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by Savra
Tue Jan 28, 2020 1:21 am
Forum: Undead
Topic: The Phantom Update
Replies: 215
Views: 9748

Re: The Phantom Update

Oh yes and this is the last edit hopefully to all of these.
by Savra
Tue Jan 28, 2020 12:10 am
Forum: Undead
Topic: The Phantom Update
Replies: 215
Views: 9748

Re: The Phantom Update

This seems better.
by Savra
Mon Jan 27, 2020 11:21 pm
Forum: Undead
Topic: The Phantom Update
Replies: 215
Views: 9748

Re: The Phantom Update

for now I wouldn't go for the executioner style Anyway we had a different idea for crusher, for now I suggest you to stop working on phantoms as I am not really considering the overhaul of the sub before we add the resurrection feature. Hmm, you know what, we can just forget the overseer and the fl...
by Savra
Mon Jan 27, 2020 6:44 am
Forum: Races
Topic: Scalefolk rework
Replies: 285
Views: 11264

Re: Scalefolk rework

The race uses a combination of strength and weaponry to make up for its lack in technologically advanced weapons like that of other races. Savagery is generally what their tactics would be considered, for scaledfolks on the other hand it is a method to employ fear on their opponents. Poisoned weapon...
by Savra
Mon Jan 27, 2020 4:10 am
Forum: Races
Topic: Scalefolk rework
Replies: 285
Views: 11264

Re: Scalefolk rework

Primal savagery.
by Savra
Mon Jan 27, 2020 3:46 am
Forum: Reporting Issues
Topic: Missing upgrade
Replies: 3
Views: 61

Re: Missing upgrade

The phantoms will be getting a updated with the the rest of the undead update, they will be having new content with them and the such but I think crossbowmen might have been left out for further tests and the such, the dwarves are currently being worked on, with many changes coming to them, the monk...
by Savra
Mon Jan 27, 2020 3:23 am
Forum: Races
Topic: Scalefolk rework
Replies: 285
Views: 11264

Re: Scalefolk rework

Updated shamans circle to shamans temple.
by Savra
Mon Jan 27, 2020 12:40 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: TownCenters have own Design based on Races
Replies: 72
Views: 13058

Re: TownCenters have own Design based on Races

Now all that's left is the undeads one and we're set.
by Savra
Sun Jan 26, 2020 8:41 pm
Forum: Races
Topic: Scalefolk rework
Replies: 285
Views: 11264

Re: Scalefolk rework

I guess this could be for gatormen and turtlemen.
by Savra
Sun Jan 26, 2020 4:24 pm
Forum: Races
Topic: Scalefolk rework
Replies: 285
Views: 11264

Re: Scalefolk rework

General Brave wrote:
Sun Jan 26, 2020 7:16 am
The nagas and snakes buildings would need to be egyptian in nature, also might be a good idea to separate the lizardfolks and the kobolds into different buildings.
Good point, I will do that.
by Savra
Sun Jan 26, 2020 4:23 pm
Forum: Races
Topic: Scalefolk rework
Replies: 285
Views: 11264

Re: Scalefolk rework

All of them are interesting and unique ideas, as unit upgrade won't seem to be a thing for this race. Wish to try your hand at the shapeshifter? I'm sure would be quite the design. Also can you remodel quite a few of the buildings, making them either aztec or junger related. Oh yes, and I did have ...
by Savra
Sun Jan 26, 2020 4:22 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: TownCenters have own Design based on Races
Replies: 72
Views: 13058

Re: TownCenters have own Design based on Races

Well you're right about that, it definitely has that Aztec feel to it. due to it looking like temples. Perhaps at some greenery and maybe less team color with more stone. But do as you do. I like human one dwarven one is nice but I don't know if it fits them. the other seem a bit raw at the moment ...
by Savra
Sun Jan 26, 2020 4:20 pm
Forum: Races
Topic: Scalefolk rework
Replies: 285
Views: 11264

Re: Scalefolk rework

Well, that part would be the second upgrades, like the power upgrade and the such, being that all of them have weapons, a weapon upgrade seemed more fitting and less odd being that they don't use claws and teeth as their primary weapons but more so like a secondary weapon. The scales part is in thei...
by Savra
Sun Jan 26, 2020 6:34 am
Forum: Races
Topic: Scalefolk rework
Replies: 285
Views: 11264

Re: Scalefolk rework

Updated.
by Savra
Sun Jan 26, 2020 5:24 am
Forum: Races
Topic: Scalefolk rework
Replies: 285
Views: 11264

Re: Scalefolk rework

Updated attack upgrade, will update upgrade system look as well.
by Savra
Sun Jan 26, 2020 4:08 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: TownCenters have own Design based on Races
Replies: 72
Views: 13058

Re: TownCenters have own Design based on Races

Alexander82 wrote:
Sat Dec 07, 2019 6:49 pm
Savra wrote:
Wed Dec 04, 2019 5:35 am
?
I like human one

dwarven one is nice but I don't know if it fits them.

the other seem a bit raw at the moment
Do you think the dwarven one might work for scaledfolks instead?
by Savra
Sun Jan 26, 2020 4:07 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: TownCenters have own Design based on Races
Replies: 72
Views: 13058

Re: TownCenters have own Design based on Races

A little overgrowth was all was needed.

