Search found 219 matches

by Disco
Sat Mar 26, 2016 11:38 am
Forum: Techs
Topic: Enable tech.
Replies: 2
Views: 1600

Enable tech.

Is it possible to enable a tech through triggers? I cant see it if you can...

I think this would be good addition if you could.
by Disco
Sat Mar 26, 2016 9:51 am
Forum: Map Editor
Topic: Cliffs in editor IMPLEMENTED
Replies: 14
Views: 4945

Re: Cliffs in editor

Thats because you chose player 2 for disabling.for each unit dosabling within the selected area, leave that space blank.(but as u have selected the whole map area, even ur units will be disabled Ahhh..ok i think i understand. I'll give it ago later, an leave player 1 units out of the area. Hopefull...
by Disco
Sat Mar 26, 2016 8:18 am
Forum: Old Votes - ARCHIVED
Topic: March Vote
Replies: 56
Views: 5259

Re: March Vote

CelticWarrior wrote:I think there might be some copy right infringement there, but I'll let it slide :)
:lol:
by Disco
Sat Mar 26, 2016 8:18 am
Forum: Implementeds/Answered/Closed
Topic: Worker With hp 1.000.000 ANSWERED
Replies: 21
Views: 6283

Re: Worker With hp 1.000.000

Yes I guess its possible..although I do not know if there is a limit to the fields
by Disco
Sat Mar 26, 2016 8:15 am
Forum: DEVELOPER version changes
Topic: version v1.030
Replies: 55
Views: 23865

Re: version v1.030

Daniel (the dev) wrote:a little progressbar appears on longer AI runs.
up on server in 20 minutes.
Cool nice!
Is this only on dev. version atm?
by Disco
Sat Mar 26, 2016 8:13 am
Forum: Multiplayer discussions
Topic: New game
Replies: 4
Views: 1090

Re: New game

I jumped in, hope thats alright.
Ive yet to be in a multiplayer game thats even got going lol.
by Disco
Sat Mar 26, 2016 8:02 am
Forum: Map Editor
Topic: Cliffs in editor IMPLEMENTED
Replies: 14
Views: 4945

Re: Cliffs in editor

The unit type field in the disable object effect is purely optional :D It feels very good to help someone wirh triggers! :) There are to few truggered maps as of right now, new maps that are simply scrapped together. Good to see some quality! Thanks. On the disable units in area trigger. - Cond: Pl...
by Disco
Sat Mar 26, 2016 7:45 am
Forum: Map Editor
Topic: Cliffs in editor IMPLEMENTED
Replies: 14
Views: 4945

Re: Cliffs in editor

Right firstly, ive just read a post about the disable objects in area trigger. So I need to put each unit type I need to be disabled..thats 22 different units! I may just spawn them in instead..in parts. Unless there is a work around? Now the fun with cliffs (which look great by the way). 1st turn: ...
by Disco
Sat Mar 26, 2016 7:08 am
Forum: Map Editor
Topic: Cliffs in editor IMPLEMENTED
Replies: 14
Views: 4945

Re: Cliffs in editor

No, they should all fit together so that no matter how you do it there is a mountain tile at the edge (if you are matching them correctly) Which tile (ID please) is messing you up? I'll do a little test in a bit mate. Need a coffee in the morning. The thing is, the map has a trigger as well, that d...
by Disco
Fri Mar 25, 2016 8:35 pm
Forum: Map Editor
Topic: Cliffs in editor IMPLEMENTED
Replies: 14
Views: 4945

Re: Cliffs in editor

And which is why...I now have units, that are supposed to be stuck on cliff-tops, running around on ground level :shock:

Damn..back to the drawing board :cry:
by Disco
Fri Mar 25, 2016 12:29 pm
Forum: Old Votes - ARCHIVED
Topic: March Vote
Replies: 56
Views: 5259

Re: March Vote

Cool! I like a vote 8-)

Lots to choose from, but here are my fav 3:

1) Shaolin Monk
Just because I love me kung-fu!

