Search found 182 matches

by The Pendulum
Sun Aug 02, 2015 1:00 am
Forum: IMPLEMENTED - Infantry
Topic: Templar to crusader - IMPLEMENTED
Replies: 97
Views: 23929

Re: Templar to crusader

My best attempt to please everyone. Personally, i think this is the best revision yet. Let me know what yall think!
by The Pendulum
Sat Aug 01, 2015 7:47 pm
Forum: DEVELOPER version changes
Topic: version 1.008 PUBLISHED to GooglePlay "COOLguy Release"
Replies: 59
Views: 19201

Re: version 1.008

A suggestion that may help with maps created using the in game editor: forgive me if I'm way off base here but, all the tils and units and what not are loaded upon creating a new draft for a new map, right? What if, after activating the draft binto own maps, or into random maps, if all tiles and non...
by The Pendulum
Sat Aug 01, 2015 6:57 pm
Forum: IMPLEMENTED - Infantry
Topic: Templar to crusader - IMPLEMENTED
Replies: 97
Views: 23929

Re: Templar to crusader

getting nice, suggestions: - the head is not in right position i think (a few pixels should be to the left) - the chest is still flatty, maybe because of the white rectangle it is on, or the cross's position - the shiled cross is too thick i suggest thinning it (it looks too curved/smoothed on the ...
by The Pendulum
Fri Jul 31, 2015 11:40 am
Forum: Others
Topic: Anyone up to some games?
Replies: 6
Views: 1859

Re: Anyone up to some games?

Sunrise Samurai wrote:Other options include hiding the races chosen by preceding players.
Dont care for this option; especially at the moment when the races are relatively unbalanced. 2 orcs vs 2 elves? No thanks.
by The Pendulum
Fri Jul 31, 2015 5:44 am
Forum: IMPLEMENTED - Mounted
Topic: Roman Centurion - IMPLEMENTED
Replies: 62
Views: 13641

Re: Roman Centurion

Alexander82 wrote:we might try it. i don't think it is immortal compared to 10 upgraded units together.
we might find a middle way, your version seems worse than a simple heavy knight...
Look at it this way. Not one single hero from any campaign has stats that good.
by The Pendulum
Thu Jul 30, 2015 5:01 am
Forum: IMPLEMENTED - Mounted
Topic: Roman Centurion - IMPLEMENTED
Replies: 62
Views: 13641

Re: Roman Centurion

I realize the unit based on units like the elephant This unit costs 10 turn because is not meant to be made at an early stage of the game I understand that, but with such high defense, health, attack rating, and speed, he alone could wipe out half an army. Nevermind his proposed aura buff. Two of t...
by The Pendulum
Thu Jul 30, 2015 1:13 am
Forum: Gameplay & UI
Topic: Way of getting GEMs - random games
Replies: 28
Views: 7048

Re: Way of getting GEMs - random games

I don't do math, so I'm going to keep it as simple as possible: 15-30x15-30 maps give 1 gem; 31-49x31-49 maps give 3 gems; anything larger gives 5. Add a qualifier (in the code) stating there must be equal number of players or more AI on the opposing team to award gems, otherwise, no awards. For eve...
by The Pendulum
Thu Jul 30, 2015 12:59 am
Forum: IMPLEMENTED - Mounted
Topic: Roman Centurion - IMPLEMENTED
Replies: 62
Views: 13641

Re: Roman Centurion

Stats: cost 6 hp 28 Attack power 10 Range 1 Armor 3 Pierce Armor 2 Speed 4 Sight 8 Action/turn 1 Spell Resistance 0% Size 1x1 Builders: Tc, Stable Skill: High Morale: +1 to attack, +1 to armor, +1 to pierce armor +1 to speed to all friendly units in a range of 3 squares around the unit Edited quote...
by The Pendulum
Wed Jul 29, 2015 11:15 pm
Forum: IMPLEMENTED - Mounted
Topic: Roman Centurion - IMPLEMENTED
Replies: 62
Views: 13641

Re: Roman Centurion

Your final edit looks super good! I'm jealous! :D
by The Pendulum
Wed Jul 29, 2015 7:37 pm
Forum: IMPLEMENTED
Topic: orc shaman - ANSWERED
Replies: 3
Views: 772

