Search found 2114 matches

by godOfKings
Sat Jun 15, 2019 8:54 am
Forum: Planetary
Topic: Grey Saurer
Replies: 20
Views: 588

Re: Grey Saurer

i added more possible names :)
by godOfKings
Sat Jun 15, 2019 5:22 am
Forum: Planetary
Topic: Force shelter WAITING IMAGE
Replies: 15
Views: 764

Re: Force shelter WAITING IMAGE

try to give a genrator with player colour flag then?
by godOfKings
Sat Jun 15, 2019 5:13 am
Forum: Planetary
Topic: Beam gun IMPLENTED
Replies: 44
Views: 1707

Re: Beam gun

He won't need 2 speed as long as he can b transported with conventional transports
by godOfKings
Fri Jun 14, 2019 7:07 pm
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 720

Re: counterattack mechanic

I m sry stratego but it seems in the end the only things being agreed on is either limit no. of counter atks (Alexander's suggestion) or simply make counter deal half damage regardless of bonus (my suggestion) with some special units dealing full counter dmg using the spec action for full counter (i...
by godOfKings
Fri Jun 14, 2019 6:56 pm
Forum: Others
Topic: counterattack mechanic
Replies: 20
Views: 720

Re: counterattack mechanic

Except for bonus, even with bonus is an 'archer' supposed to deal full counter damage to infantry?

(Not that its such a big deal in aos though)
by godOfKings
Fri Jun 14, 2019 6:46 pm
Forum: Planetary
Topic: Grey Saurer
Replies: 20
Views: 588

Re: Grey Saurer

Grey hunter tank Grey spider bird ( Technically ALL birds are reptillians, too bad for avians :lol: :lol: ) Grey snatcher Grey AP crawler (AP means antipersonnel....perhaps its a bit too human name?) Grey alien exterminator??? Grey Predator Grey Bird o'prey Grey Slaughter Machine (My Best Yet :lol: ...
by godOfKings
Fri Jun 14, 2019 2:57 pm
Forum: Planetary
Topic: Grey Interceptor
Replies: 8
Views: 282

Re: Grey Interceptor

classic alien kidnappers :lol:
by godOfKings
Fri Jun 14, 2019 5:00 am
Forum: OFF Topics
Topic: Happy Birthday Belfry777
Replies: 5
Views: 995

Re: Happy Birthday Belfry777

Happy birthday :)
by godOfKings
Thu Jun 13, 2019 4:24 pm
Forum: Reptilians
Topic: Greys psion WAITING IMAGE
Replies: 33
Views: 4194

Re: Greys psion WAITING IMAGE

in doom's version, i prefer that levitating grey's legs are freely hanging below instead of crossed position, just give the shadow lower than legs to indicate he is above ground

and for the helmet, i thought shyrik wanted some psychic equipment so i gave my suggestion
by godOfKings
Thu Jun 13, 2019 11:36 am
Forum: Reptilians
Topic: Greys psion WAITING IMAGE
Replies: 33
Views: 4194

Re: Greys psion WAITING IMAGE

how about you try navy blue colour?
by godOfKings
Thu Jun 13, 2019 3:00 am
Forum: Unit - infantry
Topic: Axeman (Not Axe Thrower)
Replies: 35
Views: 1819

Re: Axeman (Not Axe Thrower)

how about 3 turn unit also has 4 speed since armor break is not that op?
by godOfKings
Thu Jun 13, 2019 2:55 am
Forum: Reptilians
Topic: Greys psion WAITING IMAGE
Replies: 33
Views: 4194

Re: Greys psion WAITING IMAGE

a dark helmet

it is big like a balloon

the face of grey should still be recognizable

i hope the translator can read these lines :)
by godOfKings
Thu Jun 13, 2019 2:24 am
Forum: Reptilians
Topic: Alien Space Blade
Replies: 21
Views: 1479

Re: Alien Space Blade

good i will try my hands on futuristic shields, and ambushes only work on forests and urban areas, wat if they r exposed to tanks in the plains, they will need shield against conventional weapons
by godOfKings
Wed Jun 12, 2019 2:52 pm
Forum: Reptilians
Topic: Alien Space Blade
Replies: 21
Views: 1479

Re: Alien Space Blade

how about on one hand, they are also holding a light shield? unarmored beasts charging against tanks with guns is WAY TOO MUCH primitive for a space strategy on the side note, midonik can watch marvel's black panther to see the type of futuristic technology that goes with primitive style weapons the...
by godOfKings
Wed Jun 12, 2019 2:49 pm
Forum: Reptilians
Topic: Greys psion WAITING IMAGE
Replies: 33
Views: 4194

Re: Greys psion WAITING IMAGE

a black gadget on head that looks like a brain? simply give a large, balloon like dark helmet but face should b the same
by godOfKings
Wed Jun 12, 2019 11:41 am
Forum: Unit - infantry
Topic: Axeman (Not Axe Thrower)
Replies: 35
Views: 1819

Re: Axeman (Not Axe Thrower)

they could maximum cover whole back/ top of waist, to protect knee the vikings would have to bend, and lynx's proportion looks accurate, when raised this shield can cover whole top of body
by godOfKings
Tue Jun 11, 2019 9:03 pm
Forum: Scaledfolk
Topic: Salamander as fire archer
Replies: 13
Views: 831

Re: Salamander as fire archer

I imagine fire protection aura as a magical fire barrier that can absorb all incoming fire based attack, and well salamander is apparently not a mage
by godOfKings
Tue Jun 11, 2019 8:58 pm
Forum: Planetary
Topic: Railgun tank IMPLEMENTED
Replies: 34
Views: 1037

Re: Railgun tank IMPLEMENTED

OK, but about Sam, don't forget the reference image that U gave that was awesome with desert camo, tracks, multiple rocket launchers and everything :lol: also I gave the aerial to simulate scanning for fast and stealth air targets since stealth bomber is wat humans r best at and best against ;)
by godOfKings
Tue Jun 11, 2019 8:50 pm
Forum: Unit - infantry
Topic: Axeman (Not Axe Thrower)
Replies: 35
Views: 1819

Re: Axeman (Not Axe Thrower)

They were beautiful but not that big in proportion to human size, lynx's looks fine.

