Search found 182 matches

by The Pendulum
Tue Nov 29, 2016 2:17 pm
Forum: AoF Votes and Polls
Topic: Rebalancing topic - worst units - Elf
Replies: 36
Views: 9655

Re: Rebalancing topic - worst units - Elf

I disagree, and here's why: at the end of 6 turns, you will have produced 3 regular archers, and two fast archers, which means 3 regular arrow attacks, or 6 double archer attacks. Now, in my experience, it takes 3 arrows whether it be from a regular or fast archer, to kill a basic infantry unit that...
by The Pendulum
Tue Nov 29, 2016 8:48 am
Forum: New game types in the game (like capture the flag)
Topic: Game setting - Population Limit (Variant rule - food limits)
Replies: 98
Views: 30560

Population Cap/Limit

Can we get an option to limit the number of units that are able to be produced? In other words, can we have an option to set a maximum population cap/limit? Thebeasiest way I could think of setting it, to keep it balanced, is to tie population cap to a units "cost". So, Dragon guy over here costs "8...
by The Pendulum
Tue Nov 29, 2016 8:42 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Elven Archers/Quick Archers - ANSWERED
Replies: 12
Views: 1713

Re: Elven Archers/Quick Archers

I don't agree, with the balance between normal and fast archer. If you fight a target like a mummy (4 pierce) you can see that the damage dealt il the same (2 damages). Moreover both units still die with a hit of a decent infantry, and having more units is an advantage while defending. Both unites ...
by The Pendulum
Tue Nov 29, 2016 7:18 am
Forum: AoF Votes and Polls
Topic: Rebalancing topic - worst units - Elf
Replies: 36
Views: 9655

Re: Rebalancing topic - worst units - Elf

Guy! When you play by elves DONT use warrior. Only summon etns by wizards and produce some etns warriors. And tons of quick archers. TONS. Some demolishers also help you. And dragons at late game. This is not conducive to proper balance at all. Yeah, i know what units are good and which arent, whic...
by The Pendulum
Tue Nov 29, 2016 6:47 am
Forum: AoF Votes and Polls
Topic: Rebalancing topic - worst units - Elf
Replies: 36
Views: 9655

Re: Rebalancing topic - worst units - Elf

Ive already posted multiple times (a long time ago) about many of the Elven units being balanced conpletely wonky (such as a regular archer costing 1 less than a quick archer, but the quick archer has 80% more attack power spread across two attacks.) Ive already suggested regular elven archers be co...
by The Pendulum
Fri Nov 25, 2016 8:30 am
Forum: ARCHIVED
Topic: Spartan hoplite and samurai - IMPLEMENTED
Replies: 50
Views: 15091

Re: Spartan hoplite and samurai

I think i found a bug in the dev version: the Imperial Shielder has a range of 3 after upgrades, so he can attack 3 tiles away.... As a melee unit.
by The Pendulum
Sat Sep 17, 2016 8:36 pm
Forum: Human
Topic: Different unit for the castle: Gryphon Rider & Dragon Knight
Replies: 37
Views: 11447

Re: Different unit for the castle: Gryphon Rider & Dragon Kn

Love the image Alexander! Looks great$
by The Pendulum
Tue Sep 06, 2016 10:07 am
Forum: DEVELOPER version changes
Topic: version 1.001
Replies: 28
Views: 5238

Re: version 1.001

All this love for the Orks, when will the Elves get some love? :D
by The Pendulum
Sun Jan 10, 2016 1:47 pm
Forum: Others
Topic: New Heavy Knights Design Idea
Replies: 11
Views: 3360

Re: New Heavy Knights Design Idea

Good first attempt, but ive never heard of anyome using a sword and shield in the same hand. Also, his head looks quite smushed.

Perhaps get rid of the shield (or the sword) amd add a few poxels to the top of his head?
by The Pendulum
Fri Jan 08, 2016 2:13 am
Forum: App Growth (eg. Promotions)
Topic: List of known Reviews of the game internet-wide
Replies: 22
Views: 12353

Re: List of known Reviews of the game internet-wide

Well, the only game I ever lost against the ai was with 5 vs me on one of the smallest maps, so I would say against a good player they are easy :D Agreed. The AI is so weak. Because it has no creativity like a human so it is always the same. The biggest weakness in the AI is that it never produces ...
by The Pendulum
Thu Jan 07, 2016 11:23 pm
Forum: Others
Topic: AI cheating or bug?
Replies: 4
Views: 1847

Re: AI cheating or bug?

