Search found 1098 matches

by Lynx Shafir
Sun Nov 18, 2018 4:50 pm
Forum: Dev asks for Help
Topic: Redesign bridges
Replies: 74
Views: 13082

Re: Redesign bridges

L.
by Lynx Shafir
Sun Nov 18, 2018 4:34 pm
Forum: Scaledfolk
Topic: Claws, Tails and Poison. Scaledfolk Race.
Replies: 436
Views: 15093

Re: Claws, Tails and Poison. Scaledfolk Race.

No no we don't need a normal Lizard cav at 6. Lord and lady are for that. Brute Lizard 1 cavalry - special - mountain walk and spear throw. (6 cost elite) Comodos as light cavalry - switched from horse one. An Lizard 4 cost, default knight unit. Imho better. Also there is a basilisk idea waiting... ...
by Lynx Shafir
Sat Nov 17, 2018 2:13 pm
Forum: Scaledfolk
Topic: Lizardmen Brute pack
Replies: 144
Views: 3051

Re: Lizardmen Brute pack

Monitor rider?

What's that? :shock: An :ugeek:


For pterodactyl, I'll think about it.
by Lynx Shafir
Sat Nov 17, 2018 2:09 pm
Forum: Unit - infantry
Topic: Viking Berserker - IMPLEMENTED
Replies: 107
Views: 10566

Re: Viking Berserker - IMPLEMENTED

Is the indicator still an issue?
by Lynx Shafir
Sat Nov 17, 2018 2:05 pm
Forum: Scaledfolk
Topic: Claws, Tails and Poison. Scaledfolk Race.
Replies: 436
Views: 15093

Re: Claws, Tails and Poison. Scaledfolk Race.

Although we didn't plan such changes Savra...

Probably switch comodos to light cav (3 cost)
And Lizard cav the basic "knight" 4 cost one
by Lynx Shafir
Sat Nov 17, 2018 8:54 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Map editor neutral creatures and campaign bosses.
Replies: 43
Views: 567

Re: Map editor neutral creatures and campaign bosses.

Stratego (dev) wrote:
Sat Nov 17, 2018 8:46 am
hi folks, in this thread i saw many nice mapeditor units but have yet received any of their jsons.
if anyone willing to just afraid of not knowing how - dont be, it is piece of cake.
email me if u want to make jsons for them.
If im done with images, n stats I may try. :)
by Lynx Shafir
Sat Nov 17, 2018 7:46 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Map editor neutral creatures and campaign bosses.
Replies: 43
Views: 567

Re: Map editor neutral creatures and campaign bosses.

Now need some stats and as I see we have 10 creatures ready.
by Lynx Shafir
Sat Nov 17, 2018 7:34 am
Forum: Neutrals (animals, buildings etc)
Topic: Water world
Replies: 18
Views: 1637

Re: Water world

I know they are weak as hell..

For fantasy we can allow higher stats to be some treat at least.

And the Swordfish is a tough fish, believe me, so 16 hp 8 Attak for both version ;)

Also crocodiles are a bit weak..
by Lynx Shafir
Sat Nov 17, 2018 7:23 am
Forum: Undead
Topic: Cryomancer
Replies: 85
Views: 4907

Re: Cryomancer

I'll update later with images and stats.

I was thinking to add a tech
What allows to put a fire resist Aura/buff on buildings
Or a skill - ice skin adds +3/3 armor
Self or ally, with CD.
What do u think?
by Lynx Shafir
Sat Nov 17, 2018 7:17 am
Forum: Undead
Topic: Cryomancer
Replies: 85
Views: 4907

Re: Cryomancer

Cryomancer - http://www.ageofstrategy.net/download/file.php?id=5132&sid=bdfdbfdb8359cacf83450e668ad237e7 Cost-4 TC, crypt Hp 19 Attak 5(mellee) - passive "freezing weapon" Range 1 Action 3 Arm 1/3 Speed 3. Sight 6 Spell res 30% Spells and abilities* Ice bolt dhh Range 6 CD 1 Deals 8-10 magic dmg to...
by Lynx Shafir
Fri Nov 16, 2018 4:43 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: New gem type.
Replies: 24
Views: 188

Re: New gem type.

Anyway I like this Ruby idea.
May image be more crimson - red

We should work on achinment /daily quest
by Lynx Shafir
Fri Nov 16, 2018 2:55 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Map editor neutral creatures and campaign bosses.
Replies: 43
Views: 567

Re: Map editor neutral creatures and campaign bosses.

Pegasus https://cdn.discordapp.com/attachments/507128765831184405/513000273644355588/Pegazus_2.png Blood slimes The congealment of blood and flesh from battlefield has become alive , perhaps dark magic Has lifelink /bloodlust https://cdn.discordapp.com/attachments/507128765831184405/5130002736443555...
by Lynx Shafir
Fri Nov 16, 2018 2:46 pm
Forum: Human
Topic: new unit: Phoenix (race: humans)
Replies: 37
Views: 972

Re: new unit: Phoenix (race: humans)

Improved.

