Search found 251 matches

by Hyacintho
Sat Nov 10, 2018 1:58 am
Forum: Others
Topic: Missing texts AOW
Replies: 10
Views: 119

Re: Missing texts AOW

These are all the strings except for the loyalty one. What does the Loyalty tech do in this game?
I ask so I can make the description.
by Hyacintho
Sat Nov 10, 2018 1:54 am
Forum: Others
Topic: Missing texts AOW
Replies: 10
Views: 119

Re: Missing texts AOW

Here they are. <string name="EFFECT_TXT_AFFECT_SHARP_SHOT_DAMAGE">The Damage dealt to infantry units is immense when snipers aim their sights.</string> <string name="EFFECT_TXT_TRANSFORM_UBOAT_SUBMERGE">Submerge U-Boat, rendering the ship invisible to most units.</string> <string name="EFFECT_TXT_IN...
by Hyacintho
Sat Nov 10, 2018 1:31 am
Forum: Others
Topic: Missing texts AOW
Replies: 10
Views: 119

Re: Missing texts AOW

Sorry for that, it's easy to lose track of errors like that in a sea of text. Here are some more strings. <string name="EFFECT_TXT_AFFECT_RGD33_DAMAGE">The Soviet Anti Personell grenade, deals good damage to infantry.</string> <string name="EFFECT_AFFECT_BUNDLE_DAMAGE">Bundle Damage</string> <string...
by Hyacintho
Sat Nov 10, 2018 1:07 am
Forum: Human
Topic: Human Subrace: Warfell.
Replies: 342
Views: 7514

Re: Human Subrace: Warfell.

Here is the cool version.
by Hyacintho
Sat Nov 10, 2018 1:03 am
Forum: Human
Topic: Human Subrace: Warfell.
Replies: 342
Views: 7514

Re: Human Subrace: Warfell.

@General Brave, here is the Map I promised.
Sorry it took so long, but better late than never, I suppose.

What do you think? Perhaps it could use some work.
by Hyacintho
Thu Nov 08, 2018 1:28 am
Forum: Others
Topic: Missing texts AOW
Replies: 10
Views: 119

Re: Missing texts AOW

<string name="TECH_TXT_HEAVY_TANKS">Once this is researched, your industrial capabilities will expand allowing you to produce stronger tanks.</string> <string name="TECH_TXT_SUPER_HEAVY_TANKS">Researching this will expand your industrial capabilities further, allowing for the production of extremely...
by Hyacintho
Thu Nov 08, 2018 1:04 am
Forum: Others
Topic: Missing texts AOW
Replies: 10
Views: 119

Re: Missing texts AOW

<string name="UNIT_TXT_US_INF_MEDIC">A soldier trained not to take life, but to save it. These combat medics specialize in battlefield medicine, and they are essential to the survival of a large, infantry comprised army.</string> <string name="UNIT_TXT_US_TANK_M3A1_SATAN">A modified version of the M...
by Hyacintho
Thu Nov 08, 2018 12:19 am
Forum: Others
Topic: Missing texts AOW
Replies: 10
Views: 119

Re: Missing texts AOW

<string name="UNIT_TXT_TC">An urban industrial center able to train infantry, produce tanks and planes and heal damaged units. They are essential to the survival of a nation.</string> <string name="UNIT_TXT_US_SHIP_SUB_GATO_SUBMERGE">Submerged under water, this ship has sacrificed speed in favor of ...
by Hyacintho
Fri Nov 02, 2018 2:32 am
Forum: Structures
Topic: Roman guard tower
Replies: 11
Views: 169

Re: Roman guard tower

Alright. Then I suppose that the Roman builder idea either gets scrapped, or a Roman Slave gets put in, which I think we don't need, since we already have the labourer.

