Maybe you consider using this image as sprite
double size on terrain
original size
Search found 239 matches
- Tue Dec 12, 2017 10:50 pm
- Forum: Undead
- Topic: Blood Hound - Zombie Dog - MERGED
- Replies: 70
- Views: 10228
- Tue Dec 12, 2017 10:38 pm
- Forum: Implemeteds
- Topic: British Cruiser II IMPLEMENTED
- Replies: 18
- Views: 4414
Re: British Cruiser II
Thank you . I try to follow the style of http://pixeljoint.com/p/3015.htm like liked in the "useful resources" thrad, but i'm not as good as the guy there, aditionally they should look a little more realistic
- Tue Dec 12, 2017 8:51 pm
- Forum: Implemeteds
- Topic: British Cruiser II IMPLEMENTED
- Replies: 18
- Views: 4414
Re: British Cruiser II
double size on terrain
Turned it around and added a flag
Turned it around and added a flag
- Tue Dec 12, 2017 8:47 pm
- Forum: Implemeteds
- Topic: British Cruiser II IMPLEMENTED
- Replies: 18
- Views: 4414
British Cruiser II IMPLEMENTED
I made the image for a British Cruiser II tank for Professional_Gamer's Africa campaign
- Tue Dec 12, 2017 7:19 pm
- Forum: Nations
- Topic: United Kingdom IMPLEMENTED
- Replies: 83
- Views: 15855
Re: United Kingdom
it would be really cool to add those in xls
- Tue Dec 12, 2017 7:09 pm
- Forum: Implemented/Closed ones
- Topic: TO-BE-JSONED Red Guards +IMG (implemented so only as skin)
- Replies: 34
- Views: 5059
Re: Red Guards
Red Guards reporting for duty
- Tue Dec 12, 2017 4:46 pm
- Forum: Units & Structures (See Nations for accepted Unit nations)
- Topic: What graphics do you need?
- Replies: 6
- Views: 2551
Re: What graphics do you need?
If we re-place the standard infantry units with the guns at the same position for each faction we can make infantry bullets like this. By just moving or animating the bullet sprite https://i.imgur.com/zuTqiZn.png https://i.imgur.com/K5Wudg0.png https://i.imgur.com/7oNiSLC.png or with black bullets c...
- Tue Dec 12, 2017 4:26 pm
- Forum: Others
- Topic: Change gems to medals/gold bars IMPLEMENTED
- Replies: 18
- Views: 5181
Change gems to medals/gold bars IMPLEMENTED
Cause out theme is WW2 and more modern than the other Age of Strategy games we may need to consider changing gems in something like plain medals?
- Mon Dec 11, 2017 11:23 pm
- Forum: Units & Structures (See Nations for accepted Unit nations)
- Topic: What graphics do you need?
- Replies: 6
- Views: 2551
What graphics do you need?
I'm trying to get back in pixeling. When my art style is ok, what sprites do you need?
I'm motivated for some buildings or glorious soviet tanks, but maybe there's something more important to do. You can tell me.
I'm motivated for some buildings or glorious soviet tanks, but maybe there's something more important to do. You can tell me.
- Mon Dec 11, 2017 10:35 pm
- Forum: Implemented/Closed ones
- Topic: IS-2 IMPLEMENTED
- Replies: 26
- Views: 6155
Re: IS-2
I made it darker and added a flag like you did? Is it ok? I actually used the colors from a photo of an IS-2
Cause when it is, I know a can make more units in the same style.
Cause when it is, I know a can make more units in the same style.
- Mon Dec 11, 2017 10:19 pm
- Forum: Implemeteds
- Topic: Soviet R-17 SCUD Launcher IMPLEMENTED
- Replies: 48
- Views: 16277
Re: Soviet R-17 SCUD Launcher
I thank you
- Mon Dec 11, 2017 2:23 pm
- Forum: Implemented/Closed ones
- Topic: IS-2 IMPLEMENTED
- Replies: 26
- Views: 6155
Re: IS-2
A little dark, but lets see how it looks on terrain
- Mon Dec 11, 2017 1:55 am
- Forum: Implemeteds
- Topic: Soviet R-17 SCUD Launcher IMPLEMENTED
- Replies: 48
- Views: 16277
Re: Soviet R-17 SCUD Launcher
this is totally confusing me. IS the tilesize in AoWW bigger than the tilesize of Age of Strategy/Fantasy or are them both 32x32?
