Search found 4 matches

by EdmondDantes
Fri Jan 18, 2019 5:21 pm
Forum: Dev asks for Help
Topic: Translations
Replies: 120
Views: 33274

Re: Translations

What if you break the translation work into pieces? You can both give each translator less work to do at once, and ensure the highest priority translations happen first. For example, not knowing the menus would make the game unplayable - that's very high priority. Having every unit description trans...
by EdmondDantes
Fri Jan 18, 2019 5:12 pm
Forum: Campaign map discussions
Topic: Tutorial - Animate Dead
Replies: 8
Views: 647

Re: Tutorial - Animate Dead

I won without summoning dragon. Hell of pain by sacrifice, raise dead and pain and hit. On first turn yes archers kill 3 pikers. You do not raise dead yet. On second turn you use one of alive pikers as sacrifice for first spell of lich and kill one of archers. Archers than kill last goblin. Third t...
by EdmondDantes
Fri Jan 18, 2019 11:04 am
Forum: Campaign map discussions
Topic: Tutorial - Animate Dead
Replies: 8
Views: 647

Re: Tutorial - Animate Dead

Easy as pie. But you need to use other spells of lich as well to get through map. The level is named "animate dead" as a tutorial for using the animate dead spell. You're saying not to use animate dead on the animate dead tutorial? It's possible "summon dragon" could work (if that's your meaning), ...
by EdmondDantes
Thu Jan 17, 2019 5:40 pm
Forum: Campaign map discussions
Topic: Tutorial - Animate Dead
Replies: 8
Views: 647

Tutorial - Animate Dead

Has anyone replayed this map recently? Across a river sit 3 Elven Archers. I start with 1 Lich, and 5 Goblin Spikers. In turn 1, the archers slaughter as many goblins as they can shoot: 3 of 5. So then I reanimate the 3 dead goblins as skeletons, who can now cross the river. turn 2, the archers slau...

Go to advanced search