Search found 61 matches
Re: Italy
Italy fought against the Soviets in the Eastern front with Germany and when the allies made Italy "quit", Italy was divided between the republic under Mussolini control and still fighting with the Germans and the kingdom of Italy under the king's control that betrayed Mussolini and joined ...
- Mon Sep 03, 2018 7:01 pm
- Forum: Unit balancing
- Topic: Worker Rebalancing (or heavy catapult)
- Replies: 18
- Views: 4954
Re: Worker Rebalancing
So change it from building a specific unit to a temporary building, like a siege camp from stronghold. The worker make a siege camp that take like 4 turns to build and can transform in a siege unit like catapults, towers or ram, you can put 2 workers inside to cut by half the time, but the workers d...
- Sun Sep 02, 2018 11:11 pm
- Forum: Unit balancing
- Topic: Worker Rebalancing (or heavy catapult)
- Replies: 18
- Views: 4954
Re: Worker Rebalancing
Why not make them become villagers in place of vanish? That can only make houses and farms.
- Tue Aug 21, 2018 3:22 pm
- Forum: Campaign map discussions
- Topic: The 1st siege of Vienna
- Replies: 20
- Views: 8442
Re: The 1st siege of Vienna
I made the with only the ottomans to receive reinforcements, the defenders would need to hold with what they have against the Muslims and if they lose a Alamo( the triangle towers are destroyed) the ottomans gain 3 barracks in the respective direction.
- Tue Aug 21, 2018 4:14 am
- Forum: Campaign map discussions
- Topic: The 1st siege of Vienna
- Replies: 20
- Views: 8442
- Mon Aug 20, 2018 5:36 pm
- Forum: Subraces - Humans
- Topic: Human Subrace: Warfell.
- Replies: 344
- Views: 38991
Re: Human Subrace: Warfell.
What about the flamethrower?
- Mon Aug 20, 2018 10:27 am
- Forum: Subraces - Humans
- Topic: Human Subrace: Warfell.
- Replies: 344
- Views: 38991
Re: Human Subrace: Warfell.
I agree with the stats statement and the flamethrowers we don't have information about how they work, the technology was lost so we will never know how it look, but we are talking about a universe with fireballs and undead, just say that it's a magic that contain the gas inside a tank and is ignite ...
- Mon Aug 20, 2018 10:15 am
- Forum: Subraces - Humans
- Topic: Human Subrace: Warfell.
- Replies: 344
- Views: 38991
Re: Human Subrace: Warfell.
Maintain the barracks and change it to armory or something like that, the Byzantine used flamethrowers 1500 years ago so in a universe that have magic and civilizations with airships, gunpowder and moving trees I think it's ok for them to have at least one technology marvel, the gold mine to be a ba...
- Mon Aug 20, 2018 8:51 am
- Forum: Subraces - Humans
- Topic: Human Subrace: Warfell.
- Replies: 344
- Views: 38991
Re: Human Subrace: Warfell.
I like it, I would say to remove the no humans and put more specialized buniys, like in place of worker a unit called engine that has a look of a renassanse architect and some civilians with a more noble look.
- Mon Aug 20, 2018 7:31 am
- Forum: Subraces - Humans
- Topic: Human Subrace: Warfell.
- Replies: 344
- Views: 38991
Re: Human Subrace: Warfell.
The flamethrower is a must have for a Byzantine vibe and I still don't understand the gold thing, what use you will have for it? It can jump a turn in the creation of a unit if it enter a structure?
- Mon Aug 20, 2018 2:06 am
- Forum: Subraces - Humans
- Topic: Human Subrace: Warfell.
- Replies: 344
- Views: 38991
Re: Human Subrace: Warfell.
What use gold will have?
- Sun Aug 19, 2018 11:52 pm
- Forum: Subraces - Humans
- Topic: Human Subrace: Warfell.
- Replies: 344
- Views: 38991
Re: Human Subrace: Warfell.
I'm the only one that think this faction has a fantasy Byzantine vibe?
- Sun Aug 19, 2018 11:00 am
- Forum: Archived - Subraces
- Topic: Gaia
- Replies: 12
- Views: 2904
Re: Gaia
If they have a wall, it need to be a giant potato
- Sat Aug 18, 2018 11:38 pm
- Forum: New variant ideas
- Topic: age of mount and blade
- Replies: 16
- Views: 6982
Re: age of mount and blade
Achievable, but I think it would need to change the entire game to put mechanics for it, like very big maps, economy, diplomacy and even rpg characteristics.
- Sat Aug 18, 2018 5:40 am
- Forum: Needs, priorities - Which way would you like the roadmap?
