Thank you @Anchar . These are absolutely stellar!
By the way, Are you present on the discord as well? If yes, what's your username?
Search found 109 matches
- Sat Mar 23, 2024 6:47 pm
- Forum: Skins for AoF
- Topic: Skin for wight
- Replies: 21
- Views: 323
- Sat Mar 23, 2024 6:46 pm
- Forum: Skins for AoF
- Topic: Skin for wight
- Replies: 21
- Views: 323
Re: Skin for wight
Okay, I'll update the default ones to be 32x64 when I add these skinsStratego (dev) wrote: ↑Fri Mar 22, 2024 12:42 pm better to make the default image being 32x64 too (instead of using hte OVERLAPPERS folder)
- Fri Mar 22, 2024 11:12 am
- Forum: Skins for AoF
- Topic: Skin for wight
- Replies: 21
- Views: 323
Re: Skin for wight
They can be 32x64 too. Stratego made a method to allow larger skins!
- Thu Mar 21, 2024 2:55 pm
- Forum: Skins for AoF
- Topic: Skin for wight
- Replies: 21
- Views: 323
Re: Skin for wight
@Anchar Can you make skins for headless wights as well? That would complete the whole set
- Sun Mar 17, 2024 7:44 pm
- Forum: Skins for AoF
- Topic: Skin for wight
- Replies: 21
- Views: 323
Re: Skin for wight
They look perfect. I'll get to adding them in the game, and saving gems to buy them immediately
- Sun Mar 10, 2024 12:14 am
- Forum: Skins for AoF
- Topic: Skin for wight
- Replies: 21
- Views: 323
Re: Skin for wight
Those look so amazing I'd love to have those as unique units of their own, instead of just being skins.
- Thu Feb 22, 2024 8:25 am
- Forum: Skins for AoF
- Topic: Skin Ironskin
- Replies: 5
- Views: 204
Re: Skin Ironskin
Those look amazing! @Stratego (dev) Can we add these as skins?
- Fri Feb 16, 2024 7:59 pm
- Forum: Skins for AoF
- Topic: Skin Ironskin
- Replies: 5
- Views: 204
Re: Skin Ironskin
@Anchar Can you make similarly themed skins for their transformed forms?
We can't add just the base race skins, because then the transformation looks weird.
We can't add just the base race skins, because then the transformation looks weird.
- Tue Feb 13, 2024 8:19 pm
- Forum: Skins for AoF
- Topic: Skin Ironskin
- Replies: 5
- Views: 204
Re: Skin Ironskin
These look amazing, I love it!
- Sat Jan 06, 2024 2:54 pm
- Forum: Others
- Topic: Ideias de atualizações
- Replies: 3
- Views: 358
Re: Ideias de atualizações
Hello!
Thanks for the suggestions. The idea of scaledfolk creating armor from the bones of enemies is fantastic. I love it.
For elves, lack of armor is one of their key weaknesses so they probably shouldn't get such an ability.
Also, what would be an example of medieval aliens?
Thanks for the suggestions. The idea of scaledfolk creating armor from the bones of enemies is fantastic. I love it.
For elves, lack of armor is one of their key weaknesses so they probably shouldn't get such an ability.
Also, what would be an example of medieval aliens?
- Sun Dec 31, 2023 9:03 am
- Forum: Others
- Topic: Chats with miku
- Replies: 0
- Views: 178
Chats with miku
Forum post to communicate with miku while they are in China - where discord is unavailable.
- Wed Dec 27, 2023 3:25 am
- Forum: Balancing discussions
- Topic: PRI 1: Geodryw - OP [DISCUSSING]
- Replies: 9
- Views: 449
Re: PRI 1: Geodryw - OP [DISCUSSING]
Negative bonuses and limited targets are two different matters. What stratego means is lowering the spell power so that the bonuses can stay positive. Same thing we did in my planned change. As for wasp swarm, the damage is reduced by armor so the resultant damage is quite low. Especially for an eli...