- Mon Dec 11, 2017 1:53 am
- Forum: Implemented/Closed ones
- Topic: IS-2 IMPLEMENTED
- Replies: 26
- Views: 6155
Re: IS-2
I don't see much difference in those, except your one is viewed a little more from the top and less pixly
- Sun Dec 10, 2017 5:38 pm
- Forum: Implemeteds
- Topic: Soviet R-17 SCUD Launcher IMPLEMENTED
- Replies: 48
- Views: 16277
Re: Soviet R-17 SCUD Launcher
I will remake this in 60px size, but I would like to use that angle, artillery shouldnt been made in the same perspective the tanks are in my opinion
- Sun Dec 10, 2017 4:25 pm
- Forum: Implemented/Closed ones
- Topic: IS-2 IMPLEMENTED
- Replies: 26
- Views: 6155
Re: IS-2
And here it is, 64px tile size and viewed from the side
double size
original size
double size
original size
- Sun Dec 10, 2017 3:28 pm
- Forum: Implemented/Closed ones
- Topic: IS-2 IMPLEMENTED
- Replies: 26
- Views: 6155
Re: IS-2
Yeah, I see. I'm redoing it in the correct angle
- Sat Dec 09, 2017 11:00 pm
- Forum: Dev Asks for Help
- Topic: Graphics - Terrain tileset
- Replies: 50
- Views: 13634
Re: Graphics - Terrain tileset
looks like you increased the tile size, what is it actually?
- Sat Dec 09, 2017 9:55 pm
- Forum: Archived - Subraces
- Topic: A New Human Faction
- Replies: 18
- Views: 4256
A New Human Faction
Wer really need a second human faction. I would recommend a Russion-like Tsradom or a faction of desert nomad bandits, another idea would be a faction like Byzantine, a Roman-like empire at it's fall
- Sat Dec 09, 2017 6:33 pm
- Forum: Implemented/Closed ones
- Topic: IS-2 IMPLEMENTED
- Replies: 26
- Views: 6155
Re: IS-2
Soviet IS-2 rolling out of the factories
double size
original size
(looks less dark on terrain)
double size
original size
(looks less dark on terrain)
- Sat Dec 09, 2017 5:41 pm
- Forum: Implemeteds
- Topic: Soviet R-17 SCUD Launcher IMPLEMENTED
- Replies: 48
- Views: 16277
Re: Soviet R-17 SCUD Launcher
Let me introduce you to some glorious Soviet artillery
double size
original size
double size
original size
- Sat Dec 09, 2017 3:49 pm
- Forum: Dev Asks for Help
- Topic: Graphics - Terrain tileset
- Replies: 50
- Views: 13634
Re: Graphics - Terrain tileset
Stratego, I sent you a message
Thank you for being so kind, I didn't expected to be remembered after all those .. years?
Anyways, I try to pixel some more units, but I don't remember the tilesize
Thank you for being so kind, I didn't expected to be remembered after all those .. years?
Anyways, I try to pixel some more units, but I don't remember the tilesize
- Sat Dec 09, 2017 3:48 pm
- Forum: Nations
- Topic: Nation: Partisans
- Replies: 8
- Views: 5515
Re: Nation: Partisans
The partisans shoud be specialists in the woods with a bonus on defence while standing in a forest
- Fri Dec 08, 2017 3:42 pm
- Forum: Dev Asks for Help
- Topic: Graphics - Terrain tileset
- Replies: 50
- Views: 13634
Re: Graphics - Terrain tileset
I made some of the earlier unit icons. Can someone send me an actual version of the tilesets, so I can try getting back into it?
- Sat Feb 14, 2015 1:40 pm
- Forum: Human Technologies
- Topic: Reach Flying DISCUSSING
- Replies: 7
- Views: 5258
Re: Ability - Reach
I like it
- Sat Feb 14, 2015 1:35 pm
- Forum: Archived - Orcish Units, Buildings
- Topic: unit - skilled wolf rider - IMPLEMENTED
- Replies: 12
- Views: 4496
Re: unit - skilled wolf rider
Maybe a warg rider?
- Sat Feb 14, 2015 1:32 pm
- Forum: Archived - Elven Units, Buildings
- Topic: Elf(?) - Shapeshifter - ANSWERED
- Replies: 9
- Views: 3463
Re: Elf(?) - Shapeshifter
It's to random for me, but maybe we should start a vote?
- Mon Feb 09, 2015 6:41 pm
- Forum: Technologies, Spells & Abilities
- Topic: Spell Background Buttons
- Replies: 8
- Views: 6054
Re: Spell Background Buttons
And I'll give them a more pixelized touch
- Mon Feb 09, 2015 9:28 am
- Forum: Introduction (SWS design leader: Puss_in_Boots)
- Topic: Statbook
- Replies: 1
- Views: 2636
Re: Statbook
Ok, thank you!
Do you need a new infantrist sprites?
Do you need a new infantrist sprites?
- Mon Feb 02, 2015 10:35 pm
- Forum: Archived - Dwarven Units, Buildings
- Topic: Dwarven Tunneler — ARCHIVED
- Replies: 56
- Views: 17120
Re: unit: dwarven tunneler
Or maybe just 2 that they have to leave fast and fortify there