Search found 129 matches

by Lancer
Thu Feb 05, 2015 8:25 am
Forum: Dev asks for Help
Topic: WANTED: Finish the Unfinished campaigns of "Master" Deptusi
Replies: 34
Views: 7871

Re: WANTED: Finish the Unfinished campaigns of "Master" Dept

Theres a stupid bug where if i put triggers then i test them and becose i failed mission i restarted map and then my triggers are all gone and reset to the one that that depusti created
by Lancer
Thu Feb 05, 2015 6:20 am
Forum: Gameplay & UI
Topic: Upgrade/manage your tows
Replies: 52
Views: 13738

Re: Upgrade/mamage.your tows

Well this has positive feedback
by Lancer
Mon Feb 02, 2015 8:40 pm
Forum: Others
Topic: Best suporters-Reward
Replies: 66
Views: 22522

Re: Best suporters-Reward

file.png
Well here it is,i changed flag to Serbian flag and some other colors to fit the flag
file.png (1.27 KiB) Viewed 9867 times
Well here it is,i changed flag to Serbian flag and some other colors to fit the flag
by Lancer
Mon Feb 02, 2015 8:37 am
Forum: Others
Topic: Test version exists?
Replies: 1
Views: 1057

Test version exists?

If its design planned that means that theres no test version yet?

This has alot of pontential and seems much more popular then other ideas
by Lancer
Mon Feb 02, 2015 8:32 am
Forum: Others
Topic: Best suporters-Reward
Replies: 66
Views: 22522

Re: Best suporters-Reward

Hmm let me see what i did for game.....
-I created 21 maps
-All maps triggers
-All maps mass enviorment detail
-Created RPG idea
-Idea for 1 castle=0 tc
-And some other small stuff on forums
:D :D
by Lancer
Mon Feb 02, 2015 6:19 am
Forum: DEVELOPER version changes
Topic: version 0.9996 PUBLISHED to GooglePlay
Replies: 37
Views: 10373

Re: version 0.9996

I like this idea,it makes entire map usefull insdead of 40% of entire map in older version
by Lancer
Sun Feb 01, 2015 12:08 am
Forum: DEVELOPER version changes
Topic: version 0.9995 PUBLISHED to GooglePlay
Replies: 11
Views: 4570

Re: version 0.9995

Hi.heres some feed back -it builds so many building at start it dosent even finish it to 100% -it didnt have variety of units all units were same type example:only ranged units -it spammed same factories insdead of building them at random -its a bit less agressive,moves a unit like one space only wh...
by Lancer
Tue Jan 27, 2015 1:20 am
Forum: DEVELOPER version changes
Topic: version 0.9995 PUBLISHED to GooglePlay
Replies: 11
Views: 4570

Re: version 0.9995

Hey,is everything alright with our test? I know i keep reciving nofitications thats its my turn like entire week even if you did replaced me with AI.
If all its good then count me in 3 player test :)
by Lancer
Thu Jan 22, 2015 6:41 am
Forum: Campaign map discussions
Topic: Continue with mass enviroment detail?
Replies: 4
Views: 2476

Continue with mass enviroment detail?

Hey everywhone its been ahwile but im finnaly back :) so i was wondering if you people wanted me to continue with mass enviorment detail that i always do in all my maps(flowers,bushes,roads, and other wilderness details) so before i started making maps all other maps didnt have that kind of mass env...
by Lancer
Tue Jan 13, 2015 7:29 pm
Forum: Maps, campaigns
Topic: Small RPG!
Replies: 16
Views: 7182

Re: Small RPG!

Oh look,i revolutionized the game
by Lancer
Fri Jan 02, 2015 5:12 pm
Forum: DEVELOPER version changes
Topic: version 0.9993-0.9994 PUBLISHED to GooglePlay
Replies: 9
Views: 4392

Re: version 0.9993

if you want to create and me to be afk then tell me i can test if for you :)
by Lancer
Thu Dec 25, 2014 1:43 pm
Forum: Maps, campaigns
Topic: Ambition - IMPLEMENTED
Replies: 13
Views: 4717

Re: Ambition

I might look at entire campaign and increase difficulty :)
by Lancer
Wed Dec 10, 2014 9:26 pm
Forum: DEVELOPER version changes
Topic: version 0.998 PUBLISHED to GooglePlay
Replies: 14
Views: 7108

Re: version 0.998 PUBLISHED to GooglePlay

aww new england update is still not put in :?
by Lancer
Mon Dec 08, 2014 7:38 am
Forum: DEVELOPER version changes
Topic: version 0.998 PUBLISHED to GooglePlay
Replies: 14
Views: 7108

Re: version 0.998

Maybe:
0 tcs=1 castle
1 tcs=2 castle
2 tcs=3 castle
by Lancer
Fri Dec 05, 2014 8:09 am
Forum: Campaign map discussions
Topic: Baginner campaign maps - vote
Replies: 4
Views: 3443

Re: Baginner campaign maps - vote

Ambition campaign starts easy but gets much more harder later
by Lancer
Fri Nov 28, 2014 6:29 pm
Forum: Other discussions about the game
Topic: Age of Strategy Channel!!!
Replies: 15
Views: 5853

Re: Age of Strategy Channel!!!

