Search found 393 matches

by Darkknight
Sun Mar 20, 2016 3:03 pm
Forum: Performance problems
Topic: Map editor sooooooo slow
Replies: 33
Views: 6740

Re: Map editor sooooooo slow

Everytime i use the editor to create a new map it lags really bad. But if you save and exit it works very soomthly.
by Darkknight
Tue Mar 08, 2016 2:17 pm
Forum: Multiplayer discussions
Topic: Tournaments/Leagues?
Replies: 12
Views: 2061

Re: Tournaments/Leagues?

Esley wrote:I have 2 games up 4Kings and pirate battle, password for both are 12345
I joined 4Kings but not pirate battle (I suck at water maps)
by Darkknight
Tue Mar 08, 2016 2:16 pm
Forum: Multiplayer discussions
Topic: Tournaments/Leagues?
Replies: 12
Views: 2061

Re: Tournaments/Leagues?

How about we get another tournaments going again but with smaller people to end it quick? I think the problem with the last tournament was that there were too many matches so it got very long leading to people starting to loose interest.
by Darkknight
Tue Mar 08, 2016 2:13 pm
Forum: Unit - water (ships)
Topic: Hauler
Replies: 16
Views: 2594

Re: Hauler

So is this like centurion (which gives speed) on sea?
Or am i not understanding this properly?
by Darkknight
Tue Mar 08, 2016 1:55 pm
Forum: Unit - infantry
Topic: Scottish Highlander - ACCEPTED
Replies: 53
Views: 6421

Re: Scottish Highlander

Yes, well, compared to the maceman, any foot unit is weak unless it has upgrades... That is why I think this unit should have upgrades However, you are right he is a little weak, maybe: Cost: 3(or 4) Attack: 4 (affected by upgrades) HP: 27 Armor: 0,0 (affetced by upgrades) Move: 3 How is this? More...
by Darkknight
Tue Mar 08, 2016 1:52 pm
Forum: Unit balancing
Topic: Maceman OP IMPLEMENTED
Replies: 35
Views: 12315

Re: Maceman OP

Yes you are right. I recently noticed its strength against cavalry. However i think that it should remain as it is. But i was thinking, that macemen would be pretty slow while attacking due to the weight of the mace , right? So why not give him a hit probability of 50%? Similar to slingers and cata...
by Darkknight
Tue Mar 08, 2016 1:41 pm
Forum: Unit - infantry
Topic: Scottish Highlander - ACCEPTED
Replies: 53
Views: 6421

Re: Scottish Highlander

Cost: 4 (maybe 5 if you guys think this is OP) HP: 20 Move: 3 Attack: 1 Armor: 0/0 SPECIAL For every point of damage they take, they gain +1 attack, So with 1 health left, they would have 20 attack power. I think it should be affected by infantry upgrades and sword mastery, as well as centurion boo...
by Darkknight
Wed Feb 24, 2016 2:58 am
Forum: Old Votes - ARCHIVED
Topic: Voting in February!!!
Replies: 25
Views: 3773

Re: Voting in February!!!

1. Net thrower
2. Sling mastery tech
3. Banner bearer
by Darkknight
Sun Feb 14, 2016 12:39 pm
Forum: Unit balancing
Topic: Building damage (when destroyed)
Replies: 3
Views: 995

Building damage (when destroyed)

Sooo... Currently when a building gets destroyed it just gets destroyed. In real life when you stand next to a falling building I am sure that a piece of brick or something will land on you (unless you are very lucky ) Suggestion: I think that when buildings are destroyed they should deal damage to ...
by Darkknight
Wed Feb 10, 2016 2:03 am
Forum: Unit - infantry
Topic: unit: net thrower man - ACCEPTED
Replies: 58
Views: 23986

Re: unit: net thrower man

Nice images! But the net looks a little messy to me.
by Darkknight
Sun Jan 24, 2016 3:19 am
Forum: Old Votes - ARCHIVED
Topic: The January Vote!! :D
Replies: 19
Views: 3011

Re: The January Vote!! :D

1. Net thrower
2. Sling mastery
3. Mogolian horseman
by Darkknight
Tue Jan 19, 2016 4:26 pm
Forum: Map Editor
Topic: Obj. Change sight trigger
Replies: 9
Views: 1837

Re: Obj. Change sight trigger

actually - i can not reproduce any of these... everything (except sight) is working fine - also i have checked hardeeps christmas map where all things are applied on first turn. - i have checked bluephoenics' too but i see no any changes on first turn nor on next turns. so i presume there were a wr...
by Darkknight
Mon Jan 18, 2016 10:21 am
Forum: Map Editor
Topic: Obj. Change sight trigger
Replies: 9
Views: 1837

