Search found 219 matches

by Disco
Wed Aug 17, 2016 7:28 am
Forum: Unit - water (ships)
Topic: Boarding Ship IMPLEMENTED
Replies: 40
Views: 6060

Re: Boarding Ship

Disco, you just need another ship alongside the trireme. If you hit the boarding trireme with any other unit you will unlock your trireme. Ah cool! Didnt know that buddy ;) I hate the thought of a enemy trireme, cruising up alongside one of my ships. Then taking it over. I'm not sure I entirely und...
by Disco
Wed Aug 17, 2016 7:17 am
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 108
Views: 52216

Re: Kingdom Come Campaign: Your Opinions and Thoughts

Ah tam youre a star!

Looks like im just not very good lol. Those boats are very aggressive against me, but at least I know its doable :)

Thx mate!
by Disco
Tue Aug 16, 2016 6:05 pm
Forum: Unit - infantry
Topic: Pike like unit - Not an Upgrade - Needs a new name
Replies: 115
Views: 8834

Re: halberdier to improved halberd

Hehe Bill's are ace! Although i actually never heard of em till a few months ago, whilst playing Medieval Total War! I prefered them to the halberdiers.

The image Alexander is great..tho is he a midget? :shock:

I agree with stats also ;)
by Disco
Tue Aug 16, 2016 12:35 pm
Forum: Campaign map discussions
Topic: Campaign: Paths of Rome
Replies: 83
Views: 39664

Re: Campaign: Paths of Rome

Im just about to continue the campaign, map Demolition. The intro text is a wee bit messy. and hard to follow.

Just a suggestion, replace [newline] with <p> . then at end of line </p>
by Disco
Tue Aug 16, 2016 8:47 am
Forum: Unit - water (ships)
Topic: Boarding Ship IMPLEMENTED
Replies: 40
Views: 6060

Re: Boarding Ship

Maybe a % thing. Like first attacker gets 66% chance of winning, but 34% losing their ship. I guess what im getting at is. I hate the thought of a enemy trireme, cruising up alongside one of my ships. Then taking it over. When really, its the only attack it can do. Ram you, then take you over. It wo...
by Disco
Tue Aug 16, 2016 8:32 am
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 108
Views: 52216

Re: Kingdom Come Campaign: Your Opinions and Thoughts

I played it once again. If you don’t use ships to activate ememy quadtriemes ,you surely can destroy all emeny structures(eg.fortress,walls) and units and get all towns within 55 turns. lol..you sure we're playing the same map mate? :P "If you don’t use ships to activate ememy quadtriemes" What shi...
by Disco
Tue Aug 16, 2016 8:24 am
Forum: Unit - infantry
Topic: Pike like unit - Not an Upgrade - Needs a new name
Replies: 115
Views: 8834

Re: halberdier to improved halberd

Just another name to throw in for it. Billman
by Disco
Tue Aug 16, 2016 8:12 am
Forum: Solved/Answered
Topic: Very bad lag. ANSWERED
Replies: 8
Views: 3690

Re: Very bad lag.

ah yes this map. I remember this one.

The thing is..you dont really need ALL those production things to complete it.
It was laggy on my tablet, but I stuck with it, and it was an accomplishment to complete it finally :)
by Disco
Tue Aug 16, 2016 8:06 am
Forum: Unit - ranged (like archers)
Topic: Poison Horse Archer IMPLEMENTED
Replies: 9
Views: 3508

Re: Poison Horse Archer

HokanPL wrote:No no no no! If we start see it like you, even swordsman can kill himself by accident :P what about samurai with 10% chance for seppuku :D

1 tile slower than horse archer is enough. Somebody interested with drawing it? :)
Hahahaha :lol:
by Disco
Tue Aug 16, 2016 8:02 am
Forum: New game types in the game (like capture the flag)
Topic: Nations
Replies: 70
Views: 14457