The AI definitely builds hero and heavy knights in random skirmish games.
by The Pendulum
Thu Jan 07, 2016 7:23 pm
Forum: Others
Topic: AI cheating or bug?
Replies: 4
Views: 1847

Re: AI cheating or bug?

I feel there are bugs because Ive noticed this as well; also, humans AI are building hero knoghts as well as heavy knights before even having enough time to research heavy knight tech.
by The Pendulum
Mon Jan 04, 2016 9:18 pm
Forum: Solved/Answered
Topic: Templar Upgrade - IMPLEMENTED
Replies: 1
Views: 745

Templar Upgrade - IMPLEMENTED

After researching Templar Upgrade to Templar Knight, the Cathedral (not the church, haven't tested that yet), can no longer train dismounted Templar Knights.
by The Pendulum
Mon Jan 04, 2016 1:06 pm
Forum: DEVELOPER version changes
Topic: version v1.025 PUBLISHED to GooglePlay
Replies: 26
Views: 7977

Re: version v1.025

Ive been trying to install new version, and after downloading I keep getting a Parse error.
by The Pendulum
Mon Jan 04, 2016 12:51 pm
Forum: IMPLEMENTED - Infantry
Topic: Templar to crusader - IMPLEMENTED
Replies: 97
Views: 25314

Re: Templar to crusader - IMPLEMENTED

I'm away from the laptop and the pixel editor on my phone isn't so good, if anyone would like to take the mounted templar unit and copy him to the new horse, feel free
, otherwise I'll do it in a week or so.
by The Pendulum
Mon Jan 04, 2016 12:42 pm
Forum: Implementeds/Answered/Closed
Topic: Downloading AOS Dev: Problem parsing - CLOSED
Replies: 3
Views: 1272

Downloading AOS Dev: Problem parsing - CLOSED

Get an error after downloading AOS dev version that says "problem parsing", and I camt install new version.
by The Pendulum
Sun Jan 03, 2016 3:59 am
Forum: Implementeds
Topic: Walls and range of sight - ANSWERED
Replies: 11
Views: 1594

Re: Walls and range of sight

Seems tricky to implement with slanted angled n such, but fantastic idea!

Perhaps we could even make an upgrade for walls that let the walls have a visibility of their own (like soldiers on ramparts) p
by The Pendulum
Mon Dec 28, 2015 12:17 am
Forum: Old Votes - ARCHIVED
Topic: Vote
Replies: 350
Views: 148021

Re: Vote for units

NO!! We must stand up for bureaucracy and corporate waste. Stop the tide now of these reformers. jk lol :) It is easy for me because all vote stuff is in this one thread, but if everyone thinks it is better I can switch to making a new thread for every month's vote. I think making a new thread for ...
by The Pendulum
Sun Dec 27, 2015 9:10 pm
Forum: IMPLEMENTED - Infantry
Topic: Templar to crusader - IMPLEMENTED
Replies: 97
Views: 25314

Re: Templar to crusader

The change is subtle, but its there (the horses head). I also removed the cross, as per your request, but I was really trying to stick to the image below, plus I think it looks better with the cross, but its your call. :)

Also, youre never going to let go of me accusing you of nitpicking, are you? :D
by The Pendulum
Sun Dec 27, 2015 7:48 pm
Forum: IMPLEMENTED - Infantry
Topic: Templar to crusader - IMPLEMENTED
Replies: 97
Views: 25314

Re: Templar to crusader

Well now I feel like an ass. I forgpt to move the shield when i edited ithis legs. Lol I see what youre saying now. It looks better with the shield mpved, rhough IMO it didnt look bad before. Well painted, sir! Also, what about the upgrade icon? Is the icon itself good? What do you recommend fixing ...
by The Pendulum
Sun Dec 27, 2015 7:16 pm
Forum: IMPLEMENTED - Infantry
Topic: Templar to crusader - IMPLEMENTED
Replies: 97
Views: 25314

