Search found 129 matches

by Lancer
Mon May 09, 2016 6:53 am
Forum: Unit balancing
Topic: Naval Battles
Replies: 7
Views: 1716

Re: Naval Battles

No bonuses? Then enjoy playing my upcomming map for 5 hours! :evil:
(Just kidding it probbably took me like 20 mins to finish it)
by Lancer
Sun May 08, 2016 4:14 pm
Forum: Unit balancing
Topic: Naval Battles
Replies: 7
Views: 1716

Naval Battles

Is it me or its annoying when you have to shoot 20 times as warship just to sink another enemy warship,becose right now there is almost 0 reason to build warship if you want to counter enemy warship,becose its more worth it to attack land infantry/archers. So in my opinion,Warships and Advanced Wars...
by Lancer
Wed May 04, 2016 7:12 am
Forum: Map & campaign designs
Topic: Feedback needed
Replies: 15
Views: 8100

Re: Feedback needed

Yeah i tottaly agree,tcs are way too op and this would really help
by Lancer
Wed May 04, 2016 6:37 am
Forum: DEVELOPER version changes
Topic: version v1.032
Replies: 41
Views: 17598

Re: version v1.032

New map in ambition campaign ,,Old Enemy"

Also Daniel i think you should fix the bug where AI dosent move their transports on first turn and only later they are like:Oh right,we need to land too. ;)
by Lancer
Mon Apr 25, 2016 7:34 pm
Forum: Campaign map discussions
Topic: Ambition Campaign
Replies: 23
Views: 11793

Re: Ambition Campaign

22nd map is sent :D this one is something different,you will see :3
by Lancer
Mon Apr 18, 2016 6:53 pm
Forum: Campaign map discussions
Topic: Ambition Campaign
Replies: 23
Views: 11793

Re: Ambition Campaign

New map is sent! Prepare for Colonial War :D
by Lancer
Mon Apr 18, 2016 6:32 am
Forum: Implementeds
Topic: Map editor - IMPLEMENTED
Replies: 13
Views: 5609

Re: Map editor - IMPLEMENTED

Now not only undo buttom deletes entire map but crashes have killed all my work and corrupted my work in progress map and made it unopenable without crashing,i dont get it how are people making maps from this bug editor
by Lancer
Mon Mar 21, 2016 8:17 am
Forum: Performance problems
Topic: Map editor sooooooo slow
Replies: 33
Views: 8032

Re: Map editor sooooooo slow

Hi,finnaly somewhone has started a post like this. That so called Map Editor or i reffer it us Bug Editor,is reason why i stopped making maps,its just terrible,i once pressed undo buttom and it deleted HALF of he map! So i gave up on it.Phones were never meant for stuff like these,this is where tile...
by Lancer
Mon Feb 01, 2016 10:41 am
Forum: DEVELOPER version changes
Topic: version v1.028
Replies: 15
Views: 5229

Re: version v1.028

check your email ambition 21 awaiting :D
was sent days ago
by Lancer
Wed Dec 30, 2015 5:19 pm
Forum: Campaign map discussions
Topic: Ambition Campaign
Replies: 23
Views: 11793

Re: Ambition Campaign

Beating khans invasion:I have used priests to convert their elephants and catapults to counter their own siege and if your lands are secure go for helping your allies before you take on their strongholds,and yes as i promised this campaign starts easy then it gets harder while i still try to keep th...
by Lancer
Wed Dec 30, 2015 5:12 pm
Forum: Campaign map discussions
Topic: Ambition Campaign
Replies: 23
Views: 11793

Re: Ambition Campaign

I would like to continue it but pc map maker is not longer used and the editor on phone is (sorry for saying this) Terrible! :( :( :?
PC Master race
by Lancer
Tue Oct 13, 2015 9:45 am
Forum: Maps, campaigns
Topic: Ambition - IMPLEMENTED
Replies: 13
Views: 4977

Re: Ambition - IMPLEMENTED

New map is out! (No triggers yet) enjoy the new world :3
by Lancer
Thu Oct 08, 2015 7:54 pm
Forum: DEVELOPER version changes
Topic: version 1.016 PUBLISHED to GooglePlay
Replies: 29
Views: 9101

Re: version 1.016

hi i love new feuture but its kinda ineffective for my device for example (only me right?) becose time spent while ending turn is so much spent on your own for some reason even if i dont have waypoints/shotting archers time taking to end my own turn is much longer then other players (i guess its sav...
by Lancer
Wed Sep 16, 2015 6:12 am
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer Scenarios IMPLEMENTED
Replies: 62
Views: 12560

Re: Allowing multiplayer scenarios

If this is added...ww2 anybody? :)
by Lancer
Fri Aug 07, 2015 1:57 am
Forum: Implementeds
Topic: A New Diplomacy trigger! - IMPLEMENTED
Replies: 2
Views: 1075

A New Diplomacy trigger! - IMPLEMENTED

This new effect can be usefull,what it does it changes one player/ai's team. For example:player 1 team is 1 player 2 team is 1 Player 3 team is 2 Using this effect you can chose player numberfrom 1 to 6 then enter team number from 1 to 3. So using 2 number selects player 2 and using 3 number seletct...
by Lancer
Thu Jul 16, 2015 4:03 pm
Forum: DEVELOPER version changes
Topic: Maps only in DEV version - waiting for their designers
Replies: 22
Views: 28742

