Search found 686 matches
- Mon Mar 25, 2024 1:09 am
- Forum: Human
- Topic: Warfell impetum tank
- Replies: 14
- Views: 1883
Re: Warfell impetum tank
warfell is idea of General brave. I have no idea. But some things were discussed with Alexander82 (previous dev leader) and with me - crystals for example. Intresthing, i have been working and thinking about the Warfell sub-faction, they looks more like a Bizantine/east europe faction and this give...
- Sat Mar 18, 2023 6:04 pm
- Forum: Unit - melee infantry
- Topic: New unit primitive Champion
- Replies: 4
- Views: 419
Re: New unit primitive Champion
the name "chosen primitive" would be more accurate involving more of them being chosen by the gods of their culture to fight evil and the rest you know, or even chosen Aztec or Maori or Aztec champion sounds better in my opinion, besides taking advantage does anyone know a good program for...
- Sat Mar 18, 2023 5:56 pm
- Forum: Human Technologies
- Topic: Cavalry Maneuvers
- Replies: 4
- Views: 943
Re: Cavalry Maneuvers
understand,i guess this is all.
- Fri Mar 10, 2023 11:11 pm
- Forum: Human Technologies
- Topic: Cavalry Maneuvers
- Replies: 4
- Views: 943
Re: Cavalry Maneuvers
No global dodges for any races except elves. Any forms of. Also humans already have one of most viable and powerful cavalry so far (only elves have slightly better cavalry for now but a bit later all human cav will get an extra tech and abilities to change). I see no reason why do we need to buff t...
- Thu Mar 09, 2023 5:47 pm
- Forum: Human Technologies
- Topic: Cavalry Maneuvers
- Replies: 4
- Views: 943
Cavalry Maneuvers
This tech allows non-shooting cavalry to avoid taking damage from counterattacks.
Produced only in stables and affect only melee cavalry and not other mount creatures(pegasus incluid)
Dodge:10% per level (Max Level 3)
Cost:3/4/5
Produced only in stables and affect only melee cavalry and not other mount creatures(pegasus incluid)
Dodge:10% per level (Max Level 3)
Cost:3/4/5
- Mon Mar 06, 2023 5:47 pm
- Forum: Human
- Topic: Warfell impetum tank
- Replies: 14
- Views: 1883
Re: Warfell impetum tank
i also have a question now, is warfell exclusively from AOF or is it from another media like LOTR or Game of thrones?
- Mon Mar 06, 2023 5:43 pm
- Forum: Human
- Topic: Warfell impetum tank
- Replies: 14
- Views: 1883
Re: Warfell impetum tank
understandable that AOF will have an excellent expansion and you can count on me to prepare any other planning about the mechanical w units in the game, for now I have other plans.
- Tue Feb 14, 2023 4:39 pm
- Forum: Human
- Topic: Warfell impetum tank
- Replies: 14
- Views: 1883
Re: Warfell impetum tank
2-I disagree with that part since it is not good to leave a game faction stuck only to a single exclusive focus of units, in the case of humans in the middle ages, this greatly limits creativity when it comes to putting a new unit for the faction and this applies to others as well. One extra thing:...
- Tue Feb 14, 2023 4:29 pm
- Forum: Human
- Topic: Warfell impetum tank
- Replies: 14
- Views: 1883
Re: Warfell impetum tank
1-A good part of the content of warfell is linked to its mechanical technologies of the crystals and I agree with that since it is difficult to maintain a whole mechanic around a sub-faction, so much so that I intend to help in these reported corrections-the ones that still have several things to b...
- Thu Feb 09, 2023 4:20 pm
- Forum: Human Technologies
- Topic: Levitate
- Replies: 6
- Views: 1285
Re: Levitate
so the spell would give the unit a bit more mobility? that's all? it's definitely not worth replacing magic barrier with a very weak spell like that.
- Thu Feb 09, 2023 4:12 pm
- Forum: Human
- Topic: Portal Master
- Replies: 10
- Views: 1296
Re: Portal Master
so this unit will have to wait...
- Thu Feb 09, 2023 4:10 pm
- Forum: Human
- Topic: Warfell impetum tank
- Replies: 14
- Views: 1883
Re: Warfell impetum tank
1-A good part of the content of warfell is linked to its mechanical technologies of the crystals and I agree with that since it is difficult to maintain a whole mechanic around a sub-faction, so much so that I intend to help in these reported corrections-the ones that still have several things to be...
- Wed Feb 08, 2023 4:58 pm
- Forum: Human Technologies
- Topic: Levitate
- Replies: 6
- Views: 1285
Re: Levitate
A very interesting spell, it would work more if only the adept casts this spell, 3 turns of duration sounds a lot 2 turns would be of good size and the spell would not only allow the unit to fly over water but also other types of terrain that damage or impede the movement of the unit, this spell fit...
- Wed Feb 08, 2023 4:42 pm
- Forum: Human
- Topic: Warfell impetum tank
- Replies: 14
- Views: 1883
Re: Warfell impetum tank
a pit,but why don't you like the warfell colossus? and why more mechanical units bordering on a modernity for warfell sounds a little strange? I don't think this harms the game balance or even the sense.
- Wed Feb 08, 2023 4:20 pm
- Forum: Human
- Topic: Portal Master
- Replies: 10
- Views: 1296
Re: Portal Master
I think the ideal way to balance the portals should be the following: The portal master can create portals with a Rng max of 4 titles and a cooldown of 1 turn (but only two portals can be made) and its cost would be 6 turns, maybe even a maximum amount of this unit (1-3 so as not to spam portals acr...