- Mon Dec 25, 2023 8:46 pm
- Forum: Balancing discussions
- Topic: PRI 1: Geodryw - OP [DISCUSSING]
- Replies: 9
- Views: 449
Re: PRI 1: Geodryw - OP [DISCUSSING]
Stratego disagrees with that solution - an ability like stone fall should damage non-building units as well
- Mon Dec 25, 2023 3:31 pm
- Forum: Balancing discussions
- Topic: PRI 1: Geodryw - OP [DISCUSSING]
- Replies: 9
- Views: 449
Re: PRI 1: Geodryw - OP [DISCUSSING]
Planned changes for geodryw: Stone fall: 4xSP dmg, ent demolisher bonuses against buildings (400/900/1900) Wasp swarm: 5+2 range, 4xSP dmg (36), same DOT damage as poison, -1 speed debuff This makes stone fall worse against foot units, while maintaining efficiency against buildings wasp swarm deals ...
- Sat Dec 16, 2023 11:04 am
- Forum: Balancing discussions
- Topic: PRI 1: Breeding Keep - OP [DISCUSSING]
- Replies: 1
- Views: 188
Re: PRI 1: Breeding Keep - OP [DISCUSSING]
Increased cost by +1 worker action, to make them slightly more expensive early game
- Sat Dec 16, 2023 11:03 am
- Forum: Balancing discussions
- Topic: PRI 1: Dwarven rams - OP [DISCUSSING]
- Replies: 1
- Views: 194
Re: PRI 1: Dwarven rams - OP [DISCUSSING]
Dwarven ram HP is reduced to 400/450/500 for tier 1/2/3
Original HP: 480/560/640
Hopefully this change makes them easier to kill for enemy cavalry.
Original HP: 480/560/640
Hopefully this change makes them easier to kill for enemy cavalry.
- Mon Nov 27, 2023 4:20 pm
- Forum: Others
- Topic: Skirmish Maps for gems (Priority)
- Replies: 24
- Views: 1305
Re: Skirmish Maps for gems (Priority)
(posting my opinion here from discord server) Completing any match, gives some amount of gems based on some parameters. Those parameters can be - more than X turns played - more than X techs researched - more than X units trained - more than X units killed - level X+ player defeated - Very hard AI d...
- Sat Nov 25, 2023 7:54 pm
- Forum: Others
- Topic: Skirmish Maps for gems (Priority)
- Replies: 24
- Views: 1305
Re: Skirmish Maps for gems (Priority)
I'm all for grinding, but it should at least be Fun. Currently its not, in AOF at least. Its either too hard for new players, or too easy for old players.
Maybe there can be a "Challenge" mode in Skirmish games which gives more advantages to the AI and makes the match grant gems on a win.
Maybe there can be a "Challenge" mode in Skirmish games which gives more advantages to the AI and makes the match grant gems on a win.
- Sat Nov 25, 2023 7:42 pm
- Forum: Others
- Topic: Skirmish Maps for gems (Priority)
- Replies: 24
- Views: 1305
Re: Skirmish Maps for gems (Priority)
To be clear, I support this idea. However only after we fix the AI to make skirmish maps challenging in all situations. Otherwise it just becomes something to grind.
- Sat Nov 25, 2023 7:32 pm
- Forum: Others
- Topic: Skirmish Maps for gems (Priority)
- Replies: 24
- Views: 1305
Re: Skirmish Maps for gems (Priority)
Having Skirmish reward gems would massively improve the game's economy on top of being; keyword, BREAK-PROOF. No amount of balancing, gameplay, AI nor unit changes would be able to break this way of earning gems. I disagree here. Maybe when we have better AI this will be true, but right now skirmis...
- Mon Nov 13, 2023 2:38 pm
- Forum: Balancing discussions
- Topic: Are the Undead a little too strong?
- Replies: 4
- Views: 365
Re: Are the Undead a little too strong?
Overall I think the ai-hard factions provide overall good experience to challenge foes that have better advantage, but maybe instead of having them unlock all tech, have them unlock some tech and let the unlock all techs later throughout the match, because having the Ai-hard straight up bodied the ...
