Search found 1808 matches

by Tankhead
Mon Dec 02, 2019 5:11 pm
Forum: Others
Topic: Game options and design
Replies: 41
Views: 3999

Re: Game options and design

Yes these need implementation also
I think it's about time new music is needed
by Tankhead
Mon Dec 02, 2019 5:07 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Dwarf sound samples
Replies: 8
Views: 971

Re: Dwarf sound samples

No luck but it'll be nice if someone did
These are still some great samples
by Tankhead
Thu Nov 21, 2019 3:16 am
Forum: Elf
Topic: Crossbowmen Elf - ANSWERED
Replies: 9
Views: 238

Re: Crossbowmen Elf

Going by normal fantasy Elves and dwarves

Elves would never do that due to pride and hatred for dwarves ( Dwarves dislike Elves also )
by Tankhead
Thu Nov 14, 2019 11:52 pm
Forum: Reporting Issues
Topic: Units can't build like their supposed to. - ANSWERED
Replies: 8
Views: 162

Re: Units can't build like their supposed to. - ANSWERED

Yes I also am experiencing a problem

MakaRuwi
by Tankhead
Thu Nov 14, 2019 2:01 pm
Forum: OFF Topics
Topic: Member Activity
Replies: 106
Views: 13556

Re: Member Activity

My Activity been dwindling over the course of several months but I plan to get Invloved like I did back then
by Tankhead
Thu Nov 14, 2019 1:57 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 126
Views: 2431

Re: Buidlings' images redesign request

Wow Extremely Nice
Read through all pages and im Impressed
BUT
in future are the buildings getting build stages as that's something thats lack in Aof
by Tankhead
Mon Nov 11, 2019 5:50 pm
Forum: New variant ideas
Topic: Age of youtube
Replies: 2
Views: 536

Re: Age of youtube

Sorry this is already a thing
Its Youtube itself along with the comment section
by Tankhead
Mon Nov 11, 2019 5:48 pm
Forum: Undead
Topic: Werewolf
Replies: 9
Views: 174

Re: Werewolf

Wasn't the biggest problem Jsoning
If I remember correctly it had very unique abilities but the Jsoning stood a problem
by Tankhead
Sun Nov 03, 2019 2:10 pm
Forum: New variant ideas
Topic: Age of Modern Warfare
Replies: 21
Views: 1639

Re: Age of Modern Warfare

Im not talking about maps
Im talking about playing style.

Some styles should be harders than others cause military and power in some countries are stronger than others
by Tankhead
Fri Nov 01, 2019 7:22 am
Forum: OFF Topics
Topic: Age of Rise
Replies: 0
Views: 201

Age of Rise

https://discord.gg/Cg8SDA In this development of age of - Majority votes make most but not all choices Here we hope to have 9 different races - humans - Elves - Undead - Demons - Beastmen - Celestials - Dwarves - Goblins - Other Worldly Race Rn we are talking about Ideologies and Concepts and Eventu...
by Tankhead
Fri Nov 01, 2019 6:45 am
Forum: New variant ideas
Topic: Age Of Rise
Replies: 35
Views: 4213

Re: Age Of Rise

Jeez you can tell My mood back then

Regradless im not giving up on this

I want all decision making made by majority vote
Concepts
Ideology
Army types
Everything

Only Time ill overcast a vote is if its something that clearly imblance game
by Tankhead
Wed Oct 30, 2019 9:27 am
Forum: New variant ideas
Topic: Age of Modern Warfare
Replies: 21
Views: 1639

Re: Age of Modern Warfare

Actually

Please do NOT make all countries on same playing field.
It doesn't make sense, which in other words balance should not be a thing here
by Tankhead
Wed Oct 30, 2019 8:31 am
Forum: New variant ideas
Topic: Age of Modern Warfare
Replies: 21
Views: 1639

Re: Age of Modern Warfare

Not sure on this Since Clearly even in top 10 certain countries couldn't compete with others unless we plan to nerf some nations for balance? Also Tech and money should Probarly be the main focus of this era when it comes to War Side note: If modern America don't they ( we ) have Trillions of dollar...
by Tankhead
Fri Oct 25, 2019 8:20 am
Forum: Reporting Issues
Topic: Dwarven walls problems
Replies: 5
Views: 192

Re: Dwarven walls problems

The gate is their for wagons, and Ram to go through along with or units I missed that doesn't allow them to go through wall ( I believe that was also done on purpose )

I believe @Alexander82 cam confirm this, if not I stand corrected
by Tankhead
Wed Oct 23, 2019 5:06 pm
Forum: Reporting Issues
Topic: Dwarven walls problems
Replies: 5
Views: 192

Re: Dwarven walls problems

I don't think thats a bug, I believe that's how they are made
by Tankhead
Mon Oct 21, 2019 7:51 pm
Forum: Races
Topic: Demon
Replies: 5
Views: 220

Re: Demon

Puss_in_Boots wrote:
Mon Oct 21, 2019 1:00 am
Welcome back Tank.

