Search found 393 matches

by Darkknight
Wed Dec 23, 2015 2:34 pm
Forum: OFF Topics
Topic: Christmas map 2015 CONTEST
Replies: 121
Views: 13471

Re: Christmas map 2015 CONTEST

*More drums join in*
by Darkknight
Thu Dec 10, 2015 12:27 am
Forum: OFF Topics
Topic: Cool Fortresses
Replies: 6
Views: 842

Re: Cool Fortresses

3AI or 3humans.?
by Darkknight
Wed Dec 09, 2015 12:56 am
Forum: OFF Topics
Topic: Christmas map 2015 CONTEST
Replies: 121
Views: 13471

Re: Christmas map 2015 CONTEST

I sent it again inside the editor as a draft.
by Darkknight
Tue Dec 08, 2015 11:34 am
Forum: Multiplayer discussions
Topic: 4 player free for all on Guadalcanal (Full)
Replies: 88
Views: 10333

Re: 4 player free for all on Guadalcanal

What is a rush?
by Darkknight
Tue Dec 08, 2015 7:27 am
Forum: OFF Topics
Topic: Christmas map 2015 CONTEST
Replies: 121
Views: 13471

Re: Christmas map 2015 CONTEST

Ok. Thanks. I sended mine.
by Darkknight
Tue Dec 08, 2015 7:23 am
Forum: OFF Topics
Topic: Christmas map 2015 CONTEST
Replies: 121
Views: 13471

Re: Christmas map 2015 CONTEST

When we send a map do we send it after activating it or do we send it as a draft?
by Darkknight
Sun Dec 06, 2015 2:38 am
Forum: Dev asks for Help
Topic: Translations
Replies: 129
Views: 36205

Re: Translations

How do we edit the files?
And what are the strings?
by Darkknight
Sat Dec 05, 2015 4:42 pm
Forum: OFF Topics
Topic: Christmas map 2015 CONTEST
Replies: 121
Views: 13471

Re: Christmas map 2015 CONTEST

My map is almost done but I am having problems with the trigger :|
I think I need to redo most of my triggers.
by Darkknight
Sat Dec 05, 2015 1:22 am
Forum: Dev asks for Help
Topic: Translations
Replies: 129
Views: 36205

Re: Translations

Sended email
by Darkknight
Sat Dec 05, 2015 1:13 am
Forum: Dev asks for Help
Topic: Translations
Replies: 129
Views: 36205

Re: Translations

I would like to translate the 'map design help'. Also some of the buttons on the main screens are not translated (e.g. how to get gems). The writing which shows when button how to get gems is clicked is also not translated. I also want to try translate the help sheet.
by Darkknight
Fri Dec 04, 2015 5:20 pm
Forum: Dev asks for Help
Topic: Translations
Replies: 129
Views: 36205

Re: Translations

There are some places where the korean translation is not completed. (Like some boxes in the main screen and the description/name of units, info of how to make a map). I am from South Korea and I could help completing the Korean translation If there are no one who is already doing i can do it. Or i...
by Darkknight
Fri Dec 04, 2015 4:44 pm
Forum: OFF Topics
Topic: Christmas map 2015 CONTEST
Replies: 121
Views: 13471

Re: Christmas map 2015 CONTEST

How do we submit the map?
by Darkknight
Sat Nov 28, 2015 3:04 pm
Forum: Campaign map discussions
Topic: FAN Maps Sent to be implemented
Replies: 179
Views: 45132

Re: FAN Maps Sent to be implemented

I think he is just asking why this is not in the Dev ask for help area.
by Darkknight
Wed Nov 25, 2015 1:03 am
Forum: Solved/Answered
Topic: Bridge - vislibility problem - IMPLEMENTED
Replies: 5
Views: 2784

Re: Bridge - vislibility problem

I created a game with 2 players both controlled by me in fog map. First turn:normal. None of blue on bridge
2nd turn: move blue to bridge. Problem starts
by Darkknight
Tue Nov 24, 2015 3:06 pm
Forum: Old Votes - ARCHIVED
Topic: Vote
Replies: 350
Views: 147041

Re: Vote for units

My votes:
1. Yari Ashigaru to be a buildable unit
2. Shielder -> Defender upgrade
3. Siege shield
by Darkknight
Sun Nov 22, 2015 11:09 am
Forum: Campaign map discussions
Topic: Tha Grim Company -suggestions, issues, and general confusion
Replies: 16
Views: 6993

Re: Tha Grim Company -suggestions, issues, and general confu

The maps are not unlocked. You can play the third and second map without winning the first map.
by Darkknight
Tue Nov 17, 2015 3:53 pm
Forum: Closed ones
Topic: Centurion OP - IMPLEMENTED
Replies: 63
Views: 8413

