Search found 69 matches

by Calibear
Fri Aug 21, 2015 3:57 am
Forum: Others
Topic: Mercenaries, the building, the hiring, and the cost
Replies: 10
Views: 1026

Re: Mercenaries, the building, the hiring, and the cost

Yes, they should enter teh tavern similar to vending masheens and coin slots. BTW we need to hear admin if this could be possible/ easy enough. I am thinking of the tavern like capturing a TC but instead the Money Couriers are the only ones who can enter (So no one can garrison or hide at the tavern...
by Calibear
Thu Aug 20, 2015 3:05 pm
Forum: Others
Topic: Mercenaries, the building, the hiring, and the cost
Replies: 10
Views: 1026

Mercenaries, the building, the hiring, and the cost

Prior to my mounted mercenary, I would like to suggest the mercenaries. We have also discussed the "neutral barracks" which can be related to this. Mercenary Building: The mercenaries' tavern Here we hire the mercenaries If anyone wants to create the image, pls post at "NEW UPGRADES SECTION" so we c...
by Calibear
Thu Aug 20, 2015 2:44 pm
Forum: Unit - mounted
Topic: Mounted Mercernary - Marauder
Replies: 4
Views: 1747

Re: Mounted Mercernary - Marauder

Nice suggest mate, it is meant for cheap alternative of knights. Although we have less development in mercenaries, maybe I should try to help in that part. Also, I will open another topic for another mounted unit 8-)

I should also open a topic for mercearies,hiring and cost.
by Calibear
Thu Aug 20, 2015 2:35 pm
Forum: Unit - mounted
Topic: Mounted Mercernary - Marauder
Replies: 4
Views: 1747

Re: Mounted Mercernary - Marauder

I see ejm29's idea on raiders but that will cause more complicated coding to create the unit. Since I play other turn-based strategy games, I see the point of his idea. He want to have a skill that after successfuly killing one unit, the cav raider can attack again (maybe can also move). I see OP un...
by Calibear
Thu Aug 20, 2015 2:07 pm
Forum: Unit - infantry
Topic: unit: net thrower man - ACCEPTED
Replies: 57
Views: 20603

Re: unit: net thrower man

They ain't junk, we don't need to fashion much the fisherman (or maeybee) :D
Although a little Perphlexcionisticness would do.
The armor/shirt/top could be white like the workers
The bottom could be pants/shorts instead of skirt?

We will wait for admin so he can also give some suggests.
by Calibear
Thu Aug 20, 2015 1:50 pm
Forum: Unit - mounted
Topic: Mounted Mercernary - Marauder
Replies: 4
Views: 1747

Mounted Mercernary - Marauder

I see the cavalry raider but I think this time is for the neutral Marauders will be on Mercenary Taverns (Maybe built or pre existing as the map starts) Cavalry Raider seemed less because knights already have bonuses against infantry Prototype/Trial/Suggested stats HP 15-22 ATK 5-6 (Similar to light...
by Calibear
Thu Aug 20, 2015 1:33 pm
Forum: ARCHIVED - Answered suggestions
Topic: new unit the juggernaut - ANSWERED
Replies: 34
Views: 4160

Lets not juggernaught dis but Boba Fett it up

I think its WAYYYY beyond our fantasies now, Imagine it like a Spartan BUT (what butt?) Having a pierce armor of BattRam (100) Strength of a lion king (20) Slow as elephant (2 or 1) Meelee (1) Derp eyes (sight 4-5) Mercenary (0 Spell resistance coz I will train money lender to pay deez and fight for...
by Calibear
Thu Aug 20, 2015 1:04 pm
Forum: IMPLEMENTED - Infantry
Topic: Templar to crusader - IMPLEMENTED
Replies: 97
Views: 18445

Re: Templar to crusader

Im not good at drawin but, I LIKE it. That's a crusader with great helm (others call it bucket helm) and this upgrade will help the health of teh game. More Uprades=More Gems to Collect= Moar Strategy! So the church will be filled up with tech upgrade (The Templar's Crusade) so they become crusaders...
by Calibear
Thu Aug 20, 2015 12:19 am
Forum: ARCHIVED - Answered suggestions
Topic: Unit: Diplomats - ANSWERED
Replies: 18
Views: 1559

Re: Unit: Diplomats

So if we have a mutiplayer of 3, diplomacy won't work (Hah! odd numbers!)
If we have a multiplayer of 5, truce can be at 2 players max.
And so on, let the tacticians steal the pot of gems of leprechaun!
by Calibear
Thu Aug 20, 2015 12:15 am
Forum: ARCHIVED - Answered suggestions
Topic: Unit: Diplomats - ANSWERED
Replies: 18
Views: 1559

Re: Unit: Diplomats

Since others request the turn off option, we could just decline the truce offer. To balance the diplomacy function, here we go! If anyone wants to play outnumbered, they will have to start with teams assigned (Like team 1 is you only and team 2 is 5 players if you masochist enough). The diplomacy fu...
by Calibear
Wed Aug 19, 2015 11:39 am
Forum: Other discussions about the game
Topic: What are the best units for you?
Replies: 67
Views: 28664

Re: What are the best units for you?

