Search found 20 matches

by Joddy El Campeador
Tue Apr 24, 2018 2:02 pm
Forum: Unit - mounted
Topic: Mace Horseman
Replies: 0
Views: 1726

Mace Horseman

Horseman using a mace
Cost:4
HP:Like axe knight
Power:Like maceman
Speed:5
Armor:0/0
Can be created in stable
by Joddy El Campeador
Tue Apr 24, 2018 9:53 am
Forum: Unit - siege engines / machines
Topic: Elephant Balista
Replies: 20
Views: 4619

Elephant Balista

Balista loaded to the elephant back
Stats like balista and HP&speed like the elephant
by Joddy El Campeador
Tue Apr 24, 2018 9:39 am
Forum: ARCHIVED - Answered suggestions
Topic: Sumo - ANSWERED
Replies: 2
Views: 1795

Sumo - ANSWERED

Sumo is the Japanese wrestler that have enormous weight
Cost:5
HP:30-40 maybe
Attack:10
Created in dojo
(Optional) it has trample damage such like elephant
Speed:2
How about it?
by Joddy El Campeador
Tue Apr 24, 2018 9:13 am
Forum: ARCHIVED - Answered suggestions
Topic: Basilica Cannon - ANSWERED
Replies: 5
Views: 2024

Re: Basilica Cannon

OK, i see
by Joddy El Campeador
Tue Apr 24, 2018 9:11 am
Forum: Unit - siege engines / machines
Topic: Roman Scorpion
Replies: 19
Views: 3990

Re: Roman Scorpion

I think it'll be good if there is a roman siege weapon to make a roman units pack
by Joddy El Campeador
Tue Apr 24, 2018 8:31 am
Forum: ARCHIVED - Answered suggestions
Topic: Basilica Cannon - ANSWERED
Replies: 5
Views: 2024

Re: Basilica Cannon

Its medieval...
1453 AD
by Joddy El Campeador
Tue Apr 24, 2018 8:29 am
Forum: Other discussions about the game
Topic: Chemistry tech requirement for gunpowder unit
Replies: 6
Views: 2549

Re: Chemistry tech requirement for gunpowder unit

Can you tell me about other 'hidden tech'
you know, other tech with similiar symptom
by Joddy El Campeador
Tue Apr 24, 2018 8:26 am
Forum: Unit - melee infantry
Topic: Axeman (Not Axe Thrower)
Replies: 38
Views: 7099

Re: Axeman (Not Axe Thrower)

Okay... you can change some stats or its costs to avoid the overpower symptoms
how if we change the attack to 6 or 7?
by Joddy El Campeador
Tue Apr 24, 2018 6:59 am
Forum: Unit - ranged (like archers)
Topic: Skirmisher Horse Rider - IMPLEMENTED
Replies: 39
Views: 14481

Re: Skirmisher Horse Rider

It remember me to the genitour unit at age of empires 2 (anyone have played it?)
by Joddy El Campeador
Tue Apr 24, 2018 6:45 am
Forum: ARCHIVED - Answered suggestions
Topic: Basilica Cannon - ANSWERED
Replies: 5
Views: 2024

Basilica Cannon - ANSWERED

Turkis fearful cannon that crush the Theodoric Wall of constantinople
Cost 8-9 turns
Speed 1
attack 40, maybe
can be created on castle
great bonuses againts wall, castle, building depends on the building size
With great inaccuracy of course (25/30%)
by Joddy El Campeador
Tue Apr 24, 2018 6:38 am
Forum: Unit - siege engines / machines
Topic: Roman Scorpion
Replies: 19
Views: 3990

Re: Roman Scorpion

But it can't be affected by high morale effect, right?
by Joddy El Campeador
Tue Apr 24, 2018 6:36 am
Forum: Unit - melee infantry
Topic: Axeman (Not Axe Thrower)
Replies: 38
Views: 7099

Axeman (Not Axe Thrower)

Using axe to hack enemies and crush buildings
it costs 2 turns to create it
only can be created in barrack
HP 25,attack 15, speed 3, no armor (can be affected by blacksmith upgrade tech of course)
Have bonuses againts infantry 75% and building 125%
by Joddy El Campeador
Tue Apr 24, 2018 6:22 am
Forum: ARCHIVED - Answered suggestions
Topic: Equites Sagittarius - ANSWERED
Replies: 4
Views: 2138

Re: Equites Sagittarius

Post-roman army use the heavy horse archer auxillaries recruited from steppe area of mongol or carpathian
by Joddy El Campeador
Tue Apr 24, 2018 6:18 am
Forum: ARCHIVED - Answered suggestions
Topic: Poison catapult - ANSWERED
Replies: 17
Views: 7550

Re: Corpse Catapult/ Poison Catapult

Was already? You mean?
by Joddy El Campeador
Tue Apr 24, 2018 6:16 am
Forum: Other discussions about the game
Topic: Chemistry tech requirement for gunpowder unit
Replies: 6
Views: 2549

Re: Chemistry tech requirement for gunpowder unit

Must cannoneer, or can be other gunpow unit such as tanegashima etc.
by Joddy El Campeador
Tue Apr 24, 2018 4:36 am
Forum: ARCHIVED - Answered suggestions
Topic: Poison catapult - ANSWERED
Replies: 17
Views: 7550

Corpse Catapult/ Poison Catapult

Catapult that throws a corpse or poisonous rock to the enemy It gives 5 damage to the enemy and poison effect to the target and the adjacent units just like area damage The Kipchaks is known to use corpse to weaken the enemy morale also to spread a deadly plague to the enemy, like black death... Sou...
by Joddy El Campeador
Tue Apr 24, 2018 4:26 am
Forum: ARCHIVED - Answered suggestions
Topic: Equites Sagittarius - ANSWERED
Replies: 4
Views: 2138

Equites Sagittarius - ANSWERED

Roman horse archer
its armored like sagittarius and its mounted
it costs 5 turns
stats is a bit similliar to heavy horse archer
And it can be affected by high morale effect just like sagittarius
by Joddy El Campeador
Tue Apr 24, 2018 4:21 am
Forum: Unit - siege engines / machines
Topic: Roman Scorpion
Replies: 19
Views: 3990

Roman Scorpion

Roman Ballista, created in Siege Workshop and Roman Garrison
It costs 5 turn
Can affected by high morale effect of centurion
Have better mobility than regular ballista (speed 2)
For stats can be compared with ballista
by Joddy El Campeador
Tue Apr 24, 2018 4:14 am
Forum: Other discussions about the game
Topic: Chemistry tech requirement for gunpowder unit
Replies: 6
Views: 2549

Chemistry tech requirement for gunpowder unit

I have tried to unlock most all of upgrade
but i cannot find the chemistry tech upgrade
Where is it located?

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