Search found 285 matches

by Hyacintho
Wed Jan 16, 2019 12:47 am
Forum: Buildings
Topic: Fence Structure (All Nations)
Replies: 11
Views: 426

Re: Fence Structure (All Nations)

Don't let me forget this, hopefully I can start on a JSON when I've got time.
by Hyacintho
Wed Jan 16, 2019 12:46 am
Forum: Buildings
Topic: Urban Area
Replies: 14
Views: 513

Re: Urban Area

I'll test this out soon enough, and let you know the results soon.
by Hyacintho
Wed Jan 16, 2019 12:44 am
Forum: OFF Topics
Topic: Member Activity
Replies: 59
Views: 3804

Re: Member Activity

My activity will be minimal for the next few days. Occupied with other endeavors.
by Hyacintho
Wed Jan 16, 2019 12:41 am
Forum: Others
Topic: Overall Plane Remastering
Replies: 5
Views: 81

Re: Overall Plane Remastering

Interesting ideas, and they will be sure to be discussed soon. I'm heading into decreased activity mode again due to the onslaught of more external work I need to finish, so I won't be able to weigh in too heavy on this topic for the time being. I will say this though, I like the idea of strengtheni...
by Hyacintho
Wed Jan 16, 2019 12:32 am
Forum: Planes
Topic: me 262
Replies: 45
Views: 1500

Re: me 262

It is nice to see all of the old faces again, you, Ayush, and Samuelch. I think AoWW is about to go through another developmental renaissance. As for the plane, it seems these stats are good. I got the original stats via XLS but I reckon it's safe to alter them. However, if we are to weaken this pla...
by Hyacintho
Mon Jan 14, 2019 2:07 am
Forum: Planes
Topic: kamikaze! (japan)
Replies: 32
Views: 1293

Re: kamikaze! (japan)

Well, then, what plane did you use for inspiration?

Also, I don't imagine I'll be able to JSON this entirely for a little while, but I'll get the plane itself implemented in the next few days, with the special ability followed later.
by Hyacintho
Mon Jan 14, 2019 2:02 am
Forum: Infantry
Topic: Infantry Movement on Tiles
Replies: 5
Views: 62

Re: Infantry Movement on Tiles

I've sent you some of the fixes via email. I reckon this problem will be fixed entirely soon.
by Hyacintho
Mon Jan 14, 2019 2:01 am
Forum: OFF Topics
Topic: Dev and his free time for the games
Replies: 4
Views: 103

Re: Dev and his free time for the games

Indeed, this is most definitely good news, for the entire community.
by Hyacintho
Mon Jan 14, 2019 1:59 am
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 23
Views: 714

Re: version v0.010

For the first issue, it looks to me like they just need name strings. Like this,

<string name="UNIT_REP_SLIME">Slime</string>
by Hyacintho
Sun Jan 13, 2019 4:11 pm
Forum: Others
Topic: Overall Plane Remastering
Replies: 5
Views: 81

Re: Overall Plane Remastering

Base damage is calculated by the stats XLS, so for a comprehensive debuff I would suggest removing or modifying existing bonuses. That brings to mind, is it possible for a 'negative' bonus? Like a plane deals -50% damage to infantry? If so, that would make things much easier. I'm going to test that ...
by Hyacintho
Sun Jan 13, 2019 4:04 pm
Forum: Infantry
Topic: Infantry Movement on Tiles
Replies: 5
Views: 62

Re: Infantry Movement on Tiles

Russian infantry gains a speed boost on forest and snow tiles, ot should not.

American infantry gains a speed boost desert tiles, it should not.

All units should gain speed on road tiles.

I think I can code this, and send you the fixed files sometime today.
by Hyacintho
Sun Jan 13, 2019 3:48 pm
Forum: Infantry
Topic: Infantry Movement on Tiles
Replies: 5
Views: 62

Infantry Movement on Tiles

I'm sure there is a topic on this somewhere, but I couldn't find it. This topic is basically going to deal infantries gaining movement in hostile environments when they don't gain movement in friendly environments. For example, a Russian MGs movement on plains and roads is 3. Pretty typical. However...
by Hyacintho
Sun Jan 13, 2019 3:25 pm
Forum: Others
Topic: Overall Plane Remastering
Replies: 5
Views: 81

Overall Plane Remastering

I've heard a lot about planes needing an overall change, if not all planes then some planes.
Here we shall discuss that.

I'm going to post some of my ideas soon, once I get in some research.
by Hyacintho
Sun Jan 13, 2019 2:58 pm
Forum: Planes
Topic: me 262
Replies: 45
Views: 1500

Re: me 262

I can open or find a topic for that discussion. I've actually heard a lot about overpowered planes, I think it's time for that discussion to take place.

In the meantime, though, for this topic, you reckon the image is good? I think the wings need to be curved a little, or maybe shortened.
by Hyacintho
Sat Jan 12, 2019 7:56 pm
Forum: Planes
Topic: me 262
Replies: 45
Views: 1500

Re: me 262

I've updated the picture with proper shadow.