Videos will get thumbnails soon! :D
by Lancer
Mon Nov 10, 2014 12:32 am
Forum: DEVELOPER version changes
Topic: version 0.995-0.996 PUBLISHED to GooglePlay
Replies: 13
Views: 6546

Re: version 0.995-0.996 PUBLISHED to GooglePlay

If version is 0.996 with is less then number 1 does that means that game is still in beta? If so you could start from 0.999 to 0.9991 and then to 1.0
by Lancer
Fri Nov 07, 2014 2:35 pm
Forum: Other discussions about the game
Topic: Age of Strategy Channel!!!
Replies: 15
Views: 5853

Re: Age of Strategy Channel!!!

part 2 comming in 20 mins!
by Lancer
Wed Nov 05, 2014 11:44 pm
Forum: Other discussions about the game
Topic: Age of Strategy Channel!!!
Replies: 15
Views: 5853

Age of Strategy Channel!!!

i created channel on youtube for this game
Check it out!:https://www.youtube.com/user/Petronije500
i uploaded first video :D :lol:
by Lancer
Wed Nov 05, 2014 1:41 pm
Forum: New game types in the game (like capture the flag)
Topic: My survival
Replies: 2
Views: 1759

My survival

Many people asked for survival so i made it:Survival Wildernes.The way how it works: Enemy starts with barracks and at turn 10 they get archery range and at turn 20 they get stable and so on.Maybe i can make trigger where if player one has units out of combat area and comes to enemy facrories thery ...
by Lancer
Tue Oct 28, 2014 11:15 am
Forum: Maps, campaigns
Topic: Small RPG!
Replies: 16
Views: 7182

Re: Small RPG!

Stand next to carts
by Lancer
Mon Oct 27, 2014 3:14 pm
Forum: Maps, campaigns
Topic: Small RPG!
Replies: 16
Views: 7182

Re: Small RPG!

Ok triggers are up in 10 minutesand map is located in FAN maps section
by Lancer
Mon Oct 27, 2014 1:21 pm
Forum: Maps, campaigns
Topic: Small RPG!
Replies: 16
Views: 7182

Small RPG!

If you have dev version check out my new map Small RPG! It will soon have 20 triggers depends how quick developer will respond.Tell me what you think of this map once you see triggers in it.It adds whole new gameplay in this game.
Thanks!

Lancer
by Lancer
Thu Oct 16, 2014 6:31 pm
Forum: IMPLEMENTED - Mounted
Topic: New Unit - Lancer - IMPLEMENTED v0.998
Replies: 26
Views: 9271

Re: New Unit - Lancer

why are you creating me? :D
by Lancer
Sat Oct 11, 2014 7:22 pm
Forum: DEVELOPER version changes
Topic: version 0.992 PUBLISHED to GooglePlay
Replies: 38
Views: 15134

Re: version v.0992

Triggers FTW
by Lancer
Wed Oct 08, 2014 10:00 am
Forum: DEVELOPER version changes
Topic: version 0.992 PUBLISHED to GooglePlay
Replies: 38
Views: 15134

Re: version v.0992

Hi,im creator of this campaign and thanks to everywhone who helped to fix my english (im not brit/american) yes some names are from mount and blade warband while i made rest of the story by myself.
Blaint:the story dosent realy start like that in mount and blade :D
by Lancer
Wed Oct 08, 2014 9:54 am
Forum: DEVELOPER version changes
Topic: version 0.991 PUBLISHED to GooglePlay
Replies: 14
Views: 9298

Re: version 0.991 PUBLISHED to GooglePlay

Hey daniel im just going to report that from this version and so on game crashes more often becose earlier it didnt.
by Lancer
Tue Oct 07, 2014 7:15 pm
Forum: Maps, campaigns
Topic: Ambition - IMPLEMENTED
Replies: 13
Views: 4717

Ambition - IMPLEMENTED

Im creater for a new upcomming campaign "Ambition".If you have develompent version tell me what you think of it.
Thanks!
by Lancer
Sun Oct 05, 2014 10:51 pm
Forum: IMPLEMENTED - Technologies
Topic: Gunpowder? - IMPLEMENTED
Replies: 33
Views: 13114

Gunpowder? - IMPLEMENTED

How about theres gunpowder upgrade that cost 9 turns and allows you to train rennaisance rifleman who costs 3 turns and is better then longbowman or crossbowman but can only attack only once in 2 turns due to reloading.

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