Search found 553 matches
- Wed Jan 10, 2024 6:06 pm
- Forum: Balancing discussions
- Topic: V2 buff IMPLEMENTED
- Replies: 3
- Views: 242
Re: V2 buff
Add an aoe of 1 with I guess 50-75% spread. Fun to use but so underwhelming. @Jasondunkel do you mean it should have "splash aura" damage? The v1 and v2 were also disappointing. We can make splash damage there, but then I would only want to have the bonus like field guns or artillery. The...
- Wed Jan 10, 2024 5:45 pm
- Forum: Balancing discussions
- Topic: AA Bonuses Rebalancing
- Replies: 4
- Views: 203
Re: AA Bonuses Rebalancing
We once agreed that the range should not be higher than 7 for weapons. This was decided across the board, i.e. for the ships and other guns. you say that the heavy aa's are very strong. The moment they have a longer range, the heavy AAs become even more powerful. do you want to make the heavy AA's w...
- Mon Dec 18, 2023 10:53 am
- Forum: Ships (last cleanup: 20240130)
- Topic: JP Akizuki-class destroyer (1942)
- Replies: 0
- Views: 187
- Tue Dec 12, 2023 12:28 pm
- Forum: Technologies
- Topic: Anti Tank Rifleman Upgrades
- Replies: 16
- Views: 504
Re: Anti Tank Rifleman Upgrades
@Jasondunkel @DreJaDe Let's finalise this thread. Jason you said bazooka should have 3 base damage but didn't to suggest an alternative base damage for ATR upgrade. My finalised proposed stats has bazooka base damage as 3.5. I'm also distinguishing between vehicles light and vehicles noncombat. Bas...
- Tue Dec 12, 2023 11:58 am
- Forum: Technologies
- Topic: Radar
- Replies: 9
- Views: 1404
Re: Radar
the enemy gets a vulnerable effect.
What do you mean by that?
What do you mean by that?
- Tue Dec 12, 2023 11:51 am
- Forum: Balancing discussions
- Topic: V2 buff IMPLEMENTED
- Replies: 3
- Views: 242
- Mon Nov 13, 2023 12:28 pm
- Forum: Technologies
- Topic: infantry update
- Replies: 1
- Views: 102
Re: infantry update
What goal are you pursuing here?
Which units should get these weapons and what effect will they have?
- Tue Oct 31, 2023 5:10 pm
- Forum: Technologies
- Topic: total war
- Replies: 14
- Views: 434
Re: total war
This is a different approach to the game. It is an approach to building play. Since we're talking about a fairly limited timeline here, I'm not a fan of forgetting something the way you suggest. For fantasy stories, I would subscribe to this suggestion I prefer this kind of approach. I realise your...
- Mon Oct 30, 2023 12:42 pm
- Forum: Technologies
- Topic: total war
- Replies: 14
- Views: 434
Re: total war
I worry about the balance between nations. Germany is already strong, and this is very much. How about removing the deff effect from infantry and vehicles? I would be okay with total war ingame if deff effect didnt apply to infatry and vehicles. Other thoughts; I would prefer understanding more abo...
- Sat Oct 28, 2023 9:48 am
- Forum: Technologies
- Topic: Anti Tank Rifleman Upgrades
- Replies: 16
- Views: 504
Re: Anti Tank Rifleman Upgrades
No, I think such a high basic value is wrong. because this weapon was and is used very restrictedly. Remember when people attack they attack broadly. Therefore the weapon will certainly kill a few people, but not even close to killing the squad. what the MG can do, for example, because you can spre...
- Sat Oct 28, 2023 9:41 am
- Forum: Technologies
- Topic: total war
- Replies: 14
- Views: 434
Re: total war
Okay, now we're still not sure whether this idea should be implemented where we have something for the Russians and Americans. In a sense, we have already built this in for the Japanese without any research - it's the kamikaze attacks from the planes. I worry about the balance between nations. Germ...