- Thu Oct 19, 2023 1:13 pm
- Forum: Balancing discussions
- Topic: Zombie raise rework idea
- Replies: 7
- Views: 415
Re: Zombie raise rework idea
I can help with playtesting it. I'll message you on discord about it.
Disclaimer: I do not know how to exactly replicate it. I'm only offering to help try random ideas in multiplayer and hopefully we eventually see it.
Disclaimer: I do not know how to exactly replicate it. I'm only offering to help try random ideas in multiplayer and hopefully we eventually see it.
- Wed Oct 18, 2023 6:11 am
- Forum: Reporting Issues
- Topic: Ai prematurely uses Undead units! (Bug)
- Replies: 6
- Views: 322
Re: Ai prematurely uses Undead units! (Bug)
Hello, It is not a bug, but actually intended behaviour. To put it simply, AI is not smart, so it is given some benefits instead. AI starts with many techs unlocked, to help it compensate for the lack of strategic ability of humans. For example, undead are veryyy complex in their abilities, and it's...
- Sun Oct 15, 2023 3:00 pm
- Forum: Undead Technologies
- Topic: Altar of Desolation
- Replies: 4
- Views: 455
Re: Altar of Desolation
A temple type building can work. To define such a new building, we need proper ideas for its theme and name and art. Do you have any suggestions for the name? Just "Temple" will not work, as that doesn't feel undead-y.
- Sun Oct 15, 2023 2:59 pm
- Forum: New game types in the game (like capture the flag)
- Topic: New game mode - Card battle
- Replies: 8
- Views: 401
Re: New game mode - Card battle
Let me explain my idea a bit more, as I think you might have misunderstood a bit, 1) Game will have map exactly like right now (except TCs are replaced with Spawn points - which can be seen as towers or whatever) 2) Game will have turns exactly like right now. Turn for player 1, then player 2, then ...
- Sat Oct 14, 2023 7:45 pm
- Forum: New game types in the game (like capture the flag)
- Topic: New game mode - Card battle
- Replies: 8
- Views: 401
Re: New game mode - Card battle
Which techs r applicable for card, unit upgrade techs or stat increase techs? Also we can choose only 3rd tier and max upgraded end game units if we want to right? Even if it costs same turn as basic t1 units? Will there b differences like common cards, rare and epic cards like clash royale? Which ...
- Sat Oct 14, 2023 10:30 am
- Forum: New game types in the game (like capture the flag)
- Topic: New game mode - Endless survival
- Replies: 1
- Views: 181
New game mode - Endless survival
Premise: The AO* games can have alternate game modes to improve variety in play. Here is one idea for the same. Do note that I have only played AOF extensively, so the idea is focused on that. I'm sure it can be tailored to fit the other variants as well. Endless survival game mode: In such game, th...
- Sat Oct 14, 2023 10:29 am
- Forum: New game types in the game (like capture the flag)
- Topic: New game mode - Card battle
- Replies: 8
- Views: 401
New game mode - Card battle
Premise: The AO* games can have alternate game modes to improve variety in play. Here is one idea for the same. Do note that I have only played AOF extensively, so the idea is focused on that. I'm sure it can be tailored to fit the other variants as well. Card battle: In such game, players fight via...
- Sat Oct 14, 2023 9:50 am
- Forum: Reporting Issues
- Topic: Problem: Zombification On Orcs
- Replies: 2
- Views: 277
Re: Problem: Zombification On Orcs
Its a known problem with zombification. Sometimes the zombie ends up in control of the other player. We are trying to fix it, but its hard to replicate for testing. It is apparently random.
Do you know of a way to surefire replicate it?
Do you know of a way to surefire replicate it?
- Sat Oct 14, 2023 9:49 am
- Forum: Undead Technologies
- Topic: Altar of Desolation
- Replies: 4
- Views: 455
Re: Altar of Desolation
The altar building is going to get new uses, but the idea itself is fun. I like it.
We can have a tower that has multiple sacrificial abilities. Although, arguably, such features would fit more in the upcoming demon race.
We can have a tower that has multiple sacrificial abilities. Although, arguably, such features would fit more in the upcoming demon race.