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by Savra
Mon Nov 19, 2018 1:48 am
Forum: Orc
Topic: Merlock expansion
Replies: 46
Views: 648

Re: Merlock expansion

Ok final groups:
by Savra
Mon Nov 19, 2018 1:15 am
Forum: Other asset ideas (terrain, sound ...)
Topic: New gem type.
Replies: 24
Views: 188

Re: New gem type.

How's this?
by Savra
Sun Nov 18, 2018 11:15 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: New gem type.
Replies: 24
Views: 188

Re: New gem type.

They will be buyable also but for those who have the patience to wait the daily login, challenge, whatever Stratego chooses will become the main way.
by Savra
Sun Nov 18, 2018 11:07 pm
Forum: Others
Topic: Discussion about elite gropus of races
Replies: 11
Views: 153

Re: Discussion about elite gropus of races

Ologs have a lot of weaknesses: Fire which is stackable, get 5 and the ologs read within a matter of seconds. It's a giant meaning giant slayer gain bonuses to them. It's a heavy infantry so anti armoured units can ignore it's armour. Unaffected by certain spells. Can't have fire pit out without a u...
by Savra
Sun Nov 18, 2018 10:50 pm
Forum: Scaledfolk
Topic: Claws, Tails and Poison. Scaledfolk Race.
Replies: 436
Views: 15093

Re: Claws, Tails and Poison. Scaledfolk Race.

So:
Kobald Monitor knight
Kobald Komodo knight
Kobald ladylady
Kobald Lord
Lizardmen knight

Or
Kobald monitor knight
Lizardmen knight
Kobald lady
Kobald lord

Personally I prefer the first since it puts the Lizard men knight along the same stat ratio as the foot lizardmen.
by Savra
Sun Nov 18, 2018 3:16 pm
Forum: Others
Topic: Discussion about elite gropus of races
Replies: 11
Views: 153

Re: Discussion about elite gropus of races

Well, all giants sub would unlock is 2 units so that should just be researched like normal siege. Elite groups should just count as second tier of main race and not full on sub because they all have relations to main race like being trained in some of main races buildings. They shouldn't require wri...
by Savra
Sun Nov 18, 2018 3:05 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: New gem type.
Replies: 24
Views: 188

Re: New gem type.

So basically, all the imperials, uruks, phantoms, brutes, sentinels, and mithiril guard will all be combined in their own groups and hopefully, he counted as the main races second tier. That way they still keep the same places were they are trained at and not get turned into a full on sub race. Impe...
by Savra
Sun Nov 18, 2018 2:51 pm
Forum: Reporting Issues
Topic: Map editor issue
Replies: 2
Views: 22

Re: Map editor issue

Did you try deleting the map and add it again?
That's what I do and I have the APK one.
by Savra
Sun Nov 18, 2018 2:49 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: New gem type.
Replies: 24
Views: 188

Re: New gem type.

Easter egg units are Forum heroes I believe.
by Savra
Sun Nov 18, 2018 1:43 am
Forum: Scaledfolk
Topic: Claws, Tails and Poison. Scaledfolk Race.
Replies: 436
Views: 15093

Re: Claws, Tails and Poison. Scaledfolk Race.

Scaledfolk cavalry mounts: Monitor https://tse2.mm.bing.net/th?id=OIP.Gq1xV9-7LEHO9E5Z514qlAHaE8&pid=Api&w=1200&h=800&rs=1&p=0 Komodo https://tse1.mm.bing.net/th?id=OIP.Zt54gQHDnIapYTFcfeOTyQHaE9&pid=Api&w=1000&h=669&rs=1&p=0 Megalania https://tse4.mm.bing.net/th?id=OIP.7VAdAx-tUAV9IIdFI6tPpwHaDQ&pi...
by Savra
Sun Nov 18, 2018 1:40 am
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 144
Views: 3052

Re: Lizardmen Brute pack

That's what I was getting from the brutes topic I guess.

As for the main race those picks I posted would be theirs, I'll redirect them their as well.
by Savra
Sat Nov 17, 2018 9:34 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: New gem type.
Replies: 24
Views: 188

Re: New gem type.

Whenever we update the gem group and remove units you lose that many gems for that unit. When we combine all elites into one group then you will still end up losing that many gems due to that combination. In other words all elites like uruks you later for will be combined and all those gems you used...
by Savra
Sat Nov 17, 2018 5:59 pm
Forum: Orc
Topic: Merlock expansion
Replies: 46
Views: 648

Re: Merlock expansion

Had to show some differences in the mounts.
by Savra
Sat Nov 17, 2018 5:04 pm
Forum: Neutrals (animals, buildings etc)
Topic: Water world
Replies: 18
Views: 1637

Re: Water world

In game or in reality? Because their are different styles of crocodiles and one of which is the salt water ones which can go both in fresh water and salt water and are the biggest crocodiles. Crocodiles are more dangerous then basic alligators which flee usually, and can get their mouths held shut w...
by Savra
Sat Nov 17, 2018 4:55 pm
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 144
Views: 3052

Re: Lizardmen Brute pack

Redirected to main scaledfolk race topic.
These are the races basic mounts, the brutes would be using more prehistoric creatures though.
by Savra
Sat Nov 17, 2018 4:42 pm
Forum: Scaledfolk
Topic: Claws, Tails and Poison. Scaledfolk Race.
Replies: 436
Views: 15093

Re: Claws, Tails and Poison. Scaledfolk Race.

