Search found 91 matches

by IRONBLASTER36
Sun Nov 03, 2019 7:11 am
Forum: Units & Structures
Topic: Stormtroopers
Replies: 39
Views: 10265

Re: Stormtroopers

Puss_in_Boots wrote: Mon Jul 29, 2019 2:36 pm Yeah, each unit should be modified to their proposed effectiveness in combat and not the movies or cartoons where they miss 99.99% of the time.
Lmao, so true but remember there are other types of troopers too, so we need to balance this properly.
by IRONBLASTER36
Sun Nov 03, 2019 7:06 am
Forum: New variant ideas
Topic: Age of Modern Warfare
Replies: 27
Views: 10294

Re: Age of Modern Warfare

Tankhead wrote: Wed Oct 30, 2019 9:27 am Actually

Please do NOT make all countries on same playing field.
It doesn't make sense, which in other words balance should not be a thing here
We surely can give the options but, we won't accept any maps which seems unbalanced.
by IRONBLASTER36
Fri Oct 25, 2019 9:34 am
Forum: New variant ideas
Topic: Age of Modern Warfare
Replies: 27
Views: 10294

Re: Age of Modern Warfare

General Brave wrote: Fri Oct 25, 2019 12:42 am It sounds pretty interesting, seems like beginning in the cord War era.
Yep, but what date to start from? Any suggestion?
by IRONBLASTER36
Tue Oct 22, 2019 10:59 am
Forum: Techs
Topic: New tech-Bribery
Replies: 12
Views: 2597

Re: New tech-Bribery

Because King without it's kingdom is nothing. It's the kingdom production output that is real king wealth. Rulers having huge amount of gold is rather later times - past feudal, as they needed it to pay for mercenaries. Besides - there is only one king unit - king of facebookia (clearly made for fu...
by IRONBLASTER36
Sat Oct 19, 2019 2:15 pm
Forum: Techs
Topic: New tech-Bribery
Replies: 12
Views: 2597

Re: New tech-Bribery

I would give it only to money courier, as ability would require self-sacrifice. I get it, but we have rich unit too. No need to make one just add an ability. Eg: Prince, they are rich, a king, a ruler is GENERALLY rich! They are the ones who have control over the army, they are the ones who give mo...
by IRONBLASTER36
Sat Oct 19, 2019 1:51 pm
Forum: New variant ideas
Topic: Age of Modern Warfare
Replies: 27
Views: 10294

Re: Age of Modern Warfare

While there were no historical use of German armored vehicles. I would still be disappointed in not being able to use them. We only do need specifications of vehicles to make stats for them. Right now I'm thinking we should start with US and Russia first, then add in Chinese and French units. South...
by IRONBLASTER36
Thu Oct 17, 2019 7:35 pm
Forum: New variant ideas
Topic: Age of Modern Warfare
Replies: 27
Views: 10294

Re: Age of Modern Warfare

Not too far off. My reason for putting Germany while its army is not the top threat is mostly for their weaponry that will make them very powerful in game format, like leopard2a7s. Since modern isn't exclusively present time, how about using weapons and infantry from after 1945 to current day? To i...
by IRONBLASTER36
Mon Oct 14, 2019 6:48 pm
Forum: New variant ideas
Topic: Age of Modern Warfare
Replies: 27
Views: 10294

Re: Age of Modern Warfare

Typhoon wrote: Mon Oct 14, 2019 4:30 pm I was wondering will there be unique aspects (ie.nation unique units/bonuses/techs) that will make you choose diffrent nations over ones with lets say superior weapons?
Very small bonus not much, nowadays it's more about the tech they have.
by IRONBLASTER36
Mon Oct 14, 2019 6:47 pm
Forum: New variant ideas
Topic: Age of Modern Warfare
Replies: 27
Views: 10294

Re: Age of Modern Warfare

We should start with USA, China, Russia, Germany, and UK. Definitely my top 5 in modern military strength. The other 5 should be France, Japan, Italy, South Korea, and India. Nope, Germany isn't that powerful right now in the military, it's ranked 10. Italy is out of top 10. While France is ranked ...
by IRONBLASTER36
Sun Oct 13, 2019 9:20 am
Forum: Others
Topic: Starwars version: Question - will this continue?
Replies: 31
Views: 5495

Re: Question - will this continue?

