Search found 553 matches

by Jasondunkel
Wed Jan 10, 2024 6:06 pm
Forum: Balancing discussions
Topic: V2 buff IMPLEMENTED
Replies: 3
Views: 219

Re: V2 buff

Add an aoe of 1 with I guess 50-75% spread. Fun to use but so underwhelming. @Jasondunkel do you mean it should have "splash aura" damage? The v1 and v2 were also disappointing. We can make splash damage there, but then I would only want to have the bonus like field guns or artillery. The...
by Jasondunkel
Wed Jan 10, 2024 5:45 pm
Forum: Balancing discussions
Topic: AA Bonuses Rebalancing
Replies: 4
Views: 186

Re: AA Bonuses Rebalancing

We once agreed that the range should not be higher than 7 for weapons. This was decided across the board, i.e. for the ships and other guns. you say that the heavy aa's are very strong. The moment they have a longer range, the heavy AAs become even more powerful. do you want to make the heavy AA's w...
by Jasondunkel
Tue Dec 12, 2023 12:28 pm
Forum: Technologies
Topic: Anti Tank Rifleman Upgrades
Replies: 16
Views: 422

Re: Anti Tank Rifleman Upgrades

@Jasondunkel @DreJaDe Let's finalise this thread. Jason you said bazooka should have 3 base damage but didn't to suggest an alternative base damage for ATR upgrade. My finalised proposed stats has bazooka base damage as 3.5. I'm also distinguishing between vehicles light and vehicles noncombat. Bas...
by Jasondunkel
Tue Dec 12, 2023 11:58 am
Forum: Technologies
Topic: Radar
Replies: 9
Views: 1369

Re: Radar

the enemy gets a vulnerable effect.

What do you mean by that?
by Jasondunkel
Tue Dec 12, 2023 11:51 am
Forum: Balancing discussions
Topic: V2 buff IMPLEMENTED
Replies: 3
Views: 219

Re: V2 buff

DreJaDe wrote: Sun Nov 26, 2023 6:37 pm Add an aoe of 1 with I guess 50-75% spread.

Fun to use but so underwhelming.
@Jasondunkel
do you mean it should have "splash aura" damage?

The v1 and v2 were also disappointing.
by Jasondunkel
Mon Nov 13, 2023 12:28 pm
Forum: Technologies
Topic: infantry update
Replies: 1
Views: 87

Re: infantry update

CapitanFarid_0217 wrote: Sat Nov 11, 2023 4:44 am research guns like stg 44 or gewhr 98
What goal are you pursuing here?

Which units should get these weapons and what effect will they have?
by Jasondunkel
Tue Oct 31, 2023 5:10 pm
Forum: Technologies
Topic: total war
Replies: 14
Views: 393

Re: total war

This is a different approach to the game. It is an approach to building play. Since we're talking about a fairly limited timeline here, I'm not a fan of forgetting something the way you suggest. For fantasy stories, I would subscribe to this suggestion I prefer this kind of approach. I realise your...
by Jasondunkel
Mon Oct 30, 2023 12:42 pm
Forum: Technologies
Topic: total war
Replies: 14
Views: 393

Re: total war

I worry about the balance between nations. Germany is already strong, and this is very much. How about removing the deff effect from infantry and vehicles? I would be okay with total war ingame if deff effect didnt apply to infatry and vehicles. Other thoughts; I would prefer understanding more abo...
by Jasondunkel
Sat Oct 28, 2023 9:48 am
Forum: Technologies
Topic: Anti Tank Rifleman Upgrades
Replies: 16
Views: 422

Re: Anti Tank Rifleman Upgrades

No, I think such a high basic value is wrong. because this weapon was and is used very restrictedly. Remember when people attack they attack broadly. Therefore the weapon will certainly kill a few people, but not even close to killing the squad. what the MG can do, for example, because you can spre...
by Jasondunkel
Sat Oct 28, 2023 9:41 am
Forum: Technologies
Topic: total war
Replies: 14
Views: 393

Re: total war

Okay, now we're still not sure whether this idea should be implemented where we have something for the Russians and Americans. In a sense, we have already built this in for the Japanese without any research - it's the kamikaze attacks from the planes. I worry about the balance between nations. Germ...
by Jasondunkel
Sat Oct 28, 2023 9:35 am
Forum: Technologies
Topic: Anti Tank Rifleman Upgrades
Replies: 16
Views: 422