Thanks mate for requesting of contingency plan against ranged units. Since we put upgrades on front, I will heavy the lancers. I don't know what to buy on barracks, maybe shielders. I got no plans on archers, so I go with skirmishers then (I haven't faced a real arrow problem). Fire archers will set...
by Calibear
Wed Aug 19, 2015 11:16 am
Forum: ARCHIVED - Answered suggestions
Topic: Unit: Diplomats - ANSWERED
Replies: 18
Views: 1559

Not all changes starts with units...

I liked the idea, but that would make the game more complicated. Most of these sources come from PCs coz they made the strategy games with much complications and varieties. Here on mobile, we think it different and less complications. We can't spend much time on mobile (coz we run deez on batteries)...
by Calibear
Wed Aug 19, 2015 11:00 am
Forum: IMPLEMENTED - Infantry
Topic: Unit: Spy IMPLEMENTED
Replies: 8
Views: 2613

Im sorry mate, but

There is an ASSASSIN already in the game, it is invisible to all units unless your unit or that is close to one another. They can sabotage a TC, but in return they die. They can kill strategic units (From Elephants to high hp castles a real pain), in cost they die too. If you don't liked dat ASSassi...
by Calibear
Wed Aug 19, 2015 10:39 am
Forum: Unit - infantry
Topic: unit: net thrower man - ACCEPTED
Replies: 57
Views: 20603

Net Thrower - To be IMPLEMENTED at next update

Now, the Net thrower is finished in its drafts. We shall wait for his catch on next update :D
Stats are finished by darkknight.
The image of unit and the lighter net upgrade is made by COOLguy.
Now we all wait for teh approval of admin ;)
by Calibear
Tue Aug 18, 2015 9:08 pm
Forum: ARCHIVED - Answered suggestions
Topic: Why not improving worst units? - ANSWERED
Replies: 27
Views: 11424

Re: Why not improving worst units?

To our dearest Pepe, Currently, we are on crusade to increase the value of other units thru any means. For which we require less improvements but more changes, since we add more in development but also make the "least used units" more useful. In such way there is no gap between their development and...
by Calibear
Tue Aug 18, 2015 7:23 pm
Forum: Other discussions about the game
Topic: What are the best units for you?
Replies: 67
Views: 28664

Re: What are the best units for you?

Dunno, I can't imagine the breaching part tho. Battery Rams got 100 pierce armor then
Guns blaizing vs Arrows raining...
It would be like the Normandy Landing or like Japanese Banzai blitzkrieg.
Well, still depends on the strategy of both sides.
by Calibear
Tue Aug 18, 2015 7:05 pm
Forum: Unit - infantry
Topic: unit: net thrower man - ACCEPTED
Replies: 57
Views: 20603

Re: unit: net thrower man

Oh yeah, it is really confusing. :lol:
Nah, I just put it there to show that net throwers were fishermen
There is really no fishermen deal coz they only catch fish.
I knew it most will be confused to the fisherman :lol:

Let's vote this guy and his ligther net to be implemented by next update. ;)
by Calibear
Tue Aug 18, 2015 6:56 pm
Forum: ARCHIVED - Answered suggestions
Topic: Great Ornithopter - bigger, can carry one unit. - ANSWERED
Replies: 10
Views: 4353

Re: Great Ornithopter - bigger, can carry one unit. - ANSWER

Why don't we place in a hot hair baloon or some sort of archaic zeppelin? Hot-air balloon, zeppelins, or blimp, these are modern-era flying transports. We could add them to other games but not to AOS. The ornithopters are ancient-medieval era coz Aristotle made prototype so this is the only accepte...
by Calibear
Tue Aug 18, 2015 6:41 pm
Forum: OFF Topics
Topic: I'll be off, but still on teh grid
Replies: 0
Views: 531

I'll be off, but still on teh grid

Sorry guys, I cant play because my ancient stone tablet is too slow and laggy. Can't play since teh update. And as much I wanted to, I'm at the halt. I'm now on my quest to find a better one so I can return to the kingdom. I hope for the best and faith on my journey. As much as Gen.McArthur said, "I...
by Calibear
Tue Aug 18, 2015 6:30 pm
Forum: OFF Topics
Topic: BAD NEWS (MY EYES) :-(
Replies: 18
Views: 3280

Re: BAD NEWS (MY EYES) :-(

I know the dem feels you have pats, its very hard to see much as short-sighted. Your short-sightedness/nearsightedness is from inherited/ gained thru genes passed. Mine is from my stubborness and stupidity (Fascinated and amazed by extreme lights of welding torches and sun-staring contests). Having ...
by Calibear
Tue Aug 18, 2015 5:54 pm
Forum: Solved/Answered
Topic: Moving enemy units (?) - IMPLEMENTED
Replies: 7
Views: 1571

Re: Moving enemy units (?)

