Search found 41 matches

by Ragnar
Sun Nov 10, 2019 6:36 am
Forum: Undead
Topic: Werewolf
Replies: 9
Views: 192

Re: Werewolf

General Brave wrote:
Sat Nov 09, 2019 7:53 pm
Images are done, no one have decided to go onward.
that is, no one wanted to do statistics or json
by Ragnar
Fri Nov 08, 2019 6:38 pm
Forum: Undead
Topic: Werewolf
Replies: 9
Views: 192

Werewolf

somewhere there were already these topics about werewolves and lycans, is it time to add something from the werewolf theme
by Ragnar
Tue Nov 05, 2019 11:50 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: horse units
Replies: 0
Views: 49

horse units

mounted troops were in demand and during the Second World War, different countries had their own special horse units in the USSR, for example, Cossack divisions in the UK, for example, in Africa there were local North African militias mainly consisting of horse units, their bonus of course lies in s...
by Ragnar
Mon Oct 28, 2019 11:58 am
Forum: Human
Topic: horse-thrower
Replies: 8
Views: 220

Re: horse-thrower

makazuwr32 wrote:
Mon Oct 28, 2019 10:27 am
Maybe as unit for desert (egyptian) sub. But definately not as for main army.
and if you just put it in the map editor and that's it
by Ragnar
Sun Oct 27, 2019 5:22 pm
Forum: Human
Topic: horse-thrower
Replies: 8
Views: 220

Re: horse-thrower

Savra wrote:
Sun Oct 27, 2019 4:11 pm
Are you referring to a mounted skirmisher?
yes about the horse skirmisher
by Ragnar
Sun Oct 27, 2019 3:18 pm
Forum: Human
Topic: horse-thrower
Replies: 8
Views: 220

horse-thrower

a javelin thrower on a horse it seems to me that a good idea is like the same jar digger only on horseback (accordingly, it has high speed but weaker damage)
by Ragnar
Tue Oct 22, 2019 12:14 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Gandalf the White
Replies: 4
Views: 164

Re: Gandalf the White

The God of fire wrote:
Tue Oct 22, 2019 10:51 am
Hi! I want to ask what this unit was never implement ?
1571740205616.png
there is gendalf gray and no white
by Ragnar
Sun Oct 13, 2019 4:33 pm
Forum: DEVELOPER version changes
Topic: version 1.105
Replies: 31
Views: 738

Re: version 1.104

Stratego (dev) wrote:
Sat Oct 12, 2019 8:24 am
good! (i mean good you can reproduce)
what if u press the player names, after that the skip button works?
as soon as possible, update, otherwise without an editor it’s very hard to ask you
by Ragnar
Fri Oct 11, 2019 4:20 pm
Forum: DEVELOPER version changes
Topic: version 1.105
Replies: 31
Views: 738

Re: version 1.104

Stratego (dev) wrote:
Fri Oct 11, 2019 3:39 pm
ok dodges i think i have fixed
others please report to alex.
Sorry to write this here, but after downloading the latest version of dev, the game crashes when you enter the unit block in the editor
by Ragnar
Mon Oct 07, 2019 2:37 pm
Forum: Elf
Topic: satyr
Replies: 2
Views: 172

Re: satyr

makazuwr32 wrote:
Mon Oct 07, 2019 5:13 am
They will be but later.
I hope when it is introduced it will have a unique ability related to the forest
by Ragnar
Sun Oct 06, 2019 4:17 pm
Forum: Elf
Topic: satyr
Replies: 2
Views: 172

satyr

I remember that some topic was about them. But in general, I thought, after all, satyrs are helpers of elves in the forest, why not offer them
by Ragnar
Thu Oct 03, 2019 3:18 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 355

Re: Snakeman can't swim

They already have 50% extra movement on sand tiles. They will be useful on that kind of maps All snakes swim perfectly. And anaconda in general spend most of their lives in water. Already hunts fish and frogs. ... One of the snakes that cannot swim is the Angolan cobra, it is simply physically inca...
by Ragnar
Thu Oct 03, 2019 3:16 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 355

Re: Snakeman can't swim

Alexander82 wrote:
Wed Oct 02, 2019 9:42 pm
They already have 50% extra movement on sand tiles.

They will be useful on that kind of maps
but give them at least a small radius of movement on the water because they are snakes and they can swim
by Ragnar
Wed Oct 02, 2019 5:33 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 355

Re: Snakeman can't swim

We don't even know what scalefolks in general would be, what stats would they have and such. And you ask about making them useful for campains? Campains are considered secondary in this game (at least in terms of balancing and such) especially because they always can be modified and updated. Main r...
by Ragnar
Wed Oct 02, 2019 3:42 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 355

Re: Snakeman can't swim

I think you can edit maps giving units waterwalking but when nagas will be in they will fill their specific role. if I could encode games ...... well, think about it because these units had more sense in water than on land, you can still return this ability to them anyway, much will not change from...
by Ragnar
Wed Oct 02, 2019 12:15 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 355