- Topic: Unit/tech capabilities II (COLLECTING)
- Replies: 31
- Views: 6255
Re: Unit/tech capabilities II (COLLECTING)
Shildwall, units with shilds give 1+ armor, but -1 in movement In a one tile range to every direction, can only affect the same unit.
- Fri Aug 17, 2018 4:31 pm
- Forum: Campaign map discussions
- Topic: The 1st siege of Vienna
- Replies: 20
- Views: 8442
- Thu Aug 16, 2018 9:27 pm
- Forum: Campaign map discussions
- Topic: The 1st siege of Vienna
- Replies: 20
- Views: 8442
Re: The 1st siege of Vienna
Make the double Gates for a single one, put some more houses inside the city and some knights, make the outer Alamos more triangle and remove those huts outside and put a road with some houses with yellow roof and place cabbage farms 3x3 to simulate the farms.
- Thu Aug 16, 2018 7:19 pm
- Forum: Campaign map discussions
- Topic: The 1st siege of Vienna
- Replies: 20
- Views: 8442
Re: The 1st siege of Vienna
Can you send a screenshot?
- Thu Aug 16, 2018 7:04 pm
- Forum: Campaign map discussions
- Topic: The 1st siege of Vienna
- Replies: 20
- Views: 8442
Re: The 1st siege of Vienna
About the factions it would be easy to make a troop composition of both sides if the Turkish units was added, we can use the Arabic ones in place until they are add. I think think the city would have some production structures divided between the factions or all belong to the player, I will see abou...
- Thu Aug 16, 2018 5:36 pm
- Forum: Campaign map discussions
- Topic: Battle of lake Vadimo
- Replies: 10
- Views: 4208
Re: Battle of lake Vadimo
Sure, just open a separate topic for it with the information.
- Thu Aug 16, 2018 3:54 pm
- Forum: Campaign map discussions
- Topic: Battle of lake Vadimo
- Replies: 10
- Views: 4208
Re: Battle of lake Vadimo
Just send it.
- Thu Aug 16, 2018 2:10 pm
- Forum: Campaign map discussions
- Topic: Battle of lake Vadimo
- Replies: 10
- Views: 4208
Re: Battle of lake Vadimo
The Romans won the battle, but the information about the aftermath it's debatable, some say with heavy loses and the Roman commander died too, other say that was a major victory and both leaders of gauls and etrucian forces died. I played the map at 3 times, victory in all with 2 major casualties an...
- Thu Aug 16, 2018 7:29 am
- Forum: Archived - Human Units, Buildings
- Topic: Sergeant - IMPLEMENTED
- Replies: 99
- Views: 17076
Re: Sergeant - FINALIZED
Love it and I'm excited to use it!!
- Thu Aug 16, 2018 6:38 am
- Forum: Campaign map discussions
- Topic: Battle of lake Vadimo
- Replies: 10
- Views: 4208
Battle of lake Vadimo
I made this battle based on the battle of lake Vadimo that happened during the time Rome-Etrucian war, not much information about this battle remained, but was the biggest engagement during the Roman conquest of the Italian peninsula, Gauls joined the etrucian with the dream to defeat Rome and sack ...
- Mon Aug 13, 2018 12:45 pm
- Forum: Dev asks for Help
- Topic: Historical battles - Rome
- Replies: 13
- Views: 7289
Re: Historical battles - Rome
I made the battle of lake Vadimo
- Mon Aug 13, 2018 7:11 am
- Forum: Dev asks for Help
- Topic: Historical battles - Rome
- Replies: 13
- Views: 7289
Re: Historical battles - Rome
Give me a battle and I will make it.
- Thu Aug 09, 2018 8:39 pm
- Forum: Archived - Elven Units, Buildings
- Topic: Glade Wardens - IMPLEMENTED
- Replies: 180
- Views: 28437
- Thu Aug 09, 2018 7:54 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: Mapeditor only Civilians +IMG
- Replies: 25
- Views: 3601
Re: Civilians
I think a spy should be it's own unit that can disfarce as a neutral mobile, but can be attacked, can make civilians in partisans and can steal enemy technology. Civilians should when neutral construct villages, roads and infrastructure in general when space is available, can be attacked, can be tur...
- Mon Aug 06, 2018 8:17 pm
- Forum: Archived - Votes and Polls
- Topic: Vote week 01/08/2018 07/08/2017
- Replies: 15
- Views: 3974
Re: Vote week 01/08/2018 07/08/2017
1)human warrior upgrade 2
2)water corpse
3) Minotaur
2)water corpse
3) Minotaur
Re: Butcher
2 tiles is not op for the explosion? I think 1 but in a square around it would be enough.