Other than that, I don't really have any real suggestions, other than this tower is cool, and I think it should be in.
by Hyacintho
Sun Oct 28, 2018 5:33 pm
Forum: Structures
Topic: Roman guard tower
Replies: 11
Views: 169

Re: Roman guard tower

Just my 2 cents on the builder thing. Roman Legionnaires were the ones responsible for building military installations during war campaigns. They were soldiers in battle, and workers and architects after the battle. (Caesar's bridge into Germania, and his siege of Alesia are good examples of this. A...
by Hyacintho
Sun Oct 28, 2018 5:23 pm
Forum: Reporting Issues
Topic: Snake Man Dual Swordsman Issue
Replies: 2
Views: 110

Re: Snake Man Dual Swordsman Issue

If so, then that's good. Just bringing up a minor problem that needs solved.
by Hyacintho
Sat Oct 27, 2018 4:06 pm
Forum: Reporting Issues
Topic: Snake Man Dual Swordsman Issue
Replies: 2
Views: 110

Snake Man Dual Swordsman Issue

I'm back, at least for now, and check this out. (I wouldve posted a screenshot, but the 'board attachment quota has been reached.') The "Snake Man Dual Swordmen can slash through many units before dying" unit needs a name change. The description is in the name. That doesn't look too good. Here are s...
by Hyacintho
Thu Oct 25, 2018 1:38 pm
Forum: OFF Topics
Topic: Member Activity
Replies: 44
Views: 1972

Re: Member Activity

Status: Will be very unactive this week and possibly part of the next. Reason: My Internet got severed, and I'm going to be doing some things this week which will keep me from working on the game and getting to a place with good internet. However, I may still manage to appear every now and then, jus...
by Hyacintho
Sun Oct 21, 2018 5:12 pm
Forum: Infantry
Topic: sniper
Replies: 91
Views: 3320

Re: Sniper

Alright, we keep going back nd forth on the range, at this this unit will be implemented in February, next year. Here is my idea of how it should work, It follows Belfrys 2 range idea, but with my own twist. To make it fit better with the game. First, we have the Sniper in standing form. Its stats a...
by Hyacintho
Sun Oct 21, 2018 4:45 pm
Forum: Guns
Topic: 57mm anti tank gun ZiS-2
Replies: 60
Views: 3178

Re: 57mm anti tank gun ZiS-2

Looks like all that needs discussing is the range. I reckon 2 range ain't too bad, if every tile is considered 1000 meters, this unit does exceed that in real war characterisitcs. I also tested it, and this way it did seem rather useful. Or we just give it 80% or 90%, maybe 100% dodge counter, and m...
by Hyacintho
Wed Oct 17, 2018 1:10 am
Forum: Guns
Topic: 57mm anti tank gun ZiS-2
Replies: 60
Views: 3178

Re: 57mm anti tank gun ZiS-2

This JSON is good, and I reckon the Unit is ready for implementation.
I tested it, and it seems very well balanced.

<string name="UNIT_RU_AT_ZIS2">57 mm Zis2</string>
unit_ru_at_zis2.png
unit_ru_at_zis2.png (3.46 KiB) Viewed 219 times
Renamed the Image.

@Stratego (dev), what do you think? Is it ready?
by Hyacintho
Fri Oct 12, 2018 11:18 pm
Forum: Issues
Topic: US Infantry can't build constructions IMPLEMENTED
Replies: 4
Views: 114

Re: US Infantry can't build constructions IMPLEMENTED

Tested it, the glitch is fixed.
by Hyacintho
Fri Oct 12, 2018 11:18 pm
Forum: Guns
Topic: 57mm anti tank gun ZiS-2
Replies: 60
Views: 3178

Re: 57mm anti tank gun ZiS-2

I'll look into this.
by Hyacintho
Fri Oct 12, 2018 11:17 pm
Forum: DEVELOPER version changes
Topic: version 0.010
Replies: 34
Views: 1687

Re: version 0.010

With the aid of Puss and Belfry, I might add.

