Search found 121 matches

by DreJaDe
Mon Oct 14, 2019 5:30 pm
Forum: DEVELOPER version changes
Topic: version 1.105
Replies: 31
Views: 485

Re: version 1.104

I only have the Google play versions

My Android version is 8.1.0
by DreJaDe
Mon Oct 14, 2019 4:41 am
Forum: DEVELOPER version changes
Topic: version 1.105
Replies: 31
Views: 485

Re: version 1.104

I'm also experiencing this can't skip problem
by DreJaDe
Mon Oct 14, 2019 4:21 am
Forum: Orc Technologies
Topic: Volcanic citadel upgrade
Replies: 11
Views: 169

Re: Volcanic citadel upgrade

This upgrade would be ezly taken by the orcs. In the latest updates, orcs have now the one of the fastest build rate, plus having a good starting units. If you add they're good defensive capability, If they want to, they could ezly rush this building at the start of the game. I would certainly not a...
by DreJaDe
Sat Oct 05, 2019 9:26 am
Forum: Others
Topic: Trebuchet rebalance - ANSWERED
Replies: 7
Views: 136

Re: Trebuchet rebalance

I'm talking about that "trebuSHET".

I thought your shit talking about it.

LOL
by DreJaDe
Sat Oct 05, 2019 6:36 am
Forum: Others
Topic: Trebuchet rebalance - ANSWERED
Replies: 7
Views: 136

Re: Trebuchet rebalance

Understood.

LOL. Btw that was a good joke! :D
If that is indeed a joke.
by DreJaDe
Fri Oct 04, 2019 9:37 pm
Forum: Others
Topic: Trebuchet rebalance - ANSWERED
Replies: 7
Views: 136

Trebuchet rebalance - ANSWERED

The trebuchet in this new version with the transformation it has and it's 6 turn cost, it doesn't seem flexible for the users to use it. Plus, to set it up you will need +1 turn when from factory. Now, my suggestion is to make the trebuchet 1 turn less cost as it has now. Since castles have longer t...
by DreJaDe
Sun Sep 29, 2019 12:11 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 69
Views: 913

Re: Buidlings' images redesign request

Stratego (dev) wrote:
Sun Sep 29, 2019 7:11 am
but i still dont understand why modifying a perfect image :)
Because change is inevitable.

LOL
by DreJaDe
Sun Sep 29, 2019 3:50 am
Forum: Units/techs/effects
Topic: Polishable unit images in AOS
Replies: 104
Views: 1722

Re: Polishable unit images in AOS

Isn't the axe part so big while the spear point part is short? It looks like a battle axe man to me. I suggest making the axe part smaller and the spear part longer.
by DreJaDe
Sat Sep 28, 2019 1:20 am
Forum: Units/techs/effects
Topic: Polishable unit images in AOS
Replies: 104
Views: 1722

Re: Polishable unit images in AOS

Hmmm. Now it looks like it's made out of Steel. I suggest, instead of square like bricks, make it rectangle. While the pattern is, instead of lining up the vertical lines, position the vertical lines on the middle of other horizontal lines. Idk how to add picture so I'll use the keys on my keyboard ...
by DreJaDe
Fri Sep 27, 2019 7:06 am
Forum: Unit - infantry
Topic: Spartan Hoplite reskin
Replies: 26
Views: 278

Re: Spartan Hoplite reskin

Maybe that's what it is. It would look more proper for a unit design for me if uses more color (no exaggeration off course). Also if I'm not wrong they didn't use bronze boots but just strap sandals.
by DreJaDe
Thu Sep 26, 2019 11:50 pm
Forum: Unit - infantry
Topic: Spartan Hoplite reskin
Replies: 26
Views: 278

Re: Spartan Hoplite reskin

Why not a leather body armor? From what I know Spartans already used leather instead of the old bronze.
by DreJaDe
Thu Sep 26, 2019 5:20 am
Forum: Units/techs/effects
Topic: Polishable unit images in AOS
Replies: 104
Views: 1722

Re: Polishable unit images in AOS

Hi, started working on the towers. Tell me if theres an approach to the balistatower u like. if yes i would polish and make it implementable. Patroid Though the image is good, it's not appropriate since it like it's build using concrete. I suggest making it look like the fortress with it looking li...
by DreJaDe
Wed Sep 25, 2019 9:12 pm
Forum: IMPLEMENTED
Topic: Human Race Icon Redesign - IMPLEMENTED
Replies: 38
Views: 474

Re: Human Race Icon Redesign - IMPLEMENTED

I like the 3rd and the 1st. The 2nd one looks like the sign in thundercats or something.
by DreJaDe
Tue Sep 24, 2019 8:25 pm
Forum: IMPLEMENTED
Topic: Human Race Icon Redesign - IMPLEMENTED
Replies: 38
Views: 474

Re: Human Race Icon Redesign - IMPLEMENTED

Alexander's design is more fitting but its looks almost a like with the activeness badge.
by DreJaDe
Tue Sep 24, 2019 6:43 am
Forum: Reporting Issues
Topic: Cooldown IMPLEMENTED
Replies: 4
Views: 99

Cooldown IMPLEMENTED

When you click a on CD spell a text in the bottom right corner should appear. The problem is, I remember in the past that it shows how much turn needed for the spell to be usable again but now I think it's too much in the side that I could only see CD:.
by DreJaDe
Mon Sep 23, 2019 9:58 pm
Forum: Dev asks for Help
Topic: AOW / AOS / AOF online multiplayer testers
Replies: 17
Views: 639