Re: orc shaman

Honestly the ai sucks. One on one with a human, it is just weak. Two on one human, the ai makes a slow steady retreat that speeds up as research happens and TCs are taken. Three ai on one human is what it takes to actually be difficult. These shamans are an example of why. Now if they were used pro...
by The Pendulum
Wed Jul 29, 2015 3:03 pm
Forum: IMPLEMENTED
Topic: orc shaman - ANSWERED
Replies: 3
Views: 772

Re: orc shaman

They're a diversion. Whats hilarious is when they have all those shanans on the front lines and they never attack because they're too busy buffing all the other shamans. Lol
by The Pendulum
Wed Jul 29, 2015 12:36 am
Forum: DEVELOPER version changes
Topic: version 1.008 PUBLISHED to GooglePlay "COOLguy Release"
Replies: 59
Views: 19201

Re: version 1.008

COOLguy wrote:To erase units: select the unit and hit the X button (the same delete button), but you are right that there might be an easier way to erase units.
Are you referring to the on device editor? How do i select units?! Lol i had no idea i could do that.
by The Pendulum
Tue Jul 28, 2015 11:56 pm
Forum: DEVELOPER version changes
Topic: version 1.008 PUBLISHED to GooglePlay "COOLguy Release"
Replies: 59
Views: 19201

Re: version 1.008

For the eraser, could we have that also erase units like infantry, barracks', and walls, etc? I've had many instances where i simply cannot get rid of unwanted walls and especially castles.
by The Pendulum
Tue Jul 28, 2015 6:34 am
Forum: Solved/Answered
Topic: templer knight can't be made in TC - ANSWERED
Replies: 9
Views: 2574

Re: templer knight can't be made in TC

Yeah, why don't we have more units that can only be built in a factory (not in a tc)? I think that would be cool. I Love this idea.. as Ive suggested in other topics, having more units only able to be built in certain factories would place more of an emphasis on building those buildings. LIke the c...
by The Pendulum
Tue Jul 28, 2015 6:27 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Unit: Recolored Undead Knight - IMPLMENETED
Replies: 13
Views: 5638

Re: Unit: Recolored Undead Knight

ejm29 wrote:They look great! :) (very sinister)

Thanks!

Now if I could just get Daniels feedback to see how I can get all my images voted in to the game! ;D
by The Pendulum
Tue Jul 28, 2015 1:42 am
Forum: IMPLEMENTED - Infantry
Topic: Templar to crusader - IMPLEMENTED
Replies: 97
Views: 23929

Re: Templar to crusader

In Hoc Signo Vinces : Templar Captain Upgrade icon; to be researched in the Church. Uploaded the "original" image used for inspiration. The symbol translated to "Conquer for this symbol"; a symbol the Templars, Crusaders, and many other Christian armies idealized. It was a source of not only inspira...
by The Pendulum
Tue Jul 28, 2015 12:10 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Unit: Recolored Undead Knight - IMPLMENETED
Replies: 13
Views: 5638

Re: Unit: Recolored Undead Knight

Some more revisions to add more gore, and make the undead knight look more like a knight.
by The Pendulum
Tue Jul 28, 2015 12:09 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Elf infantry - ANSWERED
Replies: 19
Views: 2890

Re: Elf infantry

Some more revisions to the Elven swordsmen: let me know what you think (or if you prefer the original design).
by The Pendulum
Mon Jul 27, 2015 1:00 am
Forum: DEVELOPER version changes
Topic: version 1.008 PUBLISHED to GooglePlay "COOLguy Release"
Replies: 59
Views: 19201

Re: version 1.008

Just wanted to make sure I'm not the only one experiencing massive frame rate drops in the on device map maker and in any games produced from the editor? Just wanted to make sure i wasn't doing something wrong.