Also, the Sniper is a map editor unit only, until we decide for sure on how it will work.
by Hyacintho
Thu Oct 11, 2018 6:54 pm
Forum: Infantry
Topic: New Looks for German Infantries
Replies: 12
Views: 330

Re: New Looks for German Infantries

German MG. It is by no means finished, consider this a first draft. Apologies for the time it took, I hope to get more done soon. unit_ger_inf_machinegun.png Concerning the helmet, I've modified Puss's design so it doesn't stick so far from the head. Suggestions? unit_ger_inf_infantry.png I need to ...
by Hyacintho
Thu Oct 11, 2018 5:22 pm
Forum: Issues
Topic: US Infantry can't build constructions IMPLEMENTED
Replies: 4
Views: 114

Re: US Infantry can't build constructions.

I thought that glitch was patched. Damn.
We'll fix it.
by Hyacintho
Thu Oct 11, 2018 1:14 pm
Forum: Dwarf
Topic: Discussing unit and other concepts
Replies: 84
Views: 911

Re: Discussing unit and other concepts

Dwarves= 1200's to 1460's in era technology. (Cannons and such.)

Gnomes= 1700's to 1860's in era technology. (Industrial Revolution.)

This is just my uneducated guess. What do you think?
by Hyacintho
Thu Oct 11, 2018 12:24 am
Forum: Infantry
Topic: sniper
Replies: 91
Views: 3320

Re: sniper

I agree with 1 range for the Unit. I agree with as 70%, perhaps 80% chance to dodge a counterattack, with a 10% or 20%, maybe 30% chance to dodge an enemy direct attack. Perhaps these can be increased by a tech or two, like the elves on AoF. (I say this because the game has a criminal lack of techs ...
by Hyacintho
Wed Oct 10, 2018 9:53 pm
Forum: Infantry
Topic: sniper
Replies: 91
Views: 3320

Re: sniper

I tested out the sniper, and I must say I am not entirely pleased with how it works. First off, since it's power is extreme, it must be slow. It cannot replace the MG as an anti infantry. I know it has weak health, but the issue with that is it's range, which enables it to outrun any enemy infantry ...
by Hyacintho
Mon Oct 08, 2018 12:54 am
Forum: Planes
Topic: Hawker Hurricane
Replies: 5
Views: 121

Re: Hawker Hurricane

JSON and a renamed image.

<string name="UNIT_GB_PLANE_HAWKER_HURRICANE">Hawker Hurricane</string>

A description will follow soon.
by Hyacintho
Mon Oct 08, 2018 12:51 am
Forum: Planes
Topic: Wellington Medium Bomber
Replies: 1
Views: 77

Re: Wellington Medium Bomber

A JSON and a renamed image. I've tested it, and it works good.

<string name="UNIT_GB_PLANE_VICKERS_WELLINGTON">Vickers Wellington</string>

A description will follow soon.
by Hyacintho
Thu Oct 04, 2018 7:56 pm
Forum: Infantry
Topic: machine gunners
Replies: 5
Views: 113

Re: machine gunners

You call, and I answer. I like your enthusiasm, however an infantry redesign is in the works for all implemented units, using the style of this unit. unit_ger_inf_infantry.png Version 1, unit_ger_rifleman_stamhelm.png Version 2. I've yet to make any true progress with the redsign beyond the German f...
by Hyacintho
Thu Oct 04, 2018 3:46 am
Forum: Infantry
Topic: British Infantries
Replies: 0
Views: 56

British Infantries

A repost of an earlier post. Contains some corrections and strings, and all files are GB instead of BR. Here are the files for the British Engineer and British SMG. Engineer: unit_gb_inf_engineers.json unit_gb_inf_engineers.png <string name="UNIT_GB_INF_ENGINEER">British Engineer</string> <string na...
by Hyacintho
Thu Oct 04, 2018 1:34 am
Forum: Nations
Topic: United Kingdom
Replies: 79
Views: 5007

Re: United Kingdom

Nice. I'll draw up a JSON.
by Hyacintho
Thu Oct 04, 2018 1:33 am
Forum: Planes
Topic: Hawker Hurricane
Replies: 5
Views: 121

Re: Hawker Hurricane

Wonderful image.
I will attempt the JSON.

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