2) Celtic Warrior
Well i am a Celtic warrior..at heart :)

3) Banner Bearer
Such an interesting idea!
by Disco
Fri Mar 25, 2016 12:14 pm
Forum: Map Editor
Topic: Cliffs in editor IMPLEMENTED
Replies: 14
Views: 4945

Re: Cliffs in editor

Ah right on! Thanks for explaining ;)
by Disco
Thu Mar 24, 2016 8:37 pm
Forum: Techs
Topic: Martyr
Replies: 4
Views: 1748

Re: Martyr

If anything, I think it should have the opposite effect :twisted:
by Disco
Thu Mar 24, 2016 8:34 pm
Forum: Techs
Topic: Trench/ Ditch
Replies: 16
Views: 6438

Re: Trench/ Ditch

Yeah i like this too! Good stuff mate ;)
by Disco
Thu Mar 24, 2016 8:22 pm
Forum: Map Editor
Topic: Cliffs in editor IMPLEMENTED
Replies: 14
Views: 4945

Cliffs in editor IMPLEMENTED

Im absolutely terrible at explaining things...so i'll try to communicate through pictures: http://i.imgur.com/gg2qjUA.jpg Hopefully you can make out my rather crude outlines around cliffs, that are missing from the "cliffs" section of the editor...and are found in the "all" section. Cliff's have cau...
by Disco
Tue Mar 22, 2016 10:34 am
Forum: Campaign map discussions
Topic: Two Kingdoms campaign
Replies: 14
Views: 6460

Re: Two Kingdoms campaign

yes basically no fantasy stuff in AOS, but we can use "monsters" in campaigns of the medieval age, mega octopus, sharks, whales and stuff like these they "faced" those days. (we can touch the "legends" a bit if that is not obviously unreal "tale") Mega octopus sounds cool! thx :D Im gonna try with ...
by Disco
Mon Mar 21, 2016 2:59 pm
Forum: Campaign map discussions
Topic: Two Kingdoms campaign
Replies: 14
Views: 6460

Re: Two Kingdoms campaign

Fantasy units are a complete no- no in aos as i recently asked for the same(mine did not involve any creature but just moving statues) so well u may as well avoid it. However he just might give you the permission. No loss in trying Ah well, thx for the info mate! Im hoping it will be OK for croc ;)
by Disco
Mon Mar 21, 2016 1:47 pm
Forum: Campaign map discussions
Topic: Two Kingdoms campaign
Replies: 14
Views: 6460

Re: Two Kingdoms campaign

Im not sure about this, but do you guys think its ok to put a sea monster into my campaign? I know its along the fantasy route..but it really would work well with my story-arc. I will e-mail Daniel anyways... I was thinking along the lines of this: http://i.imgur.com/K5G9gJY.jpg Would be great if so...
by Disco
Sun Mar 20, 2016 6:00 pm
Forum: Performance problems
Topic: Map editor sooooooo slow
Replies: 33
Views: 8031

Re: Map editor sooooooo slow

Ive found saving, then closing the app, to open again helped lots.
Its actually pretty good again now. Though it did start to slow..but should be ok again when i re-open ;)
by Disco
Sun Mar 20, 2016 1:45 pm
Forum: IMPLEMENTED - Infantry
Topic: Maori - IMPLEMENTED
Replies: 22
Views: 8132

Re: Maori

COOLguy wrote:
Disco wrote:Ever heard of the placebo effect ;)
lol, but they did not eat in the middle of battle. :) They waited and brought their prisoners to torture them :P
hahaha yes very good point.
by Disco
Sun Mar 20, 2016 1:42 pm
Forum: Multiplayer discussions
Topic: 5 player game up Title: Blood Bath
Replies: 4
Views: 1853

Re: 5 player game up Title: Blood Bath

Its working for me mate, an its your turn ;)
by Disco
Sun Mar 20, 2016 1:40 pm
Forum: Performance problems
Topic: Map editor sooooooo slow
Replies: 33
Views: 8031

