Lmao, so true but remember there are other types of troopers too, so we need to balance this properly.Puss_in_Boots wrote: ↑Mon Jul 29, 2019 2:36 pm Yeah, each unit should be modified to their proposed effectiveness in combat and not the movies or cartoons where they miss 99.99% of the time.
Search found 91 matches
- Sun Nov 03, 2019 7:11 am
- Forum: Units & Structures
- Topic: Stormtroopers
- Replies: 39
- Views: 10264
Re: Stormtroopers
- Sun Nov 03, 2019 7:06 am
- Forum: New variant ideas
- Topic: Age of Modern Warfare
- Replies: 27
- Views: 10287
- Fri Oct 25, 2019 9:34 am
- Forum: New variant ideas
- Topic: Age of Modern Warfare
- Replies: 27
- Views: 10287
Re: Age of Modern Warfare
Yep, but what date to start from? Any suggestion?General Brave wrote: ↑Fri Oct 25, 2019 12:42 am It sounds pretty interesting, seems like beginning in the cord War era.
- Tue Oct 22, 2019 10:59 am
- Forum: Techs
- Topic: New tech-Bribery
- Replies: 12
- Views: 2596
Re: New tech-Bribery
Because King without it's kingdom is nothing. It's the kingdom production output that is real king wealth. Rulers having huge amount of gold is rather later times - past feudal, as they needed it to pay for mercenaries. Besides - there is only one king unit - king of facebookia (clearly made for fu...
- Sat Oct 19, 2019 2:15 pm
- Forum: Techs
- Topic: New tech-Bribery
- Replies: 12
- Views: 2596
Re: New tech-Bribery
I would give it only to money courier, as ability would require self-sacrifice. I get it, but we have rich unit too. No need to make one just add an ability. Eg: Prince, they are rich, a king, a ruler is GENERALLY rich! They are the ones who have control over the army, they are the ones who give mo...
- Sat Oct 19, 2019 1:51 pm
- Forum: New variant ideas
- Topic: Age of Modern Warfare
- Replies: 27
- Views: 10287
Re: Age of Modern Warfare
While there were no historical use of German armored vehicles. I would still be disappointed in not being able to use them. We only do need specifications of vehicles to make stats for them. Right now I'm thinking we should start with US and Russia first, then add in Chinese and French units. South...
- Thu Oct 17, 2019 7:35 pm
- Forum: New variant ideas
- Topic: Age of Modern Warfare
- Replies: 27
- Views: 10287
Re: Age of Modern Warfare
Not too far off. My reason for putting Germany while its army is not the top threat is mostly for their weaponry that will make them very powerful in game format, like leopard2a7s. Since modern isn't exclusively present time, how about using weapons and infantry from after 1945 to current day? To i...
- Mon Oct 14, 2019 6:48 pm
- Forum: New variant ideas
- Topic: Age of Modern Warfare
- Replies: 27
- Views: 10287
- Mon Oct 14, 2019 6:47 pm
- Forum: New variant ideas
- Topic: Age of Modern Warfare
- Replies: 27
- Views: 10287
Re: Age of Modern Warfare
We should start with USA, China, Russia, Germany, and UK. Definitely my top 5 in modern military strength. The other 5 should be France, Japan, Italy, South Korea, and India. Nope, Germany isn't that powerful right now in the military, it's ranked 10. Italy is out of top 10. While France is ranked ...
- Sun Oct 13, 2019 9:20 am
- Forum: Others
- Topic: Starwars version: Question - will this continue?
- Replies: 31
- Views: 5493
Re: Question - will this continue?
Excuse my late timing. The game is going to be a turn based strategy using organisms, fortifications, vehicles, and space craft from the Star Wars universe. Players will command entire armies of the Galactic Empire and Rebellion to win the battle against their opponents, online and/or AI. Great, bu...
- Fri Oct 11, 2019 12:18 am
- Forum: Techs
- Topic: New tech-Bribery
- Replies: 12
- Views: 2596
Re: New tech-Bribery
I was not precise enough - I meant no upgrades by unit, so "upgrade ability" is out. I agree with belfry though - there could be additional ability for money courier - maybe high chance conversion with himself being sacrificed (80-90% chance maybe, the best would be if we had loyalty mete...
