Search found 1768 matches

by Tankhead
Wed Apr 24, 2019 3:36 pm
Forum: Others
Topic: AI: Friendly hostiles - wolves to hunt for deers
Replies: 3
Views: 22

Re: AI: Friendly hostiles - wolves to hunt for deers

Yup that example and like Warfell To attack gnolls, phantom rouges, spiders and such. You know, Threats. Think of it like this. You know how hostiles only attack players when near? These friendly hostiles only attack other hostiles when near but with the exception of attacking players IF a player de...
by Tankhead
Wed Apr 24, 2019 5:16 am
Forum: OFF Topics
Topic: Member Activity
Replies: 83
Views: 6554

Re: Member Activity

godOfKings wrote:
Mon Apr 22, 2019 7:11 pm
One more month to go, from July onwards, I will play active multiplayer again
Too bad our interest into different variants of Ao games.
You seem actively active all the time
by Tankhead
Wed Apr 24, 2019 1:37 am
Forum: Others
Topic: AI: Friendly hostiles - wolves to hunt for deers
Replies: 3
Views: 22

AI: Friendly hostiles - wolves to hunt for deers

@Stratego (dev) I believe only you can do this but can you make it where Certain hostiles will attack other hostiles?

Like Warfell hostiles only attacking other Hostiles?
Maybe even take a step and have these friendly hostiles attack players if they are attacked first
by Tankhead
Sun Apr 21, 2019 12:22 am
Forum: Dev asks for Help
Topic: AOF Unit, tech flavour texts
Replies: 6
Views: 310

Re: AOF Unit, tech flavour texts

Good lord that is alot without descriptions
In the future we should remember this to prevent that from happening
by Tankhead
Sun Apr 21, 2019 12:20 am
Forum: Other asset ideas (terrain, sound ...)
Topic: Max map size increasev ANSWERED
Replies: 9
Views: 148

Re: Max map size increasev ANSWERED

I would like the options also but for random maps.
I would like to make atleast 1 really big random map
by Tankhead
Sat Apr 20, 2019 4:12 am
Forum: Other asset ideas (terrain, sound ...)
Topic: Max map size increasev ANSWERED
Replies: 9
Views: 148

Re: Max map size increasev ANSWERED

Special grants?
Is that the case with random maps too?
by Tankhead
Thu Apr 18, 2019 7:25 pm
Forum: DEVELOPER version changes
Topic: version 1.086
Replies: 11
Views: 159

Re: version 1.086

Ragnar wrote:
Thu Apr 18, 2019 2:32 pm
So you can send me the Dev version, I just really want to sing with the new innovations. Please
Tbh the people who have dev version are the ones usually the one contributing to the game.
What would you do if you did get it?
by Tankhead
Wed Apr 17, 2019 11:37 pm
Forum: OFF Topics
Topic: Discord server?
Replies: 59
Views: 8642

Re: Discord server?

Yea we are far from dead
In case anyone else wondering
by Tankhead
Tue Apr 16, 2019 11:51 pm
Forum: DEVELOPER version changes
Topic: version 1.086
Replies: 11
Views: 159

Re: version 1.086

Stratego (dev) wrote:
Tue Apr 16, 2019 2:07 pm
New neutral gnoll units for map and campaigns/ gnoll raider, gnoll bandit, etc.
New map only Phantom units/ rogue phantom shielder, rogue phantom knight, etc.

thanks to general grave!

uos 5
Gnolls aren't hostiles?
Like phantoms?
by Tankhead
Sun Apr 14, 2019 7:36 pm
Forum: Others
Topic: Commands
Replies: 9
Views: 212

Re: Commands

@Stratego (dev) are these possible or would require a bit of time before considering it?
by Tankhead
Sun Apr 14, 2019 7:32 pm
Forum: Others
Topic: New AI role - new hard AI
Replies: 7
Views: 120

Re: New AI role - new hard AI

Ok
by Tankhead
Sat Apr 13, 2019 8:33 pm
Forum: Others
Topic: New AI role - new hard AI
Replies: 7
Views: 120

Re: New AI role - new hard AI

Stratego (dev) wrote:
Sat Apr 13, 2019 2:24 pm
everything is possible :)
Ok well now ik its possible.

Next question is do you accept it?
by Tankhead
Sat Apr 13, 2019 2:20 pm
Forum: Others
Topic: New AI role - new hard AI
Replies: 7
Views: 120

Re: New AI role

Stratego (dev) wrote:
Sat Mar 30, 2019 4:51 am
you mean separate definition in buildables list?
Well is it possible?
by Tankhead
Thu Apr 04, 2019 4:54 pm
Forum: DEVELOPER version changes
Topic: version 1.085
Replies: 12
Views: 238

Re: version 1.085

I never said they weren't but I don't see much stuff happening.