Re: AOW / AOS / AOF online multiplayer testers

If I continuesly move my screen while the other player is turning, it would not go to my turn when the other player end his turn. I have to then quit the game and load it again.
by DreJaDe
Mon Sep 23, 2019 9:56 pm
Forum: Unit balancing
Topic: Drummer name change and redesign
Replies: 6
Views: 86

Re: Drummer name change and redesign

Hey really nice idea off topic we should also have an aquilifer its like a banner bearer of the roman army Also off-topic About That word buccina Here in the Philippines we have a word "busina" which means horn :lol: That's because Spain is a Latin country. You would get this ezly Also good idea
by DreJaDe
Mon Sep 23, 2019 10:32 am
Forum: Others
Topic: suggestion: felidae and canidae
Replies: 7
Views: 181

Re: suggestion: felidae and canidae

Just corrections.

Felidae is the family of Cats (not dogs).

And...

Canidae for the dogs (not cats).

Not a bad idea but idk I think there's already suggestion about this.
by DreJaDe
Mon Sep 23, 2019 5:20 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 69
Views: 913

Re: Buidlings' images redesign request

Hmmm... Okay seems fair

Still, just don't make the buildings look dirty like some medieval concepts that they say makes it look more realistic. I think just making it look clean and all would fit more here since we have magic and stuff.

Also I still see the castle to be a but blurry...
by DreJaDe
Mon Sep 23, 2019 12:23 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 69
Views: 913

Re: Buidlings' images redesign request

I know that's too awesome for the game but here's my suggestion Why not design it instead of medieval inspired to romanic inspired buildings. Since this is a fantasy game, making look clean like the Roman design will make it more fantasy like. I know medieval design is more realistic for other but s...
by DreJaDe
Sun Sep 22, 2019 1:51 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 72
Views: 983

Re: Necropolis - replacement of mansion

Actually, when thinking about necropolis, I imagine the Warcraft 3 Necropolis. That's also where I get the idea of souls going around it.
by DreJaDe
Sat Sep 21, 2019 6:13 pm
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 72
Views: 983

Re: Necropolis - replacement of mansion

That's looks cool

It will look more cool if you add souls flying around it!
by DreJaDe
Thu Sep 19, 2019 2:40 pm
Forum: Elf
Topic: Sanctuary tree
Replies: 75
Views: 3846

Re: Sanctuary tree

When I imagine the name sanctuary tree, I imagine something that looks like a big Japanese spiritual or enchanted trees.

Or how about add more colors? Rainbow???
by DreJaDe
Wed Sep 18, 2019 8:21 pm
Forum: Human
Topic: New Cheap Defender - IMPLEMENTED
Replies: 6
Views: 135

Re: New Cheap Defender - IMPLEMENTED

Wow, just like how I imagined. A guy with a torch and a long stick.

Though the tiers look to awesome for a militia.
by DreJaDe
Wed Sep 18, 2019 12:13 pm
Forum: Dev asks for Help
Topic: AOW / AOS / AOF online multiplayer testers
Replies: 17
Views: 639

Re: AOW / AOS / AOF online multiplayer testers

If there is still no people besides you in the game, when you load the game, it will load and load and load again.

What I mean is that the yellow bar (loading indicator?) Will pop up and pop, again and again.

You already get this right?
by DreJaDe
Wed Sep 18, 2019 2:33 am
Forum: Elf
Topic: Sanctuary tree
Replies: 75
Views: 3846

Re: Sanctuary tree

This looks more natural to the game than the first one, even though I like how the first one looks.
by DreJaDe
Wed Sep 18, 2019 12:20 am
Forum: Human
Topic: New Cheap Defender - IMPLEMENTED
Replies: 6
Views: 135

New Cheap Defender - IMPLEMENTED

We all know that scout dog is the cheapest defender for humans. Also humans are supposed to be the most all rounder race. Now, it's time to stop with scout dog animal cruelty and bring it to the humans! In order to do that I'll suggest this! MILITIA Cost:1 Health: 8 (bigger than scout, more focus on...
by DreJaDe
Tue Sep 17, 2019 12:45 pm
Forum: Reporting Issues
Topic: Auto Spell Activation problem
Replies: 1
Views: 62

Auto Spell Activation problem

Spellcasters will cast spells when they still have move when you end the turn (I don't know how this works). Now the problem is that some spellcasters of the elves with the thunder spell auto cast it to my own units. The big thing is that I own that spellcaster! In short, it's like an automatic suic...
by DreJaDe
Tue Sep 17, 2019 6:52 am
Forum: IMPLEMENTED
Topic: Goblins slave is has faster build than humans - ANSWERED
Replies: 12
Views: 105

Re: Goblins slave is has faster build than humans - ANSWERED

That was a completely different answer. Is this true? Idk what really json is but this is completely different from the answer of the two though can be said to be connected.
by DreJaDe
Tue Sep 17, 2019 6:25 am
Forum: IMPLEMENTED
Topic: Goblins slave is has faster build than humans - ANSWERED
Replies: 12
Views: 105

Re: Goblins slave is has faster build than humans - ANSWERED

I don't understand your answer as a way to answer my suggestion. Is that it? Is there no conclusion of that explanation? I'm already satisfied with Savra's answer but.. I'm curious in your answer.

@Alexander82

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