Image
by Lynx Shafir
Fri Nov 16, 2018 8:51 am
Forum: Human
Topic: Bounty Hunter
Replies: 4
Views: 219

Re: Bounty Hunter

We cud make Stg with this...
by Lynx Shafir
Fri Nov 16, 2018 8:16 am
Forum: Human
Topic: Court Wizard
Replies: 2
Views: 246

Re: Court Wizard

May this overlap with other one.. hmm
by Lynx Shafir
Fri Nov 16, 2018 8:13 am
Forum: Neutrals (animals, buildings etc)
Topic: Water world
Replies: 18
Views: 1637

Re: Water world

Well,.
I think add
+5 hp to sharks and +2 Attak.
Seems too weak..

Ray can have 12 hp.


Swordfish
20 hp
And 8 atk
1/0 arm


This stats for AOF too.


Now we need an animated fish shoal.
by Lynx Shafir
Fri Nov 16, 2018 7:59 am
Forum: Human
Topic: Illusionist
Replies: 31
Views: 3219

Re: Illusionist

-the question is How hard is to code such things? 1.invusibilty - well seems the easiest. 2.illluaion - "Summon" what shows fake stats. 1hp - shows has 100. 3.putting a buff on ally - what makes enemy to see different stats, image, name of unit. Eg. Cowering a horseman as catapult. (seems a pain at ...
by Lynx Shafir
Fri Nov 16, 2018 7:52 am
Forum: Human
Topic: Arcane wizard
Replies: 6
Views: 318

Re: Arcane wizard

Must be look like a wizard with staff on a horse.
by Lynx Shafir
Fri Nov 16, 2018 7:34 am
Forum: Human
Topic: Aura buildings - human
Replies: 11
Views: 1594

Re: Aura buildings - human

The well* wud be a good start for Aos too

(There's a collective topic for all races)
by Lynx Shafir
Fri Nov 16, 2018 7:19 am
Forum: Human
Topic: King's Mage
Replies: 67
Views: 636

Re: King's Mage

Unique units are rejected for now.
by Lynx Shafir
Thu Nov 15, 2018 8:45 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: New gem type.
Replies: 24
Views: 188

Re: New gem type.

I like shiny things

He meant forum heroes.
(though not all and only they get easter egg )

But can work, for exclusive things.
10 ruby worth =40 green gem
May switch for consumables (speels)being bought with too.

And some achinment can give it.
by Lynx Shafir
Thu Nov 15, 2018 8:36 pm
Forum: Neutrals (animals, buildings etc)
Topic: Water world
Replies: 18
Views: 1637

Re: Water world

Let's give some stats before Brave comes with his :roll:
by Lynx Shafir
Thu Nov 15, 2018 7:28 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Map editor neutral creatures and campaign bosses.
Replies: 43
Views: 567

Re: Map editor neutral creatures and campaign bosses.

Worms. Desert one - Giant (boss) https://cdn.discordapp.com/attachments/507128765831184405/513025954327822356/Giant_Desert_Worm_1.png (Big) . Earth - middle size https://cdn.discordapp.com/attachments/507128765831184405/513025953731969048/Earth_worm_V2.png Small earth worm https://cdn.discordapp.com...
by Lynx Shafir
Thu Nov 15, 2018 6:56 pm
Forum: Neutrals (animals, buildings etc)
Topic: Water world
Replies: 18
Views: 1637

Re: Water world

Those are great :D 👍
by Lynx Shafir
Thu Nov 15, 2018 6:52 am
Forum: Undead
Topic: Mummies
Replies: 52
Views: 2015

Re: Mummies

Not for now I want to work in "constructed soldiers" Line and spinx(summon) as heavier units. First Eg. golden scarabs (have 100%spell and elemental resist (may give 1 weak element Thoug) Can be constructed. Lvl 2.idol making /animation mastery II - required. I want u work on tomb (2x2)mega dosnt ne...
by Lynx Shafir
Thu Nov 15, 2018 6:35 am
Forum: Undead
Topic: Mummies
Replies: 52
Views: 2015

Re: Mummies

As said earlier I want not a 4th set of infantries. They will have own techs and cursing buffs within themselves and whole race buildings. Only .tipe of fighter - basic mummie still have to find names for them TOMB They got 3 ghost warriors Wight,Archer tipe unit, and a wraith blademan - being ghost...
by Lynx Shafir
Thu Nov 15, 2018 6:23 am
Forum: Elf
Topic: Nymph
Replies: 52
Views: 9585

Re: Nymph

I don't think conversation is only undead privilege. And fits well for many mitical, nature spirit for elves. (For them I suggest to can convert only living units) Anyway undeads have rn only 1 caster for that.-this game tactic lies unexploited. And u have 100%resistant units . Humans have loyalty t...
by Lynx Shafir
Thu Nov 15, 2018 6:01 am
Forum: Undead
Topic: Mummies
Replies: 52
Views: 2015

Re: Mummies

The jackal is very nice. (no they get animated Statues as "giants" May Acolytes. For the mummies I put 2 samples for starting. I Don't want to add normal infantry for them. 5.mummie foot unit. 1.simple - /summonned 2.worker* 3.priest 4.pharaon(I have a draft somewhere) 5.a special +I wont spoil Also...
by Lynx Shafir
Wed Nov 14, 2018 6:55 pm
Forum: Undead
Topic: Aquatic ghoul
Replies: 5
Views: 308

Re: Aquatic ghoul

@StormSaint373

U can put ur ghoul idea here

Go to advanced search