How about a new set of units? This one is focused on Chinese soldiers back in the day
Though a question is needed to be answered on wether whih one should be chosen as a design for the units in game
Han Dynasty or Three Kingdoms(or any other suggestions on Chinese soldiers in the time periods)?
Search found 287 matches
- Sat May 08, 2021 7:26 am
- Forum: Unit - melee infantry
- Topic: Chinese Soldiers
- Replies: 0
- Views: 687
- Fri May 07, 2021 1:28 pm
- Forum: OFF Topics
- Topic: Hey Guys its me SirLuciano
- Replies: 4
- Views: 1395
- Fri May 07, 2021 7:50 am
- Forum: OFF Topics
- Topic: Hey Guys its me SirLuciano
- Replies: 4
- Views: 1395
Re: Hey Guys its me SirLuciano
Thanks hope ya have a good day
- Fri May 07, 2021 7:38 am
- Forum: OFF Topics
- Topic: Hey Guys its me SirLuciano
- Replies: 4
- Views: 1395
Hey Guys its me SirLuciano
Been gone for a while and I hope at least some people remember me lol probably not but I'm just gonna say I'm back...at least playing some AO games and also...I have a brand new phone! Welp I hope all of ye have a good day
- Fri May 29, 2020 12:10 pm
- Forum: Archived - Elven Units, Buildings
- Topic: Moon Wolves:Summon for what unit? — ARCHIVED
- Replies: 16
- Views: 2972
Re: Moon Wolves:Summon for what unit?
What unit should summon these tho?
- Fri May 29, 2020 12:08 pm
- Forum: Archived - Elven Units, Buildings
- Topic: Moon Wolves:Summon for what unit? — ARCHIVED
- Replies: 16
- Views: 2972
Re: Moon Wolves:protector of the nocturnal forest
Then....summon?
¯\_(ツ)_/¯
I'll change it to Griffin if you guys want
¯\_(ツ)_/¯
I'll change it to Griffin if you guys want
- Fri May 29, 2020 6:18 am
- Forum: Archived - Elven Units, Buildings
- Topic: Moon Wolves:Summon for what unit? — ARCHIVED
- Replies: 16
- Views: 2972
Re: Moon Wolves:protector of the nocturnal forest
Ok let's say remove their magic....what would be the thing that separates them from their normal kin? the appearance and stats
- Thu May 28, 2020 9:04 am
- Forum: Archived - Elven Units, Buildings
- Topic: Moon Wolves:Summon for what unit? — ARCHIVED
- Replies: 16
- Views: 2972
Re: Moon Wolves:protector of the nocturnal forest
Hmm I think Elephant and Griffin can make fine choices
Although Idk what spells they could use
I may change this topic's name
Although Idk what spells they could use
I may change this topic's name
- Wed May 27, 2020 5:20 pm
- Forum: Archived - Elven Units, Buildings
- Topic: Moon Wolves:Summon for what unit? — ARCHIVED
- Replies: 16
- Views: 2972
Re: Moon Wolves:protector of the nocturnal forest
What spell do you think Moon Wolves should have then?
Or are you ok of them being a slightly better wolf?
Or are you ok of them being a slightly better wolf?
- Wed May 27, 2020 11:24 am
- Forum: Gameplay & UI
- Topic: Factions:for labelling purposes
- Replies: 10
- Views: 2040
Re: Factions:for labelling purposes
That's glad to hear
- Wed May 27, 2020 9:50 am
- Forum: Archived - Elven Units, Buildings
- Topic: Moon Wolves:Summon for what unit? — ARCHIVED
- Replies: 16
- Views: 2972
Re: Moon Wolves:protector of the nocturnal forest
If possible they could be like pets for the moon elves subrace and their buff is Magical Defense or a spell that can light a small undiscovered area for early game and its gonna be like a small area 10 tiles near them (if its too much maybe 5) but its not gonna be strong....just slightly stronger th...
- Wed May 27, 2020 9:43 am
- Forum: Gameplay & UI
- Topic: Factions:for labelling purposes
- Replies: 10
- Views: 2040
Re: Factions:for labelling purposes
@Stratego
do every nation have enough units to be called a nation?
do every nation have enough units to be called a nation?
- Wed May 27, 2020 2:52 am
- Forum: Gameplay & UI
- Topic: Factions:for labelling purposes
- Replies: 10
- Views: 2040
Re: Factions:for labelling purposes
I want to separate units race wise. Dangerous words in current times. But seriously, we should ask stratego if it's still in the making list and what are eventual problems. @Stratego (dev) ? We won't be racist We'd be factionist :P Nah on a serious note I meant something like Asians/Romans/Crusader...
- Wed May 27, 2020 2:47 am
- Forum: Archived - Undead Units, Buildings
- Topic: Monster skeletons — IMPLEMENTED
- Replies: 87
- Views: 11520
Re: Monster skeletons
0.0 are we gonna have like armed and armored zombies now? I could come up with some images if you could send me an image to edit PS:ok change the lauging part into debuff enemies Because you'd get scared too if a giant laughing skull laughs maniacly near you Zombies ≠ Mummies Read again, no giant w...