Re: Maps only in DEV version - waiting for their designers

Iv sent you triggers for Khan Invasion map 19,when you have time to put them in you can release it as well :) Post new map feedback on ambition camp discussion.
by Lancer
Thu Jul 16, 2015 11:41 am
Forum: Map & campaign designs
Topic: Feedback needed
Replies: 15
Views: 8100

Re: Feedback needed

Btw there will be no tcs becose its about commmanding units and not spamming towers and stuff,there will be factories and some maps may have workers but otherwise no tcs :twisted:
by Lancer
Thu Jul 16, 2015 7:21 am
Forum: Maps, campaigns
Topic: Ambition - IMPLEMENTED
Replies: 13
Views: 4977

Re: Ambition

Im going to remake all trigger of campaign becose idk whats changed but if i remake then it should work like charm
by Lancer
Wed Jul 01, 2015 10:10 am
Forum: Others
Topic: Best suporters-Reward
Replies: 66
Views: 23175

Re: Best suporters-Reward

I like idea of "unit skins" lets say im Player 1 (P1) and those skins are apllies on my acount,and im in multiplayer game against P2. His units will look normal and maybe when game start it will say in chat automatick mess"(Insert username" has activited skins" that way non-forum people will not get...
by Lancer
Wed Jun 24, 2015 11:23 am
Forum: DEVELOPER version changes
Topic: Maps only in DEV version - waiting for their designers
Replies: 22
Views: 28742

Re: Maps only in DEV version - waiting for their designers

map 18th in ambition can be released,19th not yet
by Lancer
Mon Jun 08, 2015 6:55 am
Forum: Maps, campaigns
Topic: Map Request
Replies: 7
Views: 4323

Re: Map Request

And then after 20 turns: yay i reached my enemy ;)
by Lancer
Sun Jun 07, 2015 6:44 pm
Forum: Solved/Answered
Topic: ambition: battle of veidar - CLOSED
Replies: 5
Views: 2594

Re: ambition: battle of veidar

Intreasting,i dont know whats up with these new triggers versions messing up with campaign maybe daniel replaced some tiggers or something im really not sure why :geek:
by Lancer
Tue Jun 02, 2015 6:56 pm
Forum: OFF Topics
Topic: WELCOME TO THE FORUMS!!!
Replies: 8
Views: 3458

Re: WELCOME TO THE FORUMS!!!

i heard of so called ''andy'' pc app that is android emulator or something and its pretty legit you can play clash of clans and stuff i tested it but my favorite game Strategy and Tactics World War 2 didnt work so idk about age of strategy,so you maybe can play aoes that way :geek:
by Lancer
Thu May 28, 2015 6:20 am
Forum: Map & campaign designs
Topic: Feedback needed
Replies: 15
Views: 8100

Re: Feedback needed

Ussr started attacking after germans were close to Warsaw and it mainly occupied rather then fighting,they.
by Lancer
Wed May 20, 2015 12:48 pm
Forum: Techs
Topic: Tech: Intelligence IMPLEMENTED
Replies: 37
Views: 15970

Re: Tech: Intelligence

its not a unit! its a boost to tc defense! you lose 3 hp when capturing enemy tc,its passive health reduction
by Lancer
Wed May 20, 2015 10:05 am
Forum: Techs
Topic: New Tech:Right Rule
Replies: 4
Views: 2021

New Tech:Right Rule

Will this tech be upgrade or default?It will be discussed later Right Rule makes your people loyal in your TC so everytime enemy captures your tc a revolt will apper and best unit for pesant will be pikemen as they were part of civil service. Pikemen will spawn next to TC once enemy has captured tc ...
by Lancer
Wed May 20, 2015 9:43 am
Forum: Gameplay & UI
Topic: Upgrade/manage your tows
Replies: 52
Views: 14073

Re: Upgrade/manage your tows

This got popular so im expaining full thing:Each town has its own upgrades,those ugrades are default becose if they are upgrable they cant he used on "no" settting so they are deffault bassicly when you click on town you see production squere but now there are 2 squeres one is production one is buil...
by Lancer
Wed May 20, 2015 9:17 am
Forum: Techs
Topic: Tech: Intelligence IMPLEMENTED
Replies: 37
Views: 15970

Re: Tech: Intelligence

Technology gaurds reduces chance to steal technology and becose they are gaurds when enemy unit captures tc he loses 3 HP,how about that?
by Lancer
Wed May 20, 2015 6:56 am
Forum: Maps, campaigns
Topic: Crusader-Campaign
Replies: 60
Views: 11610

Re: Crusader-Campaign

Stronghold crusader,Sronghold crusader 2,Anno 1404,Crusader Kings 1,Crusader Kings 2,Europa Universalis,Medieval 2 Total war,Age of Empires 2,Kingdoms:Crusade The name of some of these games are even about crusade so yeah he cant complain,look how many games have this who aim for something that happ...

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