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by Savra
Thu Nov 14, 2019 2:37 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 94
Views: 1489

Re: Buidlings' images redesign request

I've been working on some, I have a general idea on how their going to look but I need all buildings to do the build stage. (After the redesign I plan to work on that.)
by Savra
Thu Nov 14, 2019 5:09 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 94
Views: 1489

Re: Buidlings' images redesign request

Alexander82 wrote:
Tue Nov 12, 2019 7:52 pm
maybe the rightmost one could be vertical too
?
by Savra
Wed Nov 13, 2019 3:36 pm
Forum: Undead
Topic: The Phantom Update
Replies: 91
Views: 4909

Re: The Phantom Update

I should probably exploit the overseer to the phantoms colour scheme because right now it looks off.
by Savra
Wed Nov 13, 2019 3:30 pm
Forum: Undead Technologies
Topic: Phantom techs
Replies: 3
Views: 465

Re: Phantom techs

Maybe I should have something effecting the crossbowmens ranged...

I could remove the black iron tech and combine the dark steel techs into dark steel refining. But cost could be raised to 5-6 turns for it.
by Savra
Wed Nov 13, 2019 2:44 pm
Forum: Reporting Issues
Topic: Elves craftsmen crashes game if unit is inside
Replies: 5
Views: 85

Re: Elves craftsmen crashes game if unit is inside

It actually lacks carry capacity. If you look at the stat page it doesn't say anything about a capacity on it.
by Savra
Wed Nov 13, 2019 2:42 pm
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 376

Re: Glade Skyguard

This is were the thunderbird rider is.
viewtopic.php?f=83&t=7538&sid=026bdbb1e ... bcb55fd972
by Savra
Wed Nov 13, 2019 2:13 am
Forum: Orc
Topic: Orc coastal defence
Replies: 61
Views: 2611

Re: Orc coastal defence

I'll consider doing that once I get done with things that are more necessary at the moment. Like redisigns.
by Savra
Wed Nov 13, 2019 2:09 am
Forum: Reporting Issues
Topic: Elves craftsmen crashes game if unit is inside
Replies: 5
Views: 85

Re: Elves craftsmen crashes game if unit is inside

It only happens if you leave the unit inside and don't move them out.
by Savra
Wed Nov 13, 2019 2:08 am
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 376

Re: Glade Skyguard

Alexander82 wrote:
Tue Nov 12, 2019 7:37 pm
I think that a single eagle rider could be fine for them (Glades are like elites wood elves at the moment) once we add mounting but the unit should be only trainable and not the result of a mounting ability.
So, you mean the thunder bird rider? (Glade skykeeper)
by Savra
Tue Nov 12, 2019 3:30 pm
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 376

Re: Glade Skyguard

Well, I didn't know about the riders were expanded to include the swordsman, spearmen, and blade dancer, but the glade part is exactly what I meant. They shouldn't be counted as part of the main wood elf race.
by Savra
Tue Nov 12, 2019 6:27 am
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 376

Re: Glade Skyguard

Wood elves (main race) would have eagles for ranged flyers, but would require research and would just be combining the eagle with the ranged archer, also they will have one melee flyer that acts like the humans Pegasus rider. Meanwhile glade elves (sub group) would have hippogriffs, and thunder bird...
by Savra
Tue Nov 12, 2019 2:15 am
Forum: Undead
Topic: Wendigo
Replies: 21
Views: 1083

Re: Wendigo

Try giving it some strong (ish) stats with the ability to make another wendigo (with a cool) from corpses.
by Savra
Tue Nov 12, 2019 2:13 am
Forum: Undead
Topic: Werewolf
Replies: 9
Views: 147

Re: Werewolf

Their is one... If it dies in wolf form would it still turn into the human form? (Course that doesn't seem to be a bit deal so it would be fine.)
by Savra
Tue Nov 12, 2019 2:09 am
Forum: Undead
Topic: The Phantom Update
Replies: 91
Views: 4909

Re: The Phantom Update

That's why it's an overseer. A little different then a normal captain, it acts as a extension to the undead leaders will, allowing them command multiple undead in multiple places at the same time without needing to put much effort into it. Phantoms being a type of ghost, they have a conscience so th...
by Savra
Tue Nov 12, 2019 1:55 am
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 376

