Search found 219 matches

by Disco
Sun Jul 24, 2016 1:02 pm
Forum: Others
Topic: Decorations/obstacles
Replies: 7
Views: 1432

Re: Decorations/obstacles

Nice one :D As i have no artistic skills, i'll try to find some free ones, and post here ;) Right..ive downloaded some "packs", but to me they aint packs. Just one picture of many objects. Maybe one of you guys, who know what your doing can figure out? Link: http://opengameart.org/content/home-objec...
by Disco
Sun Jul 24, 2016 12:17 pm
Forum: Others
Topic: Decorations/obstacles
Replies: 7
Views: 1432

Decorations/obstacles

We could really do with some more decor.

Some tables, chairs, etc. (i thought i saw some..but cant seem to find em atm)

Maybe a few dead bodies as well :twisted:
by Disco
Sat Jul 23, 2016 7:21 pm
Forum: Multiplayer discussions
Topic: River War -CLOSED-
Replies: 6
Views: 1566

Re: River War

Im in :oops:
by Disco
Sat Jul 23, 2016 8:50 am
Forum: Campaign map discussions
Topic: Aquarias campaign-feedback!
Replies: 87
Views: 31793

Re: Aquarias campaign-feedback!

Aquarias: The Council. First try died, was thinking this impossible. But second try, knew the twist, and managed to win (barely). Turn 14. Although at first it seemed very hard, it is well balanced for my skill level. Definitely had to use my brain on this one! Well done out triggers, an the story i...
by Disco
Fri Jul 22, 2016 2:40 pm
Forum: Other discussions about the game
Topic: Consumables.
Replies: 4
Views: 2387

Re: Consumables.

tamtam12345 wrote:Enable upgrades
"No" means can't use any upgrade (eg.castle and consumables).

"Yes 0" means can use any upgrade except consumables.

"Yes 5"/"Yes 10" means can use any upgrade ,can use 5/10 consumables.
Mate your a saint! thx ;)
by Disco
Fri Jul 22, 2016 2:34 pm
Forum: IMPLEMENTED - Infantry
Topic: Maori - IMPLEMENTED
Replies: 22
Views: 7942

Re: Maori

My thoughts on stats of Maori. Cost: 3/4 HP: 10 Move: 4 Attack: 3/4* Armour: 1/0** * My thoughts is, it will have two attacks. The first with a small club weapon (Mere) doing 3 damage. Second attack with spear type weapon (Taiaha) doing 4 pierce damage. I have no idea if this do-able. But would be A...
by Disco
Fri Jul 22, 2016 1:33 pm
Forum: Other discussions about the game
Topic: Consumables.
Replies: 4
Views: 2387

Re: Consumables.

Ah nice one mate. Only thing is im unable to find "map option", only "map setup". Which only gives options:

-Map visibility
-Starting technologies
-Enable upgrades
-Number of players

Unless its the enable upgrades one?
Thx
by Disco
Fri Jul 22, 2016 11:54 am
Forum: Unit - ranged (like archers)
Topic: Amazon Blowdart - IMPLEMENTED
Replies: 27
Views: 9816

Re: Amazon Blowdart - ACCEPTED

Looks great Elvenprincess!
by Disco
Fri Jul 22, 2016 11:45 am
Forum: Other discussions about the game
Topic: Consumables.
Replies: 4
Views: 2387

Consumables.

So...last week I donated to the game through google play. Then this morning, noticed the donate button..and saw you could get gems for donating. Seeing I only had 11 gems, and how much I enjoy the game, I donated again to receive the 400. Went on a spending spree, an unlocked all the new troops! The...
by Disco
Fri Jul 22, 2016 10:44 am
Forum: Campaign map discussions
Topic: Aquarias campaign-feedback!
Replies: 87
Views: 31793

Re: Aquarias campaign-feedback!

First map easy. But nice opener :D Cant remember how many turns... Second map...GRRR lol. Found a couple spies fairly early, then the workers accused me of being a slave-driver and walked off (nice touch). :evil: Now im wondering around the town, sightseeing....and socialising with the locals. Curre...
by Disco
Thu Jul 21, 2016 10:55 pm
Forum: New game types in the game (like capture the flag)
Topic: Improve group operations
Replies: 3
Views: 1669

Re: Improve group operations

Although these would be cool..imo theyre not really needed. I think these are more for RTS games.
by Disco
Thu Jul 21, 2016 10:52 pm
Forum: Techs
Topic: Healing touch
Replies: 11
Views: 4362

Re: Healing touch

Its good idea me thinks.
by Disco
Thu Jul 21, 2016 10:48 pm
Forum: Campaign map discussions
Topic: Two Kingdoms campaign
Replies: 14
Views: 6270

Re: Two Kingdoms campaign

Finished it!! Sent to Daniel for a check, but thinking should be ok.

Last map is a bit of a trigger fest, but got through it an done lots of testing :ugeek:
by Disco
Thu Jul 21, 2016 4:35 pm
Forum: New game types in the game (like capture the flag)
Topic: Global map.
Replies: 1
Views: 1019

Re: Global map.

technokrat wrote: 2. In the current scenarios add ability to move the surviving army from map to map, with usage experience. (see another suggestion)
Although this is a great idea, it could cause balancing issues to the next map of the campaign (if thats what you mean).
by Disco
Sat Jul 16, 2016 9:39 am
Forum: Campaign map discussions
Topic: NEW CONTEST: Historical maps
Replies: 68
Views: 19683