Its like my yankee doodle cheat! We can filter the units of enemy AI like a bottleneck. This can greatly reduce the no. of turns to be taken, more expliots can happen maybe worst as gem farming.
by Calibear
Tue Aug 18, 2015 5:42 pm
Forum: Unit - infantry
Topic: Ninja - ACCEPTED
Replies: 82
Views: 19267

Re: Ninja

This will give priority against all constructions. As they start to build one scout tower, it will be like:
Player A(1): Aflak! An army of ninjas!
Player B(1): Its damn too late!
Player C(2): Its player D's turn, Gr8 m8 i r8 8/8 8-)
Player D(2): :lol:
by Calibear
Tue Aug 18, 2015 5:21 pm
Forum: Units/techs/effects
Topic: Bridge: unit select problem
Replies: 5
Views: 1373

Re: Bridge: unit select problem

Good thing others noticed it, I'm still convincing myself that there is "bridge traffic" so every transport should be filled before crossing the bridge. (Wagons,Batt rams, Transports, BIG Transports)
by Calibear
Tue Aug 18, 2015 5:10 pm
Forum: Other discussions about the game
Topic: What are the best units for you?
Replies: 67
Views: 28664

Re: What are the best units for you?

My scouts: "Lancers" coz y'all light cavs, knights , missionaires , horseback archers and chariots get shrekt. More hp than pikemen, definitely worth the cost. My infantries: dunno, its like shopping on a mall. My support: All hail teh working class! My sieges: Wagon with three Battering Rams (with ...
by Calibear
Tue Aug 18, 2015 4:49 pm
Forum: Implemented/Answered
Topic: Why ballista makes area damage? ANSWERED
Replies: 19
Views: 1873

Why ballista not accurate?

The reason lies beyond the projectile/bolt/arrow of the ballista. The ballista is an accurate construct of medieval engineers, but the projectile have variations. From spears to large log-like wooden stakes, they differ in accuracy. If a rigid metal spear is fired from a ballista, it would yield the...
by Calibear
Tue Aug 18, 2015 4:29 pm
Forum: Implemented/Answered
Topic: Why ballista makes area damage? ANSWERED
Replies: 19
Views: 1873

Re: Why ballista makes area damage?

Ballista should have area damage, but only in the line of target should be affected. You will hit one unit but also damages two other units behind the target. Its like a spear (coz its larger than arrows) which will pierce in the formation of infantries. Imagine a swordsman and a pikeman behind it a...
by Calibear
Tue Aug 18, 2015 3:53 pm
Forum: Unit - infantry
Topic: Ninja - ACCEPTED
Replies: 82
Views: 19267

Re: Ninja

So the ones who can see the ninja are: Scout Tower, Scouts (Dog and Eagles), and units near or 1-tile close to ninja (Just like on assassins) This ninja will also increase the value of scout tower (Since it cant attack like other towers). I agree to this unit, it should be put in castle :D Also I wa...
by Calibear
Tue Aug 18, 2015 3:39 pm
Forum: Unit - infantry
Topic: New Unit: Attack Dog
Replies: 10
Views: 825

Re: New Unit: Attack Dog

Then we should move this topic as Unit Upgrade and not as a new unit to be implemented. I would use that upgrade right away and perhaps increase the priority of scout to be used (instead of 3 turn light cavalries). The upgrade cost should be less like 3-4 turns since its just simple training (Scout/...
by Calibear
Tue Aug 18, 2015 3:20 pm
Forum: Unit - infantry
Topic: unit: net thrower man - ACCEPTED
Replies: 57
Views: 20603

Re: unit: net thrower man

The original idea is already agreed by all. The stats of net thrower made by darkknight is good enough. The thing is, we cant agree to the skill effectiveness of the net thrower. It kinda hard to put bonuses (chance to net) different types of units (I dont know how the admin will program dat but it ...
by Calibear
Tue Aug 18, 2015 2:50 pm
Forum: Unit balancing
Topic: spartan warrior
Replies: 22
Views: 2561

Re: spartan warrior

DoomCarrot had the point, Spartans were not heavily armored that much. The 300 Spartans Movie wouldn't be successful if they did not show that real spartans don't wear body armors. Their armors are pure abs and biceps. But on offensive, BluePhoenix also had too. Spartans should have bonuses on caval...

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