Re: Map editor sooooooo slow

I have to agree. It use to be fine for me, until ive started adding triggers. It seems the more triggers I have, the more it lags (in an out of in-editor menu). Its upto about 30secs atm. Doesnt bode well when ive got another 20 or so triggers to go lol. Does it run/check triggers everytime you open...
by Disco
Sat Mar 19, 2016 4:35 pm
Forum: Campaign map discussions
Topic: Two Kingdoms campaign
Replies: 14
Views: 6460

Two Kingdoms campaign

I believe its up on the dev version. Just wondering what you guys with it, think of the campaign so far? Is the balancing ok, too easy or hard? Turn amounts etc.. Its a shame i didnt know how to use triggers back then. Ive only today figured it out. Maybe I could go back to them an have a fiddle. An...
by Disco
Sat Mar 19, 2016 4:22 pm
Forum: Campaign map discussions
Topic: Hornburghs Dominion- COMPLETE!
Replies: 7
Views: 3296

Re: Hornburghs Dominion- COMPLETE!

I would have to go back an play through again to be fair. But at a glance i remember map 1 & 3. Enjoyed them both...especially map 3! I remember only having the prince an archer left (I think it was archer), running south as fast as they could. Then reaching safety...and wondering what was happening...
by Disco
Sat Mar 19, 2016 4:14 pm
Forum: Unit - infantry
Topic: Viking
Replies: 23
Views: 2359

Re: Viking

Some very good points there Carrot. I agree with them all ;)
by Disco
Sat Mar 19, 2016 4:11 pm
Forum: IMPLEMENTED - Infantry
Topic: Maori - IMPLEMENTED
Replies: 22
Views: 8132

Re: Maori

I am an expert on Maori culture and tradition after a quick google search. I think they need to be like santa from hardeep's christmas map, but with tongues instead of beards. Some ideas of what they could look like: Hahaha yes they be strange looking :lol: On the serious side, Maoris would be a ve...
by Disco
Sat Mar 19, 2016 1:00 am
Forum: IMPLEMENTED - Infantry
Topic: Maori - IMPLEMENTED
Replies: 22
Views: 8132

Maori - IMPLEMENTED

Maori Warrior https://s13.postimg.org/tkesoxzfr/Maori_Warrior.png Cost: 2 HP: 11 Move: 4 Attack: 3/4* Armour: 0/0** * It will have two attacks. The first with a small club weapon (Mere) doing 3 damage. Second attack with spear type weapon (Taiaha) doing 4 pierce damage. It should have bonus of 250% ...
by Disco
Sat Mar 19, 2016 12:22 am
Forum: Multiplayer discussions
Topic: OFFICIAL TOURNAMENT FOR JULY 2016
Replies: 328
Views: 42619

Re: OFFICIAL TOURNAMENT FOR JULY 2016

First_Speaker wrote:The more points scored, the bigger the party hat.

:lol:
Hahaha

But ido agree that 100 turns is monsterous..im in a multiplayer game atm, an ive done my ONE (an only) turn in somein like 72hrs+ lol. Of course it would be diferent with actual active plyers..id like to get into one of these games.
by Disco
Sat Mar 19, 2016 12:04 am
Forum: Multiplayer discussions
Topic: Multiplayer newbie..ready for a spanking?
Replies: 5
Views: 2462

Re: Multiplayer newbie..ready for a spanking?

Hey Rose welcome :)

This game is filled mate..but there is another one called "Blood Bath" if u want to join. 2 spaces left I believe -viewtopic.php?f=20&t=2437
by Disco
Fri Mar 18, 2016 11:56 pm
Forum: Unit - infantry
Topic: Viking
Replies: 23
Views: 2359

Re: Viking

I agree, vikings should have very little/no armor. Maybe 1 pierce armor if they are too weak (shields). Bang on about the shields mate! I agree totally. But what I mean about the pikes an spears is..theyre a little different than arrows. Its like comparing a toothpick to a snooker cue. From what I ...

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