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by LordOfAles
Tue Sep 24, 2019 2:29 pm
Forum: Dev asks for Help
Topic: AOW / AOS / AOF online multiplayer testers
Replies: 17
Views: 1708

Re: AOW / AOS / AOF online multiplayer testers

4 players vs AI, multiplayer scenario.
by LordOfAles
Tue Sep 24, 2019 12:33 pm
Forum: Dev asks for Help
Topic: AOW / AOS / AOF online multiplayer testers
Replies: 17
Views: 1708

Re: AOW / AOS / AOF online multiplayer testers

Bug: Sometimes when player ends turn it reverts him or her back to the beginning of same turn. But this happens very rarely.
by LordOfAles
Tue Sep 24, 2019 5:25 am
Forum: IMPLEMENTED
Topic: Human Race Icon Redesign - IMPLEMENTED
Replies: 38
Views: 1900

Re: Human Race Icon Redesign - IMPLEMENTED

The shield is back into templar shield. Please fix.
by LordOfAles
Mon Sep 23, 2019 8:00 pm
Forum: Others
Topic: Pl i need sombody to play AoWW
Replies: 1
Views: 166

Re: Pl i need sombody to play AoWW

Wrong section. Go to AoWW subforum.
by LordOfAles
Mon Sep 23, 2019 7:59 pm
Forum: New game types in the game (like capture the flag)
Topic: Alternative unit armor
Replies: 28
Views: 836

Re: Alternative unit armor

You know, you'll either have to pick Alternative Unit Armor or Damage Mode because working on both is straight ridicolousness. That would mean that for every unit implemented there would be 1 or 2 extra images needed. And doing these things on animated units is even more painful.
by LordOfAles
Mon Sep 23, 2019 7:42 pm
Forum: Dev asks for Help
Topic: AOW / AOS / AOF online multiplayer testers
Replies: 17
Views: 1708

Re: AOW / AOS / AOF online multiplayer testers

My suggestions are: 1. Allow players to click on units but not do anything with them when not their turn (Somehow like in map editor) 2. Allow players to see and send messages while not their turn 3. Add an option where your camera isn't forced to move view to unit that just attacked/moved/built. 4....
by LordOfAles
Mon Sep 23, 2019 1:16 pm
Forum: FAQ
Topic: How To send Random map To dev
Replies: 2
Views: 1341

Re: Random map

Click the 3 dots, then "Send to Dev" and Daniel will implement them.
by LordOfAles
Sun Sep 22, 2019 5:48 pm
Forum: Main menu
Topic: "Obj Select" Condition
Replies: 12
Views: 550

Re: "Obj Select" Condition

Once. The looping trigger loop only effects, and infinitely. Daniel, is this condition implementable?
by LordOfAles
Sun Sep 22, 2019 1:24 pm
Forum: Main menu
Topic: "Obj Select" Condition
Replies: 12
Views: 550

Re: "Obj Select" Condition

Daniel the condition isn't limited to units saying something it would just be another good condition to add... There is absolutely NOTHING complicated here to understand.
by LordOfAles
Sun Sep 22, 2019 7:32 am
Forum: Main menu
Topic: "Obj Select" Condition
Replies: 12
Views: 550

Re: "Obj Select" Condition

An example? You click a unit and it says something. Or, you click a unit and he gets teleported somewhere,... There are a lot of instances where this would be useful.
by LordOfAles
Sat Sep 21, 2019 9:28 pm
Forum: Main menu
Topic: "Obj Select" Condition
Replies: 12
Views: 550

Re: "Obj Select" Condition

Only @Stratego (dev) knows.
by LordOfAles
Sat Sep 21, 2019 12:33 pm
Forum: Main menu
Topic: Main Menu Adjustments IMPLEMENTED
Replies: 13
Views: 805

Re: Main Menu Adjustments IMPLEMENTED

In AoF Scenarios are back to "Skirmish Maps". Why?
by LordOfAles
Sat Sep 21, 2019 10:59 am
Forum: Main menu
Topic: "Obj Select" Condition
Replies: 12
Views: 550

"Obj Select" Condition

An extremely simple condition that's checked after the chosen object is selected.
by LordOfAles
Fri Sep 20, 2019 5:02 pm
Forum: Map Editor
Topic: "Activate My Map + Run" Option Bugs
Replies: 2
Views: 310

"Activate My Map + Run" Option Bugs

Everyone is still kinda using the traditional way because of these stupid bugs: 1. It takes you to skirmish map option screen instead of campaign map briefing screen. 1.1 Everything is reset to default ("Fog" would be set to "Reveal", "All Techs" would be set to "No Techs" etc.) 2. Names are reset t...
by LordOfAles
Wed Sep 18, 2019 4:04 pm
Forum: Unit balancing
Topic: trebuchet why can't it kill a pikeman ANSWERED
Replies: 10
Views: 600

Re: TREBUCHET'S THROWS BIG ROCKS BUT WHY CAN'T IT KILL A PIKEMAN?!

