Search found 509 matches

by Menselot
Mon Oct 23, 2017 12:14 pm
Forum: Championship
Topic: Tournament of Dragons
Replies: 739
Views: 63166

Re: Tournament of Dragons

Wait i have downloaded the aof app from play store and i download all the updates for the app (this means that i have to download an another version (dev version ) ? I can not understand....


Someone help me please :?
by Menselot
Sun Oct 22, 2017 5:36 pm
Forum: AoF Votes and Polls
Topic: Zombie Rebalancing - Vote
Replies: 61
Views: 9182

Re: Zombie Rebalancing - Vote

We need more zombies

100% of course we need more walking dead
by Menselot
Sun Oct 22, 2017 5:31 pm
Forum: Races
Topic: Insects
Replies: 490
Views: 46695

Re: Insects

A whole new race made only by two guys


I like it :mrgreen:
by Menselot
Sun Oct 22, 2017 4:49 pm
Forum: Multiplayer discussions
Topic: I need someone to play with.
Replies: 6
Views: 1929

Re: I need someone to play with.

Mmmm i have no upgrade s in AOS only in Aof


When i am ready i will challenge you but for now..
I will just win every game against you in Aof
by Menselot
Sun Oct 22, 2017 2:46 pm
Forum: Championship
Topic: Tournament of Dragons
Replies: 739
Views: 63166

Re: Tournament of Dragons

:o Wow humans seem to take the the lead we are 4
by Menselot
Sun Oct 22, 2017 1:52 pm
Forum: Gameplay & UI
Topic: gates should be able to garrison units
Replies: 36
Views: 8414

Re: gates should be able to garrison units

I think that it will be better if the movent was normal in the walls. What i mean by this : 1. Units will still move as they did before . 2. Units movement can not go outside the wall. 3. Unit will move diagonally just by moving as they do in game but counting no terrain outside the walls and showin...
by Menselot
Sun Oct 22, 2017 11:27 am
Forum: Orc
Topic: Orc Demon
Replies: 27
Views: 2600

Re: Orc Demon

Try make him a bit shorter just to balance his overall shape
by Menselot
Sun Oct 22, 2017 11:22 am
Forum: Orc
Topic: Orc Demon
Replies: 27
Views: 2600

Re: Orc Demon

He seems skinny..... :lol:
by Menselot
Sun Oct 22, 2017 8:49 am
Forum: Championship
Topic: Tournament of Dragons
Replies: 739
Views: 63166

Re: Tournament of Dragons

DONE
by Menselot
Sun Oct 22, 2017 8:43 am
Forum: Championship
Topic: Tournament of Dragons
Replies: 739
Views: 63166

Re: Tournament of Dragons

I want to play with humans




So excited :mrgreen:
by Menselot
Sun Oct 22, 2017 8:34 am
Forum: Human Technologies
Topic: Human tech stomp
Replies: 3
Views: 1125

Re: Human tech stomp

Hmmm it sound nice ....
by Menselot
Sun Oct 22, 2017 8:31 am
Forum: ARCHIVED
Topic: Vote 20/10/2017 03/11/2017
Replies: 36
Views: 5122

Re: Vote 20/10/2017 03/11/2017

1 improved shields
2 gryphon rider
3 lesser demon
by Menselot
Wed Oct 18, 2017 6:41 pm
Forum: Undead
Topic: Stitcher
Replies: 12
Views: 2105

Re: Stitcher

I LOVE IT
by Menselot
Wed Oct 18, 2017 6:05 pm
Forum: Human
Topic: Scout, Worker and Priest redesign
Replies: 64
Views: 5657

Re: Scout, Worker and Priest redesign

I dislike the neutral colors that you used on the worker because all have as a base the green. Try use more colors [change the colors on the sirt] (the pants have to be team colored not the hammer because teams will become hardly recognisable upon the unit) . Show more of his face (i can see only th...
by Menselot
Wed Oct 18, 2017 3:41 pm
Forum: Undead
Topic: Goon-a silent monk
Replies: 13
Views: 1417

Re: Goon-a silent monk

i like the fact that undead can not heal themselves (healing is considered a holy magick) but i guess it will not harm anyone if we pretend that a potion gives this effect.

I think that undeads need to stay with weak heals so i hope the heal spell will have a short range (1-2) just to balance it .
by Menselot
Wed Oct 18, 2017 3:28 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Dwarf Royal Halberdier - IMPLEMENTED
Replies: 23
Views: 4405

Re: Dwarf Royal Halberdier

Good idea besides dwarfs need an anti-cavarly unit
by Menselot
Wed Oct 18, 2017 3:25 pm
Forum: Human
Topic: Scout, Worker and Priest redesign
Replies: 64
Views: 5657

Re: Scout, Worker and Priest redesign

I like our curent worker but your scout seems better
by Menselot
Wed Oct 18, 2017 4:47 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Why dragon riders are treated like cavarly ? - ANSWERED
Replies: 5
Views: 1512

Re: Why dragon riders are treated like cavarly ?