Re: Obj. Change sight trigger

I also remember that my units had the speed bonus after the first round when I was testing my Christmas maps
by Darkknight
Fri Jan 15, 2016 3:31 pm
Forum: Campaign map discussions
Topic: New game 2
Replies: 8
Views: 3336

Re: New game 2

Joined! But this is in the wrong area...
by Darkknight
Tue Jan 12, 2016 3:30 pm
Forum: Introduction
Topic: The Intro
Replies: 24
Views: 23579

Re: The Intro

Did this stopped now? I enjoyed reading the battles between the experienced strategists... :(
by Darkknight
Sun Jan 10, 2016 11:59 am
Forum: Maps, campaigns
Topic: Egyptian maps
Replies: 22
Views: 10666

Re: Egyptian maps

Will the Egyptian units able to be made in any game or is it only for some storylines?
by Darkknight
Thu Jan 07, 2016 1:51 pm
Forum: Closed ones
Topic: Ship Transportation Improvement - ANSWERED
Replies: 7
Views: 2497

Re: Ship Transportation Improvement

I think that small/large transportships don't need to be changed. These are my reasons: 1. They are faster than bigger transport ships so they can be used to land a strong unit quickly before the enemies can break your transport 2. In ocean maps (or maps where we need to cross water to get to other ...
by Darkknight
Mon Jan 04, 2016 4:27 pm
Forum: OFF Topics
Topic: Christmas map 2015 CONTEST
Replies: 121
Views: 13425

Re: Christmas map 2015 CONTEST

Received any more votes?
by Darkknight
Tue Dec 29, 2015 5:56 pm
Forum: Campaign map discussions
Topic: Ambition Campaign
Replies: 23
Views: 11053

Re: Ambition Campaign

I also need help on the map about khan's invasion or something (currently the second last map)
by Darkknight
Tue Dec 29, 2015 5:55 pm
Forum: Campaign map discussions
Topic: Ambition Campaign
Replies: 23
Views: 11053

Ambition Campaign

Is it still being continued? I really liked that campaign.
by Darkknight
Tue Dec 29, 2015 10:50 am
Forum: OFF Topics
Topic: Christmas map 2015 CONTEST
Replies: 121
Views: 13425

Re: Christmas map 2015 CONTEST

How about making an option that will allow you to vote in the game?
Or how about adding a button that will auto create a email to you and the player just needs to write who's map it is
by Darkknight
Sun Dec 27, 2015 2:45 pm
Forum: IMPLEMENTED - Ranged
Topic: Genoese crossbowman - IMPLEMENTED
Replies: 54
Views: 17715

Re: Geonese crossbowman

Why does it seems like the first post changed?
by Darkknight
Sun Dec 27, 2015 1:56 pm
Forum: Campaign map discussions
Topic: scout hunt
Replies: 5
Views: 2160

Re: scout hunt

It is possible to get 3 stars. It is hard but possible. You need to move your army straight towards the tc. While doing this you must not let your knight die (which means that dont attack a pikeman with a knight) and using 1 archer shoot the building started by the worker blocking your path (the clo...
by Darkknight
Sat Dec 26, 2015 7:18 am
Forum: OFF Topics
Topic: MERRY CHRISTMAS!
Replies: 6
Views: 738

Re: MERRY CHRISTMAS!

Merry Christmas!!!
by Darkknight
Fri Dec 25, 2015 2:41 am
Forum: Gameplay & UI
Topic: Stand ground -> Defensive Stance
Replies: 4
Views: 666

Re: Stand ground -> Defensive Stance

Nice idea!
by Darkknight
Fri Dec 25, 2015 2:37 am
Forum: ARCHIVED - Answered suggestions
Topic: Cannon Ship to Frigate - ANSWERED
Replies: 9
Views: 2058

Re: Cannon Ship to Frigate

I dont think we should go too much into cannons. It would ruin the game if there are too much cannons
by Darkknight
Fri Dec 25, 2015 2:33 am
Forum: IMPLEMENTED - Ranged
Topic: Genoese crossbowman - IMPLEMENTED
Replies: 54
Views: 17715

Re: Geonese crossbowman

Some suggestions to make it less op:
1. It should be a seperate unit nit an upgrade for a crossbow archer
2. Make it have less armour (maybe 2 pierce armor and 1 armor)
3. Increase cost to 4
by Darkknight
Fri Dec 25, 2015 2:22 am
Forum: Old Votes - ARCHIVED
Topic: Vote
Replies: 350
Views: 146852

Re: Vote for units

My votes:
1. Shielder upgrade
2. Spy
3. Labourer
by Darkknight
Wed Dec 23, 2015 2:35 pm
Forum: Multiplayer discussions
Topic: Request for assistance
Replies: 3
Views: 898

Re: Request for assistance

I could but i think we are in different timezones so I could be late in making a map

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