- Sat Oct 28, 2023 9:35 am
- Forum: Technologies
- Topic: Anti Tank Rifleman Upgrades
- Replies: 16
- Views: 504
Re: Anti Tank Rifleman Upgrades
I don't think it's a good idea to increase the basic value of the ATR, and the damage associated with it is too high overall. With the bazoka we can, however, increase the basic value to 3. With the basic value of 3, your bonuses are good or we make it an ability like with the bazooka. The bazooka ...
- Sat Oct 28, 2023 8:45 am
- Forum: Technologies
- Topic: Anti Tank Rifleman Upgrades
- Replies: 16
- Views: 504
Re: Anti Tank Rifleman Upgrades
I think increasing basic atk value of bazooka is nice. Even to 8 is fine, I like to have them have more general damage than just bonus since they are dealing with explosive after all. Do rearranging the values of bonus might be a pain... No, I think such a high basic value is wrong. because this we...
- Fri Oct 27, 2023 3:12 pm
- Forum: Technologies
- Topic: Anti Tank Rifleman Upgrades
- Replies: 16
- Views: 504
Re: Anti Tank Rifleman Upgrades
I don't think it's a good idea to increase the basic value of the ATR, and the damage associated with it is too high overall. With the bazoka we can, however, increase the basic value to 3. With the basic value of 3, your bonuses are good or we make it an ability like with the bazooka. The bazooka i...
- Wed Oct 25, 2023 3:02 pm
- Forum: Technologies
- Topic: total war
- Replies: 14
- Views: 434
Re: total war
Okay, now we're still not sure whether this idea should be implemented where we have something for the Russians and Americans. In a sense, we have already built this in for the Japanese without any research - it's the kamikaze attacks from the planes.
- Mon Oct 23, 2023 4:46 pm
- Forum: Technologies
- Topic: ambush for infantry
- Replies: 4
- Views: 141
Re: ambush for infantry
The ambush should perhaps be in the forest near Bergen. The camouflaged units are in the forest. You don't see them because there is no scout or sniper in the area. You want to go in one direction and you come across a cloaked unit. At the moment we discover them and then simply shoot at them. Now t...
- Mon Oct 23, 2023 2:32 pm
- Forum: Technologies
- Topic: Anti Tank Rifleman Upgrades
- Replies: 16
- Views: 504
Re: Anti Tank Rifleman Upgrades
Currently the AT rifles have a base damage of 2 against : Vehicles have a bonus of 600% which is +12 damage Light tanks and self-propelled guns 800% which is +16 damage medium tanks 400% which is +8 damage infantry and field artillery, howitzer 200% which does +4 damage With the vehicles we could th...
- Mon Oct 23, 2023 11:15 am
- Forum: Technologies
- Topic: Anti Tank Rifleman Upgrades
- Replies: 16
- Views: 504
Re: Anti Tank Rifleman Upgrades
What is important here is how powerful these weapons were. How big were their ranges? As far as I remember, the penetration power of these weapons is very low. But we could set a bonus against vehicles in particular so that they become more effective there Perhaps we should focus more on the bazooka...
- Mon Oct 23, 2023 11:03 am
- Forum: Technologies
- Topic: total war
- Replies: 14
- Views: 434
Re: total war
That would mean some kind of reward system
1. I don't know if that's possible
2. I don't know if that's intentional either
1. I don't know if that's possible
2. I don't know if that's intentional either
- Mon Oct 23, 2023 11:01 am
- Forum: Technologies
- Topic: ambush for infantry
- Replies: 4
- Views: 141
Re: ambush for infantry
How do you imagine the terrain camouflage? Forest and mountain camouflage are specific terrain camouflages. So what would be the difference now? Your suggestions do not take into account the surprise effect that is meant by the ambush Increasing the bonus in the forest and mountains for infantry is ...
- Sun Oct 22, 2023 12:07 pm
- Forum: Technologies
- Topic: total war
- Replies: 14
- Views: 434
total war
Since the Allies have techniques like "Great Patriotic War" and "War Machine". Maybe the Germans could get something like that too. After Göbbels' speech "do you want total war" in the Sports Palace on February 18, 1943, where he prepared the Germans for difficult times...
