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by godOfKings
Fri Jan 31, 2020 8:55 pm
Forum: Unit balancing
Topic: Skirmisher upgrade cost reduction IMPLEMENTED
Replies: 8
Views: 242

Skirmisher upgrade cost reduction IMPLEMENTED

Honestly speaking 6 turn for upgrading skirmisher is too much wen catapults r more effective at killing archers, their damage is too low against other units, even for defending shielder is more useful, and skirmisher is cannon fodder to even the weakest cavalry, all in all, i think their upgrade cos...
by godOfKings
Fri Jan 31, 2020 3:18 pm
Forum: Others
Topic: Map editor idea
Replies: 8
Views: 306

Re: Map editor idea

There was some discussion on this idea, but its complex, currently the closest u can do, as done by puss in AOS is make multiple maps played by both sides showing the result of the war from point of view of both sides and finally make one side the superior
by godOfKings
Fri Jan 31, 2020 3:02 pm
Forum: Unit - infantry
Topic: Pikeman IMPLEMENTED
Replies: 25
Views: 1412

Re: Pikeman

Nice
by godOfKings
Fri Jan 31, 2020 3:00 pm
Forum: Game
Topic: latest version crash.
Replies: 3
Views: 453

Re: latest version crash.

My game only launched properly after i turned on wifi...
by godOfKings
Thu Jan 30, 2020 9:16 pm
Forum: Structures
Topic: Observatory
Replies: 12
Views: 646

Re: Observatory

I dont think such a long distance telescope can focus enough to discover invisible units and its quite useless too, most spys and assassins sneak through using battering rams and knights as cover

Remember be it real life or in-game best way to sneak in is in the midst of chaos
by godOfKings
Thu Jan 30, 2020 7:47 pm
Forum: Unit - ranged (like archers)
Topic: Marksmen
Replies: 10
Views: 556

Re: Maskmen

Puss_in_Boots wrote:
Wed Jan 29, 2020 11:21 pm
The sad thing is, he never really fired that sick arsenal. Don't even know if they're weapons or for show.
Really? Then i guess ability should b ALMOST shoot everywhere which causes instant piss to all in 3 tile aoe around the target
by godOfKings
Wed Jan 29, 2020 4:46 pm
Forum: Unit - ranged (like archers)
Topic: Marksmen
Replies: 10
Views: 556

Re: Maskmen

Ability: shoot everywhere

Causes instant death to all within an aoe of 3 tiles around target
by godOfKings
Wed Jan 29, 2020 1:18 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Neutral 'Barracks' - Mercenary - adventurer's guild MERGED
Replies: 107
Views: 24886

Re: Tavern/Adventurer Recruitment Hall

i think ranged units should need higher kill count than melee to level up
by godOfKings
Wed Jan 29, 2020 1:16 pm
Forum: Unit - ranged (like archers)
Topic: Marksmen
Replies: 10
Views: 556

Re: Maskmen

its marksman :roll:
by godOfKings
Tue Jan 28, 2020 6:18 pm
Forum: Main menu
Topic: Daily gift IMPLEMENTED
Replies: 23
Views: 1092

Re: Daily gift

But my worker army can complete one and start construction of another in a turn, and by 25 turns 75% worker army is actually normal cause most front line units die and get replaced but workers never die unless u r being overwhelmed so they only keep on increasing, rather being able to kill enemy wor...
by godOfKings
Tue Jan 28, 2020 5:16 pm
Forum: Main menu
Topic: Daily gift IMPLEMENTED
Replies: 23
Views: 1092

Re: Daily gift

Useless wen 75% of my troops r workers :lol: i have no choice but to handle them individually else i will never get the wagons to send troops on front lines in time
by godOfKings
Tue Jan 28, 2020 4:24 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Neutral 'Barracks' - Mercenary - adventurer's guild MERGED
Replies: 107
Views: 24886

Re: Tavern/Adventurer Recruitment Hall

That reminds me, since ther is already veteraning effect that takes kill count, we couldmake a new stat called experience that increases for each kill, and spells that require exp to reach a certain threshold. For lvl up we could have permanent stat increasing spells or auras
by godOfKings
Tue Jan 28, 2020 4:16 pm
Forum: Others
Topic: Leaderboard / player statistics sheets
Replies: 8
Views: 345

Re: Leaderboard / player statistics sheets

Oof nice i m in both lol, didnt know there r over 800 stars available :lol:
by godOfKings
Tue Jan 28, 2020 3:53 pm
Forum: Main menu
Topic: Daily gift IMPLEMENTED
Replies: 23
Views: 1092

Re: Daily gift

I normally wouldnt like it, it already takes almost an hour to play 100+ units in a turn, 3 games with 100+ units wouldtake my entire day of free times and choosing4rth game is asking to b skipped
by godOfKings
Sun Jan 26, 2020 4:53 pm
Forum: Main menu
Topic: Daily gift IMPLEMENTED
Replies: 23
Views: 1092