- Tue May 26, 2020 12:40 pm
- Forum: Archived - Elven Units, Buildings
- Topic: Moon Wolves:Summon for what unit? — ARCHIVED
- Replies: 16
- Views: 2972
Re: Moon Wolves:protector of the nocturnal forest
I'll make image soon
- Tue May 26, 2020 12:40 pm
- Forum: Archived - Elven Units, Buildings
- Topic: Moon Wolves:Summon for what unit? — ARCHIVED
- Replies: 16
- Views: 2972
Moon Wolves:Summon for what unit? — ARCHIVED
Stats
Hp:12
Dmg:6
Armor:2
Perce armor:4
Speed:6
Sight:7
Spell resistance:100%
Spells: Shield: buffs 1 ally's armor
Ps:you guys decide the armor buff
Pps:this is a cheap armor buffer for early game
Hp:12
Dmg:6
Armor:2
Perce armor:4
Speed:6
Sight:7
Spell resistance:100%
Spells: Shield: buffs 1 ally's armor
Ps:you guys decide the armor buff
Pps:this is a cheap armor buffer for early game
- Tue May 26, 2020 12:27 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Monster skeletons — IMPLEMENTED
- Replies: 87
- Views: 11520
Re: Monster skeletons
0.0 are we gonna have like armed and armored zombies now? I could come up with some images if you could send me an image to edit
PS:ok change the lauging part into debuff enemies
Because you'd get scared too if a giant laughing skull laughs maniacly near you
PS:ok change the lauging part into debuff enemies
Because you'd get scared too if a giant laughing skull laughs maniacly near you
- Tue May 26, 2020 12:12 pm
- Forum: Undead
- Topic: Undead: Demon eye
- Replies: 5
- Views: 1308
Re: Undead: Demon eye
Looks good
- Mon May 25, 2020 5:04 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Monster skeletons — IMPLEMENTED
- Replies: 87
- Views: 11520
Re: Monster skeletons
C'mon guys no one gets me? XD
I meant a GIANT NORMAL LOOKING SKULL that laughs as a way to buff his allies
Not some Joker esque undead
I meant a GIANT NORMAL LOOKING SKULL that laughs as a way to buff his allies
Not some Joker esque undead
- Mon May 25, 2020 1:27 pm
- Forum: Gameplay & UI
- Topic: Factions:for labelling purposes
- Replies: 10
- Views: 2040
Re: Factions:for labelling purposes
Is it posssible to have a more organized category? Or are these complications stopping it? Because I want to separate units culture/race wise.
- Mon May 25, 2020 11:29 am
- Forum: Archived - Undead Units, Buildings
- Topic: Monster skeletons — IMPLEMENTED
- Replies: 87
- Views: 11520
Re: Monster skeletons
On a serious note what I meant is a Giant Skull (normal skull) that laughs
- Mon May 25, 2020 11:28 am
- Forum: Archived - Undead Units, Buildings
- Topic: Monster skeletons — IMPLEMENTED
- Replies: 87
- Views: 11520
- Mon May 25, 2020 10:17 am
- Forum: Archived - Undead Units, Buildings
- Topic: Monster skeletons — IMPLEMENTED
- Replies: 87
- Views: 11520
Re: Monster skeletons
DoomsdayDragon you should also add a giant non floating skull called Laugh/Giggles which also buffs fellow undead around him...but he moves slow
His buff spell should be called
Maniacal Laugh
His buff spell should be called
Maniacal Laugh
- Mon May 25, 2020 10:07 am
- Forum: Gameplay & UI
- Topic: Factions:for labelling purposes
- Replies: 10
- Views: 2040
Factions:for labelling purposes
So every soldier doesn't have a label atm We need some labels called "Factions" Forthe basic units we could call them Basic Asian units Asian Roman units Romans Greek units Greek The crusaders the...Crusaders Something like those Labels...but its called Factions but its just a label and yo...
- Mon May 25, 2020 10:00 am
- Forum: Undead
- Topic: Undead: Corruptor
- Replies: 10
- Views: 1609
Re: Undead: Corruptor
I know this has been changed into Acid Spitter but I have am image in mind for the Chorruptor
I got this image from the game I played while I was out
I can't send image apparently its too big but here's the description:
A floating eye with a bit of tentacles and some dark red aura
I got this image from the game I played while I was out
I can't send image apparently its too big but here's the description:
A floating eye with a bit of tentacles and some dark red aura
- Mon May 25, 2020 9:55 am
- Forum: Undead
- Topic: Undead: Corruptor
- Replies: 10
- Views: 1609
Re: Undead: Corruptor
I have an image in mind that fits this unit
- Tue Apr 14, 2020 7:11 am
- Forum: Balancing discussions
- Topic: Scalefolk rework
- Replies: 424
- Views: 66697
Re: Scalefolk rework
Would that affect the full release of the revamp?
- Tue Apr 14, 2020 7:08 am
- Forum: OFF Topics
- Topic: Happy birthday makazuwr32
- Replies: 13
- Views: 3954
Re: Happy birthday makazuwr32
Happy bday m8!!!
- Sun Apr 12, 2020 1:49 pm
- Forum: Balancing discussions
- Topic: Scalefolk rework
- Replies: 424
- Views: 66697
Re: Scalefolk rework
Wait how exactly "doesn't work"? Like no code yet or what?Savra wrote: ↑Sat Apr 11, 2020 2:48 amYes, except it doesn't work.SirLuciano wrote: ↑Sat Apr 11, 2020 1:28 am Is there already a tech that makes their scales hard and tough for increased defence?
- Sat Apr 11, 2020 1:42 am
- Forum: Graphics
- Topic: AOS Skinset for Basic Units
- Replies: 196
- Views: 20109
Re: Skinset for Basic Units
here's my character with the team color....I want this to be at least a skin for the Death Knight or Necromancer in AoF despite not riding a horse