Search found 109 matches

by Lucifer
Sat Mar 23, 2024 6:47 pm
Forum: Skins for AoF
Topic: Skin for wight
Replies: 21
Views: 323

Re: Skin for wight

Thank you @Anchar . These are absolutely stellar!

By the way, Are you present on the discord as well? If yes, what's your username?
by Lucifer
Sat Mar 23, 2024 6:46 pm
Forum: Skins for AoF
Topic: Skin for wight
Replies: 21
Views: 323

Re: Skin for wight

Stratego (dev) wrote: Fri Mar 22, 2024 12:42 pm better to make the default image being 32x64 too (instead of using hte OVERLAPPERS folder)
Okay, I'll update the default ones to be 32x64 when I add these skins
by Lucifer
Fri Mar 22, 2024 11:12 am
Forum: Skins for AoF
Topic: Skin for wight
Replies: 21
Views: 323

Re: Skin for wight

They can be 32x64 too. Stratego made a method to allow larger skins!
by Lucifer
Thu Mar 21, 2024 2:55 pm
Forum: Skins for AoF
Topic: Skin for wight
Replies: 21
Views: 323

Re: Skin for wight

@Anchar Can you make skins for headless wights as well? That would complete the whole set
by Lucifer
Sun Mar 17, 2024 7:44 pm
Forum: Skins for AoF
Topic: Skin for wight
Replies: 21
Views: 323

Re: Skin for wight

They look perfect. I'll get to adding them in the game, and saving gems to buy them immediately :D
by Lucifer
Sun Mar 10, 2024 12:14 am
Forum: Skins for AoF
Topic: Skin for wight
Replies: 21
Views: 323

Re: Skin for wight

Those look so amazing I'd love to have those as unique units of their own, instead of just being skins.
by Lucifer
Thu Feb 22, 2024 8:25 am
Forum: Skins for AoF
Topic: Skin Ironskin
Replies: 5
Views: 204

Re: Skin Ironskin

Those look amazing! @Stratego (dev) Can we add these as skins?
by Lucifer
Fri Feb 16, 2024 7:59 pm
Forum: Skins for AoF
Topic: Skin Ironskin
Replies: 5
Views: 204

Re: Skin Ironskin

@Anchar Can you make similarly themed skins for their transformed forms?
We can't add just the base race skins, because then the transformation looks weird.
by Lucifer
Tue Feb 13, 2024 8:19 pm
Forum: Skins for AoF
Topic: Skin Ironskin
Replies: 5
Views: 204

Re: Skin Ironskin

These look amazing, I love it!
by Lucifer
Sat Jan 06, 2024 2:54 pm
Forum: Others
Topic: Ideias de atualizações
Replies: 3
Views: 358

Re: Ideias de atualizações

Hello!
Thanks for the suggestions. The idea of scaledfolk creating armor from the bones of enemies is fantastic. I love it.
For elves, lack of armor is one of their key weaknesses so they probably shouldn't get such an ability.
Also, what would be an example of medieval aliens?
by Lucifer
Sun Dec 31, 2023 9:03 am
Forum: Others
Topic: Chats with miku
Replies: 0
Views: 178

Chats with miku

Forum post to communicate with miku while they are in China - where discord is unavailable.
by Lucifer
Wed Dec 27, 2023 3:25 am
Forum: Balancing discussions
Topic: PRI 1: Geodryw - OP [DISCUSSING]
Replies: 9
Views: 449

Re: PRI 1: Geodryw - OP [DISCUSSING]

Negative bonuses and limited targets are two different matters. What stratego means is lowering the spell power so that the bonuses can stay positive. Same thing we did in my planned change. As for wasp swarm, the damage is reduced by armor so the resultant damage is quite low. Especially for an eli...
by Lucifer
Mon Dec 25, 2023 8:46 pm
Forum: Balancing discussions
Topic: PRI 1: Geodryw - OP [DISCUSSING]
Replies: 9
Views: 449

Re: PRI 1: Geodryw - OP [DISCUSSING]

Stratego disagrees with that solution - an ability like stone fall should damage non-building units as well
by Lucifer
Mon Dec 25, 2023 3:31 pm
Forum: Balancing discussions
Topic: PRI 1: Geodryw - OP [DISCUSSING]
Replies: 9
Views: 449

Re: PRI 1: Geodryw - OP [DISCUSSING]

Planned changes for geodryw: Stone fall: 4xSP dmg, ent demolisher bonuses against buildings (400/900/1900) Wasp swarm: 5+2 range, 4xSP dmg (36), same DOT damage as poison, -1 speed debuff This makes stone fall worse against foot units, while maintaining efficiency against buildings wasp swarm deals ...
by Lucifer
Sat Dec 16, 2023 11:04 am
Forum: Balancing discussions
Topic: PRI 1: Breeding Keep - OP [DISCUSSING]
Replies: 1
Views: 188

Re: PRI 1: Breeding Keep - OP [DISCUSSING]

Increased cost by +1 worker action, to make them slightly more expensive early game
by Lucifer
Sat Dec 16, 2023 11:03 am
Forum: Balancing discussions
Topic: PRI 1: Dwarven rams - OP [DISCUSSING]
Replies: 1
Views: 194

Re: PRI 1: Dwarven rams - OP [DISCUSSING]

Dwarven ram HP is reduced to 400/450/500 for tier 1/2/3
Original HP: 480/560/640

Hopefully this change makes them easier to kill for enemy cavalry.
by Lucifer
Mon Nov 27, 2023 4:20 pm
Forum: Others
Topic: Skirmish Maps for gems (Priority)
Replies: 24
Views: 1305

Re: Skirmish Maps for gems (Priority)