- Sun Oct 22, 2023 11:48 am
- Forum: Technologies
- Topic: ambush for infantry
- Replies: 4
- Views: 141
ambush for infantry
Infantry units hidden in forests or mountains that are hidden by their camouflage research, and not by snipers, scouts or already discovered units, get a first strike when they meet each other. The question is whether this needs to be researched or whether it should just come into play. I think we'v...
- Sun Oct 22, 2023 11:26 am
- Forum: Technologies
- Topic: Urban defense tech
- Replies: 6
- Views: 606
Re: Urban defense tech
So I would like all units such as infantry, artillery, anti-aircraft and anti-tank guns. Tanks, vehicles, ships and aircraft of all types should not be affected. it should only affect the TC's. so no aura. I would like to see the frog cost 5-6 for this. the reinforcement of the def. drejade above yo...
- Sun Oct 22, 2023 11:10 am
- Forum: Technologies
- Topic: Blitkrieg
- Replies: 1
- Views: 466
- Mon Oct 02, 2023 11:39 am
- Forum: Balancing discussions
- Topic: M8 Greyhound is to cheap Change Suggestion for vehicles with guns
- Replies: 6
- Views: 184
Re: M8 Greyhound is to cheap Change Suggestion for vehicles with guns
the counter against "vehicles light"...
Which units should be able to do that? all ? only selected ones, like tanks or bazooka units?
Which units should be able to do that? all ? only selected ones, like tanks or bazooka units?
- Fri Sep 29, 2023 1:50 pm
- Forum: Balancing discussions
- Topic: Tanks Are Too Expensive!!!
- Replies: 22
- Views: 609
Re: Tanks Are Too Expensive!!!
stratego once said that there should be no units that only cost 1. Tanks such as the Tiger I, Tiger II or the Panzer E are then all the same price. I would find that very difficult. Your wish to bring tanks more into the game is also very close to me. Therefore my question would rather be that the ...
- Fri Sep 29, 2023 1:27 pm
- Forum: Balancing discussions
- Topic: M8 Greyhound is to cheap Change Suggestion for vehicles with guns
- Replies: 6
- Views: 184
Re: M8 Greyhound is to cheap Change Suggestion for vehicles with guns
The Greyhound IS much to strong for a two Turn unite. Here i would like to have it a four turn unite. The france panhard 178 IS weaker. has 3 Turns to build so what we could do, we give vehicles with gunes abilitiys one is the gun, the other ability is the mg and if possible with two action. the gu...
- Wed Sep 27, 2023 9:25 am
- Forum: Balancing discussions
- Topic: Vehicles are Too Expensive!!
- Replies: 3
- Views: 183
Re: Vehicles are Too Expensive!!
Based off the Tanks are too expensive. Jeeps: Cost 2 Carry 1 unit Light attack No capture Towns 20HP Scout role 5 speed, extra bonus on road, desert, Plains. Can go on mountains Armoured Car Cost 2-3 No carry unit Can capture towns Light armour Light attack Around 25HP. Exceptions can apply Scout r...
- Wed Sep 27, 2023 9:19 am
- Forum: Balancing discussions
- Topic: M8 Greyhound is to cheap Change Suggestion for vehicles with guns
- Replies: 6
- Views: 184
M8 Greyhound is to cheap Change Suggestion for vehicles with guns
The Greyhound IS much to strong for a two Turn unite. Here i would like to have it a four turn unite. The france panhard 178 IS weaker. has 3 Turns to build so what we could do, we give vehicles with gunes abilitiys one is the gun, the other ability is the mg and if possible with two action. the gun...
- Tue Sep 26, 2023 4:14 pm
- Forum: Balancing discussions
- Topic: Tanks Are Too Expensive!!!
- Replies: 22
- Views: 609
Re: Tanks Are Too Expensive!!!
I propose the following. All tankettes are reduced by 1. All medium tanks reduce cost by 1. All heavy tanks reduce cost by 2. All super heavy tanks reduce cost by 3. For light tanks that are not tankettes, keep at 2 cost if it costs 2. If it costs 3 turns, reduce to two. Individual Exceptions apply...