Re: Templar to crusader

don't forget that CoolGuy *is* the elected Design Leader *Nearly choke on drink as i jump up* *Sputtered* Ha! Elected!HA! :lol: Oh, that was a good one, you cracked me up there ohhh...*settles down and wipes mouth* *snickers*elected...never heard that one before... You're real funny pendulum, best ...
by The Pendulum
Sun Dec 27, 2015 5:54 pm
Forum: IMPLEMENTED - Infantry
Topic: Templar to crusader - IMPLEMENTED
Replies: 97
Views: 25314

Re: Templar to crusader

How're these? P.S. Daniel: Feel free to nitpick all you want good Ser, I was only bustin your chops since you keep bustin mine. :D That said, don't forget that CoolGuy *is* the elected Design Leader, so it would make sense if his judgement were taken into consideration equally. ;) All joking aside, ...
by The Pendulum
Sun Dec 27, 2015 7:30 am
Forum: IMPLEMENTED - Infantry
Topic: Templar to crusader - IMPLEMENTED
Replies: 97
Views: 25314

Re: Templar to crusader

i like them! Knights Templar Final Revision.png: - the sword looks broken by the grip. - the position of the figure is not natural... maybe the sheld should move to the right? i am not sure. or the legs are not right. maybe the shield- try moving the shield to the right a bit (2-3 px) Mounted Knigh...
by The Pendulum
Sun Dec 27, 2015 1:09 am
Forum: IMPLEMENTED - Infantry
Topic: Templar to crusader - IMPLEMENTED
Replies: 97
Views: 25314

Re: Templar to crusader

Fixed the shadowing beneath the dismounted Knights Templar. So, I was thinking about the upgrade to transition the regular non upgraded Templar to the Knights Templar, and I got to thinking: the upgrades for the swordsmen to men-at-arms, as well as all the other upgrades are found in the blacksmith,...
by The Pendulum
Fri Dec 25, 2015 2:04 am
Forum: Solved/Answered
Topic: Church to Cathedral - IMPLEMENTED
Replies: 6
Views: 2227

Re: Church to Cathedral - IMPLEMENTED

New issue: After upgrading church to cathedrals, new churches are built as churches, not cathedrals; however, when multiple churches are built, all of them gain the upgrade but it only works on currently built churches. Is this right?
by The Pendulum
Fri Dec 25, 2015 12:55 am
Forum: Solved/Answered
Topic: Church to Cathedral - IMPLEMENTED
Replies: 6
Views: 2227

Re: Church to Cathedral

Daniel (the dev) wrote:very good report - thanks!
fixed up on server in 10 minutes!
Very good Sir Daniel!
Happy holidays!
by The Pendulum
Fri Dec 25, 2015 12:43 am
Forum: Gameplay & UI
Topic: Forrest/LineOfSight/Movement Penalty
Replies: 3
Views: 681

Forrest/LineOfSight/Movement Penalty

As the title suggests, what do yall think about the idea of reduced line of sight where there are tree tiles, as well as reduced ranged damage to units inside tree tiles? It doesn't quite make sense that 100% of the arrows loosed into a forrest hit their target, does it? This reduced damage, along w...
by The Pendulum
Fri Dec 25, 2015 12:38 am
Forum: Gameplay & UI
Topic: Stand ground -> Defensive Stance
Replies: 4
Views: 709

Stand ground -> Defensive Stance

So, its my understanding that the Stand ground button (up by the info button) simply ends that unit's turn; what if we made that button into a real feature called Defensive stance that not only ended their turn, but also gave the unit a +defense buff? Like armor and/or pierce armor? Units only get o...
by The Pendulum
Fri Dec 25, 2015 12:21 am
Forum: IMPLEMENTED - Infantry
Topic: Templar to crusader - IMPLEMENTED
Replies: 97
Views: 25314

Re: Templar to crusader

https://en.m.wikipedia.org/wiki/Knights_Templar The webpage above lists three main ranks within the Templar organization. In short, we have the Knight Templars, Sergeant Templars, and then the .Chaplains The Knighted Templars were those famous for the white surcoats bearing the red cross. The Templa...
by The Pendulum
Thu Dec 24, 2015 3:06 am
Forum: Solved/Answered
Topic: Church to Cathedral - IMPLEMENTED
Replies: 6
Views: 2227

Church to Cathedral - IMPLEMENTED

After upgrading church to cathedral, workers can no longer build churches OR cathedrals.

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