Re: Nations

I remember that some sid meywer's civilization games had some specific units that were substitutes for normal units (for example a japanese player had the samurai unit instead of a normal swordman, so a roman player could use a legionaire instead of a normal infantry. We should obviously rebalance ...
by Disco
Mon Aug 15, 2016 10:14 am
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 108
Views: 52216

Re: Kingdom Come Campaign: Your Opinions and Thoughts

tamtam12345 wrote:No!Even towns can't build units ,you still can win and get 3 stars in this map.
Is this by following the dialogue though mate?
Because, i follow it to the T.
How can i cross the blood river, without a boat or a builder?
Thx
by Disco
Mon Aug 15, 2016 10:03 am
Forum: Unit - water (ships)
Topic: Boarding Ship IMPLEMENTED
Replies: 40
Views: 6060

Re: Boarding Ship

The winner is rhe first who lock the other and doesn't receive any damage until next turn Ok..but is there anyway of defending this? Disco, I'm confused by your argument. :lol: In game, it would be like when tiremes attack each other, whoever attacks first does the most damage. Hahaha. Yes mate, I ...
by Disco
Mon Aug 15, 2016 9:42 am
Forum: Unit - ranged (like archers)
Topic: chariot archer upgrade IMPLEMENTED
Replies: 12
Views: 3151

Re: chariot archer upgrade

Awesome! 8-)
by Disco
Mon Aug 15, 2016 9:41 am
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 108
Views: 52216

Re: Kingdom Come Campaign: Your Opinions and Thoughts

No no no..sorry that was my mistake. I followed the prompts as you said. I didnt kill the grey units, they joined me when i got to the island. Ive played through again..this time being more aggressive, and lost as Darien died from one of the quadrireme. Still couldnt build units in TC/Dock. So even ...
by Disco
Sun Aug 14, 2016 5:57 am
Forum: Unit - water (ships)
Topic: Boarding Ship IMPLEMENTED
Replies: 40
Views: 6060

Re: Boarding Ship

I would assume the winner would be whoever rammed the other ship. :lol: Hahaha. But wouldnt they want them to ram them, or hook them. So their men could also get to their ship? E.G. player 1 rams/hooks player 2 . Then its player 2's turn to board player 1 's ship? Just sounds a bit cat an mouse to ...
by Disco
Sun Aug 14, 2016 5:50 am
Forum: New game types in the game (like capture the flag)
Topic: Nations
Replies: 70
Views: 14457

Re: Nations

Yes, basically every nation would have 95% the same units, but each nation would be able to build its few national units as well. Also, as for general bonuses, they COULD be hugely unbalancing if not done right. To be honest, I think general bonuses might be a lot to implement, but I did have an id...
by Disco
Sun Aug 14, 2016 5:46 am
Forum: Unit balancing
Topic: Battering Ram IMPLEMENTED
Replies: 14
Views: 5768

Re: Battery Ram

DoomCarrot wrote:Yes Disco, they are slow, but they can hold two units and fit in wagons. Making it possible ot have 6 units + 3 battering rams in a single wagon. :P

Also, yes they should probably do a huge damage to gates.
Ah right i see! That is a bit over the top for sure lol
by Disco
Sun Aug 14, 2016 5:44 am
Forum: Unit - water (ships)
Topic: Boarding Ship IMPLEMENTED
Replies: 40
Views: 6060

Re: Boarding Ship

Roman triremes used a device called crow that made them lock the ship to another. I think that this shouldn't be a new ship but an improvement for triremes and other melee ships. I would make it like that: You use the crow like an active skill in melee range instead of hitting the enemy. You stay l...
by Disco
Sun Aug 14, 2016 5:37 am
Forum: New game types in the game (like capture the flag)
Topic: Castles battle
Replies: 4
Views: 1970

Re: Castles battle

Another name: Conquer and control Castles are too big (huge maps would be required). So recruit buildings, towers and maybe... walls and gates sometimes. But what about destroying these buidings connected to the cities? 4 options (not sure what is the best): -Destroyable, you cannot rebuild it, onl...
by Disco
Sun Aug 14, 2016 5:24 am
Forum: New game types in the game (like capture the flag)
Topic: Nations
Replies: 70
Views: 14457

