Search found 3692 matches

by Savra
Thu Sep 19, 2019 2:22 pm
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 7
Views: 79

Re: Necropolis - replacement of mansion

I'll try the 3rd image in Makazuwrus string. It looks interesting.
by Savra
Thu Sep 19, 2019 2:21 pm
Forum: Races
Topic: Scalefolk rework
Replies: 169
Views: 4489

Re: Scalefolk rework

Yes, I know about those ones, tortoisemen.
by Savra
Thu Sep 19, 2019 5:17 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 7
Views: 79

Re: Necropolis - replacement of mansion

This?
Image
by Savra
Thu Sep 19, 2019 5:14 am
Forum: Races
Topic: Scalefolk rework
Replies: 169
Views: 4489

Re: Scalefolk rework

Nagas could work as amphibious snakemen counterparts, gatormen could work like merlocks, Turtlemen could work similar to sea version of trolls. Maybe I might update the nagas den to a different name to fit most of these, or I could leave it and we could just add more to nagas later. So essentially s...
by Savra
Thu Sep 19, 2019 4:12 am
Forum: Elf
Topic: Sanctuary tree
Replies: 68
Views: 3474

Re: Sanctuary tree

Hmm, I prefer the old tree... Maybe I'm looking at this wrong, maybe I should instead just add fairies.

Or just leave it be since it has nothing magical about it other then magical creatures seeking refuge their.
by Savra
Thu Sep 19, 2019 4:04 am
Forum: Races
Topic: Scalefolk rework
Replies: 169
Views: 4489

Re: Scalefolk rework

How's this for starts.
by Savra
Thu Sep 19, 2019 2:30 am
Forum: Races
Topic: Scalefolk rework
Replies: 169
Views: 4489

Re: Scalefolk rework

Alright I'll update list, you also have me the units needed for their mini mega in the future. For now we will stick them in swamp barracks and add them in the stronghold later as well when scaledfolks have a bit more.
by Savra
Thu Sep 19, 2019 2:28 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 7
Views: 79

Re: Necropolis - replacement of mansion

Would this be in line to what you want kinda?
Image
by Savra
Thu Sep 19, 2019 1:04 am
Forum: Elf
Topic: Sanctuary tree
Replies: 68
Views: 3474

Re: Sanctuary tree

That was the idea, also because I plan to make a tech for elven fortifications that enable regeneration (small but enough) for all plant fortifications. A useful addition since they don't have any specialized attacks for the great tree for one. (it shoots normal arrows) Say, since red leaves look to...
by Savra
Thu Sep 19, 2019 12:59 am
Forum: Races
Topic: Scalefolk rework
Replies: 169
Views: 4489

Re: Scalefolk rework

It's alright, I'll make images for them. Say is the gator pack specialized in water assaults? If so then we could change the archer into a harpoonist and still keep its stats the same.
by Savra
Thu Sep 19, 2019 12:57 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 7
Views: 79

Re: Necropolis - replacement of mansion

Sure..., This may take a while.
by Savra
Thu Sep 19, 2019 12:54 am
Forum: Undead
Topic: New skeleton pirates
Replies: 11
Views: 106

Re: New skeleton pirates

Ok, I'll update image.
by Savra
Wed Sep 18, 2019 2:41 pm
Forum: Undead
Topic: New skeleton pirates
Replies: 11
Views: 106

Re: New skeleton pirates

Updated stats of captain.