(posting my opinion here from discord server) Completing any match, gives some amount of gems based on some parameters. Those parameters can be - more than X turns played - more than X techs researched - more than X units trained - more than X units killed - level X+ player defeated - Very hard AI d...
by Lucifer
Sat Nov 25, 2023 7:54 pm
Forum: Others
Topic: Skirmish Maps for gems (Priority)
Replies: 24
Views: 1305

Re: Skirmish Maps for gems (Priority)

I'm all for grinding, but it should at least be Fun. Currently its not, in AOF at least. Its either too hard for new players, or too easy for old players.
Maybe there can be a "Challenge" mode in Skirmish games which gives more advantages to the AI and makes the match grant gems on a win.
by Lucifer
Sat Nov 25, 2023 7:42 pm
Forum: Others
Topic: Skirmish Maps for gems (Priority)
Replies: 24
Views: 1305

Re: Skirmish Maps for gems (Priority)

To be clear, I support this idea. However only after we fix the AI to make skirmish maps challenging in all situations. Otherwise it just becomes something to grind.
by Lucifer
Sat Nov 25, 2023 7:32 pm
Forum: Others
Topic: Skirmish Maps for gems (Priority)
Replies: 24
Views: 1305

Re: Skirmish Maps for gems (Priority)

Having Skirmish reward gems would massively improve the game's economy on top of being; keyword, BREAK-PROOF. No amount of balancing, gameplay, AI nor unit changes would be able to break this way of earning gems. I disagree here. Maybe when we have better AI this will be true, but right now skirmis...
by Lucifer
Mon Nov 13, 2023 2:38 pm
Forum: Balancing discussions
Topic: Are the Undead a little too strong?
Replies: 4
Views: 365

Re: Are the Undead a little too strong?

Overall I think the ai-hard factions provide overall good experience to challenge foes that have better advantage, but maybe instead of having them unlock all tech, have them unlock some tech and let the unlock all techs later throughout the match, because having the Ai-hard straight up bodied the ...
by Lucifer
Thu Oct 19, 2023 1:13 pm
Forum: Balancing discussions
Topic: Zombie raise rework idea
Replies: 7
Views: 415

Re: Zombie raise rework idea

I can help with playtesting it. I'll message you on discord about it.
Disclaimer: I do not know how to exactly replicate it. I'm only offering to help try random ideas in multiplayer and hopefully we eventually see it.
by Lucifer
Wed Oct 18, 2023 6:11 am
Forum: Reporting Issues
Topic: Ai prematurely uses Undead units! (Bug)
Replies: 6
Views: 322

Re: Ai prematurely uses Undead units! (Bug)

Hello, It is not a bug, but actually intended behaviour. To put it simply, AI is not smart, so it is given some benefits instead. AI starts with many techs unlocked, to help it compensate for the lack of strategic ability of humans. For example, undead are veryyy complex in their abilities, and it's...
by Lucifer
Sun Oct 15, 2023 3:00 pm
Forum: Undead Technologies
Topic: Altar of Desolation
Replies: 4
Views: 455

Re: Altar of Desolation

A temple type building can work. To define such a new building, we need proper ideas for its theme and name and art. Do you have any suggestions for the name? Just "Temple" will not work, as that doesn't feel undead-y.
by Lucifer
Sun Oct 15, 2023 2:59 pm
Forum: New game types in the game (like capture the flag)
Topic: New game mode - Card battle
Replies: 8
Views: 401

Re: New game mode - Card battle

Let me explain my idea a bit more, as I think you might have misunderstood a bit, 1) Game will have map exactly like right now (except TCs are replaced with Spawn points - which can be seen as towers or whatever) 2) Game will have turns exactly like right now. Turn for player 1, then player 2, then ...
by Lucifer
Sat Oct 14, 2023 7:45 pm
Forum: New game types in the game (like capture the flag)
Topic: New game mode - Card battle
Replies: 8
Views: 401

Re: New game mode - Card battle

Which techs r applicable for card, unit upgrade techs or stat increase techs? Also we can choose only 3rd tier and max upgraded end game units if we want to right? Even if it costs same turn as basic t1 units? Will there b differences like common cards, rare and epic cards like clash royale? Which ...
by Lucifer
Sat Oct 14, 2023 10:30 am
Forum: New game types in the game (like capture the flag)
Topic: New game mode - Endless survival
Replies: 1
Views: 181

New game mode - Endless survival

Premise: The AO* games can have alternate game modes to improve variety in play. Here is one idea for the same. Do note that I have only played AOF extensively, so the idea is focused on that. I'm sure it can be tailored to fit the other variants as well. Endless survival game mode: In such game, th...
by Lucifer
Sat Oct 14, 2023 10:29 am
Forum: New game types in the game (like capture the flag)
Topic: New game mode - Card battle
Replies: 8
Views: 401

New game mode - Card battle

Premise: The AO* games can have alternate game modes to improve variety in play. Here is one idea for the same. Do note that I have only played AOF extensively, so the idea is focused on that. I'm sure it can be tailored to fit the other variants as well. Card battle: In such game, players fight via...
by Lucifer
Sat Oct 14, 2023 9:50 am
Forum: Reporting Issues
Topic: Problem: Zombification On Orcs
Replies: 2
Views: 277

Re: Problem: Zombification On Orcs

Its a known problem with zombification. Sometimes the zombie ends up in control of the other player. We are trying to fix it, but its hard to replicate for testing. It is apparently random.

Do you know of a way to surefire replicate it?
by Lucifer
Sat Oct 14, 2023 9:49 am
Forum: Undead Technologies
Topic: Altar of Desolation
Replies: 4
Views: 455

Re: Altar of Desolation

The altar building is going to get new uses, but the idea itself is fun. I like it.

We can have a tower that has multiple sacrificial abilities. Although, arguably, such features would fit more in the upcoming demon race.

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