Re: Nations

I don't see this idea, actually. I know something about balancing sides in game and I suppose it's quite impossible here without changing EVERYTHING. I'm afraid if it can destroy power of this game in present look. Sorry for all, maybe I am wrong, but for now I am totally against this concept :/ Id...
by Disco
Sun Aug 14, 2016 5:07 am
Forum: Unit - infantry
Topic: unit: rapier swordsman
Replies: 23
Views: 6728

Re: unit: rapier swordsman

I don't agree about the rapier being useful against heavy armored units. The rapier was mostly used in unarmored duels. The real strenght of that weapon is in its lenght that allowed a certain fencing technique that is very defending. A rapier swordman should be able to dodge melee attacks with a c...
by Disco
Sun Aug 14, 2016 4:59 am
Forum: Solved/Answered
Topic: Massive walls & masonry - IMPLEMENTED
Replies: 3
Views: 2329

Re: Massive walls & masonry

I just call that hard-lines ;)
by Disco
Sun Aug 14, 2016 4:54 am
Forum: Multiplayer discussions
Topic: Family feud
Replies: 11
Views: 4817

Re: Family feud

Hardeep wrote:
DoomCarrot wrote:Imugr is a pain imo and you need an account I think.
Hmmpff. Never cared when I had to :evil:
hahaha :lol:
I used to use imgur all the time. But i think they have changed it some..not as simple as it used to be :roll:
by Disco
Sun Aug 14, 2016 4:48 am
Forum: Unit balancing
Topic: Battering Ram IMPLEMENTED
Replies: 14
Views: 5768

Re: Battery Ram

My two pennies. This is another unit ive rarely used lol. Does it have 2 attacks? Im not sure..my memory sucks! Anyways, i remember thinking they wasnt great at getting through walls, an its far quicker using swordsmen (swapping) etc. But after reading what DC says, i guess, if those walls are actua...
by Disco
Wed Aug 10, 2016 10:42 pm
Forum: Gameplay & UI
Topic: Trigger effect feature - randomize
Replies: 6
Views: 2155

Re: Trigger effect feature - randomize

Thanks mate :) Should be fun experimenting with!
by Disco
Wed Aug 10, 2016 11:18 am
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 108
Views: 52216

Re: Kingdom Come Campaign: Your Opinions and Thoughts

I edited the last comment, I think I know the problem now. You needed to head towards the gray units south of your starting position. From the pond, make sure your units (except the boat, obviously) move left of the pond. Thats what I did, went south first (killed the gray units). Then went east & ...
by Disco
Wed Aug 10, 2016 11:09 am
Forum: New game types in the game (like capture the flag)
Topic: Nations
Replies: 70
Views: 14457

Re: Nations

Shouldnt Longbowmen be English/British/Celt?
Or...
Maybe a little pumped up, for exclusive English/British/Celt Longbowmen (new unit)?
by Disco
Wed Aug 10, 2016 11:03 am
Forum: New game types in the game (like capture the flag)
Topic: Castles battle
Replies: 4
Views: 1970

Re: Castles battle

Could be interesting!
by Disco
Wed Aug 10, 2016 11:01 am
Forum: Campaign map discussions
Topic: Aquarias campaign-feedback!
Replies: 87
Views: 32665

Re: Aquarias campaign-feedback!

Map #4 massacre has the player labeled as "COOLGuy," and I have no idea how that happened. :lol: Is there any way to change this? It was originally labeled "Lord Arkad" when sent for publishing. I think you should keep him in..everyone wants a COOLguy, in their campaign :lol: Oooh, is that an idea ...
by Disco
Wed Aug 10, 2016 10:57 am
Forum: Gameplay & UI
Topic: Trigger effect feature - randomize
Replies: 6
Views: 2155

Re: Trigger effect feature - randomize

Very nice!
Although, could someone explain the effects please?

Is it movement/power/sight/speed/armour(s) etc?
or all of the above, and anything in between ;)

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