Re: Glade Skyguard

Their are plenty of flying units left for the other subs, moon elves for one will be getting owl variants of the eagles, Sun elves actually have quite a bit of mounts from the orient mythology one of which could take the place of the unicorn mounts, it is known as the kirin. The position of the unit...
by Savra
Mon Nov 11, 2019 6:45 am
Forum: Others
Topic: Elven tech
Replies: 7
Views: 124

Re: Elven tech

I still say more units would improve them greatly, besides the Arch druid isn't being worked on just yet until I get a few other things done. Some basic units like a scout cavalry, ranged cavalry, more cheaper siege options, and other units that have decent stats like a better spearmen and the such....
by Savra
Sun Nov 10, 2019 11:41 pm
Forum: Elf
Topic: Glade Skykeeper
Replies: 7
Views: 135

Re: Glade Skykeeper

@Alexander82?
by Savra
Sun Nov 10, 2019 11:39 pm
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 376

Re: Glade Skyguard

@Alexander82?
by Savra
Sun Nov 10, 2019 11:37 pm
Forum: Others
Topic: Elven worker cost needs lowered - ANSWERED
Replies: 4
Views: 94

Re: Elven worker cost needs lowered

Okay, the mend rate was wrong, I got it confused with something else.

Will the elf worker be able to build more things? Apparently they can't build the archers area even though it's not a plant based structure.
by Savra
Sun Nov 10, 2019 11:34 pm
Forum: Reporting Issues
Topic: Units can't build like their supposed to. - ANSWERED
Replies: 7
Views: 99

Re: Units can't build like their supposed to.

Okay, nice to know that's been cleared up, please fix.
by Savra
Sun Nov 10, 2019 11:34 pm
Forum: Undead
Topic: Werewolf
Replies: 9
Views: 147

Re: Werewolf

Well, those are done. But I think their was too much controversy on it. But if it's any consolation, if you read what is considered to be a werewolf, technically anyone who can turn into a wolf would be considered a werewolf, if you want one for undead their is a type of werewolf that is born from t...
by Savra
Sun Nov 10, 2019 11:27 pm
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 376

Re: Glade Skyguard

Updated.
by Savra
Sun Nov 10, 2019 11:21 pm
Forum: Elf
Topic: Glade Skykeeper
Replies: 7
Views: 135

Re: Glade Vigilant

Ya, I was in a hurry so I needed something quick.
by Savra
Sun Nov 10, 2019 11:18 pm
Forum: Others
Topic: Elven tech
Replies: 7
Views: 124

Re: Elven tech

Then lowering the techs cost isn't the answer, I've actually tried using them at full upgrade and noticed using the elf archers in combination with ent warriors tends to get me somewhere. But the problem with elves isn't their techs but their units in general, they lack a lot of units. This is due t...
by Savra
Sat Nov 09, 2019 12:58 am
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 376

Re: Glade Skyguard

Updated.
by Savra
Sat Nov 09, 2019 12:55 am
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 376

Re: Glade Skyguard

Part of its black, the other part is a reddish brown.

Some birds have a similar colour scheme, the horse half is also blackish, which is why you can hardly see it.
by Savra
Sat Nov 09, 2019 12:53 am
Forum: Elf
Topic: Glade Skykeeper
Replies: 7
Views: 135

Re: Glade Vigilant

.
by Savra
Sat Nov 09, 2019 12:53 am
Forum: Elf
Topic: Glade Skykeeper
Replies: 7
Views: 135

Glade Skykeeper

http://www.androidutils.com/forum/download/file.php?id=12584&sid=c077e7b849f2e0747a7810b08833d5ec Cost:10 Hp:55 Atk:16 slowing weapon Rng:1 Sight:7 Spd:6 Dge:A:0%/M:0%/C:50% Arm:3 P.arm:3 Res:80% Abilities: Thunderstorm: rng:4 Arial acrobatics: grants unit +10% to dodges, for 3 turns, 6 turns cool....
by Savra
Fri Nov 08, 2019 11:32 pm
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 376

Re: Glade Skyguard

.
by Savra
Fri Nov 08, 2019 10:27 pm
Forum: Reporting Issues
Topic: Units can't build like their supposed to. - ANSWERED
Replies: 7
Views: 99

Re: Units can't build like their supposed to.

I can understand the orc peon in that role, but the laborer, if gotten through a tc, or just spawned through map editor, can build but if made through a blacksmith, and maybe the advancement center he loses that ability to build.

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