Search found 22 matches

by Field marshal Mick
Tue Feb 12, 2019 3:23 am
Forum: Reporting Issues
Topic: Multiplayer problem - someone joined in my place ANSWERED
Replies: 3
Views: 214

Re: Multiplayer problem - someone joined in my place ANSWERED

This has just happened to me. I joined a game took my first turn then noticed later that my name was not on the game anymore. It was only 2 gems but I remembered seeing this topic so this could be an issue that needs attention
by Field marshal Mick
Sun Feb 10, 2019 9:29 pm
Forum: Campaign map discussions
Topic: Newbe needs help viking age
Replies: 2
Views: 79

Re: Newbe needs help viking age

There is a YouTube channel that might have something on it. I just kept trying and got it done. I think the whole campaign is about moving quickly.
by Field marshal Mick
Sun Feb 10, 2019 10:24 am
Forum: AI
Topic: AI has access to all of the upgrades ANSWERED
Replies: 9
Views: 199

Re: AI has access to all of the upgrades

It would seem like the AI has an advantage but remember one thing. You are real and AI is artificial and it needs a little edge to make the game more of a challenge. AI has a set of rules that it must follow while you have the capability to adapt, improvise and overcome. I too struggled when I start...
by Field marshal Mick
Sat Feb 09, 2019 12:57 pm
Forum: Issues
Topic: Map editor and opening text disappearing
Replies: 9
Views: 79

Re: Map editor and opening text disappearing

Ok. That seems to be the problem. What is weird is I often forget to use that button but never had any problem until now. Thank you.
by Field marshal Mick
Sat Feb 09, 2019 11:47 am
Forum: Issues
Topic: Map editor and opening text disappearing
Replies: 9
Views: 79

Re: Map editor and opening text disappearing

no limit, but i advise saving it into textfile and only copy+paste it into map when ready I thought of that when I discovered that my work was lost. It would probably make it easier to write it down too. There is a definite problem though. I earlier tried writing a few words down on the map set up ...
by Field marshal Mick
Fri Feb 08, 2019 4:43 pm
Forum: Issues
Topic: Map editor and opening text disappearing
Replies: 9
Views: 79

Re: Map editor and opening text disappearing

I emailed one of the maps. I just thought of something. Is there a character limit? The opening text for these maps were lengthy. If that is case I could try to split up the opening text and use a dialogue trigger to make it all fit.
by Field marshal Mick
Fri Feb 08, 2019 3:04 pm
Forum: Issues
Topic: Map editor and opening text disappearing
Replies: 9
Views: 79

Re: Map editor and opening text disappearing

Just the intro text.
by Field marshal Mick
Thu Feb 07, 2019 10:02 pm
Forum: Issues
Topic: Map editor and opening text disappearing
Replies: 9
Views: 79

Map editor and opening text disappearing

I have been finishing up on some maps that I have for the Go For Broke campaign and other ideas. I have tested them out and made sure the triggers were correct and the maps were desirable as stated in the forum. I thought that my creations were ready to submit Then I noticed that the opening text th...
by Field marshal Mick
Thu Feb 07, 2019 5:05 pm
Forum: Unit - infantry
Topic: Women units
Replies: 4
Views: 157

Re: Women units

Women were not warriors. Besides it wasn't the role of the woman to fight. The only female warriors i can think of are d'arc and some female norse(wo)men but they were few. There are plenty of women in history that have taken up the sword. Especially in Germanic and other cultures that fought again...
by Field marshal Mick
Thu Feb 07, 2019 4:18 pm
Forum: Game
Topic: In game - GUI redesign
Replies: 47
Views: 298

Re: In game - UI redesign

I think the buttons are great as is. But if you must make a change. Then perhaps a hexagon with a dark background? I noticed that most of the examples for new ones did not stand out from the map very well.
by Field marshal Mick
Tue Feb 05, 2019 7:03 am
Forum: New variant ideas
Topic: American Civil War, Blue n Gray Game
Replies: 22
Views: 2482