Re: Snakeman can't swim

makazuwr32 wrote:
Wed Oct 02, 2019 4:44 am
If we will have nagas they will be able to swim. But not snakemen.
so here the whole problem is that the snakes took away the bonus of walking on water because of which they became simply useless in campaigns
by Ragnar
Wed Oct 02, 2019 4:07 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 355

Re: Snakeman can't swim

Alexander82 wrote:
Tue Oct 01, 2019 8:55 pm
Yes but I think most of these things will be made contextually (since I don't want to do 2 times the same work :D )
and yet I think that the serpentine creatures (nagas) should be able to swim as it was in warcraft
by Ragnar
Wed Oct 02, 2019 3:32 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 355

Re: Snakeman can't swim

Alexander82 wrote:
Tue Oct 01, 2019 8:55 pm
Yes but I think most of these things will be made contextually (since I don't want to do 2 times the same work :D )
I wish you patience and health in the upcoming work
by Ragnar
Tue Oct 01, 2019 3:02 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 355

Re: Snakeman can't swim

Alexander82 wrote:
Tue Oct 01, 2019 2:37 pm
We won't be adding more scalefolks units until we won't finalize dwarves
I hope that soon you will finish the work with the dwarves
by Ragnar
Tue Oct 01, 2019 2:05 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 355

Re: Snakeman can't swim

Alexander82 wrote:
Tue Oct 01, 2019 12:00 pm
Cause they were never meant to swim (lizards were instead).

Anyway at the moment scalefolk race should be considered non functional and will be totally remade so it is strongly suggested not to use it for online games.
then I ask you to quickly introduce at least half of the new lizards
by Ragnar
Tue Oct 01, 2019 11:37 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Snakeman can't swim - ANSWERED
Replies: 21
Views: 355

Snakeman can't swim - ANSWERED

You know, it’s very annoying that they can’t swim; no, I understand that you are changing lizards, but still
by Ragnar
Sun Sep 22, 2019 11:08 am
Forum: Reporting Issues
Topic: error in dev version in editor
Replies: 4
Views: 192

Re: error in dev version in editor

Stratego (dev) wrote:
Sat Sep 21, 2019 7:27 pm
there is some mixing things on boar riders (normal, scout and lancer) i asked Alex to check.
I hope Alexander will cope with her in a short time
by Ragnar
Sat Sep 21, 2019 12:30 pm
Forum: Reporting Issues
Topic: error in dev version in editor
Replies: 4
Views: 192

error in dev version in editor

when scrolling down in the infantry column, the game crashes
by Ragnar
Sat Aug 31, 2019 6:52 pm
Forum: Human
Topic: chariots and ballista
Replies: 1
Views: 131

chariots and ballista

I don’t offer new units, I just wanted to be able to move the war chariots and ballista from AoS to AoF, or at least just a ballista
by Ragnar
Tue Aug 13, 2019 3:21 pm
Forum: DEVELOPER version changes
Topic: version 1.095
Replies: 32
Views: 826

Re: version 1.095

New units: Wight Highlander Dwarven Swordsman Dwarven Axe Thrower Human Pegasus Rider Warfell Pegasus Knight Human Gryphon Rider Imperial Gryphon Rider Human Crossbowman most of them with their upgrades Also extra Dwarf upgrades for Warrior, Billman, Hammer fighter, Axe thrower, Crossbows New: inga...
by Ragnar
Thu Aug 01, 2019 4:43 pm
Forum: Reporting Issues
Topic: bug in a small lizardmen boat
Replies: 3
Views: 192

bug in a small lizardmen boat

a mistake in a small boat of lizards, he can’t attack with a spear or dart and therefore become useless
by Ragnar
Wed Jul 31, 2019 8:11 am
Forum: IMPLEMENTED
Topic: problem in the map editor - ANSWERED
Replies: 5
Views: 300

Re: problem in the map editor

makazuwr32 wrote:
Wed Jul 31, 2019 4:30 am
Dwarves have for ai only for now axe thrower unit somewhere in the game.
I think he meant him.
excuse me for my English, I’m just a Russian-speaking user, yes, yes, that’s what I meant as a dwarf ax thrower not in the map editor
by Ragnar
Tue Jul 30, 2019 10:24 am
Forum: IMPLEMENTED
Topic: problem in the map editor - ANSWERED
Replies: 5
Views: 300

problem in the map editor - ANSWERED

The problem is that the gnome's ax thrower does not have a map editor, or should it not be?
by Ragnar
Fri Jul 05, 2019 8:40 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Water hoplite - ANSWERED
Replies: 1
Views: 370

Water hoplite - ANSWERED

This is a marine which can also walk slowly on the ground. It is also a heavy infantry water . As a good idea
by Ragnar
Thu May 16, 2019 4:43 pm
Forum: Map & campaign ideas
Topic: Game of Thrones. The conquest of Eigon
Replies: 1
Views: 274

Re: Game of Thrones. The conquest of Eigon

Campaign about that k Västerås seized Aigon Targaryen the Conqueror. Start of Conquest.Darklins and Moutons, the most influential lords of the east coast, attempted to fight the Targaryens: together they gathered three thousand warriors, as many as Aygon had. However, Aigon also had dragons: he com...

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