Great job on the editor Daniel! I love it! The auto tiles make everything so much faster!
by The Pendulum
Sun Jul 26, 2015 12:02 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Elf infantry - ANSWERED
Replies: 19
Views: 2890

Re: Elf infantry

Daniel (the dev) wrote:they look cool!
i dont know the elven sword shape - we should vote for the one that looks elfish :)
Should i make a new thread poll to vote these images? I also have third and forth revised version of these two as well (different coloring) for chainmail/leg guards we can vote on.
by The Pendulum
Sun Jul 26, 2015 12:00 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: New TC like Structure
Replies: 55
Views: 21183

Re: Neutral 'Barracks'

Interesting idea to have these give the same units to anyone, though it gives me another idea too. The starting TC for each player is determined by race, and produces any unit that doesn't require a castle for that particular race, regardless of the race that owns it later. Example: orc player capt...
by The Pendulum
Sun Jul 26, 2015 11:59 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: New TC like Structure
Replies: 55
Views: 21183

Re: Neutral 'Barracks'

From the idea i VERY like the new kind of TC-s, what work exactly like TC-s, but they have different units to build (maybe only restricts, or merges other factory unit types: like a special TC that is a TC but also can build castle units, or a stable+archery range combination and so on) if u also l...
by The Pendulum
Sun Jul 26, 2015 11:57 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Elven Archers/Quick Archers - ANSWERED
Replies: 12
Views: 1412

Re: Elven Archers/Quick Archers

I thought of another name for the quick Archer: instead of Forest Archer, how about "Elven Ranger"?
by The Pendulum
Sun Jul 26, 2015 11:32 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Elven Archers/Quick Archers - ANSWERED
Replies: 12
Views: 1412

Re: Elven Archers/Quick Archers

Interesting, but keep in mind we are still discussing upgrades for them, so I would say set range to 8, and let upgrade space exist to reach 10. And I prefer the name being Elven sniper. Lol I've been pondering this same change for a bit, though I was thinking make it an upgrade to the elf archer. ...
by The Pendulum
Sun Jul 26, 2015 9:31 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Elven Archers/Quick Archers - ANSWERED
Replies: 12
Views: 1412

Elven Archers/Quick Archers - ANSWERED

As i was redesigning the Elven Quick archer's art, it started to bug me that at some point, i would redesign to regular archer. It bugged me, because there's really no difference between the regular archer and the quick archer other than that the quick archer gets an extra attack. This of course mak...
by The Pendulum
Fri Jul 24, 2015 8:48 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Unit: Recolored Undead Knight - IMPLMENETED
Replies: 13
Views: 5638

Re: Unit: Recolored Undead Knight

Daniel (the dev) wrote:the darker color is ok, but needs to be a definitely dead horse :)
I will get to work right away on something more gorey then! Blood, bone, and entrails! :D

Am I correct in assuming the original artist did a good job with the depth texturing of the original unit (making it look 2.5 to 3D?)
by The Pendulum
Fri Jul 24, 2015 8:45 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Retextured/Redesigned Elven Quick Archer - ANSWERED
Replies: 1
Views: 700

Retextured/Redesigned Elven Quick Archer - ANSWERED

In my attempt to get better at pixel art, and in an attempt to make the current units have more depth, texture, and sharp contrast, behold: a revised version of the "quick archer". FYI: I absolutely could not get the hair looking anything decent; if anyone has any ideas, tips n tricks, or just prefe...
by The Pendulum
Fri Jul 24, 2015 8:36 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Elite elf warrior - ANSWERED
Replies: 2
Views: 489

Re: Elite elf warrior

I think the thread your looking for is http://www.androidutils.com/forum/viewtopic.php?f=83&t=1874 here. We have a grand discussion about different melee units for the Elven infantry line-up; we have a dual swordsmen idea being thrown around that would have a spell with two attacks (what you call wh...
by The Pendulum
Fri Jul 24, 2015 8:33 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Unit: Recolored Undead Knight - IMPLMENETED
Replies: 13
Views: 5638

Re: Unit: Recolored Undead Knight

The recolor is nice, but the problem I have with it is the same with either one. The current image has a flesh and blood, living horse where it should be either a skeletal horse or more zombified. Oooh, my mistake! I definitely didn't know that... How about I draw some exposed ribcages and intestin...
by The Pendulum
Fri Jul 24, 2015 6:50 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: New TC like Structure
Replies: 55
Views: 21183

Re: Neutral 'Barracks'

I strongly dislike this idea; though, I'd be ok with it as long as it were de-activatable.

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