Re: Anti Tank Rifleman Upgrades

I don't think it's a good idea to increase the basic value of the ATR, and the damage associated with it is too high overall. With the bazoka we can, however, increase the basic value to 3. With the basic value of 3, your bonuses are good or we make it an ability like with the bazooka. The bazooka ...
by Jasondunkel
Sat Oct 28, 2023 8:45 am
Forum: Technologies
Topic: Anti Tank Rifleman Upgrades
Replies: 16
Views: 422

Re: Anti Tank Rifleman Upgrades

I think increasing basic atk value of bazooka is nice. Even to 8 is fine, I like to have them have more general damage than just bonus since they are dealing with explosive after all. Do rearranging the values of bonus might be a pain... No, I think such a high basic value is wrong. because this we...
by Jasondunkel
Fri Oct 27, 2023 3:12 pm
Forum: Technologies
Topic: Anti Tank Rifleman Upgrades
Replies: 16
Views: 422

Re: Anti Tank Rifleman Upgrades

I don't think it's a good idea to increase the basic value of the ATR, and the damage associated with it is too high overall. With the bazoka we can, however, increase the basic value to 3. With the basic value of 3, your bonuses are good or we make it an ability like with the bazooka. The bazooka i...
by Jasondunkel
Wed Oct 25, 2023 3:02 pm
Forum: Technologies
Topic: total war
Replies: 14
Views: 393

Re: total war

Okay, now we're still not sure whether this idea should be implemented where we have something for the Russians and Americans. In a sense, we have already built this in for the Japanese without any research - it's the kamikaze attacks from the planes.
by Jasondunkel
Mon Oct 23, 2023 4:46 pm
Forum: Technologies
Topic: ambush for infantry
Replies: 4
Views: 126

Re: ambush for infantry

The ambush should perhaps be in the forest near Bergen. The camouflaged units are in the forest. You don't see them because there is no scout or sniper in the area. You want to go in one direction and you come across a cloaked unit. At the moment we discover them and then simply shoot at them. Now t...
by Jasondunkel
Mon Oct 23, 2023 2:32 pm
Forum: Technologies
Topic: Anti Tank Rifleman Upgrades
Replies: 16
Views: 422

Re: Anti Tank Rifleman Upgrades

Currently the AT rifles have a base damage of 2 against : Vehicles have a bonus of 600% which is +12 damage Light tanks and self-propelled guns 800% which is +16 damage medium tanks 400% which is +8 damage infantry and field artillery, howitzer 200% which does +4 damage With the vehicles we could th...
by Jasondunkel
Mon Oct 23, 2023 11:15 am
Forum: Technologies
Topic: Anti Tank Rifleman Upgrades
Replies: 16
Views: 422

Re: Anti Tank Rifleman Upgrades

What is important here is how powerful these weapons were. How big were their ranges? As far as I remember, the penetration power of these weapons is very low. But we could set a bonus against vehicles in particular so that they become more effective there Perhaps we should focus more on the bazooka...
by Jasondunkel
Mon Oct 23, 2023 11:03 am
Forum: Technologies
Topic: total war
Replies: 14
Views: 393

Re: total war

That would mean some kind of reward system
1. I don't know if that's possible
2. I don't know if that's intentional either
by Jasondunkel
Mon Oct 23, 2023 11:01 am
Forum: Technologies
Topic: ambush for infantry
Replies: 4
Views: 126

Re: ambush for infantry

How do you imagine the terrain camouflage? Forest and mountain camouflage are specific terrain camouflages. So what would be the difference now? Your suggestions do not take into account the surprise effect that is meant by the ambush Increasing the bonus in the forest and mountains for infantry is ...
by Jasondunkel
Sun Oct 22, 2023 12:07 pm
Forum: Technologies
Topic: total war
Replies: 14
Views: 393

total war

Since the Allies have techniques like "Great Patriotic War" and "War Machine". Maybe the Germans could get something like that too. After Göbbels' speech "do you want total war" in the Sports Palace on February 18, 1943, where he prepared the Germans for difficult times...
by Jasondunkel
Sun Oct 22, 2023 11:48 am
Forum: Technologies
Topic: ambush for infantry
Replies: 4
Views: 126

ambush for infantry

Infantry units hidden in forests or mountains that are hidden by their camouflage research, and not by snipers, scouts or already discovered units, get a first strike when they meet each other. The question is whether this needs to be researched or whether it should just come into play. I think we'v...
by Jasondunkel
Sun Oct 22, 2023 11:26 am
Forum: Technologies
Topic: Urban defense tech
Replies: 6
Views: 578