Excuse my late timing. The game is going to be a turn based strategy using organisms, fortifications, vehicles, and space craft from the Star Wars universe. Players will command entire armies of the Galactic Empire and Rebellion to win the battle against their opponents, online and/or AI. Great, bu...
by IRONBLASTER36
Fri Oct 11, 2019 12:18 am
Forum: Techs
Topic: New tech-Bribery
Replies: 12
Views: 2597

Re: New tech-Bribery

I was not precise enough - I meant no upgrades by unit, so "upgrade ability" is out. I agree with belfry though - there could be additional ability for money courier - maybe high chance conversion with himself being sacrificed (80-90% chance maybe, the best would be if we had loyalty mete...
by IRONBLASTER36
Fri Oct 11, 2019 12:15 am
Forum: Unit - melee infantry
Topic: Hashashins(Order of Assassin's)
Replies: 23
Views: 3111

Re: Hashashins(Order of Assassin's)

First of all - one unarmored man with nothing but dagger or short sword fighting two armored foot soldiers on open field and surviving? Besides real fighters from order of Hashashins were known as fida'i and the term is derived from Arabic: فدائيون fidā'īyūn IPA: [fɪdaːʔɪjuːn], literally meaning: &...
by IRONBLASTER36
Thu Oct 10, 2019 5:11 pm
Forum: Techs
Topic: New tech-Bribery
Replies: 12
Views: 2597

Re: New tech-Bribery

Money courier is not suppoosed to look wealthy - it's only a courier. These are not his money. Money courier represents important mechanics - as in AoS the only resource we have is training time, his 2 turns represents the money he's holding. If we add this as ability it doesn't cost anything! And ...
by IRONBLASTER36
Thu Oct 10, 2019 5:01 pm
Forum: Unit - melee infantry
Topic: Hashashins(Order of Assassin's)
Replies: 23
Views: 3111

Re: Hashashins(Order of Assassin's)

It depends - one strike from whom? No matter how trained someone is - while unarmored there is no way to fully block the strike from two handed weapon of fully fitted knight. Reusable assasin (with no ability to destroy buildings) would be fine, but he should be killed by one melee strike. He could...
by IRONBLASTER36
Thu Oct 10, 2019 5:48 am
Forum: Unit - melee infantry
Topic: Hashashins(Order of Assassin's)
Replies: 23
Views: 3111

Re: Hashashins(Order of Assassin's)

These stats are equivalent of soldier with cheap, medium armor. Too much hp for assasin - even if he survives his suicidal attack he would be compromised - that's why assasin is one-kill only. Assasin defence is being hidden - it could be inagined as being conclealed as one of our own army or some ...
by IRONBLASTER36
Thu Oct 10, 2019 5:42 am
Forum: Techs
Topic: New tech-Bribery
Replies: 12
Views: 2597

Re: New tech-Bribery

I think just the courier. I mean why have a unit who's only purpose is to give people money? Its just not possible for AOS. Okay, then how about adding that ability to prince and all other kings. They are supposed to be wealthy right. Well the money courier doesn't look that rich (it looks like the...
by IRONBLASTER36
Thu Oct 10, 2019 5:33 am
Forum: Unit - melee infantry
Topic: Adding Indian sub-continental races
Replies: 11
Views: 2255

Re: Adding Indian sub-continental races

It's actually pretty far in the list, but there is also nations idea - my own view on that is main - cultural or technological groups (nordic, celtic, slavic, roman, steppe, egiptian, middle-eastern, indian, chinese etc.) - maybe even more aggregated, and descending from them receiving main units/t...
by IRONBLASTER36
Thu Oct 10, 2019 5:25 am
Forum: New variant ideas
Topic: Age of Modern Warfare
Replies: 27
Views: 10294

Re: Age of Modern Warfare

Well here's my idea. We can aim to include most armed units of today's nation. But including all of them would be very time consuming, we'll start with the top 10 strongest nations (top priority-top 5 nations). We'll add all of their army, naval and air assets. Well we'll attract a lot of people, s...
by IRONBLASTER36
Wed Oct 09, 2019 4:37 pm
Forum: Techs
Topic: New tech-Bribery
Replies: 12
Views: 2597

Re: New tech-Bribery

Yep and also for Prince and kings. And a special unit as mentioned above.
by IRONBLASTER36
Wed Oct 09, 2019 4:27 pm
Forum: Unit - melee infantry
Topic: Hashashins(Order of Assassin's)
Replies: 23
Views: 3111

Re: Hashashins(Order of Assassin's)

SirPat wrote: Wed Oct 09, 2019 7:59 am Well I dont know if They Do That I'll look it up
Well no one tells that they took bribes, lol. Aren't their identity and presence kept hidden?
by IRONBLASTER36
Tue Oct 08, 2019 5:28 pm
Forum: New variant ideas
Topic: Age of Modern Warfare
Replies: 27
Views: 10294