- Fri Oct 11, 2019 12:15 am
- Forum: Unit - melee infantry
- Topic: Hashashins(Order of Assassin's)
- Replies: 23
- Views: 3111
Re: Hashashins(Order of Assassin's)
First of all - one unarmored man with nothing but dagger or short sword fighting two armored foot soldiers on open field and surviving? Besides real fighters from order of Hashashins were known as fida'i and the term is derived from Arabic: فدائيون fidā'īyūn IPA: [fɪdaːʔɪjuːn], literally meaning: &...
- Thu Oct 10, 2019 5:11 pm
- Forum: Techs
- Topic: New tech-Bribery
- Replies: 12
- Views: 2596
Re: New tech-Bribery
Money courier is not suppoosed to look wealthy - it's only a courier. These are not his money. Money courier represents important mechanics - as in AoS the only resource we have is training time, his 2 turns represents the money he's holding. If we add this as ability it doesn't cost anything! And ...
- Thu Oct 10, 2019 5:01 pm
- Forum: Unit - melee infantry
- Topic: Hashashins(Order of Assassin's)
- Replies: 23
- Views: 3111
Re: Hashashins(Order of Assassin's)
It depends - one strike from whom? No matter how trained someone is - while unarmored there is no way to fully block the strike from two handed weapon of fully fitted knight. Reusable assasin (with no ability to destroy buildings) would be fine, but he should be killed by one melee strike. He could...
- Thu Oct 10, 2019 5:48 am
- Forum: Unit - melee infantry
- Topic: Hashashins(Order of Assassin's)
- Replies: 23
- Views: 3111
Re: Hashashins(Order of Assassin's)
These stats are equivalent of soldier with cheap, medium armor. Too much hp for assasin - even if he survives his suicidal attack he would be compromised - that's why assasin is one-kill only. Assasin defence is being hidden - it could be inagined as being conclealed as one of our own army or some ...
- Thu Oct 10, 2019 5:42 am
- Forum: Techs
- Topic: New tech-Bribery
- Replies: 12
- Views: 2596
Re: New tech-Bribery
I think just the courier. I mean why have a unit who's only purpose is to give people money? Its just not possible for AOS. Okay, then how about adding that ability to prince and all other kings. They are supposed to be wealthy right. Well the money courier doesn't look that rich (it looks like the...
- Thu Oct 10, 2019 5:33 am
- Forum: Unit - melee infantry
- Topic: Adding Indian sub-continental races
- Replies: 11
- Views: 2254
Re: Adding Indian sub-continental races
It's actually pretty far in the list, but there is also nations idea - my own view on that is main - cultural or technological groups (nordic, celtic, slavic, roman, steppe, egiptian, middle-eastern, indian, chinese etc.) - maybe even more aggregated, and descending from them receiving main units/t...
- Thu Oct 10, 2019 5:25 am
- Forum: New variant ideas
- Topic: Age of Modern Warfare
- Replies: 27
- Views: 10287
Re: Age of Modern Warfare
Well here's my idea. We can aim to include most armed units of today's nation. But including all of them would be very time consuming, we'll start with the top 10 strongest nations (top priority-top 5 nations). We'll add all of their army, naval and air assets. Well we'll attract a lot of people, s...
- Wed Oct 09, 2019 4:37 pm
- Forum: Techs
- Topic: New tech-Bribery
- Replies: 12
- Views: 2596
Re: New tech-Bribery
Yep and also for Prince and kings. And a special unit as mentioned above.
- Wed Oct 09, 2019 4:27 pm
- Forum: Unit - melee infantry
- Topic: Hashashins(Order of Assassin's)
- Replies: 23
- Views: 3111
- Tue Oct 08, 2019 5:28 pm
- Forum: New variant ideas
- Topic: Age of Modern Warfare
- Replies: 27
- Views: 10287
Re: Age of Modern Warfare
Promotion tip: we can add Indian, Pakistani Chinese army units as priority. Especially the India-Pak thing attracts a lot of people. Means about a billion users will be dragged into it!