Say should I make a corsair too? A skeleton pirate with an anchor or double swords.
by Savra
Wed Sep 18, 2019 2:32 pm
Forum: Elf
Topic: Sanctuary tree
Replies: 68
Views: 3474

Re: Sanctuary tree

🤔
by Savra
Wed Sep 18, 2019 5:42 am
Forum: Races
Topic: Scalefolk rework
Replies: 169
Views: 4489

Re: Scalefolk rework

Might think of giving them a tech called hardwood fortifications, which would give all wooden scaledfolk fortifications a buff to health. Also I plan to remake the mini mega that was originally known as the keep into a different mini mega known as a stronghold, strongholds were often built to keep a...
by Savra
Wed Sep 18, 2019 5:26 am
Forum: Human
Topic: Keep
Replies: 0
Views: 21

Keep

Since scaledfolk will be losing this structure including the name, I figured it's time humans got a hold on a smaller version of the castle that could work as a sub castle. Keep: 2x2 Desc: Cost:0 Hp:600 Atk:7 burning weapon Rng:6 Sight:6 Act:3 Arm:2 P.arm:12 Res:0 Produces: Pegasus rider Longbowmen ...
by Savra
Wed Sep 18, 2019 5:16 am
Forum: Undead
Topic: Dark citadel
Replies: 66
Views: 4197

Re: Dark citadel

Updated stats.
by Savra
Wed Sep 18, 2019 5:03 am
Forum: Dwarf
Topic: Mountain stronghold
Replies: 18
Views: 891

Re: Mountain stronghold

New.
by Savra
Wed Sep 18, 2019 3:32 am
Forum: Orc
Topic: Stone Fortress
Replies: 43
Views: 2600

Re: Stone Fortress

Separate.
by Savra
Wed Sep 18, 2019 3:30 am
Forum: Elf
Topic: Sanctuary tree
Replies: 68
Views: 3474

Re: Sanctuary tree

Separate.
by Savra
Wed Sep 18, 2019 2:46 am
Forum: Elf
Topic: Sanctuary tree
Replies: 68
Views: 3474

Re: Sanctuary tree

And the bear.
by Savra
Wed Sep 18, 2019 2:19 am
Forum: Orc
Topic: Stone Fortress
Replies: 43
Views: 2600

Re: Stone Fortress

Occupied. And updated first post.
by Savra
Wed Sep 18, 2019 2:18 am
Forum: Elf
Topic: Sanctuary tree
Replies: 68
Views: 3474

Re: Elven sanctuary

How do you like the new Sanctuary tree?
by Savra
Tue Sep 17, 2019 2:46 pm
Forum: Undead
Topic: Dark citadel
Replies: 66
Views: 4197

Re: Dark citadel

Will make new image later. Also will update stats.
by Savra
Tue Sep 17, 2019 2:44 pm
Forum: Dwarf
Topic: Mountain stronghold
Replies: 18
Views: 891

Re: Mountain stronghold

Will make new image later.
by Savra
Tue Sep 17, 2019 2:41 pm
Forum: Orc
Topic: Stone Fortress
Replies: 43
Views: 2600

Re: Stone Fortress

Forgot occupied image I'll work on it later.
I'll also work on first posts stats and produced units later too.
by Savra
Tue Sep 17, 2019 2:40 pm
Forum: Elf
Topic: Sanctuary tree
Replies: 68
Views: 3474

Re: Elven sanctuary

I have a new design for this I will be working on that might fit better with elven races current units, I just remembered they don't have stone walls.
by Savra
Tue Sep 17, 2019 2:30 pm
Forum: Undead
Topic: Skull cove- Undead docks
Replies: 90
Views: 4583

Re: Skull cove- Undead docks

Updated first post.
by Savra
Tue Sep 17, 2019 2:27 pm
Forum: Undead
Topic: New skeleton pirates
Replies: 11
Views: 106

Re: New skeleton pirates

Say should the captain be able to summon zombie sharks that have van 3 as well or give it reanimation?
by Savra
Tue Sep 17, 2019 1:42 pm
Forum: Undead
Topic: New skeleton pirates
Replies: 11
Views: 106

Re: New skeleton pirates

Reanimation I'm still thinking about, I was thinking about just taking the dwarf with a rifle and give him a corpse, the unit could use that since they are using stolen guns anyway. As for captain I plan for some corpses that are dropped by merlock leader, mermen leader, and any future amphibious/aq...

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