3499

Re: Monastery

So, you'd prefer 2x2 instead of 2x3?
How would I make it look less cartoonist?
• change stonework to cathedral layout perhaps?

Shading needs improvement... How can I make that happen?
by StormSaint373
Wed Sep 25, 2019 2:11 am
Forum: Map & campaign ideas
Topic: Murder Map
Replies: 18
Views: 889

Re: Murder Map

:lol: THATS AWESOME!!!
by StormSaint373
Wed Sep 25, 2019 2:08 am
Forum: Structures
Topic: Monastery IMPLEMENTED
Replies: 69
Views: 3499

Re: Monastery

It's enough to kill axe throwers, if 18 dmg is all, at a "supposed" tier 3, then it won't be able to kill a Swordsman of same tier. With one hit, that is.

It will cause Worry to that unit as it will deal between 2/3 (beginning) to 3/4 at a (3rd tier) of a Swordsman's health.

Go to advanced search