Search found 1547 matches

by Tankhead
Tue Dec 11, 2018 1:04 am
Forum: New variant ideas
Topic: Age Of Rise
Replies: 32
Views: 492

Re: Age Of Rise

Ok
I will do both
by Tankhead
Mon Dec 10, 2018 10:27 pm
Forum: New variant ideas
Topic: Age Of Rise
Replies: 32
Views: 492

Re: Age Of Rise

AoF needs huge fixes but no one seems to care so why should I? Done trying. sorry i am afraid i dont understand. i thought we managed to make AOF changes on a track, you need to send to Alexander and they can go in - do u have anything sent to alexander to be put in? you say you are planning this A...
by Tankhead
Mon Dec 10, 2018 9:00 pm
Forum: New variant ideas
Topic: Age Of Rise
Replies: 32
Views: 492

Re: Age Of Rise

Who said it'll be easy lol Of course I know this but im doing it anyways. Whether it takes some months or some years who cares Btw Some are same races but work differently. Also could you stop persisting from me to stop this. I told you im done with AoF, ill continue working On AI cause that was the...
by Tankhead
Fri Dec 07, 2018 10:52 pm
Forum: New variant ideas
Topic: Age Of Rise
Replies: 32
Views: 492

Re: Age Of Rise

Stratego (dev) wrote:
Fri Dec 07, 2018 9:18 pm
no, you need to have modding grant, tell me your aow username. (in email, and in reply i will send how to mod)
Ok
by Tankhead
Fri Dec 07, 2018 6:59 pm
Forum: New variant ideas
Topic: Age Of Rise
Replies: 32
Views: 492

Re: Age Of Rise

i dont have anything against it if it is REALLY totally different than AOF. i just only suggest starting it in modding in a 64px game, especially starting from AOW (as others are also do galaxy and starrwars) Tankhead: do u have working modding version of AOW? If modding is Dev version than yes I do
by Tankhead
Fri Dec 07, 2018 4:01 pm
Forum: New variant ideas
Topic: Age Of Rise
Replies: 32
Views: 492

Re: Age Of Rise

He's determined just cause its fantasy setting people would just reject
Despite all the differences it has
So far everyone has said if its different enough it will work but no one said it'll fail

Regradless I'm going through with this, it'll take time to set up but it all starts somewhere
by Tankhead
Wed Dec 05, 2018 7:21 pm
Forum: New variant ideas
Topic: Age Of Rise
Replies: 32
Views: 492

Re: Age Of Rise

Turns out we are doing a 64 × 64 game for higher quality images
by Tankhead
Mon Dec 03, 2018 5:58 am
Forum: New variant ideas
Topic: Age Of Rise
Replies: 32
Views: 492

Re: Age Of Rise

I'm starting to think, maybe Elves should be free from their dodge percentages, and make up for their lack of survivability with force fields instead. Yes Indeed, also you still Unable to join discord? It doesn't have to Be the Aos one? Me and Brave are using a different server, some others there b...
by Tankhead
Sun Dec 02, 2018 9:10 pm
Forum: Reporting Issues
Topic: The map editor bug
Replies: 1
Views: 54

Re: The map editor bug

I would like to report the bug. When you add a map to own maps, then delete that map from own maps, then make changes in that map in map editor, then add that map again to own maps there is no changes. Please fix this beCAUSE IT'S VERY IRRITATING AND I WASTED TONS OF PRODUCTIVE TIME ON THAT. Seriou...
by Tankhead
Sat Dec 01, 2018 8:04 pm
Forum: New variant ideas
Topic: Age Of Rise
Replies: 32
Views: 492

Re: Age Of Rise

More like current race in aof will have added, floating cities with arcane magic, muskets, steam trains, dwarves will have air ships that throw bombs with power to destroy cities, orcs will b more intelligent but still physically stronger, goblins can make wooden carts powered by steam engine and m...
by Tankhead
Sat Dec 01, 2018 4:07 pm
Forum: New variant ideas
Topic: Age Of Rise
Replies: 32
Views: 492

Re: Age Of Rise

Gral.Sturnn wrote:
Sat Dec 01, 2018 3:11 pm
Im asking if that is how races will look
Warfell already have a look
In the AOF section theirs a whole backstory to Warfell
Screenshot_2018-12-01-10-03-01-1.png
Screenshot_2018-12-01-10-03-01-1.png (356.37 KiB) Viewed 398 times
Screenshot_2018-12-01-10-00-53-1.png
Screenshot_2018-12-01-10-00-53-1.png (379.84 KiB) Viewed 398 times
Most the dwarves will follow this style
Iron and Gold look
by Tankhead
Sat Dec 01, 2018 3:09 pm
Forum: New variant ideas
Topic: Age Of Rise
Replies: 32
Views: 492

Re: Age Of Rise

Gral.Sturnn wrote:
Sat Dec 01, 2018 3:03 pm
Humans?
I don't understand?