Also a far as bugs, if I activate a random map I made then I try to delete it from random maps section my game crashes
by Tankhead
Wed Apr 03, 2019 11:39 pm
Forum: DEVELOPER version changes
Topic: version 1.085
Replies: 12
Views: 238

Re: version 1.085

Rip Work progression
@Stratego (dev) how much do you guys get done on a month in aos?
by Tankhead
Tue Apr 02, 2019 2:56 pm
Forum: Feedback about this forum
Topic: Hall of fames update
Replies: 5
Views: 1283

Re: Hall of fames update

Country - United states or US

Also if you don't mind May you also put my pixel image under my name
unit_tankhead.png
unit_tankhead.png (1.02 KiB) Viewed 929 times
Ill send text and my picture through email
by Tankhead
Sat Mar 30, 2019 8:22 am
Forum: Others
Topic: New AI role - new hard AI
Replies: 7
Views: 120

Re: New AI role

Stratego (dev) wrote:
Sat Mar 30, 2019 4:51 am
you mean separate definition in buildables list?
Yes
by Tankhead
Sat Mar 30, 2019 3:36 am
Forum: Others
Topic: New AI role - new hard AI
Replies: 7
Views: 120

New AI role - new hard AI

So a simpler easier way to make aI harder is a new role. It'll be exactly the same a cheap units role but this version is with powerful units. If it can't be like cheap units can atleast keep concept and have something similar trigger the role. ( honestly the roles for units for AI to trigger to use...
by Tankhead
Wed Mar 27, 2019 3:43 pm
Forum: Races
Topic: Dwarves rework
Replies: 17
Views: 258

Re: Dwarves rework

Its still sketchy to me to have 3 important categories shoved in one building. Wouldn't mind 2 but 3 imo too much. Especially seeing that the level of value for other buildings are none. So my suggestion I think range, and barrel techs should be researched in shooting stand. Armor and swords in barr...
by Tankhead
Wed Mar 27, 2019 3:29 pm
Forum: Races
Topic: Scalefolk rework
Replies: 15
Views: 552

Re: Scalefolk rework

1. Its not a unit upgrade
Its a mutation that gives you an ability:
Flight and has CD

2. Primal or not you can still upgrade primal weapons.
For example a sharp stick
You could upgrade it to where it has a sharp stone with a vine around it
Its still primal but its upgraded
by Tankhead
Wed Mar 27, 2019 11:14 am
Forum: DEVELOPER version changes
Topic: version 1.084
Replies: 9
Views: 273

Re: version 1.084

Alot of those aren't bugs at all
by Tankhead
Tue Mar 26, 2019 3:47 pm
Forum: DEVELOPER version changes
Topic: version 1.084
Replies: 9
Views: 273

Re: version 1.084

Yes please fix fast
AI are mass spamming dragons using Liches cause AI doesn't register CD
by Tankhead
Tue Mar 26, 2019 3:04 pm
Forum: Races
Topic: Dwarves rework
Replies: 17
Views: 258

Re: Dwarves rework

I know but the fact of the matter 3 different things are in one
by Tankhead
Tue Mar 26, 2019 2:44 pm
Forum: Others
Topic: Clans, factions
Replies: 5
Views: 125

Re: Clans, factions

Cool ok
by Tankhead
Tue Mar 26, 2019 2:43 pm
Forum: Others
Topic: Commands
Replies: 9
Views: 212

Re: Commands

Lots of question so ill answer best of my ability The defend command will work by setting a unit to defend another. For melee units, if the enemy within the defender movement range, that unit will attack it. For range units, they can easily strike an enemy within its range Patrol, better in one plac...
by Tankhead
Tue Mar 26, 2019 2:31 pm
Forum: Races
Topic: Dwarves rework
Replies: 17
Views: 258

Re: Dwarves rework

Ummm
Really wish that workers, siege, and blacksmith wasn't all in one.
Not sure what fantasy you guys seen where sieges are made in the same place as a blacksmith.
by Tankhead
Tue Mar 26, 2019 1:33 pm
Forum: Races
Topic: Scalefolk rework
Replies: 15
Views: 552

Re: Scalefolk rework

Camouflage - certain lizardmen and snakemen go invisible 1 - 2 turns, moderate to high Cd Kobolds involve into high kobold where Kobolds have wings and Can fly ( flying is an ability and has Cd ) Snakemen able to have dodge % Lizardmen gets another tougher scales tech Snakemen able to swim Sturdy/du...
by Tankhead
Tue Mar 26, 2019 12:51 pm
Forum: Races
Topic: Dwarves rework
Replies: 17
Views: 258

Re: Dwarves rework

Miss chance???
You think they can't handle their beer???

Well anyways the heal rate better be high to give such a bad side affect
by Tankhead
Tue Mar 26, 2019 10:07 am
Forum: Others
Topic: New Parameters: Mana/MP.
Replies: 25
Views: 435

Re: New Parameters: Mana/MP.

Would seem so
by Tankhead
Tue Mar 26, 2019 10:06 am
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 52
Views: 2253

Re: Dwarven blacksmith tech tree

Currently ranged.
Im assuming its a problem Dev or brave will fix eventually

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