Search found 219 matches

by Disco
Wed Aug 24, 2016 8:34 am
Forum: Unit - mounted
Topic: Equites
Replies: 27
Views: 9195

Re: Equites

Yeah i agree with what DC says mate.
by Disco
Wed Aug 24, 2016 8:25 am
Forum: Multiplayer discussions
Topic: The wild rose is back
Replies: 27
Views: 5532

Re: The wild rose is back

:( :) :P :D :lol:
by Disco
Wed Aug 24, 2016 8:23 am
Forum: More Q&A
Topic: Damage of effects
Replies: 11
Views: 2823

Re: Damage of effects

I have never figured fire/posion out. I just keep shooting things till they have more flames than health. :twisted: Ditto :D I know it kinda goes from flamed to explosion, I think by the wee pic in the top left corner...Although i never figured out how a fire archer can cause a castle (600% :? ) to...
by Disco
Wed Aug 24, 2016 8:18 am
Forum: FAQ
Topic: The AI - units homogen units are built
Replies: 26
Views: 8994

Re: The AI

Hahaha

I actually lost to someone recently using those units lol. Well he did use fire archers too :oops:
by Disco
Wed Aug 24, 2016 8:16 am
Forum: Gameplay & UI
Topic: Cancellation of unit in TC's -
Replies: 13
Views: 3117

Re: Cancellation of unit in TC's -

DoomCarrot wrote:I hate when this happens. To be fair, this game has si ply taught me patience. :lol:
Man that was quick!
by Disco
Wed Aug 24, 2016 8:13 am
Forum: Gameplay & UI
Topic: Cancellation of unit in TC's -
Replies: 13
Views: 3117

Cancellation of unit in TC's -

Man its so frustrating, when you have a unit almost produced, that can be cancelled in under a second by a miss-press or lag. I would like a confirmation button added, that you wish to cancel the building of a unit. I know it may slow it up a bit, but think of the turn mistakes you'll save ;) Or eve...
by Disco
Tue Aug 23, 2016 6:07 pm
Forum: Structures
Topic: Village
Replies: 7
Views: 3405

Re: Village

hoo hoo..what about incendiary pigs too?
by Disco
Tue Aug 23, 2016 6:04 pm
Forum: IMPLEMENTED - Siege
Topic: Hwacha - IMPLEMENTED
Replies: 93
Views: 14928

Re: New Siege Unit- The Hwacha

Rose wrote:Looks like he is standing inside of a giant basket :lol:
:shock: :lol:
by Disco
Tue Aug 23, 2016 6:01 pm
Forum: Unit - infantry
Topic: Zweihander - IMPLEMENTED
Replies: 92
Views: 12065

Re: new unit idea: Zweihander

Thats well good mate!
by Disco
Tue Aug 23, 2016 5:59 pm
Forum: Unit - mounted
Topic: Equites
Replies: 27
Views: 9195

Re: Equites

These ring a bell, from my days playing Rome TW :)
by Disco
Tue Aug 23, 2016 5:56 pm
Forum: Unit - water (ships)
Topic: Boarding Ship IMPLEMENTED
Replies: 40
Views: 5167

Re: Boarding Ship

superstrijder15 wrote:Like in pirates of the caibbean when the 2 main guys take a navy ship by having the navy men board theirs?
It may well have been mate! But the images i have in my mind, are more like the old Sinbad films lol
by Disco
Tue Aug 23, 2016 5:53 pm
Forum: Multiplayer discussions
Topic: The wild rose is back
Replies: 27
Views: 5532

Re: The wild rose is back

Hahaha...sicko...come on

Image

Its only natural :mrgreen:
by Disco
Mon Aug 22, 2016 10:19 am
Forum: Unit - infantry
Topic: Zweihander - IMPLEMENTED
Replies: 92
Views: 12065

Re: new unit idea: Zweihander

I like it samuel :)
Although the sword and armour is a very similar colour (maybe same). Maybe you change em up a little..
by Disco
Mon Aug 22, 2016 10:14 am
Forum: Multiplayer discussions
Topic: The wild rose is back
Replies: 27
Views: 5532

Re: The wild rose is back

TheBluePhoenix wrote:you are a girl right????? :oops:
I know i am asking a stupid question but whenever you say ' girlfriend ' i get a pretty wierd feeling of you being a boy :lol:

NO OFFENCE
I have a total different thing going on in my head :shock: :P
by Disco
Mon Aug 22, 2016 10:11 am
Forum: Unit - infantry
Topic: Pike like unit - Not an Upgrade - Needs a new name
Replies: 115
Views: 6715

Re: halberdier to improved halberd

Yeah thats great idea DC :)
by Disco
Mon Aug 22, 2016 10:09 am
Forum: Unit - infantry
Topic: Early Romans and Etruscans - ACCEPTED
Replies: 15
Views: 1905

Re: Early Romans and Entrusians

WORKER1212 wrote:Terribly sorry for my grammer, autocorrect did this :lol:
Hahaha ive seen, an writ far worse myself buddy :lol:
by Disco
Mon Aug 22, 2016 10:07 am
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 104
Views: 49651