They r mainly to cover head and above waist area from incoming volleys of arrows, not that effective against crossbow bolts or when flanked
by godOfKings
Tue Jun 11, 2019 6:45 pm
Forum: Races
Topic: Scalefolk rework
Replies: 232
Views: 6711

Re: Scalefolk rework

say, will the komodo dragons and lizards riding them still stay? the lizard i drew was so well, i would b sad if it was discarded :(
by godOfKings
Tue Jun 11, 2019 6:38 pm
Forum: Tanks
Topic: Tank units
Replies: 14
Views: 2127

Re: Tank units

Very well. About Germans, the point is that they don't have particularaly good tanks, especially early war, in terms of armor and firepower, but in speed and the telecommunications, that allowed them extensive use of mobile warfare, but I don't know how to put that in game well. umm... cheap and fa...
by godOfKings
Tue Jun 11, 2019 6:33 pm
Forum: Unit balancing
Topic: CENTURION ability
Replies: 8
Views: 875

Re: CENTURION ability

is it really necessary? centurions are precious aura givers, y would i risk their lives by making them slower? also wen troops are stretched out it will b harder to reach and boost far away units wen he is slower
by godOfKings
Tue Jun 11, 2019 4:23 pm
Forum: Unit - water (ships)
Topic: New unit: Corsairs
Replies: 9
Views: 1067

Re: New unit: Corsairs

I know wat is my next objective :D
by godOfKings
Tue Jun 11, 2019 4:13 pm
Forum: Unit - infantry
Topic: Axeman (Not Axe Thrower)
Replies: 35
Views: 1819

Re: Axeman (Not Axe Thrower)

May b the 4 turn one can have higher HP with 3 speed, if legion is armored tank, this should of assault with area dmg
by godOfKings
Tue Jun 11, 2019 3:58 pm
Forum: Unit - infantry
Topic: Axeman (Not Axe Thrower)
Replies: 35
Views: 1819

Re: Axeman (Not Axe Thrower)

Standard Viking strategy against archer is charge with a shield and throw axe at close range like a skirmisher, all their weapons and armors r designed as light as possible to allow mad rush, wearing leather vests
by godOfKings
Tue Jun 11, 2019 3:47 pm
Forum: Unit - infantry
Topic: dismounted knights IMPLEMENTED
Replies: 140
Views: 9066

Re: dismounted knights ACCEPTED

A 4 turn voulgier has 28 hp :? So I m telling u, I support the 40 HP max, rather its lancer that needs a 3rd upgrade and HP boosting,

After 2 upgrades, if a 4 turn normal unit can't b stronger than a 5 turn special unit with healing and 100% resist, that too another Knight, its just sad
by godOfKings
Tue Jun 11, 2019 3:42 pm
Forum: Techs
Topic: Scorched Earth
Replies: 21
Views: 1648

Re: Scorched Earth

I don't think killing inside unit is necessary though, in order to burn it u need to enter first, its not a building, its a TOWN, so raider can't burn it like it can burn factories, only wen u enter and own it will u b able to burn it
by godOfKings
Tue Jun 11, 2019 2:54 pm
Forum: Unit - infantry
Topic: Axeman (Not Axe Thrower)
Replies: 35
Views: 1819

Re: Axeman (Not Axe Thrower)

StormSaint373 wrote:
Tue Jun 11, 2019 12:56 pm
Aren't hp a little low for melee units?

Maybe

1 hander (24)hp
2 hander (20)hp

Otherwise, they'll just use maceman...
Even with these HP, maceman still deals 30 dmg and kills both, how about they also have 4 speed considering they r lightly armored, then lynx's HP is acceptable
by godOfKings
Tue Jun 11, 2019 2:26 pm
Forum: Unit - infantry
Topic: dismounted knights IMPLEMENTED
Replies: 140
Views: 9066

Re: dismounted knights ACCEPTED

new sprites Well if you could help me fixing the flatness daniel mentions id be very gratefull as I have failed into fixing it I m sorry but Ur sprites r hopeless, its too much excess details for only 32 square box, if u want to make it not flat it will have to lose most of its details, even the hi...
by godOfKings
Tue Jun 11, 2019 2:14 pm
Forum: Unit - infantry
Topic: dismounted knights IMPLEMENTED
Replies: 140
Views: 9066

Re: dismounted knights ACCEPTED

For 49 hp cost must be 8 or 9 turns. Right most tanking infantry unit cost 7 turns and has 31 hp. Spartan. This one you suggest to have higher hp by almost 50% so cost must be higher. Or if you want cost 4 turns than lower hp on max level down to 29. 21/25/29 hp. I disagree, firstly cool guy also m...

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