Re: NEW CONTEST: Historical maps

Ok , let me clear a few things- Disco, i just displayed my displeasure on the term you used and your apology closes that. No offence taken (i myself write something which i realise later was not the best english to express mysrlf and end up regretting it). also disco , i am an 18 yr old indian boy/...
by Disco
Sat Jul 16, 2016 9:33 am
Forum: DEVELOPER version changes
Topic: version v1.037
Replies: 28
Views: 12882

Re: version v1.037

Daniel (the dev) wrote:mapeditor undo button fix, up on server in 20minutes.
Very cool! Thx.
Has anyone used it yet? Im still bit scared lol
by Disco
Fri Jul 15, 2016 8:19 pm
Forum: Campaign map discussions
Topic: NEW CONTEST: Historical maps
Replies: 68
Views: 19683

Re: NEW CONTEST: Historical maps

Ive sent a PM to him/her to apologise :arrow:
by Disco
Fri Jul 15, 2016 6:01 pm
Forum: Campaign map discussions
Topic: NEW CONTEST: Historical maps
Replies: 68
Views: 19683

Re: NEW CONTEST: Historical maps

C'mon mate, you lost...and youre frosty because of it ( i find that amusing)! Rightly or wrongly...that still makes you a bad loser. I admire that ;) It is meant as a compliment.

I merely enjoy reading post's of this type, but i apologise if it offended. It wasnt meant as such ;)
by Disco
Fri Jul 15, 2016 9:32 am
Forum: Campaign map discussions
Topic: NEW CONTEST: Historical maps
Replies: 68
Views: 19683

Re: NEW CONTEST: Historical maps

First off, id like to congratulate the winner! Although I never seen any of the maps... BluePhoenix's post above made me laugh tho (literally), Ive always liked a bad loser for some reason! Rant posts are my favourites, especially if the person is obviously passionate about the subject :lol: So..con...
by Disco
Thu Jul 14, 2016 10:27 am
Forum: IMPLEMENTED - Infantry
Topic: Laborer - IMPLEMENTED
Replies: 16
Views: 9339

Re: Laborer - IMPLEMENTED

Cool...I saw these, an wondered what they were for...seems legit to have some unskilled labourers in an army :D
by Disco
Thu Jul 14, 2016 10:22 am
Forum: Dev asks for Help
Topic: Process phases of building images
Replies: 62
Views: 12079

Re: Process phases of building images

These be awesome! Wish I had them skills :evil:
by Disco
Thu Jul 14, 2016 10:19 am
Forum: Unit balancing
Topic: Catapults - the true army melter
Replies: 10
Views: 3105

Re: Catapults - the true army melter

Although I do understand what your saying...catapults are easily countered, an have literally no HP's. They are also expensive (build time). I do agree it is a little strange that they fit in wagons, but they do need to be transported around on larger maps. Maybe they could be "packed" for travel (m...
by Disco
Thu Jul 14, 2016 10:10 am
Forum: Neutrals (animals, buildings etc)
Topic: new images required
Replies: 28
Views: 5893

Re: new images required

Yes please!
Having ALL of these would be crazy good 8-)
by Disco
Wed Jul 13, 2016 8:21 pm
Forum: Campaign map discussions
Topic: Two Kingdoms campaign
Replies: 14
Views: 6270

Re: Two Kingdoms campaign

Right been a while, ive had some personal issues as of late :evil: But im back to finish this! 4th map all but complete, just a little story to do..then will send to Daniel. Ive kept it pretty simple, just to avoid what happened previously. There are triggers, but not too complex lol! May grind out ...
by Disco
Fri Apr 08, 2016 6:52 am
Forum: Campaign map discussions
Topic: Two Kingdoms campaign
Replies: 14
Views: 6270

Re: Two Kingdoms campaign

Thanks for the vote of confidence Coolguy :)

I think i'll start a fresh.
by Disco
Fri Apr 08, 2016 6:49 am
Forum: Campaign map discussions
Topic: Fastest campaign path for all upgrades/most gems??
Replies: 3
Views: 2907

Re: Fastest campaign path for all upgrades/most gems??

Also, if you haven't yet, the Fiction maps section are pretty good too mate ;)
by Disco
Fri Apr 08, 2016 6:43 am
Forum: Multiplayer discussions
Topic: New game
Replies: 4
Views: 947

Re: New game

Well..considering we've been waitin on esley for like a week to take a turn, I login this morning to see ive been skipped! WANKERS!! :evil:
Dont worry, as soon as its me again..i'll retire from the match you pussies
by Disco
Tue Apr 05, 2016 10:17 am
Forum: Campaign map discussions
Topic: Two Kingdoms campaign
Replies: 14
Views: 6270

Re: Two Kingdoms campaign

Quick update on where I am at with map4... Really struggling with triggers on this one. I think I started it to early before actually planning (also not knowing what can/cant be done). On top of that ive accidentally deleted a couple of triggers (while trying to edit them lol), an having problems of...
by Disco
Sat Mar 26, 2016 1:17 pm
Forum: Map Editor
Topic: Cliffs in editor IMPLEMENTED
Replies: 14
Views: 4793

Re: Cliffs in editor

COOLguy wrote:hmm, okay. I see the problem tiles. If I get time, I will send the fix to Daniel.
Thx buddy!

Ive solved the trigger issue..I just turned all to Blue lol. Sacrificed some story, for stress relief :mrgreen:

Thx for help guys. This can be locked.
by Disco
Sat Mar 26, 2016 12:28 pm
Forum: Map Editor
Topic: Cliffs in editor IMPLEMENTED
Replies: 14
Views: 4793

Re: Cliffs in editor

Right Ive fixed the cliff problem, looks a wee rugged..but theyre stuck up there now lol Though im still stuck on this trigger. I tried leaving my units out of the area, and setting no player number in the disable unit section (which results in missing trigger). No unit types in type section..only d...

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