Well, considering the lizard men are stronger then average kobolds, I believe them having 6 turn Lizard men knight 4 turn komodo knight 3 turn monitor rider The komodo knight will have lower stats then basic cavalry just by a bit, while Lizard men knight could have slightly stronger stats of them. M...
by Savra
Sat Nov 17, 2018 4:29 pm
Forum: Undead
Topic: Cryomancer
Replies: 85
Views: 4907

Re: Cryomancer

Ice skin for self sounds fine, that way it increases its survivability.
Image
Image
Image
by Savra
Sat Nov 17, 2018 7:05 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Crimson fang pack
Replies: 31
Views: 790

Re: Crimson fang pack

How's these?
by Savra
Sat Nov 17, 2018 6:15 am
Forum: Neutrals (animals, buildings etc)
Topic: Water world
Replies: 18
Views: 1637

Re: Water world

Well,. I think add +5 hp to sharks and +2 Attak. Seems too weak.. Ray can have 12 hp. Swordfish 20 hp And 8 atk 1/0 arm This stats for AOF too. Now we need an animated fish shoal. Lynx, the land animals don't even have that high of stats. Max hp is probably 18, the wolfs attack is 2 and grizzly has...
by Savra
Sat Nov 17, 2018 6:08 am
Forum: Neutrals (animals, buildings etc)
Topic: Water world
Replies: 18
Views: 1637

Re: Water world

Fishes would be passive.

If you think about it, why would a wolf attack a dragon or a battering ram if it's not going to do much?
Why would the animals attack buildings?

Shark should be fine being hostile.

Btw, updated stats.
by Savra
Sat Nov 17, 2018 6:05 am
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 144
Views: 3052

Re: Lizardmen Brute pack

Alright, I might have a solution to lynx making another cavalry but it fits still within scaledfolk limits. Now, since scaledfolk aren't supposed to be good with cavalry we shouldn't give them anymore ground cavalry yet since they will have: Trex rider Komodo knight Monitor rider Kobald Lord Kobald ...
by Savra
Sat Nov 17, 2018 5:55 am
Forum: Others
Topic: Reposting about AI
Replies: 102
Views: 1649

Re: Reposting about AI

Elves start off with all techs no matter the mode. All techs on just sets you at what the ai starts out with.
by Savra
Sat Nov 17, 2018 5:52 am
Forum: Elf Technologies
Topic: Sea serpent tech: Scald
Replies: 5
Views: 112

Re: Sea serpent tech: Scald

Yes, I believe I mentioned that somewhere.

Do they have armour?
If so then maybe 1/4 armour/p.armour should be good?
by Savra
Sat Nov 17, 2018 12:28 am
Forum: Others
Topic: Sea serpents in sacred springs
Replies: 2
Views: 73

Re: Sea serpents in sacred springs

Just making sure this wasn't forgotten.
It's like the elves version of the ghost vessel kinda.
by Savra
Sat Nov 17, 2018 12:26 am
Forum: Elf Technologies
Topic: Sea serpent tech: Scald
Replies: 5
Views: 112

Re: Sea serpent tech: Scald

It was bothersome watching the sea serpent sit out at sea while the enemy sat back mocking it and shooting it with arrows and fire arrows.
:lol:
by Savra
Sat Nov 17, 2018 12:24 am
Forum: Scaledfolk
Topic: Claws, Tails and Poison. Scaledfolk Race.
Replies: 436
Views: 15093

Re: Claws, Tails and Poison. Scaledfolk Race.

And one more.
by Savra
Sat Nov 17, 2018 12:15 am
Forum: Scaledfolk
Topic: Claws, Tails and Poison. Scaledfolk Race.
Replies: 436
Views: 15093

Re: Claws, Tails and Poison. Scaledfolk Race.

Well, since no one else did the transfer, I changed the mounts of those riding on hourses. Plus a little addition to the lizardmens mount.
by Savra
Sat Nov 17, 2018 12:11 am
Forum: Other asset ideas (terrain, sound ...)
Topic: New gem type.
Replies: 24
Views: 188

Re: New gem type.

Sub race unlocks are based on tiers, not singular units so they are more costly in gems.
E.g. 20, 30, etc.
by Savra
Fri Nov 16, 2018 4:24 pm
Forum: Human
Topic: new unit: Phoenix (race: humans)
Replies: 37
Views: 972

Re: new unit: Phoenix (race: humans)

Nice.

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