Re: Age of Modern Warfare

Promotion tip: we can add Indian, Pakistani Chinese army units as priority. Especially the India-Pak thing attracts a lot of people. Means about a billion users will be dragged into it!
by IRONBLASTER36
Tue Oct 08, 2019 5:18 pm
Forum: Feedback about this forum
Topic: Polls
Replies: 15
Views: 12973

Re: Polls

Stratego (dev) wrote: Sun Sep 03, 2017 5:48 am i dont know nothing about it - if you can tell me where to enable i would love to do :)
(maybe Coolguy? you know this thing?)
Hey check this detailed info on how to enable it.
https://www.phpbb.com/community/viewtopic.php?t=1025395
by IRONBLASTER36
Tue Oct 08, 2019 4:55 pm
Forum: Feedback about this forum
Topic: Recent Spam
Replies: 21
Views: 10963

Re: Recent Spam

Well, I see even with the gun powder answer there are problems. I wanted to join the forum maybe about 1 week earlier than when I joined. I filled everything on the register thing. But, I couldn't fill even the gun powder thing. Note: the first game I played was Aoww. And hence at that time I had to...
by IRONBLASTER36
Tue Oct 08, 2019 4:11 pm
Forum: Implemented/Closed
Topic: CODING: Launch speedup: Unit jsons to cachched java code IMPLEMENTED
Replies: 13
Views: 2416

Re: CODING: Launch speedup: Unit jsons to cachched java code

Hey, I've a better idea. A way to optimize the game even better. Let's load only some "most" used units at the start and the rest before the campaign/map loading screen. It'll reduce the time significantly. Eg: I'm playing "x" map The creator has used only 20 types of unit. So on...
by IRONBLASTER36
Tue Oct 08, 2019 3:54 pm
Forum: Techs
Topic: New tech-Bribery
Replies: 12
Views: 2597

New tech-Bribery

With this you can bribe enemy units. This will be more effective than converting. With base rate of about 40-50% and after investing in this technology it becomes 75-80% chance. We'll have unit named merchant Stats HP=15/20 Attack=3 Speed=5 Sight=3 (he's scared of war) Special ability= bribery (like...
by IRONBLASTER36
Tue Oct 08, 2019 3:23 pm
Forum: Unit - melee infantry
Topic: Hashashins(Order of Assassin's)
Replies: 23
Views: 3111

Re: Hashashins(Order of Assassin's)

Historically they fight for there own cause as a group they don't join anyone else except there fellow Hashashins and besides there assassin's thats like you ordered someone to kill someone then your assassin join forces with the enemy like come on 100% spell resistance is needed so that assassinat...
by IRONBLASTER36
Tue Oct 08, 2019 10:24 am
Forum: Issues
Topic: Mines detection bug - builder hammer shows
Replies: 6
Views: 1376

Re: Mines detection bug - builder hammer shows

Well, it'll need some coding, I'll test it myself too. Well can you please remove the screenshots attachment and rather upload it somewhere (Google Drive) and share link of these screenshots.
And just to double check, what was your team color in the above game?
by IRONBLASTER36
Tue Oct 08, 2019 10:17 am
Forum: Unit - melee infantry
Topic: Adding Indian sub-continental races
Replies: 11
Views: 2255

Re: Adding Indian sub-continental races

If skins become a thing it would be great to have some. Indian subcontinent is big territory (almost a half of europe size) which always had quite dense population. I'm sure many interesting unknown to common european (like me) designs were used there. Maybe You'll learn pixel design design to intr...
by IRONBLASTER36
Tue Oct 08, 2019 10:08 am
Forum: Unit - melee infantry
Topic: Hashashins(Order of Assassin's)
Replies: 23
Views: 3111

Re: Hashashins(Order of Assassin's)

I was planning on making these "Hashashin's" like a normal unit, Not steppable Not Fragile nor tanky and has enough bonus to kill almost all foot tier 2 Stats? Maybe 23/23 or 25/25 hp 10 dmg 1 range 0/1 A.P 100% resistance 4 move speed Invisible? 300% bonus on every foot soldier both mele...
by IRONBLASTER36
Mon Oct 07, 2019 3:57 pm
Forum: Unit - melee infantry
Topic: Hashashins(Order of Assassin's)
Replies: 23
Views: 3111

Re: Hashashins(Order of Assassin's)

We already have persian immortals How about we add a fun unit- Prince of Persia? The basic skin https://images.app.goo.gl/xKYjD5Ldb2r86wpU6 Maybe add other skins from other games like warrior within, forgotten sands,etc. (the above is from the legendary sands of time). And maybe add the "sand ...

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