This topic can be set to answered now.
Hehe Thx
by Tankhead
Mon Oct 21, 2019 12:57 am
Forum: Races
Topic: Demon
Replies: 5
Views: 220

Re: Demon

Yea, If you look in older Discussion on races demons along with many other races were greatly talk about over the years

In the end
1. No more races
2. Demons will be a sub race for undead
by Tankhead
Sat Oct 19, 2019 7:46 am
Forum: Others
Topic: Only Heroes
Replies: 25
Views: 2413

Re: Only Heroes

@Savra
Tanklord.png
Tanklord.png (1.41 KiB) Viewed 402 times
https://images.app.goo.gl/KKYFuavCitnPEqe66

- bigger Axe
- Saturation a bit off
- maybe one of the back feet showing on bear
- a bit less gold on bear

Also follow yur intuition on what you think may or may not look better too
by Tankhead
Tue Jun 04, 2019 10:38 pm
Forum: Undead
Topic: The Veil - Concept.
Replies: 105
Views: 6737

Re: The Veil - Concept.

Agree with maka
Lots of work is being done.
Wont take long now before undeads get what they been needing and more
Furthermore most likely this will be in game after seeing how undeads turn out
by Tankhead
Wed May 29, 2019 4:54 am
Forum: Orc
Topic: goblin robots
Replies: 4
Views: 361

Re: goblin robots

More Variety

Ummm, Am I blind? Or is this a joke?
Either way that's not funny
by Tankhead
Mon May 20, 2019 12:00 am
Forum: IMPLEMENTED
Topic: donation acquiring ANSWERED
Replies: 1
Views: 226

donation acquiring ANSWERED

So I donated 10$ using my google play card and did not recieve my 400 gems
Instead I got this
Screenshot_2019-05-19-18-47-28.png
Screenshot_2019-05-19-18-47-28.png (435.28 KiB) Viewed 226 times
Worse part is that my ten is gone
@Stratego (dev)
by Tankhead
Fri May 17, 2019 6:19 pm
Forum: Reporting Issues
Topic: Boot loading issue.
Replies: 8
Views: 509

Re: Boot loading issue.

In my opinion I think it depends On device
I got a new phone within a month and it loads the game much faster than my last device
Infact within seconds ( 15 secs tops )

Old device took 40 secs to a minute
by Tankhead
Thu May 16, 2019 4:40 am
Forum: OFF Topics
Topic: Greetings!
Replies: 11
Views: 1215

Re: Greetings!

Salutations 👋
by Tankhead
Wed May 15, 2019 7:40 pm
Forum: AoF Votes and Polls
Topic: Zombie Rebalancing - Vote
Replies: 61
Views: 8005

Re: Zombie Rebalancing - Vote

What about a mage turns a unit into a sheep and can turn back within a certain amount of turns

It was a mild thought for humans.

A Debuffing mage named Trickster ( Illusion magic based )
by Tankhead
Mon May 13, 2019 1:32 am
Forum: DEVELOPER version changes
Topic: version 1.088
Replies: 35
Views: 1292

Re: version 1.088

Stratego (dev) wrote:
Mon May 13, 2019 12:19 am
ok!
About the map only Walls
Will they be done next update?
by Tankhead
Fri May 03, 2019 2:07 pm
Forum: OFF Topics
Topic: AoF, AoWW New App Logos
Replies: 6
Views: 1181

Re: AoF, AoWW New App Logos

AoF
FINISHED.png
FINISHED.png (1.5 KiB) Viewed 1097 times
Made by Kanohuft in discord
by Tankhead
Fri May 03, 2019 5:04 am
Forum: Others
Topic: New AI role - new hard AI
Replies: 8
Views: 628

Re: New AI role - new hard AI

Anothet comeback to this since Aoww publish now
by Tankhead
Fri May 03, 2019 5:03 am
Forum: Others
Topic: Commands
Replies: 10
Views: 822

Re: Commands

Stratego (dev) wrote:
Sun Apr 14, 2019 9:32 pm
they are motly possible, after ww2 warm it up please
Warming it up as you said now
by Tankhead
Fri May 03, 2019 5:03 am
Forum: Other asset ideas (terrain, sound ...)
Topic: Copy map button ANSWERED
Replies: 3
Views: 1401

Re: Copy map button

Answered
by Tankhead
Fri May 03, 2019 5:02 am
Forum: Others
Topic: AI: Friendly hostiles - wolves to hunt for deers
Replies: 5
Views: 430

Re: AI: Friendly hostiles - wolves to hunt for deers

Alexander82 wrote:
Mon Apr 29, 2019 2:12 pm
I think that in this case you should cteate more "neutral factions"
Alright.


I Think some of stormstaints sub units could be used as friendly hostiles or others like natives or desert people as you mention before

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