And it's just balancing. They are meant to be exclusively against buildings. Otherwise trebuchet spam would be the only viable tactic.
by LordOfAles
Wed Sep 18, 2019 11:57 am
Forum: OFF Topics
Topic: Happy birthday Patroid!
Replies: 23
Views: 3411

Re: Happy birthday Patroid!

Happy bd!
by LordOfAles
Tue Sep 17, 2019 10:03 am
Forum: IMPLEMENTED
Topic: Raptor Rider is bugged - ANSWERED
Replies: 10
Views: 442

Re: Raptor Rider is bugged - ANSWERED

Separate topic, right?
by LordOfAles
Tue Sep 17, 2019 9:57 am
Forum: Others
Topic: AOS Desing Leader elected!
Replies: 19
Views: 4423

Re: AOS Desing Leader elected!

I have nothing against this but...wasn't it a bit too fast?
by LordOfAles
Tue Sep 17, 2019 8:15 am
Forum: Unit - mounted
Topic: Missionary upgrade IMPLEMENTED
Replies: 13
Views: 678

Re: Missionary upgrade

Or cost raise. You don't upgrade a unit to make it more expensive.
by LordOfAles
Tue Sep 17, 2019 8:13 am
Forum: IMPLEMENTED
Topic: Raptor Rider is bugged - ANSWERED
Replies: 10
Views: 442

Re: Raptor Rider is bugged - ANSWERED

Yeah. Ironically enough orc "scouts" are specialized to counter other cavalry which are all mounted, and it's also used in frontline fight, unlike other scouts.
by LordOfAles
Mon Sep 16, 2019 10:27 pm
Forum: Techs
Topic: new tech advance gear/wheel
Replies: 19
Views: 2194

Re: Improved wheels

Off-topic. I agree with Endru that chariots need a speed boost though, they are currently underused.
by LordOfAles
Mon Sep 16, 2019 10:26 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 1832

Re: Orc Balance - ANSWERED

Patrol has a point. At the moment I think it's easier to nerf orcs a bit than having to wait for each race to be on approximately same level as them. Plus, 2 of the races are under heavy development.
by LordOfAles
Mon Sep 16, 2019 3:44 pm
Forum: Unit - infantry
Topic: Fencer
Replies: 18
Views: 961

Re: Fencer

Fencers weren't used on battlefield, they were dueling other fencers. Frankly, i don't think a fencing blade could deal more than 5 damage.
by LordOfAles
Mon Sep 16, 2019 3:40 pm
Forum: Campaign map discussions
Topic: No Gems for maps from AoS fans?
Replies: 6
Views: 1009

Re: No Gems for maps from AoS fans?

I don't think other Ao variants have payment in gems for those maps either. They are simply too easy/impossible to be paid in gems.
by LordOfAles
Mon Sep 16, 2019 3:38 pm
Forum: Dev asks for Help
Topic: Hints during loading screen
Replies: 2
Views: 309

Re: Hints during loading screen

<string name="HINT_ANIMATION_SPEED">Are you a fast clicker? You can disable animations in the options menu for faster gameplay.</string> <string name="HINT_PROBABLY_BANKRUPT">Not enough gems? You can make maps using Map Editor and send them to Dev. He can reward you for those!</string> <string name...
by LordOfAles
Mon Sep 16, 2019 3:34 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 1832

Re: Orc Balance - ANSWERED

If you're that intent on not scaling the units to be on par with other races' current ones then what about slower but bigger updates that focus on other races?
by LordOfAles
Sun Sep 15, 2019 1:51 pm
Forum: Gameplay & UI
Topic: Minimum Range Tracker
Replies: 2
Views: 256

Re: Minimum Range Tracker

Yeah, good idea. Not THAT necessary feature, but a pretty useful one.
by LordOfAles
Sun Sep 15, 2019 12:54 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 1832

Re: Orc Balance - ANSWERED

Well then, so much for democracy.
by LordOfAles
Sun Sep 15, 2019 12:47 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Balance - ANSWERED
Replies: 38
Views: 1832

Orc Balance - ANSWERED

https://www.androidutils.com/forum/viewtopic.php?f=117&t=7295&sid=0fd1f1452a59b7f2aaa236667dbab829 Alexander...before locking this topic, why? A civilized discussion can't be done? I got a warning for...making flames? If you took it like that, i'm pretty sorry i guess, but that was just criticism. O...

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