Search found 2382 matches
- Thu Mar 28, 2024 7:18 am
- Forum: Neutrals (animals, buildings etc)
- Topic: Capturable buildings
- Replies: 0
- Views: 15
Capturable buildings
buildings (map editor buildings) Occupiable village (cannot be deleted) Acts like a TC 3 carry cap A village that will only train common foot melee troops for most cultures and foot skirmishers, workers, laborers, militia, and transport Occupiable small fort (1x1) (this bld will have no attacking ca...
- Sun Feb 25, 2024 10:43 am
- Forum: UDSSR Ships
- Topic: Admiral Gorshkov Fragate
- Replies: 5
- Views: 81
Re: Admiral Gorshkov Fragate
Shadow can be removed
- Sun Feb 11, 2024 7:01 am
- Forum: British Tanks
- Topic: Cruiser tank (close support versions) IMPLEMENTED
- Replies: 0
- Views: 50
Cruiser tank (close support versions) IMPLEMENTED
Cruiser 2-3 Close Support tanks I do have the cruiser mk1 cs but seem useless here. Free tech (nonshop tech) Smoke screen (1 cd) 3 turn cost An ability of close support vehicles to shoot smoke screens that will have an effect off -3 sight -3 speed (1 turn lasting) Can target most land units besides ...
- Sat Feb 03, 2024 12:23 am
- Forum: British Tanks
- Topic: Churchill new upgrade IMPLEMENTED
- Replies: 3
- Views: 468
Re: Churchill new looks and a new upgrade +IMG
You didnt add the churchill mark viii?Stratego (dev) wrote: ↑Wed Jan 31, 2024 8:15 pm skins are in vii and iv (as reskin) old gone to retro
- Thu Feb 01, 2024 1:13 am
- Forum: Techs
- Topic: Companion Cohesion training
- Replies: 8
- Views: 733
Re: Companion Cohesion training
I agree with the new tech, but maybe adding them to the TC roster would be too much? I mean, they require a lot of investment to get really strong, but once they do, they are REALLY strong offensively, and would be even more so with this tech, but making them available in TCs would make spamming th...
- Wed Jan 31, 2024 2:26 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: Scout +IMG (impelemnted, maybe already all images used?)
- Replies: 16
- Views: 3536
Re: Scout +IMG (impelemnted, maybe already all images used?)
Scouts are already ingame.Stratego (dev) wrote: ↑Wed Jan 31, 2024 1:57 pm @DreJaDe please chcekc these images if they good to be skins - thanks!
- Wed Jan 31, 2024 2:25 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: Combat Medic
- Replies: 82
- Views: 8340
Re: Combat Medic
@DreJaDe u think images can be used here as units or skins? also as units we already have all? i mean we have medics and medic tents already - so maybe the units themselves are implemetned. (maybe images as skins?) also i saw a mega buildings ? what is that for? We already have medics ingame indeed...
- Wed Jan 31, 2024 2:24 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: New Looks for German Infantries OUTDATED_IMAGES
- Replies: 27
- Views: 6364
Re: New Looks for German Infantries
Too outdated for me but not sure for others.Stratego (dev) wrote: ↑Wed Jan 31, 2024 2:06 pm @DreJaDe here are many images, are they worth to be skins?
also is there any unit that is not yet in game?
thanks!
- Wed Jan 31, 2024 2:19 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: British Infantries IMPLEMENTED
- Replies: 2
- Views: 1475
Re: British Infantries +IMG
Outdated image
- Wed Jan 31, 2024 4:42 am
- Forum: Implemented/Closed ones
- Topic: Make Fletcher more cheaper IMPLEMENTED
- Replies: 3
- Views: 465
- Wed Jan 31, 2024 4:40 am
- Forum: Implemented/Closed ones
- Topic: Destroyer balance IMPLEMENTED
- Replies: 4
- Views: 795
Re: Destroyer balance
More ok now
- Wed Jan 31, 2024 4:39 am
- Forum: Ships (last cleanup: 20240130)
- Topic: Dive bombers
- Replies: 6
- Views: 476
- Wed Jan 31, 2024 4:36 am
- Forum: Planes (last cleanup: 20240130)
- Topic: Lancaster
- Replies: 12
- Views: 1063
Re: Lancaster
Not sure but... No one will use lancaster bomber with how the game works...
- Wed Jan 31, 2024 4:33 am
- Forum: Implemented/Closed ones
- Topic: Us cat fighter series changes suggestion IMPLEMENTED
- Replies: 5
- Views: 442
Re: Us cat fighter series changes suggestion +IMG (implemented so skin?)
No please
Pretty outdated for me
Pretty outdated for me
- Sat Jan 27, 2024 8:50 am
- Forum: Gameplay & UI
- Topic: "Friend" button should be inside "account" and not in "others"
- Replies: 1
- Views: 134
"Friend" button should be inside "account" and not in "others"
Exactly as it says...
Friends section should be in the account section and not on "others"
Also, when clicking player's name. It should also show their current activeness badge
Friends section should be in the account section and not on "others"
Also, when clicking player's name. It should also show their current activeness badge
- Tue Jan 09, 2024 12:11 am
- Forum: Balancing discussions
- Topic: AA Bonuses Rebalancing
- Replies: 4
- Views: 186
Re: AA Bonuses Rebalancing
instead of miss please suggest lower damage -thanks! I kinda agree with the idea of HEAVY AA being more AOE with miss chance. Its like fireball in aof where it deals same damage to an area (aoe) but just with miss chance... Also, can we get explosion effects for heavy AA in aoww? I mean, they are s...