Here is the name string. <string name="UNIT_GER_PLANE_MESSERSCHMITT">Messerschmit 262</string>
by Hyacintho
Sat Jan 12, 2019 6:36 pm
Forum: Planes
Topic: me 262
Replies: 45
Views: 1500

Re: me 262

Here is screen shot of the plane in comparison to others.
by Hyacintho
Sat Jan 12, 2019 6:32 pm
Forum: Planes
Topic: me 262
Replies: 45
Views: 1500

Re: me 262

Here they are, all entered on the XLS. I'll send it to you soon. Cost: 8 (This plane is extremely powerful, one of the few that can face a Messerschmitt BF109.) HP: 30 Attack: 12 Armor: 3/3 Speed: 13 Sight: 9 BONUSES: Planes- 150%, 100% as is usual plus 50% for speed. Buildings and Ships- 270% This ...
by Hyacintho
Sat Jan 12, 2019 3:14 pm
Forum: Planes
Topic: kamikaze! (japan)
Replies: 32
Views: 1293

Re: kamikaze! (japan)

Alright, so essentially it's a special ability that, once researched by Japan, will allow players to crash their planes into enemy targets on order to deal massive damage. I reckon I figure out the JSON, and I'll implement a plane using the image below. Also, is that plane based on a Mistubishi A6M2...
by Hyacintho
Fri Jan 11, 2019 2:17 pm
Forum: Planes
Topic: me 262
Replies: 45
Views: 1500

Re: me 262

I think I can find the time for this, to make both an image and a JSON. I'll research real war characteristics and make the stats based on that, Ill post them here once I've finished. I might have both done by Sunday (2 days, unless my math is wrong. I certainly hope it isn't).
by Hyacintho
Sat Jan 05, 2019 5:10 am
Forum: OFF Topics
Topic: Member Activity
Replies: 59
Views: 3804

Re: Member Activity

Once again, I've been forced into absentia by unfortunate circumstances. I'm not sure when I'll make my return, but hopefully it will be sometime soon. I apologize for being unable to make any true contributions of late, I am deeply irritated at how often this happens, but unfortunately I reckon I w...
by Hyacintho
Sat Dec 29, 2018 4:15 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Town and Factory building graphics
Replies: 127
Views: 4432

Re: Town and Factory building graphics

Here is a screenshot of what it would look like in the game. I had to super crop it to get it under 600 kb, but I think it still gets the message across.
by Hyacintho
Sat Dec 29, 2018 4:11 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Town and Factory building graphics
Replies: 127
Views: 4432

Re: Town and Factory building graphics

Looking back, I've begun to grow dissatisfied with the image I made to replace the original TC image. It doesn't fit on the tile, looks flat out strange, and I've decided to create a better version. This here is that better version, first draft. bld_tc.png bld_tc_occupied.png It might seem like I've...
by Hyacintho
Fri Dec 28, 2018 3:31 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Negro Regiments or Battalions & Squadrons. February Black history idea.
Replies: 1
Views: 85

Re: Negro Regiments or Battalions & Squadrons. February Black history idea.

Some of you ideas concerning Black History month I've found to be somewhat impractical and difficult to implement, and as such I don't imagine that they will be acted on. Similar sentiments to the Abandoned Tank Specialist, which I reckon would serve no real purpose in a game that is mostly devoid o...
by Hyacintho
Tue Dec 25, 2018 6:32 pm
Forum: Issues
Topic: Sniper isn't is US barracks
Replies: 1
Views: 42

Re: Sniper isn't is US barracks

The sniper was made a map editor unit only, because when it was implemented its stats and the nature of the unit itself were still under discussion. We had been testing it at the time, and didn't want an OP or underpowered unit able to be used in the game. The unit itself is still under discussion, ...
by Hyacintho
Mon Dec 24, 2018 7:50 pm
Forum: Issues
Topic: Panzerjager underpowered against tanks
Replies: 7
Views: 100

Re: Panzerjager underpowered against tanks

It should use the Hatftholladung AT grenade as its primary against tanks, however I just realized that you can't use the grenade special ability because it has no range. (At least on my version, I just updated the game 3 minutes ago as of this posting.) Same goes for the other grenade, which is unus...
by Hyacintho
Sun Dec 23, 2018 4:52 am
Forum: Issues
Topic: "German" in names of units of other nations
Replies: 5
Views: 702

Re: "German" in names of units of other nations

Just stumbled across here.

<string name="UNIT_GER_BRIDGE">Bridge</string>

<string name="UNIT_GER_WALL">Stone Wall</string>

<string name="UNIT_GER_LAND_MINES">Land Mines</string>

<string name="UNIT_GER_WATER_MINES">Sea Mines</string>
by Hyacintho
Sun Dec 23, 2018 3:11 am
Forum: Infantry
Topic: New Looks for German Infantries
Replies: 14
Views: 676

Re: New Looks for German Infantries

Here are all basic infantries in the game. All except Germany are first drafts, and as such need more work. Mainly, I was trying to just get the colors and the helmets right. U.S.- First Draft unit_us_inf_infantry.png Germany- Finalized (for the most part) unit_ger_inf_infantry.png Russia- First Dra...
by Hyacintho
Sun Dec 23, 2018 1:38 am
Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
Topic: Ages or Tiers INPROGRESS
Replies: 12
Views: 410

Re: Ages or Tiers INPROGRESS

Turns out I have no more suggestions.

What do you think of my idea concerning the names of the techs?
by Hyacintho
Sat Dec 22, 2018 8:27 pm
Forum: Infantry
Topic: New Looks for German Infantries
Replies: 14
Views: 676

Re: New Looks for German Infantries

I have not forgotten this. However, I have been delayed something terrible by the Mortar Unit image redesign. I couldn't figure it out, and my Will to finish basically broke after a while and repeated external distractions. However, now I think I can finally finish this. You'd think after a while, I...
by Hyacintho
Wed Dec 19, 2018 10:05 pm
Forum: OFF Topics
Topic: Member Activity
Replies: 59
Views: 3804

Re: Member Activity

I will be active for the foreseeable future, though there will likely be occasions where I go offline for days at a time.

So if I vanish for a couple days, it's not unusual.

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