Ok i understand dragon "knights"

I guess you are right they are powerful if they have no weaknesses the will destroy everything they find (for me it is fine because they are my favorite unit but what i want will make the game imbalanced)
by Menselot
Tue Oct 17, 2017 3:45 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Why dragon riders are treated like cavarly ? - ANSWERED
Replies: 5
Views: 1512

Why dragon riders are treated like cavarly ? - ANSWERED

After some research i found that some bonuses against dragon riders (by pikes, spears, helbadiers) does not apply to normal dragons. Also i found that dragon riders are treated like a cavarly unit. I have to ask why ? It's my personal opinion that dragons that have riders to their backs do not have ...
by Menselot
Tue Oct 17, 2017 3:23 pm
Forum: Human Technologies
Topic: Human tech: Dragonlance
Replies: 15
Views: 5256

Re: Human tech: Dragonlance

I agree with 250% against dragons only (dragon riders are an exception to this )
by Menselot
Tue Oct 17, 2017 4:36 am
Forum: Human Technologies
Topic: Human tech: Dragonlance
Replies: 15
Views: 5256

Re: Human tech: Dragonlance

So to what units will the dragonlance apply ?
by Menselot
Mon Oct 16, 2017 4:41 am
Forum: Human Technologies
Topic: Human tech: Dragonlance
Replies: 15
Views: 5256

Re: Human tech: Dragonlance

If you plan just to make a tech that can be researched in game by humans and gives them a 200 % bonus against dragons (maybe) it can be implemented in the game. (300% is to much for all human units to have. Of course it might effect only some units) Explanation : Humans by birth are trained to kill ...
by Menselot
Sun Oct 15, 2017 4:17 pm
Forum: Human Technologies
Topic: Human tech: Dragonlance
Replies: 15
Views: 5256

Re: Human tech: Dragonlance

Maybe a technology that let you build a unit with no high speed that perfoms decent against a lot of enemy units (perfect against dragons) . It will be nice if it have resistance to fire. Roleplay: Dragons roam the earth long before humans . To defend themselves they trained powerful warriors that c...
by Menselot
Sun Oct 15, 2017 3:59 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Vanishing needs to be fixed ( i think ) ANSWERED
Replies: 9
Views: 1907

Re: Vanishing needs to be fixed ( i think )

So your plan is to have spirit towers near the bone golems so they never vanish and give the undead spells so they can extend the duration.

Well this solves the problem :roll:
by Menselot
Sun Oct 15, 2017 2:23 pm
Forum: ARCHIVED
Topic: Weekly vote 04/10/2017 10/10/2017
Replies: 12
Views: 2942

Re: Weekly vote 04/10/2017 10/10/2017

1 spirit tower
2 lesser demon
by Menselot
Sun Oct 15, 2017 2:16 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Vanishing needs to be fixed ( i think ) ANSWERED
Replies: 9
Views: 1907

Re: Vanishing needs to be fixed ( i think )

We can do something else to fix this.. Suggestions: -The duration of vanishing can be extended -Those extra turns the undead will take high damge (or have some other debufs as less attack power) -Still the unit will be killed by the effect of vanishing and not by his health that dropped to zero in (...
by Menselot
Sun Oct 15, 2017 2:02 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Vanishing needs to be fixed ( i think ) ANSWERED
Replies: 9
Views: 1907

Re: Vanishing needs to be fixed ( i think )

I mean the vanishing effect that skeletons have from raise the dead or skeleton golems so they last longer but easier to kill ...
I did a reasearch on the forum and i found a lot of units or spells that extend or decrease the duration of vanishing so yes what i said is wrong...
by Menselot
Sun Oct 15, 2017 11:56 am
Forum: Human Technologies
Topic: Human tech: Dragonlance
Replies: 15
Views: 5256

Re: Human tech: Dragonlance

I think that this is not a good idea already dragons riders can be killed by 2 units with spears (adding) a versatile unit that can easily kill them will make dragons ineffective... Also a unit with a lance that kills only dragons just reduce the ways that it can be used (what if none of the players...
by Menselot
Sun Oct 15, 2017 11:32 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Vanishing needs to be fixed ( i think ) ANSWERED
Replies: 9
Views: 1907

Vanishing needs to be fixed ( i think ) ANSWERED

It will be better if vanishing instead of just killing the unit instatly to do something else... Instead of dying the unit health will drop each turn (after 2-3 turns) and eventually kill it in 6-8 turns (1-3 damage) depending on the unit (an example for this mechanic is crumbling from the vampire c...

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