Re: Urban defense tech

So I would like all units such as infantry, artillery, anti-aircraft and anti-tank guns. Tanks, vehicles, ships and aircraft of all types should not be affected. it should only affect the TC's. so no aura. I would like to see the frog cost 5-6 for this. the reinforcement of the def. drejade above yo...
by Jasondunkel
Sun Oct 22, 2023 11:10 am
Forum: Technologies
Topic: Blitkrieg
Replies: 1
Views: 445

Re: Blitkrieg

Yeetbruh wrote: Mon Jul 04, 2022 4:49 pm A tech called blitzkrieg that gives panzergrenadiers and panzerjeagers plus 1 speed to show that they were trained for fast assaults, costs 6 turns
So when should the tanks also receive it? the costs look a bit high here i would say 4
by Jasondunkel
Mon Oct 02, 2023 11:39 am
Forum: Balancing discussions
Topic: M8 Greyhound is to cheap Change Suggestion for vehicles with guns
Replies: 6
Views: 169

Re: M8 Greyhound is to cheap Change Suggestion for vehicles with guns

the counter against "vehicles light"...

Which units should be able to do that? all ? only selected ones, like tanks or bazooka units?
by Jasondunkel
Fri Sep 29, 2023 1:50 pm
Forum: Balancing discussions
Topic: Tanks Are Too Expensive!!!
Replies: 22
Views: 574

Re: Tanks Are Too Expensive!!!

stratego once said that there should be no units that only cost 1. Tanks such as the Tiger I, Tiger II or the Panzer E are then all the same price. I would find that very difficult. Your wish to bring tanks more into the game is also very close to me. Therefore my question would rather be that the ...
by Jasondunkel
Fri Sep 29, 2023 1:27 pm
Forum: Balancing discussions
Topic: M8 Greyhound is to cheap Change Suggestion for vehicles with guns
Replies: 6
Views: 169

Re: M8 Greyhound is to cheap Change Suggestion for vehicles with guns

The Greyhound IS much to strong for a two Turn unite. Here i would like to have it a four turn unite. The france panhard 178 IS weaker. has 3 Turns to build so what we could do, we give vehicles with gunes abilitiys one is the gun, the other ability is the mg and if possible with two action. the gu...
by Jasondunkel
Wed Sep 27, 2023 9:25 am
Forum: Balancing discussions
Topic: Vehicles are Too Expensive!!
Replies: 3
Views: 175

Re: Vehicles are Too Expensive!!

Based off the Tanks are too expensive. Jeeps: Cost 2 Carry 1 unit Light attack No capture Towns 20HP Scout role 5 speed, extra bonus on road, desert, Plains. Can go on mountains Armoured Car Cost 2-3 No carry unit Can capture towns Light armour Light attack Around 25HP. Exceptions can apply Scout r...
by Jasondunkel
Wed Sep 27, 2023 9:19 am
Forum: Balancing discussions
Topic: M8 Greyhound is to cheap Change Suggestion for vehicles with guns
Replies: 6
Views: 169

M8 Greyhound is to cheap Change Suggestion for vehicles with guns

The Greyhound IS much to strong for a two Turn unite. Here i would like to have it a four turn unite. The france panhard 178 IS weaker. has 3 Turns to build so what we could do, we give vehicles with gunes abilitiys one is the gun, the other ability is the mg and if possible with two action. the gun...
by Jasondunkel
Tue Sep 26, 2023 4:14 pm
Forum: Balancing discussions
Topic: Tanks Are Too Expensive!!!
Replies: 22
Views: 574

Re: Tanks Are Too Expensive!!!

I propose the following. All tankettes are reduced by 1. All medium tanks reduce cost by 1. All heavy tanks reduce cost by 2. All super heavy tanks reduce cost by 3. For light tanks that are not tankettes, keep at 2 cost if it costs 2. If it costs 3 turns, reduce to two. Individual Exceptions apply...

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