Now the undead and scaledfolk ones.
by Savra
Sun Jan 26, 2020 4:05 am
Forum: Races
Topic: Scalefolk rework
Replies: 285
Views: 11264

Re: Scalefolk rework

The ones I plan to redo are the snake pit, nagas lair, swamp hut, draconian lair, and dragons perch. Everything else seems fine for the moment. I also plan to add to the factories list a hunting grounds (blacksmith area) and burrows (cavalry and creature pen).
by Savra
Sat Jan 25, 2020 11:36 pm
Forum: Undead
Topic: The Phantom Update
Replies: 215
Views: 9748

Re: The Phantom Update

So long as these designs aren't forgotten, it's fine with me. These techs have peeled my interest though but I won't ask what they are because then it wouldn't be much of a surprise when it gets in. (One of the reasons I'm not joining discord despite now being able too :D )
by Savra
Sat Jan 25, 2020 5:19 pm
Forum: Undead
Topic: The Phantom Update
Replies: 215
Views: 9748

Re: The Phantom Update

I was going to update overseer to summon the poltergeist instead of the juggernaut since it would look less odd being that the juggernaut has only one weapon and the overseer has a shield and possibly a spare sword, if executioner is not wanted then I take it a simpler weapon like a mace would do fo...
by Savra
Fri Jan 24, 2020 11:02 pm
Forum: Races
Topic: Scalefolk rework
Replies: 285
Views: 11264

Re: Scalefolk rework

Ok. Now, I have some tech ideas for scaledfolk: Brute force: effects lizardmen, gatormen, and draconians, basically works like elf fencing tech, unless we can make it so that it can ignore a portion of enemy's armour. 2-3 levels requires reptilian might. Warriors spirit: ups kobalds, lizardmen, gato...
by Savra
Fri Jan 24, 2020 10:45 pm
Forum: Undead
Topic: The Phantom Update
Replies: 215
Views: 9748

Re: The Phantom Update

Hm, ok.

What about the other 2? The executioner and new crusher. Are they good?
by Savra
Fri Jan 24, 2020 1:49 am
Forum: Undead
Topic: The Phantom Update
Replies: 215
Views: 9748

Re: The Phantom Update

If the overseer is to be a spell caster what should spells be?

Lifelink
Implosion curse: rng:3, effects allies only, causes ally to explode on death dealing 8 dmg, aoe:2, lasts 3 turns.
Reanimate: rng:3
Lightning bolt: rng:4
by Savra
Fri Jan 24, 2020 1:29 am
Forum: Races
Topic: Scalefolk rework
Replies: 285
Views: 11264

Re: Scalefolk rework

The second name seems interesting let's go with that. "Exuviaewalkers," should it be a tech or a separate unit though?
by Savra
Thu Jan 23, 2020 1:28 am
Forum: Races
Topic: Scalefolk rework
Replies: 285
Views: 11264

Re: Scalefolk rework

Alexander82 would a tech like "skin walkers" work for scaledfolk or a new unit like a Kobald skinwalker work? It's basically a powerful shapeshifter from native american culture's, if we go with the tech then the Kobald witchdoctor could have the ability to shapeshift similar to the druid but I was...
by Savra
Thu Jan 23, 2020 12:59 am
Forum: Undead
Topic: The Phantom Update
Replies: 215
Views: 9748

Re: The Phantom Update

I have no idea what's getting in and what's not, I didn't see the imperial paladin get in with the rest of the imperials so I thought it didn't make it, also their was quite a bit of people who were against it and it seemed like the paladin was given only to storm saints group. Glad to here that it'...
by Savra
Wed Jan 22, 2020 5:08 am
Forum: Races
Topic: Scalefolk rework
Replies: 285
Views: 11264

Re: Scalefolk rework

Still have more to do like the dragons, turtlemen, and gatormen. The draconian general I might do some modifications to the feathers to make them stand out more, as well as maybe modifying the feathery cape too, according to how the Aztecs leadership looked the generals had more "decorative," looks ...
by Savra
Wed Jan 22, 2020 5:00 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: TownCenters have own Design based on Races
Replies: 72
Views: 13058

Re: TownCenters have own Design based on Races

I guess the reskin would happen with the team change on capturing the tc.

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