Re: Centurion OP

I agree with COOLguy. The main advantage of the centurion is supose to be giving effect which gives units around them more power. But i think that some people use them becuase they are very strong and can easily kill pikemen (and its upgrade) not because they make other units stronger. I thinkt that...
by Darkknight
Mon Nov 16, 2015 11:46 am
Forum: Solved/Answered
Topic: Turtle ship problem IMPLEMENTED
Replies: 16
Views: 3523

Re: Turtle ship problem

The turtle ship could move if the castle is placed on the sea but this cant be done on normal games. I placed the castle on a 2 by 3 island so that all the sides were touching the land but still the turtle ship cannot get out. Sorry for the large image. I dont know how to shrink it.
by Darkknight
Mon Nov 16, 2015 9:34 am
Forum: Gameplay & UI
Topic: Ship on a cart
Replies: 2
Views: 1079

Re: Ship on a cart

by Darkknight
Mon Nov 16, 2015 9:29 am
Forum: Voting
Topic: Units List for the Vote
Replies: 104
Views: 42484

Re: Units List for the Vote

Why is the link for the Greek Fire Siphon and the Cheirosiphone the same? And what is a Cheirosiphone?
by Darkknight
Mon Nov 16, 2015 9:21 am
Forum: Solved/Answered
Topic: Turtle ship problem IMPLEMENTED
Replies: 16
Views: 3523

Re: Turtle ship problem

I also created a map with a castle next to the water but still the turtle ship cant leave the castle
by Darkknight
Sun Nov 15, 2015 11:28 am
Forum: Dev asks for Help
Topic: Translations
Replies: 129
Views: 36205

Re: Translations

There are some places where the korean translation is not completed. (Like some boxes in the main screen and the description/name of units, info of how to make a map).
I am from South Korea and I could help completing the Korean translation
by Darkknight
Sun Nov 15, 2015 10:48 am
Forum: Structures
Topic: Mortar
Replies: 3
Views: 877

Re: Mortar

and I thought a mortar was a siege weapon not a structure.
by Darkknight
Sun Nov 15, 2015 10:45 am
Forum: Structures
Topic: Mortar
Replies: 3
Views: 877

Re: Mortar

what is the difference between the mortar and a cannon?
by Darkknight
Sun Nov 15, 2015 10:31 am
Forum: Voting
Topic: Units List for the Vote
Replies: 104
Views: 42484

Re: Units List for the Vote

TheBluePhoenix wrote:CG WHAT happened to the flame throwers?as far as i know they are ready too
http://www.ageofstrategy.net/viewtopic.php?f=76&t=2000
by Darkknight
Sun Nov 15, 2015 10:30 am
Forum: Voting
Topic: Units List for the Vote
Replies: 104
Views: 42484

Re: Units List for the Vote

These units are also nearly ready: Forest sentry http://www.ageofstrategy.net/viewtopic.php?f=80&t=583 Net thrower http://www.ageofstrategy.net/viewtopic.php?f=76&t=105 Roman sagittarius http://www.ageofstrategy.net/viewtopic.php?f=81&t=1998 Mongolian horseman http://www.ageofstrategy.net/viewtopic....
by Darkknight
Sat Nov 14, 2015 3:21 pm
Forum: Unit - infantry
Topic: Eagle warriors
Replies: 8
Views: 1249

Re: Eagle warriors

mister x wrote:they'll be light, fast unit with 0 armor and 2 pierce armor. Eagle warriors will have bonus against monks and cost 2 turns. they can not be converted by monks. Hp about 15
I dont think they can be light if they have 2 pierce armor. Maybe on 1 or none pierce armor and higher health.
by Darkknight
Sat Nov 14, 2015 3:18 pm
Forum: IMPLEMENTED - Infantry
Topic: (Defender) Upgrade for the shielder - IMPLEMENTED
Replies: 53
Views: 10403

Re: Upgrade for the shielder - Tower Shield Shielder

The images looks nice but i think it will look better if they had thiner swords. They currently look like they have a high attack because of thier swords
by Darkknight
Fri Nov 13, 2015 3:46 pm
Forum: IMPLEMENTED - Infantry
Topic: (Defender) Upgrade for the shielder - IMPLEMENTED
Replies: 53
Views: 10403

Re: Upgrade for the shielder - Tower Shield Shielder

Alexander82 wrote:then similar attack, more armor and slower movement?
Only similar attack and more armorm Slower movement will make it useless. One of the reason why people dont use shielders are because they are slow. Making them slowing will make them useless.
by Darkknight
Thu Nov 12, 2015 3:30 pm
Forum: IMPLEMENTED - Infantry
Topic: Yari Ashigaru - IMPLEMENTED
Replies: 32
Views: 11442

Re: Yari Ashigaru - IMPLEMENTED

I just tested it and yari ashigaru DOES get bonus from blacksmith. I did a test with 36 yari ashigaru with 36 man at arms. Result: Man at arms won with 12 very badly damaged units. I also did a test with the yari ashigaru with all the upgrades from black smith and normal man at arms. Result: Yari as...

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