Re: American Civil War, Blue n Gray Game

This is something I would love to be a part of. I knowledge of the subject that would help make this game accurate and a interest in learning the technical aspects of creating it. Having played AoS and the ww2 version I have some ideas that would make the gameplay easy to pick up but challenging so ...
by Field marshal Mick
Sat Feb 02, 2019 10:19 am
Forum: Ships
Topic: Big transports
Replies: 5
Views: 945

Re: Big transports

This is what most cargo ships look like. It could be the same as the great transport in AOS. The team color is on the smokestack. This is my first attempt at pixel art and any advice is welcome
by Field marshal Mick
Mon Jan 28, 2019 1:24 pm
Forum: Issues
Topic: Unbalanced units IMPLEMENTED
Replies: 4
Views: 64

Re: Unbalanced units

I went and checked and it is only the Japanese rifleman. All of the other Japanese are at 40.
by Field marshal Mick
Mon Jan 28, 2019 7:36 am
Forum: Issues
Topic: Unbalanced units IMPLEMENTED
Replies: 4
Views: 64

Re: Unbalanced units

I found the topic on how the infantry stats were made. The Japanese health is at 15 and not 40 as it was supposed to be. I have a opinion on this subject and now I know where to place it.
by Field marshal Mick
Mon Jan 28, 2019 6:29 am
Forum: Issues
Topic: Unbalanced units IMPLEMENTED
Replies: 4
Views: 64

Unbalanced units IMPLEMENTED

I have noticed that most Japanese units are weak with low health numbers 15 to be exact. On the other side of the spectrum, units of the USSR have three times more with 42. I lined up riflemen from each nation and looked at the damage that of they did. There is a great advantage for the allies and J...
by Field marshal Mick
Sun Jan 27, 2019 7:51 am
Forum: Ships
Topic: Big transports
Replies: 5
Views: 945

Re: Big transports

I am making a map with a convoy that you must protect from enemy submarines and spotting planes. I am currently using the Higgins boat to get my troops across the ocean. The United states had two cargo/troop transport ships that were used by all allied countries. The Liberty and Victory ships were o...
by Field marshal Mick
Sun Jan 27, 2019 6:23 am
Forum: OFF Topics
Topic: A bit of help in pixel art
Replies: 6
Views: 178

Re: A bit of help in pixel art

I have a interest in learning how to do this and anything else that has to do with creating on these games.
by Field marshal Mick
Fri Jan 25, 2019 10:21 am
Forum: Issues
Topic: City does not make units
Replies: 9
Views: 2267

Re: City does not make units

Thanks.
by Field marshal Mick
Fri Jan 25, 2019 7:42 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: POWs
Replies: 1
Views: 62

POWs

I have a couple of map ideas that will need a POW unit. These units can be used as cheap labor You can use it in the map editor and also have a conversion like spell that would let infantry take prisoners. They can rescued by the same spell the unit could= 1change back to original unit.2 Change to a...
by Field marshal Mick
Thu Jan 24, 2019 12:09 pm
Forum: Issues
Topic: City does not make units
Replies: 9
Views: 2267

Re: City does not make units

In the campaign Birth of Tragedy there is no production in any of the buildings. On the first two maps this is not a problem but the third map is a little bit harder. Is this a part of the game?
by Field marshal Mick
Tue Jan 22, 2019 4:57 am
Forum: Techs
Topic: Plague
Replies: 11
Views: 3519

Re: Plague

This is a great idea. Biological warfare has been used throughout history. I think it should be also implemented by trebuchet . Have it researched only in castles and also have a tech to counter this and poison.
by Field marshal Mick
Sun Jan 20, 2019 10:53 am
Forum: Map & campaign designs
Topic: Go for broke
Replies: 2
Views: 149

Go for broke

I just joined the forum and this will be my first time doing something like this. I love history and WW2 is a favorite topic. At first glance of the game I have a campaign idea." Go For Broke" it's the story of 442nd regiment combat team that was comprised of Japanese American soldiers. These men ha...

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