- Tue Feb 07, 2023 7:05 pm
- Forum: Human
- Topic: Magister Paladin
- Replies: 4
- Views: 1758
Re: Magister Paladin
Will give some work this unit.
- Tue Feb 07, 2023 6:58 pm
- Forum: Human
- Topic: Warfell impetum tank
- Replies: 14
- Views: 1883
Warfell impetum tank
Cost:11 Hp:320 Atk:35 Failure(Moviment):12% Rng:6 Def:12/24 Spd:2 Sight:5 Carry capacity:1 (Only foot except giants mounted and mechanical,affected by carry capacity tech) Action/Turn:2/2 Ability power:2 Mend aff:150% Size:1×1 Builders:Castle,Warfell bastion and engineering College -Bonuses: +45% ga...
- Sat Apr 30, 2022 3:53 am
- Forum: Archive — Skins for AoF
- Topic: Human skin (idk name) IMPLEMENTED
- Replies: 47
- Views: 5033
Re: Human skin (idk name)
This looks like greek or cartaghian,i really like.
- Wed Mar 23, 2022 4:11 am
- Forum: Gameplay & UI
- Topic: mark favorite unit
- Replies: 0
- Views: 366
mark favorite unit
as the name itself says, it would be a way for you to mark your favorite unit, either the one you like the most or the one you use the most for your strategies, where this can be used I suggest in the units menu, where you can mark it by pressing the icon of the unit.
- Wed Mar 23, 2022 4:05 am
- Forum: Unit - mounted
- Topic: Mongolian lancer IMPLEMENTED
- Replies: 5
- Views: 1109
Re: Mongolian lancer
indirectly my suggestion of mounted unit was accepted...I'm silly to see
- Fri Mar 11, 2022 10:37 pm
- Forum: Human Technologies
- Topic: Infantry training
- Replies: 14
- Views: 2337
Re: Infantry training
There's a lot of news coming, but in the case of this tech that I proposed, it seems that it doesn't have much relevance for it to be implemented, besides that I was wondering if there will also be a spell that healers can use that would greatly increase Mental resistance, but maybe was very op.
- Thu Mar 10, 2022 1:27 am
- Forum: Human Technologies
- Topic: Infantry training
- Replies: 14
- Views: 2337
Re: Infantry training
Which ones from your side of view are "below average" and what do you use as base for "average"? In general: Again i am saying that if this will affect whole human army — every single possible foot melee unit — than it is not good. Even such low values. Because humans have 2nd b...
- Fri Mar 04, 2022 4:06 am
- Forum: Human Technologies
- Topic: Infantry training
- Replies: 14
- Views: 2337
Re: Infantry training
humans have some infantry with an Hp almost below average, the ones that save it and their armor technologies Which ones from your side of view are "below average" and what do you use as base for "average"? In general: Again i am saying that if this will affect whole human army ...
- Wed Mar 02, 2022 8:57 am
- Forum: Human Technologies
- Topic: Infantry training
- Replies: 14
- Views: 2337
Re: Infantry training
No. Percentage. Bonus. To. Health. Ever. As i said it is not impossible to make them but it is extremly hard to balance them. Numerical bonus health will be fine. But humans have already good stats so i see no reason why they should have these techs as well. These techs will fit nice for some sub o...
- Tue Mar 01, 2022 5:30 am
- Forum: Human Technologies
- Topic: Infantry training
- Replies: 14
- Views: 2337
Re: Infantry training
No percentage based bonus health will be given to anyone. Forget about it. It is possible to give it and not that hard but the problem raises is to balance it. Especially in case of multiple techs since this bonus is multiplicative (if you have 5 techs which give +50% bonus health than total extra ...
- Fri Feb 25, 2022 12:59 am
- Forum: Human Technologies
- Topic: Infantry training
- Replies: 14
- Views: 2337
Infantry training
Allows infantry units to gain slightly more health, damage, and armor: +5% max Hp +1 dmg +1/1 armor Cost:4 the second tier after the first completes, the same bonus but the production time increases.(intense infantry training) +5% max Hp +1dmg +1/1 armor Cost:6 And for the final,the imperial infantr...
- Sun Feb 06, 2022 1:31 am
- Forum: FAQ
- Topic: curiosity about the zero touch group
- Replies: 7
- Views: 1869
Re: curiosity about the zero touch group
Woah you alone managed to make the game go very far, apart from the cooperation with the community that is undoubtedly the essence that moves the game and its development. I keep thinking what's different about the 3 of us next updates...
- Sat Feb 05, 2022 5:29 pm
- Forum: FAQ
- Topic: curiosity about the zero touch group
- Replies: 7
- Views: 1869
curiosity about the zero touch group
one thing that I've been very curious about for a while is the size of the team that works on age of strategy, since 2013 bringing updates and with a cooperative community and something almost difficult to see in any media of a game, so I'm curious to know what the size of the team is and who starte...
- Sat Feb 05, 2022 5:13 pm
- Forum: Unit balancing
- Topic: Berserker frenzy
- Replies: 10
- Views: 996
Re: Berserker frenzy
What if on-hit he will get a temporary non-stackable effect instead? Each hit will just refresh that effect and that's it. That could work. Sufficiently short effect could work even with stacking. But none of it is needed for berserks. What other unit could have this passive ability?, the berserker...
- Tue Jan 11, 2022 6:52 pm
- Forum: Unit balancing
- Topic: Berserker frenzy
- Replies: 10
- Views: 996
Re: Berserker frenzy
Technically not possible to activate ability when hp drops below some value (unless that value is 0). What a pity, I imagine that making a type of programming for this ability to work must be very difficult to do, but if instead of the HP is below a specific percentage of HP, the berserker would ha...