What is it your doing
by Tankhead
Sat Dec 01, 2018 3:09 pm
Forum: New variant ideas
Topic: Age Of Rise
Replies: 32
Views: 492

Re: Age Of Rise

:!: With my experience, I can guide you if you need any help modding Tankhead, lest Brave has got you covered in that regard. I think bringing races up to their full potential is a grand idea. Its assests could even help the other 2 sci-fi ongoing projects in their development. Just a question, wil...
by Tankhead
Sat Dec 01, 2018 7:00 am
Forum: OFF Topics
Topic: Happy Birthday Typhoon
Replies: 6
Views: 79

Re: Happy Birthday Typhoon

Happy Birthday Settings :D

🔥Skeletons don't burn🔥- Settings
by Tankhead
Sat Dec 01, 2018 6:32 am
Forum: New variant ideas
Topic: Age Of Rise
Replies: 32
Views: 492

Re: Age Of Rise

Sounds great the o my problem is the technological setting id rather say it would be a mix of the 12th centuru with a mix of 15th century technology unless you want dwarves to look like this Sorry but we are not reducing what a race is capable of All Races Are more advance than what they are in Aof...
by Tankhead
Sat Dec 01, 2018 3:12 am
Forum: New variant ideas
Topic: Age Of Rise
Replies: 32
Views: 492

Age Of Rise

Similar To age of but with its own twist 1.) All Fantasy races are more advance than the ones in age of fantasy 2.) this variant will have 3 Armors Armor / P.Armor/ M.Armor M = Magic 3.) this will not have Subs but In fact will have alot more races 4.) we call races by they're nations and not by rac...
by Tankhead
Fri Nov 30, 2018 2:51 pm
Forum: Dwarf
Topic: Golem pack
Replies: 37
Views: 1036

Re: Golem pack

Well I get Alex answer but What im aware of dwarves are quite good at making golems in several fantasies
by Tankhead
Fri Nov 30, 2018 12:44 pm
Forum: Dwarf
Topic: Golem pack
Replies: 37
Views: 1036

Re: Golem pack

godOfKings wrote:
Fri Nov 30, 2018 10:06 am
Tankhead wrote:
Fri Nov 30, 2018 3:59 am
Lol who said you need a fleshy weak spot to have armor?
Armored golems are usually common just like the ones without it.

Difference is armored Golems are practically super tanks and and is hard to take down.
read properly, i said SHIELD not ARMOR
Same difference
by Tankhead
Fri Nov 30, 2018 6:02 am
Forum: Dwarf
Topic: Golem pack
Replies: 37
Views: 1036

Re: Golem pack

That picture looks like a different type of living armor rather than golem
by Tankhead
Fri Nov 30, 2018 3:59 am
Forum: Dwarf
Topic: Golem pack
Replies: 37
Views: 1036

Re: Golem pack

Lol who said you need a fleshy weak spot to have armor?
Armored golems are usually common just like the ones without it.

Difference is armored Golems are practically super tanks and and is hard to take down.
by Tankhead
Fri Nov 30, 2018 2:10 am
Forum: Dwarf
Topic: Golem pack
Replies: 37
Views: 1036

Re: Golem pack

That thing doesn't really make me think of a golem but somewhere on the line of mithril guardian
by Tankhead
Thu Nov 29, 2018 11:43 pm
Forum: Dwarf
Topic: Golem pack
Replies: 37
Views: 1036

Re: Golem pack

Honestly wouldn't be any different from Iron or Mithril golem too much besides it being registered as a giant
The towers dwarves make obviously have metal within them so ehh.

Not only that but for a tower golem to be made it would have high cost even for dwarves
by Tankhead
Thu Nov 29, 2018 8:19 pm
Forum: Dwarf
Topic: Dwarven walls IMPLEMENTED
Replies: 136
Views: 3384

Re: Dwarven walls IMPLEMENTED

Ill check it and @Stratego (dev)
What Alex email?
by Tankhead
Thu Nov 29, 2018 7:46 pm
Forum: Dwarf
Topic: Golem pack
Replies: 37
Views: 1036

Re: Golem pack

Savra wrote:
Thu Nov 29, 2018 5:35 pm
Well, that could happen but we will wait and see first. Should they have weapons or no?
No, atleast not these type of golems
by Tankhead
Thu Nov 29, 2018 5:17 pm
Forum: Orc Technologies
Topic: Swimming
Replies: 11
Views: 238

Re: Swimming

I say let giants stay gaints
Orcs don't need more fast movers in water
by Tankhead
Thu Nov 29, 2018 7:46 am
Forum: Dwarf
Topic: Golem pack
Replies: 37
Views: 1036

Re: Golem pack

I think Mithril should be affected by armor upgrades since its basically armor itself
Logically
by Tankhead
Thu Nov 29, 2018 7:41 am
Forum: Dwarf
Topic: Dearborn mine
Replies: 35
Views: 2174

Re: Dearborn mine

Not with it

1.) mines can be destroyed so no need for that much hp ( makes no sense )

2.) limiting a unit when all races will have own versions with no limits unfair

3.) ppl will use it as a wall so nothing with mountain walk could never get by ( 9999 hp \: )
by Tankhead
Thu Nov 29, 2018 6:07 am
Forum: Dwarf
Topic: Dwarven walls IMPLEMENTED
Replies: 136
Views: 3384

Re: Dwarven walls IMPLEMENTED

Oh I see

Stratego Probarly busy this week
by Tankhead
Thu Nov 29, 2018 12:49 am
Forum: Dwarf
Topic: Dwarven walls IMPLEMENTED
Replies: 136
Views: 3384

Re: Dwarven walls IMPLEMENTED

:?: Armor is for melee and siege, pierce armor is for arrows only, so I don't get wat u r trying to fix by increasing armor to 20 (isn't that op?) Have no clue what your talking about And thank you Savra As I was saying before Walls are suppose to be 5/20 Gate is 4/18 What do you mean increase?
by Tankhead
Wed Nov 28, 2018 10:53 pm
Forum: Dwarf
Topic: Dwarven walls IMPLEMENTED
Replies: 136
Views: 3384

Re: Dwarven walls IMPLEMENTED

godOfKings wrote:
Wed Nov 28, 2018 10:42 pm
Will it b balanced if MELEE + SIEGE resistant armor Is SO HIGH and arrow resistant armor 5? Do u intend to destroy dwarven wall with fire arrows instead of catapults?
Im asking dev to fix it not to leave it as is

Suppose to be 5/20 (wall)
And what is gate? 4/18?

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