Re: Daily gift

it could also b 6 player game so it takes more than a day to get ur turn
by godOfKings
Sat Jan 25, 2020 5:06 am
Forum: Main menu
Topic: Daily gift IMPLEMENTED
Replies: 23
Views: 1092

Re: Daily gift

Wat if one day all ur games u r waitingfor other players to take turn, then u wouldb missing the daily gift
by godOfKings
Mon Jan 20, 2020 4:38 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Neutral 'Barracks' - Mercenary - adventurer's guild MERGED
Replies: 107
Views: 24886

Re: Tavern/Adventurer Recruitment Hall

Like warcraft where u could buy undead hero to use in elf army
by godOfKings
Mon Jan 20, 2020 4:34 pm
Forum: Other discussions about the game
Topic: Tutorial Request - AUX
Replies: 4
Views: 284

Re: Tutorial Request - AUX

U also need to define weight as percentage chance, but that's all i guess
by godOfKings
Mon Jan 20, 2020 4:32 pm
Forum: Main menu
Topic: Daily gift IMPLEMENTED
Replies: 23
Views: 1092

Re: Daily gift

My idea could b expanded, first check point 25% for 1 day, next 50 %, third 75 %, then 25% 2 items for 3 days, 50% 2 items for 3 days, 75% etc...

May this gift given every 15 days of daily log-in?
by godOfKings
Mon Jan 20, 2020 4:29 pm
Forum: Other discussions about the game
Topic: How many upgrades did you unlocked currently?
Replies: 10
Views: 653

Re: How many upgrades did you unlocked currently?

My fifth map is almost ready, but i cant seem to find patience to fully test it :lol:
by godOfKings
Mon Jan 20, 2020 4:25 pm
Forum: Main menu
Topic: Daily gift IMPLEMENTED
Replies: 23
Views: 1092

Re: Daily gift

Free 50% gem cost reductionfor any 1 upgrad?
by godOfKings
Mon Jan 20, 2020 4:21 pm
Forum: Other discussions about the game
Topic: How many upgrades did you unlocked currently?
Replies: 10
Views: 653

Re: How many upgrades did you unlocked currently?

Still got 30+ left, wonder how drejade managed all
by godOfKings
Mon Jan 20, 2020 4:17 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 18
Views: 2199

Re: version 1.111

Using two or so toasts allow me to add message in smaller portion so reader can read whole message before it disappears, i usually use it for short events that are not part of main story, like cheap cinematography in between quests :lol:
by godOfKings
Fri Jan 17, 2020 3:12 pm
Forum: Graphics
Topic: Berserker redesign IMPLEMENTED
Replies: 19
Views: 884

Re: Berserker redesign

also on the side note, it doesnt make sense for vikings to have bonus on elephants, instead should have high bonus on buildings (let loose a berserker in a village and he will massacre all, not even allow a chicken to continue breathing)
by godOfKings
Fri Jan 17, 2020 3:10 pm
Forum: Graphics
Topic: Berserker redesign IMPLEMENTED
Replies: 19
Views: 884

Re: Berserker redesign

wasnt chain mail introduced later? were there chain mails in the time of vikings?
by godOfKings
Fri Jan 17, 2020 3:07 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 18
Views: 2199

Re: version 1.111

in trigger there is a new bug with message toast triggers, if a single trigger has multiple message toast effects, it will display the message on the last effect only
by godOfKings
Fri Jan 17, 2020 3:05 pm
Forum: Multiplayer discussions
Topic: Carrot Cup 2017! --Ongoing--
Replies: 449
Views: 93327

Re: Carrot Cup 2017! --Ongoing--

i wonder if i can join in place of someone else right now? :lol:
by godOfKings
Tue Jan 07, 2020 5:25 pm
Forum: Unit - infantry
Topic: unit: net thrower man - IMPLEMENTED
Replies: 66
Views: 25688

Re: unit: net thrower man - ACCEPTED

This spec is perfect for this ability :)
by godOfKings
Tue Jan 07, 2020 2:53 pm
Forum: Unit - infantry
Topic: Herbalist IMPLEMENTED
Replies: 13
Views: 1294

Re: Herbalist

Wat about a passive regeneration spell that lasts a few turns? Similar to poison but gives +4 hp each turn
by godOfKings
Tue Jan 07, 2020 11:37 am
Forum: Unit - infantry
Topic: unit: net thrower man - IMPLEMENTED
Replies: 66
Views: 25688

Re: unit: net thrower man - ACCEPTED

so depending on a percentage chance, it can reduce speed of opponent infantry with throw net ability, will it work on cavalry?

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