- Tue Oct 08, 2019 5:18 pm
- Forum: Feedback about this forum
- Topic: Polls
- Replies: 15
- Views: 12969
Re: Polls
Hey check this detailed info on how to enable it.Stratego (dev) wrote: ↑Sun Sep 03, 2017 5:48 am i dont know nothing about it - if you can tell me where to enable i would love to do
(maybe Coolguy? you know this thing?)
https://www.phpbb.com/community/viewtopic.php?t=1025395
- Tue Oct 08, 2019 4:55 pm
- Forum: Feedback about this forum
- Topic: Recent Spam
- Replies: 21
- Views: 10958
Re: Recent Spam
Well, I see even with the gun powder answer there are problems. I wanted to join the forum maybe about 1 week earlier than when I joined. I filled everything on the register thing. But, I couldn't fill even the gun powder thing. Note: the first game I played was Aoww. And hence at that time I had to...
- Tue Oct 08, 2019 4:11 pm
- Forum: Implemented/Closed
- Topic: CODING: Launch speedup: Unit jsons to cachched java code IMPLEMENTED
- Replies: 13
- Views: 2416
Re: CODING: Launch speedup: Unit jsons to cachched java code
Hey, I've a better idea. A way to optimize the game even better. Let's load only some "most" used units at the start and the rest before the campaign/map loading screen. It'll reduce the time significantly. Eg: I'm playing "x" map The creator has used only 20 types of unit. So on...
- Tue Oct 08, 2019 3:54 pm
- Forum: Techs
- Topic: New tech-Bribery
- Replies: 12
- Views: 2596
New tech-Bribery
With this you can bribe enemy units. This will be more effective than converting. With base rate of about 40-50% and after investing in this technology it becomes 75-80% chance. We'll have unit named merchant Stats HP=15/20 Attack=3 Speed=5 Sight=3 (he's scared of war) Special ability= bribery (like...
- Tue Oct 08, 2019 3:23 pm
- Forum: Unit - melee infantry
- Topic: Hashashins(Order of Assassin's)
- Replies: 23
- Views: 3111
Re: Hashashins(Order of Assassin's)
Historically they fight for there own cause as a group they don't join anyone else except there fellow Hashashins and besides there assassin's thats like you ordered someone to kill someone then your assassin join forces with the enemy like come on 100% spell resistance is needed so that assassinat...
- Tue Oct 08, 2019 10:24 am
- Forum: Issues
- Topic: Mines detection bug - builder hammer shows
- Replies: 6
- Views: 1376
Re: Mines detection bug - builder hammer shows
Well, it'll need some coding, I'll test it myself too. Well can you please remove the screenshots attachment and rather upload it somewhere (Google Drive) and share link of these screenshots.
And just to double check, what was your team color in the above game?
And just to double check, what was your team color in the above game?
- Tue Oct 08, 2019 10:17 am
- Forum: Unit - melee infantry
- Topic: Adding Indian sub-continental races
- Replies: 11
- Views: 2254
Re: Adding Indian sub-continental races
If skins become a thing it would be great to have some. Indian subcontinent is big territory (almost a half of europe size) which always had quite dense population. I'm sure many interesting unknown to common european (like me) designs were used there. Maybe You'll learn pixel design design to intr...
- Tue Oct 08, 2019 10:08 am
- Forum: Unit - melee infantry
- Topic: Hashashins(Order of Assassin's)
- Replies: 23
- Views: 3111
Re: Hashashins(Order of Assassin's)
I was planning on making these "Hashashin's" like a normal unit, Not steppable Not Fragile nor tanky and has enough bonus to kill almost all foot tier 2 Stats? Maybe 23/23 or 25/25 hp 10 dmg 1 range 0/1 A.P 100% resistance 4 move speed Invisible? 300% bonus on every foot soldier both mele...
- Mon Oct 07, 2019 3:57 pm
- Forum: Unit - melee infantry
- Topic: Hashashins(Order of Assassin's)
- Replies: 23
- Views: 3111
Re: Hashashins(Order of Assassin's)
We already have persian immortals How about we add a fun unit- Prince of Persia? The basic skin https://images.app.goo.gl/xKYjD5Ldb2r86wpU6 Maybe add other skins from other games like warrior within, forgotten sands,etc. (the above is from the legendary sands of time). And maybe add the "sand ...