Re: Kingdom Come Campaign: Your Opinions and Thoughts

Well..maybe only workers and transports.
Or put in a trigger to say youve lost, if the transport is destroyed. As it was...I didnt know ;)
by Disco
Sun Aug 21, 2016 5:54 am
Forum: New game types in the game (like capture the flag)
Topic: Current collection of ideas
Replies: 13
Views: 4999

Re: Current collection of ideas

Well the thing about the unique unit, after thinking about it, is that everyone will just hide them in the middle of their capital in a castle or something, so you will have to completely annihilate your opponent to kill the leader anyways. Yeah that is a good point. Though exactly what Coolguy sai...
by Disco
Sun Aug 21, 2016 5:40 am
Forum: Unit - infantry
Topic: Pike like unit - Not an Upgrade - Needs a new name
Replies: 115
Views: 6715

Re: halberdier to improved halberd

Hardeep wrote:Seriously though, what makes Bill so much better of a halberdier than joe or smith? :?
Bill is the weapon mate. Joe & Smith could be the men wielding it tho ;)

This could also be used for the English, in Nations.
by Disco
Sun Aug 21, 2016 5:31 am
Forum: IMPLEMENTED - Siege
Topic: Hwacha - IMPLEMENTED
Replies: 93
Views: 14928

Re: New Siege Unit- The Hwacha

Ah very cool. I never heard of this weapon before. But after googling, I do recognise it..maybe from a dream lol Anyway, I like the stats. Except I think: Movement should be 2. HP should be low. Definitely should be buildable in castles, gunpowder tech. 5 turns. Im thinking either mass splash idea, ...
by Disco
Sun Aug 21, 2016 5:14 am
Forum: Unit - infantry
Topic: Early Romans and Etruscans - ACCEPTED
Replies: 15
Views: 1905

Re: Early Romans and Entrusians

Yeah im intrigued, about both...
by Disco
Sun Aug 21, 2016 5:12 am
Forum: Implementeds
Topic: Too much iteration in this game ANSWERED
Replies: 17
Views: 4187

Re: Too much iteration in this game

This is actually quite a good idea imo.
Also agree with DC about the undo button, but I can see the logic for having it. Having an option would be great..at least that way you can only blame your self/phone/tablet lol
by Disco
Sun Aug 21, 2016 5:03 am
Forum: Solved/Answered
Topic: Trigger problem ANSWERED
Replies: 3
Views: 1927

Re: Trigger problem

Thanks buddy! Worked :)
by Disco
Fri Aug 19, 2016 11:15 am
Forum: Solved/Answered
Topic: Trigger problem ANSWERED
Replies: 3
Views: 1927

Trigger problem ANSWERED

Im having a problem with a simple trigger, can somebody spot it? 1- https://s3.postimg.org/x47jox2of/Screenshot_2016_08_19_11_46_35.png 2- https://s3.postimg.org/jbt4tabwv/Screenshot_2016_08_19_11_46_48.png 3- https://s3.postimg.org/wu015ko27/Screenshot_2016_08_19_11_46_58.png 4- https://s3.postimg....
by Disco
Fri Aug 19, 2016 10:05 am
Forum: New game types in the game (like capture the flag)
Topic: Current collection of ideas
Replies: 13
Views: 4999

Re: Current collection of ideas

New game type defeat the general, each player starts out with a 1 unique unit prince, huntress paladin, viking berzerke, jean d arqe or william wallace or whatever new unique units come out. Basically a normal random game except when the unique unit is defeated all tc and units turn neutral and opp...
by Disco
Thu Aug 18, 2016 8:56 am
Forum: Campaign map discussions
Topic: Campaign: Paths of Rome
Replies: 83
Views: 37954

Re: Campaign: Paths of Rome

HokanPL wrote:In the nearest future I want to design "Demolition " map one more time because my skills are improved and triggers don't work perfectly - map is too hard, actually
Man this map is tough lol Like it though ;)
by Disco
Wed Aug 17, 2016 5:50 pm
Forum: DEVELOPER version changes
Topic: version v1.039
Replies: 7
Views: 4881

Re: version v1.039

Nice thx ;)
by Disco
Wed Aug 17, 2016 5:49 pm
Forum: Other discussions about the game
Topic: Teach Drawing Units
Replies: 27
Views: 8974

Re: Teach Drawing Units

:lol:
Like i said...its pretty basic, so much so it doesnt seem to have an undo lol
by Disco
Wed Aug 17, 2016 9:59 am
Forum: Others
Topic: Sectioning feature for map-editor
Replies: 1
Views: 974

Re: Sectioning feature for map-editor

Completely agree with this...surely something can be done? Maybe give the map designer ability to place 6 tc's on the map (one for each player maximum). Other tc's will still random spawn. When game starts, players get one of the 6 tc's determined by map designer, randomly. It would make it for a mu...
by Disco
Wed Aug 17, 2016 7:38 am
Forum: IMPLEMENTED - Infantry
Topic: Roman Auxiliaries - IMPLEMENTED
Replies: 67
Views: 9544

Re: Roman Auxiliaries - ACCTEPTED

Cankles?

lol..na the image looks fine to me. Although the helmet/hair looks a little blurry (to me). Other than that, its really great pic 8-)

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