- Wed Jan 03, 2024 12:18 am
- Forum: Balancing discussions
- Topic: Updated Conventional Howitzer Bonuses
- Replies: 1
- Views: 142
Re: Updated Conventional Howitzer Bonuses
I honestly like this one
Maybe self propelled howitzers can follow the same rule.
Maybe self propelled howitzers can follow the same rule.
- Sat Dec 30, 2023 11:33 pm
- Forum: New variant ideas
- Topic: Age of Eternal War
- Replies: 6
- Views: 530
Re: Age of Eternal War
Were you able to get permission from the makers of warhammer 40k?
- Sat Dec 30, 2023 9:55 pm
- Forum: Techs
- Topic: Phalanx tech
- Replies: 1
- Views: 217
Phalanx tech
Concept idea for a Phalanx tech for hellenic. Its like the roman legion training but Instead of focusing on armor like the romans. It's more of a mix between pros and cons. Phalanx Cost: 4 Works with hellens with shield Aura 1 range +1 turn attack -2 atk -1 speed I think the macedonian phalangite ra...
- Sat Dec 16, 2023 12:44 am
- Forum: Balancing discussions
- Topic: V2 buff IMPLEMENTED
- Replies: 3
- Views: 219
Re: V2 buff
Splash damage yes.Jasondunkel wrote: ↑Tue Dec 12, 2023 11:51 amdo you mean it should have "splash aura" damage?
The v1 and v2 were also disappointing.
- Sat Dec 16, 2023 12:43 am
- Forum: Gameplay & UI
- Topic: Ability to "favorite" a map for easier map creation
- Replies: 1
- Views: 252
Ability to "favorite" a map for easier map creation
It would be nice if we could mark "maps" as our "favorite". It would be like another choice in the "all type" sorter when choosing a map. Or at the least put the maps we marked at the top of our choices. Not much related but it would be nice if the map choices can get b...
- Thu Nov 30, 2023 11:36 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: Civilians
- Replies: 5
- Views: 151
Re: Civilians
Or perhaps consider swapping the current "speedup production" mechanic with the money courier mechanic from AoS, where he uses an ability to speed up production. They use both on the same unit and btw, do you really want this? This might just make the unit cost 3 while being worse than sp...
- Thu Nov 30, 2023 8:48 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: Civilians
- Replies: 5
- Views: 151
Re: Civilians
. It might be more appropriate to call them Forced Labourers for the all other nations that did have it. All used Civilians in construction before forced labor so I don't see the need to make another different type. Besides, they are meant to have better mend rate than rifleman so it makes much mor...
- Thu Nov 30, 2023 5:16 pm
- Forum: Technologies
- Topic: Better engines
- Replies: 0
- Views: 176
Better engines
A pretty simple suggestion
Industry 2
(Not gold upgrade)
Tc upgrade
Cost 3
+1 speed to trains
Industry 2
(Not gold upgrade)
Tc upgrade
Cost 3
+1 speed to trains
- Thu Nov 30, 2023 4:46 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: Civilians
- Replies: 5
- Views: 151
Civilians
Civilians (no upgrade unit) Cost: 2 An intermediary between engineer and rifleman in the no upgrade game. Cant fight, can't build any war buildings but can build defensive and logistics one like roads or trenches. HP:5 Atk: 0 No arm Speed: 3 Sight: 3 Cant take tc Mend rate: 10 Higher than rifleman, ...
- Sun Nov 26, 2023 6:37 pm
- Forum: Balancing discussions
- Topic: V2 buff IMPLEMENTED
- Replies: 3
- Views: 219
V2 buff IMPLEMENTED
Add an aoe of 1 with I guess 50-75% spread.
Fun to use but so underwhelming.
@Jasondunkel
Fun to use but so underwhelming.
@Jasondunkel
- Sat Nov 25, 2023 10:00 pm
- Forum: Others
- Topic: Skirmish Maps for gems (Priority)
- Replies: 24
- Views: 1300
Re: Skirmish Maps for gems (Priority)
Im ok with the idea of grinding Skirmish to earn gems. But Im totally on with the idea Another downside I see though is redundancy? I guess limiting it to 1s a day will solve that BUUUTTT... That's kinda seems pointless! I mean, even RPGs have grinding system. I know this is different but it seems f...
- Sat Nov 25, 2023 9:54 pm
- Forum: Structures
- Topic: New Structure: Catapult Tower IMPLEMENTED
- Replies: 21
- Views: 1000
Re: New Structure: Catapult Tower
Oh yeahSombrar +1 wrote: ↑Sat Nov 25, 2023 9:39 pm How about also adding a ballista firing ability for megas from older civilizations like Greeks, Nordics, Celts perhaps?
So each mega would have its own additional particularity according to how each civilization was in the timeline.
Since Both castle and detinets already have theirs
- Sat Nov 25, 2023 9:29 pm
- Forum: Structures
- Topic: Farm
- Replies: 5
- Views: 468
Re: Farm
multiple cultures could also grow same crops, celt can grow potatoes may b? Potato came to europe in 1536 so not sure. But yeah, culture can grow basically their own. Hmmm, maybe to prevent from some from mixing. Maybe there will be culture specific crops that only usable for their cultural barracks?
- Sat Nov 25, 2023 8:23 pm
- Forum: Structures
- Topic: New Structure: Catapult Tower IMPLEMENTED
- Replies: 21
- Views: 1000
Re: New Structure: Catapult Tower
Different purpose heregodOfKings wrote: ↑Sat Nov 25, 2023 3:46 pm i think castle treb shot does the job, we could give catapult shot to some other mega though, may b celt castle?
Its more like anti infantry rather than counter artillery or anti siege.